• TF2 Chat and Speculation V5 - Merry Skinssmas
    5,003 replies, posted
[QUOTE=TheBorealis;53032911]What warpaints do you like on melee weapons? I think civil servant on the back scratcher looks pretty nice.[/QUOTE] Autumn on Back Scratcher.
[QUOTE=pipantarctic;53032919]Autumn on Back Scratcher.[/QUOTE] Great minds think alike [T]https://steamuserimages-a.akamaihd.net/ugc/859489071211237768/FDF69D603995750028F6D532918592AE29AD83AF/[/T]
What in the everloving hell is that loadout screen. Why is it so many ugly shades of green
[QUOTE=TheBorealis;53032911]What warpaints do you like on melee weapons? I think civil servant on the back scratcher looks pretty nice.[/QUOTE] FN Civic Duty on the Mackerel
[QUOTE=Rajikaru;53032944]What in the everloving hell is that loadout screen. Why is it so many ugly shades of green[/QUOTE] I tried to make my toonhud green to look like a jungle because of the jungle inferno,it sucks but im not sure if i can find the best shades.
[QUOTE=TheBorealis;53032911]What warpaints do you like on melee weapons? I think civil servant on the back scratcher looks pretty nice.[/QUOTE]plaid potshotter & night owl on ubersaw the ubersaw looks pretty good with most anything, since most of the time the blade is a solid color
Second part finaly out [video=youtube;vdFmqSaj1nY]https://www.youtube.com/watch?v=vdFmqSaj1nY[/video] [QUOTE=hahagoni_r;53032983]Does this count aswell? [t]https://screenshots.firefoxusercontent.com/images/c91b6eb0-e7a6-4d08-99fa-faeab1905bbc.png[/t][/QUOTE] Yeah that works too as well. [editline]7th January 2018[/editline] Also what a fucking shit show with the cat bots and the disable vac tf Valve should do something because everytime you kick one another comes out [T]https://steamuserimages-a.akamaihd.net/ugc/903402409220375152/3DB2F27520A6D979C062310F6CADDE3928E13705/[/T]
[QUOTE=Blackavar;53032807]This is probably the biggest problem with the TF2 community. Unwillingness to try new things and change.[/QUOTE] [QUOTE=Fluury;53032649]Making a koth map thats "comp accepted" is extremely difficult and virtually impossible given how closed-in the comp community is[/QUOTE] A map simply has to not suck to be played in competitive. A lot of the regular maps are all played in competitive, some with pro versions because valve/map makers have abandoned development, or might have overlooked something that legitimately took a few years of play to realize was a problem. I think an equally big problem is this irrational fear of competitive by casual players and people who think that it's some kind of cult run by elitists. 6v6's unhealthy obsession with 5CP and occasional insistence that weapons/classes be nerfed globally just so they can fit better into it's very specific game mode borders on that, but even that is still an attempt to refine TF2 into something more fast paced and skillful.
How would you make the Equalizer useful?
Give it more stats so it's more than a relic from years past.
[QUOTE=TheBorealis;53033129]How would you make the Equalizer useful?[/QUOTE] Remerge with Escape Plan, have both textures function as different styles. The pre-split Equalizer just needed a penalty for being drawn, and the mark for death worked great for that purpose. No one used the Equalizer in its original iteration (ie before it was released to the public) because Soldier is so damn slow and generally useless in melee, that's why it got the speed mechanic in the first place.
EQ would be alright if you gave it the old damage chart, back when it could 1shot light classes at low hp
[QUOTE=C. Blades;53033095]I think an equally big problem is this irrational fear of competitive by casual players and people who think that it's some kind of cult run by elitists.[/QUOTE] Is it really irrational? Lurking through teamfortress.tv shows that 80% of comments of any given thread is basically filled with players with huge sailor mouths, that ridicule casual players any time they can because their precious whilelist is getting changed to allow more weapons. It doesn't give a great impression of the competitive community at all, even if what they want is for the best.
oh yeah i forgot to post this but pauling calls count as "music" in tf2, so if you have music muted in your tf2 audio options you won't get calls from pauling about contracts
[QUOTE=C. Blades;53033095]A map simply has to not suck to be played in competitive. A lot of the regular maps are all played in competitive, some with pro versions because valve/map makers have abandoned development, or might have overlooked something that legitimately took a few years of play to realize was a problem. I think an equally big problem is this irrational fear of competitive by casual players and people who think that it's some kind of cult run by elitists. 6v6's unhealthy obsession with 5CP and occasional insistence that weapons/classes be nerfed globally just so they can fit better into it's very specific game mode borders on that, but even that is still an attempt to refine TF2 into something more fast paced and skillful.[/QUOTE] Extremely optimistic mindset. Lots of mappers tried their hardest to make a good comp map and there are enough horror stories out where some maps werent even tested and outright trashed. The reason why casual players aint getting into Comp is because its inconvenient as fuck and the closest thing youll get to it is tf2 center which is a clusterfuck of it's own - in-game comp was supposed to change that but well guess well see this year what theyll make out of comp if we are bein optimistic. This is why a real in-game comp mode is such a huge freaking deal.
You might be forgetting about the advertised newbie mixes, pug groups, and countless free tournaments with divisions for new teams, even like the one we just concluded, that involved [I]frying pan deathmatches[/I] as a purposefully toothless introduction to 6v6 as a format. It's out there, you just have to look beyond the matchmaking button. [QUOTE=JugadorXEI;53033179]Is it really irrational? Lurking through teamfortress.tv shows that 80% of comments of any given thread is basically filled with players with huge sailor mouths, that ridicule casual players any time they can because their precious whilelist is getting changed to allow more weapons. It doesn't give a great impression of the competitive community at all, even if what they want is for the best.[/QUOTE] I never did say that competitive was devoid of buffoonery. The oft-quoted line from max about the "low open retards on tf.tv" being the first thing that comes to mind when thinking of competitive is awfully true eh? But no. They're the equivalent of the potatoes in the steam discussions that give regular play a bad name, calling for spy and demo to be nerfed into uselessness for no reason. A better reflection would be the sigafoo/prolander movement, where flying class changes and a wider roster/map pool are encouraged. Contrary to popular belief, a more skillfully diverse meta is something that's been needed for years.
WRT that Ace video... Oh, man. I have ...many differences with Ace, but we are in agreement on two points. #1 Doublecross is the best map in the game. It is by far the best 24/7 instant respawn TDM map and also the best CTF map. I've gone over the DC-as-TDM many times and I shan't repeat myself now. DC is the best CTF map because it's the only one* that allows the users reset the intel at mid and beyond. Doublecross has the biggest hazard in the game. It's abyss laughs at the tiny baby hazard that Hightower and Nucleus have. An airblast, explosion, FaN shot or even a Shortstop shove (I've seen it done) can send the intel carrier sailing into the depths an bring the intel home. *I *thought* it was possible to reset the intel in similar way using the train on CTF Well, but I tried it on my test server and the intel just drops. The real tragedy of Doublecross is how [url=https://www.gametracker.com/search/?query=doublecross]unpopular it is.[/url] It was always at best a cult map and now there are zero populated community servers that run it. There, ahem, used to be two, but then MyM arrived, removed quickplay (and offered no alternate method of funneling traffic to community servers other than ...the server browser) and murdered the shit out of most community servers like a ca. 2013 nospread maxdamage Brass Beast Heavy. #2 Turbine is a STEAMING pile of shit. It's horrible as a CTF map, by the worst official map for the game mode. It plays like absolute ass whether one is attacking or defending. It's also a shit TDM map. The geometry is boring AF and no fun to frag in. It's a spawn camping nightmare. One spawn, 3 exits and all of them are easily covered. Turbine is also [url=https://www.gametracker.com/search/?query=Turbine]alarmingly popular.[/url] It's bested only by colossus that is 2Fort. It beats out Hightower (a map I personally detest, but understand why people play it.) Worst still, Turbine's design attracks some of the most detestable players in TF2. I swear, percentage-wise I've encountered more cheaters on Turbine than any other map. I've certainly encountered more spawn campers, griefers and general shitheads. Turbine is the true retard bin of TF2. #3 (Did I say two points?) I miss CTF Well and CTF Sawmill so much. I miss them like a lost love. I miss them like an idyll. When not on my own server, I used to live on Valve CTF rotation servers. I'd skip well most of the time, but if the server switched to it, I'd stay on. I had a friend who was a ninja engineer and lived to build in the attic of the enemy base. I'm infamous for never leaving my base (and never spinning down) but I'd often take his telly and camp some spot in the enemy attic. Of course, this was back when Heavy actually did damage, but I digress.... CTF Sawmill is actually a really fun map. Pyrosharking in the intel room (the ENEMY intel room) is hilarious. Sniper sight lines can be a PITA, but there are plenty of ways for bombers, scouts and spies to harass campers. Mid is famously a shitshow, but a vastly entertaining one. I've been knocked in to the sawblades by an aggro M2 pyro. I've had my pocket medic drop uber by backing into the blades. I couldn't be mad, it was too funny. TL;DR: Doublecross is Krug champagne. Turbine is Wild Irish Rose. CTF Well and CTF Sawmill are Catamount beer and Pete's Wicked Ale. The children have no idea, but the adults miss them.
I got a 100$ ring from a friend and I "restored" the item to see what it would do spoiler : it breaks it and cant be accepted :goodjob:
[QUOTE=Metaru;53032385]the actual real stinker here are efectively blue's second and last spawn. that second spawn has no indication whatsoever as to wich way you should go. as soon as you get out you're greeted with an empty wall and completely disoriented. i've seen way too many people end up in the first area just because they decided to turn right and walk for a while until they realize it was the other way around.[/QUOTE] it doesn't help that the update to the map made the door connecting the playground to 2ndBlu permanently open. i guess they changed it cause red could have a teleporter in the room under 1stblu, and in the first version of the map, the door was openable from the playground side (probably intentional to allow blu players that spawn and are almost though the playground just before the point is capped to enter the building and not be locked out) but not the spawn side, allowing red to camp from outside with little blu could do to stop them. As it is now, blu can fight back easier since red cant use the door as cover and the health and ammopacks are disabled after A is capped. This also causes the current problem where players that are unfamiliar with the map may go the wrong way. They may have intended for the door to stay open only if there are players in the playground, but accidentally made it open permanently. IMO when A is capped, any players in the playground section of the map should be teleported to their respective spawns, any buildings inside that region are destroyed, and the doors are perma shut. I would also have a door in the middle room before A with the stair case in the corner that blocks off the area with the forklift and the sniper window as that area has no use for blu and would help red spawncamp. Plus add in more arrows and spawn windows so players can see if they are being camped.
[QUOTE=Hell-met;53033346]I got a 100$ ring from a friend and I "restored" the item to see what it would do spoiler : it breaks it and cant be accepted :goodjob:[/QUOTE] Message steam support.
I wanted to buy a ton of secret saxtons and give them away as a belated holiday thing. Anybody know on average how many gifts a person has given recently to get the gifting man hat? 400 in a day? 500?
[QUOTE=Big Snake Bos;53033003] Also what a fucking shit show with the cat bots and the disable vac tf Valve should do something because everytime you kick one another comes out [T]https://steamuserimages-a.akamaihd.net/ugc/903402409220375152/3DB2F27520A6D979C062310F6CADDE3928E13705/[/T][/QUOTE] Valve needs to hire whoever made the catbots since they're able to program faster joining in progress games than the current party system Valve has.
[QUOTE=Yukinari;53033540]I wanted to buy a ton of secret saxtons and give them away as a belated holiday thing. Anybody know on average how many gifts a person has given recently to get the gifting man hat? 400 in a day? 500?[/QUOTE] I got one by gifting 60 gifts.
[QUOTE=C. Blades;53033254]You might be forgetting about the advertised newbie mixes, pug groups, and countless free tournaments with divisions for new teams, even like the one we just concluded, that involved [I]frying pan deathmatches[/I] as a purposefully toothless introduction to 6v6 as a format. It's out there, you just have to look beyond the matchmaking button. I never did say that competitive was devoid buffoonery. The oft-quoted line from max about the "low open retards on tf.tv" being the first thing that comes to mind when thinking of competitive is awfully true eh? But no. They're the equivalent of the potatoes in the steam discussions that give regular play a bad name, calling for spy and demo to be nerfed into uselessness for no reason. A better reflection would be the sigafoo/prolander movement, where flying class changes and a wider roster/map pool are encouraged. Contrary to popular belief, a more skillfully diverse meta is something that's been needed for years.[/QUOTE] I know there are a bunch of newbie tournaments and the like - these are still very inconvenient to get into - the most convenient way of playing comp is tf2center and that isnt even real "comp" .
[QUOTE=qubestf2;53033581]I got one by gifting 60 gifts.[/QUOTE] Only 60? That seems pretty low. Maybe i can give out like 100.
[QUOTE=Fluury;53033584]I know there are a bunch of newbie tournaments and the like - these are still very inconvenient to get into - the most convenient way of playing comp is tf2center and that isnt even real "comp" .[/QUOTE] I entered season 3 of Ready Steady Pan and it was really easy imo. Granted I wasn't the team leader, but it was just logging in with Steam, getting and accepting the invite for my team, and then joining and playing the scheduled matches. If you're the team leader you simply have to talk about an appropiate date for both teams in match comms or Steam with the other team leader, rent a server (for free!), and you're both set. It's not as easy as clicking "Play Competitive" in the TF2 menu, but it's not "very inconvinient".
[QUOTE=Yukinari;53033736]Only 60? That seems pretty low. Maybe i can give out like 100.[/QUOTE] It's been a bunch of years since the exclusive hats released, to the point where I'd imagine most players aren't even aware of their existence. It shouldn't be hard to get the gift or stamp hats since they're both completely dependent on monetary investment.
[QUOTE=JugadorXEI;53033754]I entered season 3 of Ready Steady Pan and it was really easy imo. Granted I wasn't the team leader, but it was just logging in with Steam, getting and accepting the invite for my team, and then joining and playing the scheduled matches. If you're the team leader you simply have to talk about an appropiate date for both teams in match comms or Steam with the other team leader, rent a server (for free!), and you're both set. It's not as easy as clicking "Play Competitive" in the TF2 menu, but it's not "very inconvinient".[/QUOTE] That is very inconvenient - not to forget the extreme waiting times, the chance that someone can fall-out - list goes on. And as a complete newbie, you even gotta find a team, there is no solo queue or whatever. Convenient - available 24/7 - actually working Matchmaking. That's what a real Competitive mode is, and once that is available in TF2 the interest in Comp will be quadrupled.
[QUOTE=Fluury;53033225]Extremely optimistic mindset. Lots of mappers tried their hardest to make a good comp map and there are enough horror stories out where some maps werent even tested and outright trashed. The reason why casual players aint getting into Comp is because its inconvenient as fuck and the closest thing youll get to it is tf2 center which is a clusterfuck of it's own - in-game comp was supposed to change that but well guess well see this year what theyll make out of comp if we are bein optimistic. This is why a real in-game comp mode is such a huge freaking deal.[/QUOTE] the reason is because nobody gives a shit about 6s realistically speaking, tf2center being 'awful' is just a myth propagated by players that are too good for tf2c. If you're looking to get into competitive you can easily create an open team out of decent tf2c players, the level of play is not that bad. I've seen a group of tf2c players not do that badly in mid. The toxicity is also no worse than any other competitive mode such as overwatch or csgos regular play. matchmaking will make very little difference to 6s, there's no audience for it. It was DOA even before people realised what utter shite it was, and it's been in the shitpile for 2 years now. as if anyone is going to care if it gets changed now. I would wager that almost everyone who wants to play 6s already is. The information is all a google away and tf2c is perfectly fine as an intro. Pubbers just don't care about the mode because everyone that cares about winning is out there playing every other game already. overwatch csgo and rainbow 6 are all more up to date games that have a built community of people that want to win. tf2s community is built around having fun and trading, as seen by that maps played by server chart.
comp isn't dead because it was DoA. it was dead because, yet again, community provided a far better support with the avaliable tools to the public than whatever the tf2 team offered. it was clear that for the first time since its inception tf2 meely joined a bandwagon instead of setting a trend like almost every single big update the tf2 team has pushed foward, and as such it was not only a sloppy, half assed shit that was built with the intention to be improved over time, but unfortunately a sloppy, half assed shit that anyone could find in a much better presentation anywhere else.
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