• TF2 Chat and Speculation V5 - Merry Skinssmas
    5,003 replies, posted
[QUOTE=Fluury;53026243]who here destroyed their stats by playing on custom servers please raise their hand[/QUOTE] Really wish it only kept track of stats on official servers... Go to any goof off server and then cry when you have unrealistic status that can never be over taken lol... Also wish there was an MvM version which only shows playtime during Mann vs Machine specifically.. It's funny though when people think I only play on trade servers with how many hours I have per class ( or accuse me of maining any one class... When I play all nine classes fairly often ), only for me to showcase that I'm nearing 150 in casual rank wise and have over 1000 games played there.. Usually shuts those fools up at least.
[QUOTE=Rajikaru;53026189]Except with any other Rocket Launcher you can do much more damage by just upgrading your firing and reload speeds? And you aren't handicapped by having to be in the air or dying and losing all of your stacks to maintain that high ROF and DPS? And you aren't required to use the BASE Jumper to actually pull off your fast firing? And you still have the advantages of every other RL, like bigger rockets, larger AOEs, and higher damage? ??????????????????????? It is literally not better than any other RL. If its stats can be achieved by other, purely stronger RLs by a few upgrades, then it is actually literally worthless except maybe in the early waves to have a bit more damage without spending as much cash. But y'know, according to you, I've never played MvM before, so what do I know?[/QUOTE] Gee I wonder why MvM isn't more popular.
[QUOTE=Mockingbird;53026292]Gee I wonder why MvM isn't more popular.[/QUOTE] yea man an entire gamemode is bad because you didn't like a post on a forum
[QUOTE=Mockingbird;53026292]Gee I wonder why MvM isn't more popular.[/QUOTE] Valve.
[QUOTE=Hell-met;53026303]yea man an entire gamemode is bad because you didn't like a post on a forum[/QUOTE] I quoted that post, but it's more the fact that someone using a particular loadout almost instantly resulted in antagonistic behavior. The person in the original story getting mad about the loadout, the person telling the story being rude when questioned, the quoted post's snark... Are you telling me I'm not likely to encounter this sort of attitude if I try MvM?
My mind-set on MvM has been the same since launch. I give everyone the benefit of the doubt, play a couple rounds and if they all end in failures I kindly ask those with out-there loadouts to change to something more useful and give them advice if they're not playing the class properly. Which does occur quite often; cocky heavies getting themselves killed, engineers placing sentryguns in bad spots, scouts ignoring cash and upgrading scattergun only. And I myself am guilty of playing out-there loadouts for fun, it is annoying when someone is bitching about your loadout choice and yet you're excelling them in every score. Countless times that has happened and yet I always get kicked because [I]"stop being useless"[/I] :thinking: Oh and not forgetting the lil'meme of [I]"you missed $5!? kick this idiot, doesn't even know how to play scout! Worst scout ever!"[/I]
I prove a lot of people wrong in MvM by playing demoknight. The upgrades on swords are so broken.
[QUOTE=Mockingbird;53026319]I quoted that post, but it's more the fact that someone using a particular loadout almost instantly resulted in antagonistic behavior. The person in the original story getting mad about the loadout, the person telling the story being rude when questioned, the quoted post's snark... Are you telling me I'm not likely to encounter this sort of attitude if I try MvM?[/QUOTE] "You are the weakest link. Goodbye." MvM is a gamemode about working as a team to achieve a goal. This antagonistic behavior is manifested in almost every team-based game where wins aren't practically free, because if you aren't performing your role well enough, it's very obvious to the rest of your team. An argument could be made that he was playing in Bootcamp and the angry person he was talking about was unwarranted in his anger because boot camp is a very casual atmosphere, but that wasn't made clear, so assumptions have to be made. If you aren't playing optimally in a mode about working as a team to achieve a common goal, people are going to be angry at you. There are no free rides when people are putting time, effort, and money into something they enjoy, and the same rule goes for sports - in a pickup game of soccer with your friends, they probably won't get mad if you do goofy shit to make them laugh, but in an actual scrimmage or, god forbid, an actual competitive game, your team isn't going to sit idly by and watch you do handstands in the goal post instead of defending it from the enemy team. "It's just a game" need not apply. The goal of MvM is to beat the waves and win the campaign. Playing suboptimally isn't in itself a sin, but when you play suboptimally in a way that is a full detriment to your team, like running Air Strike and BASE Jumper, probably the least optimal Soldier loadout for the mode aside from crit shovel or shotgun, you shouldn't be surprised that people are annoyed. The game isn't only about you and your enjoyment from it, other people want enjoyment as well, and achieving the goal of winning waves and the mode is a huge part of that. If you want to fuck around, do it in bootcamp with friends, that's what my friends and I did, we did an entire campaign of 3 Engineers and a Pyro, had a blast, and still won because even if we played suboptimally, we played an easier mission in Boot Camp, so the only thing we gave up for that enjoyment was our time.
[QUOTE=Mockingbird;53026319] Are you telling me I'm not likely to encounter this sort of attitude if I try MvM?[/QUOTE] not the gamemode's fault if people are braindead. as far as i'm concerned any loadout works with any setup and it's been proven countless times. if you decide to queue alone then yes you are expected to adhere, sadly. that's the trade off for not being grouped with friends.
[QUOTE=Rajikaru;53026328]"You are the weakest link. Goodbye." MvM is a gamemode about working as a team to achieve a goal. This antagonistic behavior is manifested in almost every team-based game where wins aren't practically free, because if you aren't performing your role well enough, it's very obvious to the rest of your team. An argument could be made that he was playing in Bootcamp and the angry person he was talking about was unwarranted in his anger because boot camp is a very casual atmosphere, but that wasn't made clear, so assumptions have to be made. If you aren't playing optimally in a mode about working as a team to achieve a common goal, people are going to be angry at you. There are no free rides when people are putting time, effort, and money into something they enjoy, and the same rule goes for sports - in a pickup game of soccer with your friends, they probably won't get mad if you do goofy shit to make them laugh, but in an actual scrimmage or, god forbid, an actual competitive game, your team isn't going to sit idly by and watch you do handstands in the goal post instead of defending it from the enemy team. "It's just a game" need not apply. The goal of MvM is to beat the waves and win the campaign. Playing suboptimally isn't in itself a sin, but when you play suboptimally in a way that is a full detriment to your team, like running Air Strike and BASE Jumper, probably the least optimal Soldier loadout for the mode aside from crit shovel or shotgun, you shouldn't be surprised that people are annoyed. The game isn't only about you and your enjoyment from it, other people want enjoyment as well, and achieving the goal of winning waves and the mode is a huge part of that. If you want to fuck around, do it in bootcamp with friends, that's what my friends and I did, we did an entire campaign of 3 Engineers and a Pyro, had a blast, and still won because even if we played suboptimally, we played an easier mission in Boot Camp, so the only thing we gave up for that enjoyment was our time.[/QUOTE] This is all obvious. All I'm saying is that it isn't a surprise that MvM isn't super popular and hasn't seen much development lately- a complaint I often see on these forums.
Other way around. MvM isn't popular because it isn't maintained. The TF Team throwing an idea out and barely developing them is common practice, and you can't in all good sense and logic think that one idea they had isn't popular is why it isn't getting maintained. Decals, original Crates, Medieval Mode, Territory Control, Paints, Dueling, Name/Desc Tags, Asteroid, Cactus Canyon, Art Passes, and many more.
[QUOTE=Mockingbird;53026357]This is all obvious. All I'm saying is that it isn't a surprise that MvM isn't super popular and hasn't seen much development lately- a complaint I often see on these forums.[/QUOTE] yes the base game will always be more popular because the largest majority of skilled people seek to kill other real players, not bots. (even more true the more skilled the playerbase is). that's to be expected. Locking the mode behind real money is also a very ... controversial method. lack of development is nothing more than the standard valve foolishness, laziness, unawareness as usual. this is not exclusive to MvM and has affected every aspect of team fortress 2 for a long time. nothing more nothing less.
could one teoretically beat 666 as a gas paser pyro?
[QUOTE=Rajikaru;53026371]Other way around. MvM isn't popular because it isn't maintained.[/QUOTE] You think the vastly higher degree of "people getting mad at me" (or the converse if you're the experienced one) doesn't do anything to turn players off?
[QUOTE=Metaru;53026385]could one teoretically beat 666 as a gas paser pyro?[/QUOTE] solo? No because flamer dps has been reduced against tanks due to the rework.
As someone who finally tried testing out community made missions for MvM maps i can say that the atmosphere of boot camp MvM is very refreshing. I just get so sick of paying for a ticket and the guy with 0 tours picks sniper or a duplicate of a class we dont need. Im sure if you didnt have to pay that would be one less thing stressing people out. There have been many times where i buy a ticket, solo queue for like an hour trying to get a good match and get fed up and wait until tomorrow.
[QUOTE=Mockingbird;53026394]You think the vastly higher degree of "people getting mad at me" (or the converse if you're the experienced one) doesn't do anything to turn players off?[/QUOTE] Do you only play with bots or something? I don't understand how "People get mad at video games" can be such a foreign concept to you. The most popular games in the world, MOBAs like League/DOTA and Shooters like Overwatch, are all known for how toxic their community can be. This isn't something that was introduced to the game with the addition of MvM. This has literally existed since people being able to play against other people in video games online has existed, maybe even earlier.
I said "vastly higher degree of people getting mad" not "people getting mad for the first time ever." Casual TF2 lets you be one in a team of 12. People can and do play abysmally without even being noticed, much less berated. This is what the average player is used to. Compared to: [quote]MvM is a gamemode about working as a team to achieve a goal. This antagonistic behavior is manifested in almost every team-based game where wins aren't practically free, because if you aren't performing your role well enough, it's very obvious to the rest of your team. An argument could be made that he was playing in Bootcamp and the angry person he was talking about was unwarranted in his anger because boot camp is a very casual atmosphere, but that wasn't made clear, so assumptions have to be made. If you aren't playing optimally in a mode about working as a team to achieve a common goal, people are going to be angry at you. There are no free rides when people are putting time, effort, and money into something they enjoy, and the same rule goes for sports - in a pickup game of soccer with your friends, they probably won't get mad if you do goofy shit to make them laugh, but in an actual scrimmage or, god forbid, an actual competitive game, your team isn't going to sit idly by and watch you do handstands in the goal post instead of defending it from the enemy team. "It's just a game" need not apply. The goal of MvM is to beat the waves and win the campaign. Playing suboptimally isn't in itself a sin, but when you play suboptimally in a way that is a full detriment to your team, like running Air Strike and BASE Jumper, probably the least optimal Soldier loadout for the mode aside from crit shovel or shotgun, you shouldn't be surprised that people are annoyed. The game isn't only about you and your enjoyment from it, other people want enjoyment as well, and achieving the goal of winning waves and the mode is a huge part of that. If you want to fuck around, do it in bootcamp with friends, that's what my friends and I did, we did an entire campaign of 3 Engineers and a Pyro, had a blast, and still won because even if we played suboptimally, we played an easier mission in Boot Camp, so the only thing we gave up for that enjoyment was our time. [/quote] There's a difference.
I already explained it. Your team is reaching a goal together against an AI that has been beaten time and time again, so realistically, there are very few reasons why they couldn't succeed. The teams are small enough that if you're playing bad, it'll be glaringly obvious. Nobody wants a weak link when they're investing time, money, and effort into something. And as a last comment, No, if it wasn't obvious by my multiple comments on how it's common throughout all online games, MvM is not unpopular because people get mad. To think that is to shut your eyes when confronted by any competitive online game ever, cover your ears, and go "NAH NAH NAH IM NOT LISTENING BLAH BLAH BLAH". There are multiple games and series like TF2's MvM that find huge success. The Killing Floor Series, COD Zombies. Left 4 Dead. Even MOBAs. TF2's MvM having more people get mad is not why it is "dead".
MVM is dead because valve doesn't know how to support a gamemode, and decided its ok to leave something with no content for 4+ years. You know, despite the profitability they had from ticket sales.
[QUOTE=Hell-met;53026398]solo? No because flamer dps has been reduced against tanks due to the rework.[/QUOTE] The giant heavies would be a pain to attempt to solo, more so the ones that have quick-fix medics alongside them... But yeah, One Pyro isn't going to kill all the tanks by himself in that game mode no matter how good he is. You might get one or two, but then the other tanks will be close enough that you won't be able to kill the last set fast enough to win.
anyone else getting serious loading problems on facepunch?
[t]https://my.mixtape.moe/khqqfm.png[/t] I just got 2 unusualifiers in a row i think the system is broken
[QUOTE=GeeNoVoid;53026640][t]https://my.mixtape.moe/khqqfm.png[/t] I just got 2 unusualifiers in a row i think the system is broken[/QUOTE] They seem to be getting unboxed a lot more frequently ever since the JI update. To the point unusual taunts are getting destroyed price wise lol.
[QUOTE] An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed Festivize Woodsy Widowmaker not drawing the lights Fixed the main menu being muted if clients disconnect from a server while in freezecam Updated festivized items to use "Festivized" in the name instead of "Festive" This will help disinguish the original Festive weapons from weapons that have had a Festivizer applied to them Updated Strangifiers so they can no longer be applied to War Paint items Updated the equip_regions for the The Koala Compact, Pocket Saxton, and Pocket Yeti Missed note from the Smissmas update: Australium weapons can now be Festivized [/QUOTE]
[QUOTE]Updated festivized items to use "Festivized" in the name instead of "Festive"[/QUOTE] Fuck yes. [QUOTE]Updated Strangifiers so they can no longer be applied to War Paint items[/QUOTE] Fuck no.
this should be the result of that exciting mysterious pocket saxton patchnote!! [img]http://jennybur.net/pix/2018-01-04_23-57-32.png[/img]
[QUOTE=Kincaid1;53026715]Fuck yes. Fuck no.[/QUOTE] I don't feel that changing it to "Festivized" will make much of a difference in the end. People that want them will just get the Festivized ones so they don't have to put up with people trying to push the originals for more. Even more so since the Festivized ones should be much easier to obtain. Outside of the Airstrikes Strangifier... How many other weapons actually had Strangifiers that could be war painted? I'm glad I have my Strange Factory New Night Owl MK.II before they did this lol. Happy that they updated it to official state Festivized Aussies are here to stay as well...
Just realized we can get a plushie hale but no [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=101038801"]ACTION HALE[/URL] smh
[QUOTE=Zadrave;53026709] Australium weapons can now be Festivized[/QUOTE] Oh so it wasn't a bug. Well that's nice. As for this though [I]Updated Strangifiers so they can no longer be applied to War Paint items[/I] RIP Strange Air Strike War Paints
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