Stuff that Annoys you in TF2: bind m1 say "( ͡° ͜ʖ ͡°)" edition
5,023 replies, posted
[QUOTE=Dr. Ethan Asia;47794664]Eh, I like the domination system. Adds an interesting dynamic to player interaction - I always get a wave of satisfaction when I get revenge on someone. It's also a good way of involving the enemy in the whole multiplayer aspect beyond them just being a series of bullets and rockets fired at you, and gives you some independent achievement rather than something that you completed as part of a team effort.[/QUOTE]
The Sniper with his head halfway up his arse doesn't deserve a domination just because he happened to body shot me a a few seconds before a sentry killed me.
[QUOTE=Moustacheman;47794790]The Sniper with his head halfway up his arse doesn't deserve a domination just because he happened to body shot me a a few seconds before a sentry killed me.[/QUOTE]
He didn't though. He did that to you [I]4 times[/I] without you once interrupting his streak.
Lots of people seem to only focus on the dominating kill and fail to acknowledge that a domination requires a streak to achieve. Yeah, maybe they did it get entirely through assists, maybe you shouldn't be putting yourself in a position where you're vulnerable to 2 or more people at once.
If it's a Sniper, you need to tow the line where his sights are, then send some damage his way so he concedes his position and gives your team free reign to walk in. If you're collectively failing to do that, he's doing his job correctly.
Spam "sellin' hats for metal" on trade server, someone trades you, adds hats and asks if you want to buy them :zoid:
I don't like the "tunnel vision" that comes with dominations. Imagine that there are more dangerous classes out on the battlefield than the player with dominations. Imagine he is in the far back, and since he has a huge sign above his head you will naturally look at him more than the threats right in front of you. Now you are dead because a heavy or something else killed you. The short period of time you were looking at the fellow far back cost you your life because your focus were elsewhere than where it was supposed to be.
Well maybe that's just how it affects me from time to time (I don't get dominated often, but when I do you can guarantee I will use everything in my power to go after just that person to remove said domination.).
Why do people think that it's alright to pick on players as long as they're bad? It's bullshit.
[QUOTE=blueNES;47795340]Why do people think that it's alright to pick on players as long as they're bad? It's bullshit.[/QUOTE]
Actually on my favorite server we knock on the oldest veterans saying they have no life and we help newer players and bad ones instead:v:
[QUOTE=Jarokwa;47795425]People on your team who pretend to be spies when you spycheck them and actively run away in a ''suspicious'' manner only to then turn around and laugh at you[/QUOTE]
That's a method of griefing, I think
[QUOTE=blueNES;47795495]That's a method of griefing, I think[/QUOTE]
Ok?
Wasting his time may be frustrating for him, but it becomes real serious when you start a fake fight with a friendly demo and he ends up blowing himself with his caber while trying to get you.
Bonus points if on his next life, he still not realizes I'm his teammate.
[QUOTE=blueNES;47795495]That's a method of griefing, I think[/QUOTE]
still funny as hell
[QUOTE=Notsofriendly;47795298]People who judge a person's skills based on their number of cosmetics, particularly whether they have a good quality unusual out on the battlefield.[/QUOTE]
It's fun to carry the team while wearing only Gibusvision/Vanilla cosmetics.
[QUOTE=Lolkork;47798879]
Expensive items shows that a player very dedicated to the game, so they are likely more experienced than other players. It's reasonable to see mr burning tc as a bigger threat than your average gibus heavy.[/QUOTE]
Then I'd just assume he's spent more time trading than he has actually playing tf2
[QUOTE=Mayou;47801829]Then I'd just assume he's spent more time trading than he has actually playing tf2[/QUOTE]
As a medic semi-main I tend to pocket the flashy players, and 9/10 it doesn't fail me. More items == more skill in like 90% of the case.
Of course, hatless with only stock that isn't completely clueless the other 10% of the time.
I often heal the person with the nice, cohesive loadout rather than the flashiest, actually. My finding has been that people with loadouts that aren't Gibusvision, nor neon green plasma and buds everywhere are the best 9 times out of 10.
So basically TF2 is a game of fashion sense.
[QUOTE=Lolkork;47802168]I just heal the people who need healing[/QUOTE]
Well, yeah, but it's nice to have a system for "Who am I gonna pocket if everyone is screwed".
[QUOTE=_charon;47802183]Well, yeah, but it's nice to have a system for "Who am I gonna pocket if everyone is screwed".[/QUOTE]
This is why I bring my amputator.
[QUOTE=_charon;47802183]Well, yeah, but it's nice to have a system for "Who am I gonna pocket if everyone is screwed".[/QUOTE]
That is why I always bring my friend.
[QUOTE=TheEyes;47802071]As a medic semi-main I tend to pocket the flashy players, and 9/10 it doesn't fail me. More items == more skill in like 90% of the case.
Of course, hatless with only stock that isn't completely clueless the other 10% of the time.[/QUOTE]
I heal everyone but pocket whoever seems to be the most competent.
If the sniper happens to know more about what he's doing with the heavy who's shooting the wall, you bet your sweet little candied ass I'm pocketing the sniper.
[QUOTE=Lolkork;47802760]If the only one you can help is a sniper then its probably time to switch class.[/QUOTE]
Trust me, I'll off-class depending on what's needed, but my mains are Heavy and Medic. If they're a a competent medic I'll go heavy. If there's a good heavy I'll go medic. If we have both I'll off-class as something we don't have enough of.
I hardly play sniper unless we need a counter-sniper.
I swear to god every loch and targe demo I see makes me want to uninstall this game more and more
Hopefully matchmaking will get Valve to remove resistances from the demoshields and the extra grenade from the loch.
[QUOTE=Trekintosh;47804364]Hopefully matchmaking will get Valve to remove resistances from the demoshields and the extra grenade from the loch.[/QUOTE]
I would rather they just give the targe a movement speed penalty, and give it turning to compensate. If your gonna be a tank youll move like a tank
[QUOTE=Lolkork;47802168]I just heal the people who need healing[/QUOTE]
Pretty much this.
If there's some suitable class that actually realizes there's a squishy medical man healing him and looks after me I'll probably let him do the pocket role, but one of my biggest pet peeve is medics who don't give scouts an overheal. I know that the crit heal mechanic isn't explained very well, but a decent scout with 185 health is a force to be reckoned with for the enemy team.
[QUOTE=Lolkork;47802168]I just heal the people who need healing[/QUOTE]
This, but I usually have a go-to guy for the ubers. Most often the guy with the fanciest hats.
I know it's stereotyping but I want to make sure the Demo knows that when your stickybomb launcher is all red and has electricity coming out of it that means that you're the harbinger of death and not that your weapon is malfunctioning and the only was to make it work is to run in the opposite direction of the bad guys.
Another thing that's annoying about TF2 is the fact that I would start playing it if there was a new Mann Up tour for me to sink my time into [B]but there still fucking isn't one.[/B] My attention span and wallet can last only so many 2city tours.
While playing medic I often get pestered by scouts asking to get healed over and over again the same time I'm assisting a heavy or a soldier capping something or destroying an engineers' nest. And I always answer like this in team chat:
"Scouts are expendable"
[QUOTE=EliaMoroes;47806648]While playing medic I often get pestered by scouts asking to get healed over and over again the same time I'm assisting a heavy or a soldier capping something or destroying an engineers' nest. And I always answer like this in team chat:
"Scouts are expendable"[/QUOTE]
With infinite respawns, every class is expendable. Doesn't mean you shouldn't heal them. If they're on critically low health, heal them regardless of who they are. That 'expendable' scout might go on to get a kill on the enemy medic, while your pocket soldier is having trouble killing off the heavy/medic pair.
[QUOTE=usaokay;47804302][url=http://orig11.deviantart.net/6d0c/f/2015/145/d/5/money_woes__russian_translation__by_usaokay-d8ust6z.png]Cyrillic version[/url] - Translated by [url=http://facepunch.com/member.php?u=463131]Vintagecat[/url]
[img]https://dl.dropboxusercontent.com/u/85252686/TF2O%20Money%20Woes%20smaller%20for%20forums.jpg[/img][/QUOTE]
but I'm usually the scout on my team :'(
[QUOTE=TheEyes;47806770]With infinite respawns, every class is expendable. Doesn't mean you shouldn't heal them. If they're on critically low health, heal them regardless of who they are. That 'expendable' scout might go on to get a kill on the enemy medic, while your pocket soldier is having trouble killing off the heavy/medic pair.[/QUOTE]
I should really elaborate on how much I dislike the average scout player, but I see your point
Plus a Scout with around 180 health is pretty strong. Can survive at least 1 hit more, and a quickscope / bodyshot isn't an insta-kill.
so anyone else find it ironic how in the last thread [URL="http://facepunch.com/showthread.php?t=1265929&page=3"](here)[/URL] people were complaining about [B]keys and buds being too low?[/B]
just something to point out that the economy will never be good
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