• Stuff that Annoys you in TF2: bind m1 say "( ͡° ͜ʖ ͡°)" edition
    5,023 replies, posted
[QUOTE=Oizen;47742261]Pyro's alt weapons bother me. Almost every single one is about gimmick crits. Which I already think are stupid to begin with. Why cant there be a pyro primary or secondary that isnt "Preform this insanely easy action for free criticals"[/QUOTE] Detonator, grants free minicrits only. Well, seriously only the scorch shot is a secondary that doesnt need a flamethrower to use with.
[QUOTE=Oizen;47742261]Pyro's alt weapons bother me. Almost every single one is about gimmick crits. Which I already think are stupid to begin with. Why cant there be a pyro primary or secondary that isnt "Preform this insanely easy action for free criticals"[/QUOTE] Demoman's weapons bother me. The class is literally a walking gimmick. Why can't there be a demoman weapon that requires even the slightest bit of skill to use.
[QUOTE=Oizen;47742261] "Preform this insanely easy action for free criticals"[/QUOTE] you mean, like the mediguns?
[QUOTE=unrezt;47742383]Demoman's weapons bother me. The class is literally a walking gimmick. Why can't there be a demoman weapon that requires even the slightest bit of skill to use.[/QUOTE] Have you ever tried landing consistent double donks with the Loose Cannon on anything but a valve server? That takes some real skill.
breaking news: killing others with weapons now considered gimmick. every class now replaced with generic balaclava wearing merc with an m16 and a handgun.
[QUOTE=Metaru;47742729]you mean, like the mediguns?[/QUOTE] Staying alive to 100% uber underfire is easy?
[QUOTE=DJswitch;47742739]Have you ever tried landing consistent double donks with the Loose Cannon on anything but a valve server? That takes some real skill.[/QUOTE] I'm probably the only one here to hate a little the loose cannon because of the insane randomness of the cannonballs after they hit an enemy. Like, randomly encountering a demoman, I'm ultra close of him, he just fire a stress shot without cooking its cannonball, I got pushed away and got doubledonked. Seriously, there's no way it should hit me because either it still goes straight after it hits me or it bounced away, why do they suddenly act like stickies (and I mean stick to the player). Oh, and of course, when I use it, if I don't perfectly time my shots and if the cannonball explode 0.1 second after it hits, somehow it will never double donk.
[QUOTE=Metaru;47742729]you mean, like the mediguns?[/QUOTE] You're not giving yourself the criticals and it takes half a minute to get an 8 second burst. Not even apples and oranges, more like apples and monster trucks. And if you mean free increased crit chance, it's not like you have a way to stunlock people and hit them with a weapon with decent enough base damage to be really any lethal with a crit. I.e. you're not an offensive class like Pyro.
[QUOTE=Oizen;47742785]Staying alive to 100% uber underfire is easy?[/QUOTE] oh! but thats a huge different story isnt it? because "do something easy for free reward" is actually easy on basically anything you do in the game. except of course ifg you factor staying alive, knowing he map, and a myriad of other factors that sure doesnt make things "that easy". i understand where are you coming from with your complain, but you're simplifying things way too much for what it really is.
We get it metaru, you like your main very much. But some people prefer classes that can be set on fire, and it's not all that fun when that alone makes you crit fodder. Crits are meant to be a rare treat, not modus operandi of a frontline class.
[QUOTE=Metaru;47742729]you mean, like the mediguns?[/QUOTE] Of course you're going to defend the pyro's gimmicks considering he's apparently your most played class
[QUOTE=Metaru;47742758]breaking news: killing others with weapons now considered gimmick. every class now replaced with generic balaclava wearing merc with an m16 and a handgun.[/QUOTE] You (sarcastically) joke but if VALVe hadn't gone back to the drawing board when TF2 was first being developed, TF2 [I]WOULD[/I] have been exactly that. [sp]I refer to the Brotherhood in Arms trailer where TF2 would have become this realistic military shooter and not the cartoony one we have instead[/sp]
[QUOTE=Metaru;47742932]oh! but thats a huge different story isnt it? because "do something easy for free reward" is actually easy on basically anything you do in the game. except of course ifg you factor staying alive, knowing he map, and a myriad of other factors that sure doesnt make things "that easy". i understand where are you coming from with your complain, but you're simplifying things way too much for what it really is.[/QUOTE] I literally have no idea what you just wrote. Let me put it this way, since you really dont even seem to be arguing against me in the slightest. Backburner: get behind enemy for easy crits Flaregun: Airblast, switch weapon, shoot the target that literally has no chance of dodging with a free crit shot. Detonator: ^ except mini crits Manmelter: Save Crits by extinguishing team mates Axtinguisher: Melee someone on fire for free Minicrits Phlog: Set people on fire for more free crits. And a health restore too. Neon Anhilator: Free crits underwater Reverse Shooter: Free Minicrits on airblasted targets Now Pyro isnt the only one with crit type weapons, thats true, but aside from some different melee weapons, thats all he has. Theres no alternative to substitute the flamethrower. They're all just the flamethrower with some critical gimmick attached. And that design choice bothers me.
[QUOTE=Oizen;47743262]Backburner: get behind enemy for easy crits[/QUOTE] Spy's the same thing and he has a myriad of gadgets for this :v: [QUOTE=Oizen;47743262]Backburner: random crit chance increased by 75%[/QUOTE] Fixed for accuracy.
[QUOTE=Oizen;47743262]I literally have no idea what you just wrote. Let me put it this way, since you really dont even seem to be arguing against me in the slightest. Backburner: get behind enemy for easy crits Flaregun: Airblast, switch weapon, shoot the target that literally has no chance of dodging with a free crit shot. Detonator: ^ except mini crits Manmelter: Save Crits by extinguishing team mates Axtinguisher: Melee someone on fire for free Minicrits Phlog: Set people on fire for more free crits. And a health restore too. Neon Anhilator: Free crits underwater Reverse Shooter: Free Minicrits on airblasted targets Now Pyro isnt the only one with crit type weapons, thats true, but aside from some different melee weapons, thats all he has. Theres no alternative to substitute the flamethrower. They're all just the flamethrower with some critical gimmick attached. And that design choice bothers me.[/QUOTE] Pyro is crit-based now because the class has such low potential at its core. Don't try to ignore the simple facts -- the flamethrower is designed to be easy to use. But the inherent problem lies in that design nuance ignoring that the flamethrower is arbitrarily more-difficult to use well than any other weapon. The particles are inconsistent with its visuals, providing mixed feedback to the user and people being attacked. While there is a finesse in leading a player properly with the flamethrower in order to maximize damage, the unreliable nature tends to coerce players into using what they see as more-consistent. Not to mention that it's a streaming damage, if you want to achieve that ~150 DPS it has to be dealt over the course of a full second, contrast with the shotgun, which does ~90 DPH, the time it'd take to do comparable damage to the flamethrower is cut down significantly because it gets a head start on raw damage output. Enter compression blast, it steals all player momentum and boops them into the air in a static trajectory every single time regardless of what angle you hit them from. It's consistent and it's reliable to follow-up on. Why bother using the inconsistent 150 DPS when you can use a near-guaranteed high-DPH followup? The lack of any consistency with physics is what makes it have a low barrier for entry, and that's why the Pyro's crit-combos are loathed so harshly. The lack of damage potential on the flamethrower is why the flamethrower gets so underused and why crit-based combos are so relied upon. It makes sense for a low-effort weapon to get low-output results, but that's a horrible way to make the class near-useless at higher skill echelons. What I'd want to see is the Flamethrower being more-consistent in its own range, reward players who can lead their targets well by giving them more damage potential, but harshly punish those who aim poorly with the pitiable damage that we're used to (on top of the fact that they're missing). How they change this at a functional level can be done in several ways. And no specific way is the most-superior way to do it. One of my personal takes would be to have the cone of particles be much more focused directly in the center with a weight to them, keep the cone shape consistent with its current spread, and manipulate the damage formulas a tad. So directly in the center of the stream there would be a much greater concentration of flame particles, rewarding players who can aim properly with frequent more-damaging hits. Then on the edges of the cone there are very few low-damage particles, doing nothing more than a light brush of damage and a 50% shorter-duration afterburn. So hitting people with the high-concentration beam of flames should reasonably do somewhere in the 200 DPS range, but it'd require good prediction skills in order to achieve that. But randomly flailing around will do pitiful amounts of damage and will offer [i]lesser[/i] afterburn duration for aiming so poorly. Of course, I'd also like to see this combined with what I have in mind for the compression blast: making it function as knockback, and not a stun. Simple as that, if you want to keep someone still you'd need to position yourself properly around them. It'd make airblast combos require more thought to achieve, but being paired with my above changes would make crit combos less of a requirement and more of an additional tool for when the flamethrower doesn't cut the mustard.
[QUOTE=Drury;47743105]We get it metaru, you like your main very much. But some people prefer classes that can be set on fire, and it's not all that fun when that alone makes you crit fodder. Crits are meant to be a rare treat, not modus operandi of a frontline class.[/QUOTE] hah, nice one. you got me. guess i'm ruled out of the discussion about crit-dispensing weapons being a bad mechanic i guess
*Random Add* [i]3:46 PM - Kibble: can i help you? 3:48 PM - Fairbro99: Yes. I was wondering if you were busy at all designing items ?? 3:48 PM - Kibble: not currently, however i just finished a design ealier today 3:50 PM - Fairbro99: Sorry, just logged in on my phone, so I cant see the message (s) youve sent. You were saying? ? 3:56 PM - Kibble: 3:48 PM - Kibble: not currently, however i just finished a design ealier today 3:57 PM - Fairbro99: Btw, I have no experience whatsoever in designing models :/ 3:57 PM - Fairbro99: Yeah, whats the design called? ? 3:57 PM - Kibble: its just concept art at the moment not a model 3:58 PM - Kibble: so it doesnt really have a name 3:58 PM - Fairbro99: Ohh Ok. 3:59 PM - Kibble: any particular reason why you added me? 3:59 PM - Fairbro99: Yeah, I was thinking of a spy set. I was thinking of the knife looking like a paintbrush, a sapper being a croissant and the cosmetic would be an apron. 4:00 PM - Fairbro99: And I was wondering if you could design the items.... :/ 4:01 PM - Kibble: sorry, i dont really do super silly items like that 4:02 PM - Fairbro99: I was being serious. .... :/ 4:02 PM - Fairbro99: If you're not interested, its fine. Just say. 4:02 PM - Kibble: im not interested 4:03 PM - Kibble: the idea is silly, why would a sapper bea croissant? 4:03 PM - Fairbro99: Because the spy is french, and croissants are french. 4:04 PM - Kibble: i dont think you quite understande the idea of silly and not silly items 4:04 PM - Fairbro99: Ol then. 4:04 PM - Kibble: just becasue spy is french, doesnt mean its makes sense to have a sapper be a croissant, its bread 4:05 PM - Fairbro99: Well, it would look like a croissant. .... 4:06 PM - Fairbro99: Well, hope you have some more self made items in your inventory soon, good luck !! 4:08 PM - Fairbro99 is now Offline.[/i] Dude was being legit when he was saying a croissant sapper.
Dude don't u kno bread and technology dont mix havent u seen expiration date shove bread in the sentry exhaust pipe and it explodes
I'll save him the trouble of making concept art for a french bread sapper. [img]http://i.imgur.com/A52TWgE.png[/img] Honhonhon
Real talk: I main Pyro, and I STILL think most of what he does need to seriously be reworked. I mostly play stock, and it seems like several of the other weapons they added were crutches for people who couldn't figure out how to pick your battles. It's like every balance patch they've given to other classes, the Pyro remains ignored. As a sidenote, I do really like the Detonator. That thing seems like a perfect sidegrade, with advanced mobility and long range attacking in exchange for not having a shotgun (Which is actually pyro's most reliable killing weapon I.M.O.)
[QUOTE=Psychopath12;47744872]I'll save him the trouble of making concept art for a french bread sapper. [snip] Honhonhon[/QUOTE] Fixed it up a bit for you. [IMG]http://i.imgur.com/noxHfpv.png[/IMG] Eitherway, I agree that Pyro needs a MAJOR re-wok as most of his arsenal is just "get free ez crit" right now.
[QUOTE=Oizen;47742261] Why cant there be a pyro primary or secondary that isnt "Preform this insanely easy action for free criticals"[/QUOTE] [t]http://puu.sh/hRcC8/6fc68c0cc1.jpg[/t]
[QUOTE=Anderan;47745838][t]http://puu.sh/hRcC8/6fc68c0cc1.jpg[/t][/QUOTE] I specifically said alt weapons. So, then its just the scorch shot.
[QUOTE=Oizen;47745868]I specifically said alt weapons. So, then its just the scorch shot.[/QUOTE] does this mean I'm objectively harming myself by using scorch shot as a secondary (I do this almost all the time) it makes snipers really really mad, so there's one plus. if they're up against a wall it's like shooting a fiery rocket at them that travels faster i personally think scorch shot is a really cool weapon, great for a person like me who can't aim please valve make airblast knockback instead of stunlock
Scorch Shot is underrated
A Demoman using his Sticky Launcher more than his Grenade Launcher is what makes a Bad Demoman.
A bad demoman is a demoman WHO spends most of his time a. Small gibs across the floor.
Why am i so terribad at mge and okay at everything else
[QUOTE=Metaru;47748083]A bad demoman is a demoman WHO spends most of his time a. Small gibs across the floor.[/QUOTE] Phone keyboards are a bitch aren't they :v:
[QUOTE=Drury;47748423]Phone keyboards are a bitch aren't they :v:[/QUOTE] phone keyboards work better than touch screen ones, put it on landscape and it's still difficult I'm irritated with the lack of mobile trade for Steam Mobile, can't do anything despite the trade offer function, I can't drag anything at all.
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