Ambassador was originally considered OP because at a skill level where you can consistently hit headshots, it's literally just a better revolver, and its downsides weren't enough (damage downsides on a gun that situationally does more damage will always be fucking awful balancing, either they're stronger over-all or weaker over-all). It needs proper downsides. Reduce mag size. Decrease reload speed. Reduce firing speed even further if you have to.
[QUOTE=Mort Stroodle;53055795]I've never been that good with the ambassador but it can twoshot light classes (one headshot+one bodyshot) at mid/close range. If you don't rely on your revolver a lot for DPS, being able to pick medics and any other light class that much faster isn't a bad tradeoff. I'm not in touch with the competitive spy meta so maybe Spy relies on revolver for self defense from heavier classes to enough of an extent that there's no reason to equip it in that setting, but there's certainly a playstyle in pubs you could take where the amby would be a better choice than revolver. One of Spy's most important jobs is to pick med, so a weapon that lets him do that about half a second faster can certainly be decisive.
I'm not saying the ambassador is in a good spot design wise right now, but I think it's being overdramatic to call stock a straight upgrade.[/QUOTE]
You're missing the part where two-three bodyshots on a light class is way easier to do than a headshot+bodyshot, especially if we're talking about a Scout. If I'm outright 1v1ing someone, I'd pick the Revolver every time as a weapon more likely to get me through the situation alive. Headshotting a Scout is awesome for frag videos, sure, but that's really hard to pull off consistently enough to justify it.
Ambassador as a close-range tool for picks is worse than the Revolver because you're just too likely to fuck it up. Even if you don't, it doesn't provide a big enough improvement to make a difference...and you probably meant to stab them anyways.
I wager the same challenge to you that I did to Blackavar earlier: find a high-level Spy (Plat/Prem, aka better than me) that still thinks the Ambassador is worth running over the Revolver in a serious environment and is still doing it.
You won't.
[QUOTE=Contra132;53055838]You're missing the part where two-three bodyshots on a light class is way easier to do than a headshot+bodyshot, especially if we're talking about a Scout. If I'm outright 1v1ing someone, I'd pick the Revolver every time as a weapon more likely to get me through the situation alive. Headshotting a Scout is awesome for frag videos, sure, but that's really hard to pull off consistently enough to justify it.
Ambassador as a close-range tool for picks is worse than the Revolver because you're just too likely to fuck it up. Even if you don't, it doesn't provide a big enough improvement to make a difference...and you probably meant to stab them anyways.
I wager the same challenge to you that I did to Blackavar earlier: find a high-level Spy (Plat/Prem, aka better than me) that still thinks the Ambassador is worth running over the Revolver in a serious environment and is still doing it.
You won't.[/QUOTE]
Well I was never arguing that it had applications in a serious environment.
Dilemma: Ambassador is only good when it can headshot across the map, but headshots from across the map are annoying as fuck (see: Sniper), especially when you can't do anything to the person who dealt them.
Solution: Remove headshots in favor of a utility (i.e. complete rework of the weapon) instead of diluting the headshots to a shorter range.
[QUOTE=Mort Stroodle;53055839]Well I was never arguing that it had applications in a serious environment.[/QUOTE]
The same applies in pubs, if not moreso. It's just not worth it.
The only reason to run Ambassador now is out of habit or for fun, if you can still have fun using a worse weapon than stock that arbitrarily decides not to give you feedback for hitting your headshots past a certain range. I tried to keep running the Ambassador, but seeing so many of my shots not being counted as headshots sucked the joy right out of it.
[editline]15th January 2018[/editline]
[QUOTE=Blackavar;53055847]Dilemma: Ambassador is only good when it can headshot across the map, but headshots from across the map are annoying as fuck (see: Sniper), especially when you can't do anything to the person who dealt them.[/QUOTE]
That's not what I said, and i've never once proposed unlimited-range 102s as a solution to the current problem.
[quote]Solution: Remove headshots in favor of a utility (i.e. complete rework of the weapon) instead of diluting the headshots to a shorter range.[/quote]
Translation: Take away what made the Ambassador fun to run to begin with and rework it into a Revolver upgrade. Your proposed burst damage bodyshot solution, for instance, would just make it a better solution than Stock for self-defense (without any of the Amby's skill requirement), which the Spy doesn't need.
[QUOTE=Contra132;53055849]Translation: Take away what made the Ambassador fun to run to begin with and rework it into a Revolver upgrade. Your proposed burst damage bodyshot solution, for instance, would just make it a better solution than Stock for self-defense (without any of the Amby's skill requiremed), which the Spy doesn't need.[/QUOTE]
My stats aren't the end-all-be-all, believe it or not. There are multiple avenues that can be taken to give utility to the weapon. Attributes include:
Cloak fade time
Decloak fade time
Cloak drain
Cloak % on hit
Cloak damage resistance
Cloak movement speed
Cloak jump height (just throwing things out there at this point)
Disguise activation time
Marked-for-death on hit
Health on kill
Speed boost on kill
etc
etc
etc
There are a ton of ways a revolver could be made useful.
[QUOTE=ComodoreBluth;53055819]While I didn't think the Ambassador needed unlimited range headshots, I do think Valve went way too overboard with nerfing it (and the DR) in Jungle Inferno. Both weapons need to be buffed back up.
Ambassador probably could use something like 1.5 to 2 times the range of the current headshots and maybe do mini-crit headshots outside of that range.
DR needed something like not instantly losing half of the cloak meter on activation and possibly give it as small amount of cloak (maybe 10%) for performing backstabs. I would keep the no metal pickups to restore cloak feature since that could be too easily abused.[/QUOTE]
I think the nerf should just be reverted.
[QUOTE=ASIC;53055915]I think the nerf should just be reverted.[/QUOTE]
I would say revert it, then maybe add a cap to the max distance the ambassador could headshot so he couldn't 'snipe' with it perhaps? Then go from there?
Give some of those other perks to the less useful ( or diamond back ) revolvers that Black listed above and expriment with those...
bring back the pasive crit resistance to the vac.
[QUOTE=rolfum;53055622]man it's almost like the spy was never supposed to be headshotting people from across the map, almost like we already have a class specifically built for headshotting people across the map or something, really gets the noggin joggin'
while I agree the ambassador isn't exactly balanced with stock right now, it's still better than having spy being a 2nd sniper with the added ability to cloak and backstab, and if anything it's not like the ambassador is completely worthless, if anything I'd say it's just built for close to medium range burst damage instead of raw dps and all it needs is a slight buff by removing it's firing speed penalty at this point[/QUOTE]
he also failed to identify that you can land a headshot and then a bodyshot which is faster than two headshots and kills faster than revolver bodyshots, and will kill any light class even -wait for it- MEDICS
seems like a sort of niche valuable pick
Just make the ambassador mini-crit on headshot at further distances than the full crit, therefore it still rewards precision at longer range, just not as deadly.
Yeah, replacing the crit fallof with minicrits is probably the best way to go about it.
Crit falloff is a stupid mechanic that goes against everything else the game teaches you about how critical hits work.
[QUOTE=ASIC;53055915]I think the nerf should just be reverted.[/QUOTE]
Nah both DR and Ambassador needed a nerf but not as much as a nerf that they got.
Anyway I think it's time for a "What we're up to" blog post. They should honestly just move these posts to the beginning of every year to give us an outline/idea of what they're working on for the year.
[QUOTE=qubestf2;53055483]Is Rack still unboxable in Unusual quality? I don't think the amount of Unusual ones changed for months now.[/QUOTE]
Valve disabled unusual unboxes for non-"Hat" equip region "miscs" when the Halloween 2016 event hit, and they have not re-enabled them since. Ostensibly they did this to prevent glitch unusual items like [url=https://backpack.tf/unusual/Coldfront%20Curbstompers]Coldfront Curbstompers[/url] and [url=https://backpack.tf/unusual/Sleeveless%20in%20Siberia]Sleeveless in Siberia[/url] from popping into existence. Is that real reason? I have no idea. The end result is until further notice all unusual miscs are retired. This has driven up the price of all of them, especially for classes people actually play (like Soldier.) If you're in the market for an unusual Rack, I wish you luck.
[QUOTE=Hell-met;53055507]tomislav is a straight upgrade to stock minigun so heavy isn't completely innocent either[/QUOTE]
This is completely untrue. I am told that the Tomis is a great weapon in comp and is more or less meta in Highlander. It's also decent for a roaming solo Heavy (which is a rare sight, post-LaW). It's really bad against scouts or anything else in the air. The reason for this is the "slower firing speed" mechanic is a bit deceptive.
A regular minigun fires like this: ----------
A Tomislav fires like this: ---- ---- ----
Not like this: - - - -
That "mini-burst" mechanic means that it's significantly harder to hit airborne targets, even with the Tomis having a tighter bullet spread than stock. Ignoring the HLH for a second (which is great at making noise and not much else), the Tomis is the worst Heavy primary for dealing with bombers, scouts and even jetpacking pyros. Natascha is my preferred choice for that task, and stock second. The Brass is great at making airborne enemies unhappy, but it's so situational otherwise. I camp the battlements on 2Fort sometimes sometimes.
The wider spread of the stock minigun useful much of the time, especially against things like engie nests, other Heavies, charging demoknights (again, where Natascha shines) and fast moving scunts.
Heavy is guilty of two things: #1, skipping leg day. #2, being ineffective at his given role, that of a tank class. The latter is the result of the impressive series of nerfs he's been subjected to over the years, as well as the direct and indirect buffs other classes have received over the same time.
Also, pyro is a complete clusterfuck. By coupling chocolate overheal with Natascha's weak damage resistance I can almost survive the onslaught of carlos.jimenez.2004 and [email]ivo.ivanov@au.ru[/email] and their spazzing flame throwers. Sometimes. If there's a healthpack nearby and no enemy scouts.
tomi's downside is only noticeable at veryclose/pointblank range, but enemies usually don't allow themselves to get this close.
at short/medium range, the faster spin and smaller spread will always provide more dmg than stock minigun would. the initial loss of damage very quickly resolves itself.
it has a harder time to shred through say, overhealed meaty stuff like soldiers and enemy heavies but the trade-off more than makes up for it.
I will admit I am very overzealous with the word "straight upgrade" these days but any heavy looking to make a difference on the field will use tomi in its current state.
tomislav is the best minigun hands down against good players
you think well have to deal with current pyro for the next few months till the jungle inferno update?
honestly expecting a classic ol "Fixed bug" nerf sometime soon
[QUOTE=Fluury;53056076]honestly expecting a classic ol "Fixed bug" nerf sometime soon[/QUOTE]
the quick fix just got that
Even if the Tomislav is a direct upgrade (debatable), it serves as a testament to just how weak Heavy truly is in that it barely impacts any of Heavy's matchups.
Sneaky Heavy is the best way to play Heavy anyway, and the most fun imo.
Yeah, Heavy's really good at sneaking around what with that really loud rattattatta noise he makes.
You ain't lived till you take out a med combo with only family business and KGB by sneaking.
I remembered ace's gamers (now known as aegis) old guides about the classes and how toxic he would get sometimes when playing the game.
After a few years on his new engineer guide for dummies he seemed to be more mature and calm than in the past and has even made a guide for community comp for new players,until he was screwed by machinima and has to wait for a year to start doing the youtube copyright ping pong to start his channel again.
Compared to a video with a from 2012 with a newer from 2016
[video=youtube;8edeJZxVk2k]https://www.youtube.com/watch?v=8edeJZxVk2k[/video]
[video=youtube;ELVt7Jt7gzQ]https://www.youtube.com/watch?v=ELVt7Jt7gzQ[/video]
Sorry for the huge post but has anyone else know some tf2 youtubers that have changed over the course of years?
Yes. A majority of them.
Many like muselk have abandoned the game for overwatch/PUBG/Whatever trendy gametype is there, despite TF2 being the game that got them a large enough following to be relevant in those areas.
Part of this is valve ignoring TF2 and not providing anything new to make videos about, but also the fact that YouTube is a different place than it was 9 years ago, and is a far more monetization-focused environment, where profit drives work (and the ability to keep making vids) more than what people or the content creators want to do.
[QUOTE=C. Blades;53056269]Yes. A majority of them.
Many like muselk have abandoned the game for overwatch/PUBG/Whatever trendy gametype is there, despite TF2 being the game that got them a large enough following to be relevant in those areas.
Part of this is valve ignoring TF2 and not providing anything new to make videos about, but also the fact that YouTube is a different place than it was 9 years ago, and is a far more monetization-focused environment, where profit drives work (and the ability to keep making vids) more than what people or the content creators want to do.[/QUOTE]
Nobody is morally or contractually obligated to remain faithful to TF2, regardless of whether it 'made them relevant in those areas'. Is it in their best interest to stay on good terms with the community? Yes, because one, it is very abhorrent behavior to treat a community that founded your career disrespectfully, and two, many tf2 viewers are emotional kids/teenagers that will hound you when you aren't playing it. But there is absolutely zero magic youtube force making them worse people for not staying.
Yes, youtube is far more money-oriented these days, but you speak of it like creators have to drop things they enjoy to survive. Creators can easily fit in monetarily unwise content alongside with their bulk.
I am 100% certain any active channel that left tf2 did it because they were tired of the game, not because it wasn't making enough money.
[QUOTE=C. Blades;53056269]Yes. A majority of them.
Many like muselk have abandoned the game for overwatch/PUBG/Whatever trendy gametype is there, despite TF2 being the game that got them a large enough following to be relevant in those areas.
Part of this is valve ignoring TF2 and not providing anything new to make videos about, but also the fact that YouTube is a different place than it was 9 years ago, and is a far more monetization-focused environment, where profit drives work (and the ability to keep making vids) more than what people or the content creators want to do.[/QUOTE]
Muselk didn't completely abandon TF2, he put out a 2Fort video a couple of weeks ago, put out a couple of Jungle Inferno videos, and did a couple earlier in 2017. The guy clearly still loves TF2 but got burnt out on it which is understandable. He certainly handled the situation beater than certain other Youtbers like ster.
Though when Mr Paladin quit TF2 it was obvious it was just a matter of time until he came back. His non TF2 videos didn't exactly get a lot of views and quitting TF2 didn't help those numbers.
Speaking of TF2 youtubers, is siN still doing his thing?
All I remember of it is memes, video spam and clickbaity thumbnails.
[QUOTE=X marks it;53056326]Speaking of TF2 youtubers, is siN still doing his thing?
All I remember of it is memes, video spam and clickbaity thumbnails.[/QUOTE]
Nope
Someone on reddit unboxed 2 unusual from 1 crate.
[QUOTE=X marks it;53056326]Speaking of TF2 youtubers, is siN still doing his thing?
All I remember of it is memes, video spam and clickbaity thumbnails.[/QUOTE]
urnotjustin made a video about it. I suggest skipping the first two minutes of him talking about likes or something. And then skipping some more to get him complaining about TF2 out of the way.
[video]https://youtu.be/Y0QHs41N2aI[/video]
tldw sin got burned out on the video making and got disappointed by TF2 so he moved to something else
[QUOTE=ASIC;53056542]Someone on reddit unboxed 2 unusual from 1 crate.[/QUOTE]
I think i've seen a guy unbox unusual burning beanie, conga unusualifier and a festivizer before.
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