• TF2 Chat and Speculation V5 - Merry Skinssmas
    5,003 replies, posted
[QUOTE=Kitt Stargaze;53026741]I don't feel that changing it to "Festivized" will make much of a difference in the end. People that want them will just get the Festivized ones so they don't have to put up with people trying to push the originals for more. Even more so since the Festivized ones should be much easier to obtain.[/QUOTE] I don't care about that. I'm glad that there's a distinction now. It was stupid and confusing before.
[QUOTE=Kitt Stargaze;53026556]The giant heavies would be a pain to attempt to solo, more so the ones that have quick-fix medics alongside them... But yeah, One Pyro isn't going to kill all the tanks by himself in that game mode no matter how good he is. You might get one or two, but then the other tanks will be close enough that you won't be able to kill the last set fast enough to win.[/QUOTE] after a couple of tests, you can solo the first wave of 666 just about fine. the gas passer alone is absolutely insane agaisnt clusters of regular bots and those giant demoknights get wrecked the moment you ignite said clusters around them. the moment the second wave kicks in however, you're bound to die to the crit rocket spam. even if you reflect everything the QF medics undo everythig you deal.
[QUOTE=EmilyVasquez;53026783]Oh so it wasn't a bug. Well that's nice. As for this though [I]Updated Strangifiers so they can no longer be applied to War Paint items[/I] RIP Strange Air Strike War Paints[/QUOTE] Does this mean my Quack Canvassed Strange Air Strike and Bamboo Brushed Black Box are rare now? [t]https://i.imgur.com/4HdUhqk.png[/t]
[QUOTE=Metaru;53026791]after a couple of tests, you can solo the first wave of 666 just about fine. the gas passer alone is absolutely insane agaisnt clusters of regular bots and those giant demoknights get wrecked the moment you ignite said clusters around them. the moment the second wave kicks in however, you're bound to die to the crit rocket spam. even if you reflect everything the QF medics undo everythig you deal.[/QUOTE] You time it right, the bomb will reset on the Giant soldiers each with a single tiny uber medic and another won't spawn till those guys are all dead. With resists, they're not too bad either honestly... Their rockets fly semi slow so it's fairly easy to avoid getting hit by most of them and the gas passer will destroy all the medics for you, or at least most of them. After that I believe it's the waves of tiny soldiers/heavies that come out in reasonable groups, followed by a giant heavy and giant soldier. The tiny robots probably won't be a problem. Soldier might not either. But the Giant heavy is a different story. You'll probably have to rely on uber canteens to survive each of them while killing them in one go.
Its funny cause i just saw someone trade for a festivized sniper for the price of an actual festive sniper. They probably want them to have proper economic values and not be confused with each other.
Remembered a thought, the main theme ends with nine notes, one for each class. But the comp music (RED/BLU Triumphs) ends in six notes because it's 6v6. Neat touch if intentional.
So now we've gone from a slap fight about pyro to one about MvM? WRT stats: being a community server owner and spending time on other servers like Lazy Purple's Silly Servers has utterly broken my stats. At this point I've given up on them. I'm not surprised Valve patched the Air Strike stranfigier to not work on skinned weapons. They're quick to fix anything that might cost them money.
Definitely would like to see what valve's working on with the air raid sound and having bots use the base jumper. Also did the pistol ever show ejected shells? There's a pistol shell model in the files.
[QUOTE=TheBorealis;53027096]Definitely would like to see what valve's working on with the air raid sound and having bots use the base jumper. Also did the pistol ever show ejected shells? There's a pistol shell model in the files.[/QUOTE] Considering how long ago that was probably some MVM map that either got cancelled or the guy working on it left to work on something else, only him to come back to the TF2 team in like 3 or 3 years from now to finish it.
[QUOTE=ComodoreBluth;53027182]only him to come back to the TF2 team in like 3 or 3 years from now to finish it.[/QUOTE] or, god forbid, [I]3[/I]
reserve shooter is so fun to use on pyro again. it draws nearly at degreaser-speed without actually having the degreaser and you get to hurt good soldiers/demos at ranges the shotgun has no business at. and of course the best part being that all the bad pyros refuse to give it a chance now that AB no longer qualifies. need it on hvy/engi ples
On heavy i understand as its to punish demo and soldiers using their mobility to get a better shot at you but why on engineer,for changing to shotgun faster against spies?
[QUOTE=Hell-met;53027212]need it on hvy/engi ples[/QUOTE] After the Reserve Shooter, no existing weapon should ever be given to a different class ever again.
I destroyed my demoman stats on Mannpower playing demoknight with the knockout powerup. But for every person who gets the nut loadout and power combo there's 20 more whose fun is diminished by repeatedly getting farmed by that person, which is why nobody plays Mannpower anymore.
I've seen quite a few people (primarily on the subreddit) shit on not just Jungle Inferno, but also Tough Break and Gun Mettle, for being 'underwhelming' and not bringing enough new content; usually some variation of lamenting how the TF2 Team stopped making an effort with these campaign-style updates. Jungle Inferno being the only proper major update in 15+ months, I can agree. 2016 and 2017 being overall kind of weak for the game, I can agree. But I thought that 2015 was a pretty strong comeback year for the game. But what fascinates me most is that a lot of these same people keep bringing up Love & War as this nostalgic, shining example of what a 'real' TF2 update looks like. I just don't get it.... what exactly was it that made it so special? Sure, it brought a few new weapons, but mostly they weren't well designed, and it lacked any new maps (Valve-made or community ones), had some very questionable and controversial balance changes (miniguns and stickies especially; both ended up being reverted or changed again), no other new gameplay features, and a huge part of it were the taunts, the new Taunt menu feature, and the SFM short + accompanying bread reskins. So most if it, apart from the new weapons, was cosmetic gimmicks for people to endlessly Rancho Relaxo or Conga instead of play the game, or stuff related to an SFM that was cool and all but lost its novelty appeal for me fast. And 2014 and 2013 weren't particularly strong years for the game either, with the playerbase dropping in numbers, a couple of half-baked Smissmass updates that paled in comparison to previous years, a shitty 2014 Scream Fortress etc. I just find it funny and difficult to understand objectively how people can't hide their contempt for the last 3 Campaign-style updates (I assume it's the CSGO-type Cases and skins that bother them?) and criticize them for not bringing enough content while glorifying Love and War, the ''lots of meme-tastic Taunts + SFM short + funny cosmetic bread stuff + a few new weapons'' update. Gun Mettle, Tough Break and Jungle Inferno were HUGE in comparison to that update, or most of the stuff from 2013 and 2014. Whether you liked the balance changes and the contracts is a matter of personal taste, but objectively it's hard to say they were underwhelming in terms of the amount of content (JI being a possible exception due to the massive wait, missing Competitive MM revival and semi-botched Pyro changes).
[QUOTE=_Pai;53027279]I destroyed my demoman stats on Mannpower playing demoknight with the knockout powerup. But for every person who gets the nut loadout and power combo there's 20 more whose fun is diminished by repeatedly getting farmed by that person, which is why nobody plays Mannpower anymore.[/QUOTE] The other reason no one plays Manpower is because if you do too well you'll be kicked by a Valve employee.
The reason I play Mannpower less often is because of the server browser turning into a "maybe we'll let you play this if there are 7 other people queued for it right this exact moment" matchmaking system instead of being able to naturally form a player base one at a time.
I have never touched Mannpower once. I am pure.
[QUOTE=Stric_Matic;53027307] And 2014 and 2013 weren't particularly strong years for the game either, with the playerbase dropping in numbers, a couple of half-baked Smissmass updates that paled in comparison to previous years, a shitty 2014 Scream Fortress etc. I just find it funny and difficult to understand objectively how people can't hide their contempt for the last 3 Campaign-style updates (I assume it's the CSGO-type Cases and skins that bother them?) and criticize them for not bringing enough content while glorifying Love and War, the ''meme-y Taunts + SFM + funny cosmetic bread stuff + a few new weapons update''. Gun Mettle, Tough Break and Jungle Inferno were HUGE in comparison to that update, or most of the stuff from 2013 and 2014. Whether you liked the balance changes and the contracts is a matter of personal taste, but objectively it's hard to say they were underwhelming in terms of the amount of content (JI being a possible exception due to the massive wait, missing Competitive MM revival and semi-botched Pyro changes).[/QUOTE] I was about to say "at least the 2013 Smissmas update brought us the Loose Cannon, Vaccinator, and Rescue Ranger", but apparently that was the 2012 smissmas update. Jesus christ I'm old.
[QUOTE=Kincaid1;53027249]After the Reserve Shooter, no existing weapon should ever be given to a different class ever again.[/QUOTE] explain?
[QUOTE=Kincaid1;53027249]After the Reserve Shooter, no existing weapon should ever be given to a different class ever again.[/QUOTE] I still believe weapons like the Pain Train could go to Pyro, maybe heavy as well...
[QUOTE=Kitt Stargaze;53027701]I still believe weapons like the Pain Train could go to Pyro, maybe heavy as well...[/QUOTE] Dude it was [I]supposed[/I] to go to Pyro. The person who made it made it [I]for[/I] Pyro and Pyro alone. I agree with you, but only because it should have always gone to Pyro, instead of shared between Splash Damage A and Splash Damage B.
[QUOTE=Hell-met;53027698]explain?[/QUOTE] [quote=Changelogs] June 23, 2011 Patch (Über Update) The Reserve Shooter was added to the game. October 13, 2011 Patch (Manniversary Update & Sale) [Undocumented] The Reserve Shooter can now be equipped by the Pyro. [/quote] Might have to do with how the Reserve Shooter was originally for the Soldier, and then it was given to the Pyro through an update, and considering the synergy the old airblast had with the weapon, and how it was eventually buffed to have 4 shells instead of 3 at a time because the TF2 Team thought nobody used it (it's partially true: nobody used it because destroying people with a broken combo isn't that fun for anybody involved), it was stupidly broken in both pubs and competitive (the reserve shooter is still banned because it denies bombing effortlessly since mini-crits have a lot of knockback). The Reserve Shooter was balanced around and complimented Soldier's Airborne Armaments set, not the Pyro's capabilies, after all. Giving class-locked weapons to other classes that were not designed to have such weapon in the first place has lead to undesired results, and the Reserve Shooter is proof of it.
[QUOTE=JugadorXEI;53027717]Might have to do with how the Reserve Shooter was originally for the Soldier, and then it was given to the Pyro through an update, and considering the synergy the old airblast had with the weapon, and how it was eventually buffed to have 4 shells instead of 3 at a time because the TF2 Team thought nobody used it (it's partially true: nobody used it because destroying people with a broken combo isn't that fun for anybody involved), it was stupidly broken in both pubs and competitive (the reserve shooter is still banned because it denies bombing effortlessly since mini-crits have a lot of knockback). The Reserve Shooter was balanced around and complimented Soldier's Airborne Armaments set, not the Pyro's capabilies, after all. Giving class-locked weapons to other classes that were not designed to have such weapon in the first place has lead to undesired results, and the Reserve Shooter is proof of it.[/QUOTE] Yes, I was there. but just because the only instance of it that made it in was the 1% bad idea at the time doesn't mean it would be rotten for any other attempt. Plus it finally worked out in the end (because the problem was the gun design, not it being on another class) there's plenty of potential that would not "break the game". familybusiness for the 3 other shotgunners, winger/pocket for engineer, gunboats for demo/pyro, mantreads for scout/demo/heavy, paintrain for pyro and maybe even mad milk for sniper. hell even sniper packs for heavy. That's amazing new content at the cost of zero development time
I think Gunboats would be a no-go because the idea of the weapon was that Soldier won the WAR!!, but then again the TF Team has broken promises before so it's entirely possible they'll eventually give it to him. That being said I would very much like, at the very least, the Shotgun and Pistol alternatives to be available for other classes that have those weapons (AKA Reserve/FB after a rework for Engineer and Heavy and Soldier and Pyro, Winger/PBPP for Engie's secondary), if only to give the 4 classes a bit more variety.
I feel like those weapons don't fit the design of the other classes at all. Are there so few options in TF2 loadouts that we need this kitchen sink approach?
[QUOTE=Hell-met;53027724]Yes, I was there. but just because the only instance of it that made it in was the 1% bad idea at the time doesn't mean it would be rotten for any other attempt. Plus it finally worked out in the end (because the problem was the gun design, not it being on another class) there's plenty of potential that would not "break the game". familybusiness for the 3 other shotgunners, winger/pocket for engineer, gunboats for demo/pyro, mantreads for scout/demo/heavy, paintrain for pyro and maybe even mad milk for sniper. That's amazing new content at the cost of zero development time.[/QUOTE] I partially agree, but it makes it harder to balance. People claim that Sniper is broken, so imagine people's reaction if the TF2 Team gave him the Mad Milk. I can see it become "the Jarate but if you don't use the Bushwacka" because it still has the same effectiveness for spychecking, but you could still wack the spy with stock melee or noscope him and get health back while Spy's pitiful revolver cannot outdamage it. Overall you don't want more survability potential on classes which are meant to be squishy, which is why I'm also against giving the Engineer the Pretty Boy's Pocket Pistol (which isn't admittedly in a balanced state, either). I'd also argue against giving other classes the Family Business, because it's sort of an straight upgrade for the shotgun, with more damage potential (8 shots * 51 base damage = 408 damage, against shotgun's 6 * 60 = 360) and it fires a 15% faster. It's less obvious on Heavy because Heavy with a shotgun is considered a joke, and Heavies getting close with a shotgun are a rare sight. Mind you, I'm not against giving the Winger to the Engineer, because it would benefit him by giving him access to new building spots thanks to the increased jumping height, while wielding a less-than-good pistol. I see the purpose of the Gunboats on Pyro but it's incredibly specific. Mantreads for Demo... sure, but not being able to juggle a mantreads-wearing Scout in the air using rockets or pipes would worry me, not to mention that they would be harder to hit, and Demos already struggle a lot with that. Honestly the Pain Train never seemed really balanced for me, you basically steal one of Scout's strong points with just -10% bullet resistance, so I'll reserve my judgement for that one. Point is, sure, old weapons on new classes are new content, but it doesn't guarantee it will be balanced on launch. The Reserve Shooter has been considered "broken" for 7 years, you don't want to make the same mistakes if the TF2 Team does it again.
[QUOTE=Mockingbird;53027780]I feel like those weapons don't fit the design of the other classes at all. Are there so few options in TF2 loadouts that we need this kitchen sink approach?[/QUOTE] let's see design for shotguns -> shoot at stuff design for pistols -> shoot at stuff. As for winger, allow engineer to have a little more fun without relying on wrangler jumps design for gunboats -> explosive jumps! what additional classes can explosive jump? demo and pyro design for mantreads -> resist baked knockbacks, damage knockback and do stomps for the lols. demo and scout have the means to get high ground to stomp shit, and people have been wanting heavy to be a brickwall for ages. design for paintrain -> allow power classes to double-cap. that's pyro too. design for milk -> throw a jar to support your friends. perfect for sniper As for the sniper packs on heavy, it just happens that the new razorback is 100% perfectly balanced for him now. Danger Shield would lessen the JI pyro rape and the Cozy Camper's no aiming flinch only works on weapons that have a "deployed state", which other than rifles happens to be miniguns too. so nah, you're just assuming that negative nancy role you display at every opportunity.
[QUOTE=Rajikaru;53027752]I think Gunboats would be a no-go because the idea of the weapon was that Soldier won the WAR!!, but then again the TF Team has broken promises before so it's entirely possible they'll eventually give it to him. That being said I would very much like, at the very least, the Shotgun and Pistol alternatives to be available for other classes that have those weapons (AKA Reserve/FB after a rework for Engineer and Heavy and Soldier and Pyro, Winger/PBPP for Engie's secondary), if only to give the 4 classes a bit more variety.[/QUOTE] It's been so long since the War update I don't think anyone will really care if the demo gets the gunboats.
[QUOTE=ComodoreBluth;53027813]It's been so long since the War update I don't think anyone will really care if the demo gets the gunboats.[/QUOTE] It'd be interesting to see who's actually left playing from back then today.
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