• TF2 Chat and Speculation V5 - Merry Skinssmas
    5,003 replies, posted
A most guide for everyone [video=youtube;npNUsIMdOP8]https://www.youtube.com/watch?v=npNUsIMdOP8[/video]
Thought of a cute little addition, when inspecting weapons have a chance to play the MvM loot lines. It would be different based on weapon tier so regular weapons and low tier paints would have ones like [URL="https://wiki.teamfortress.com/w/images/7/7d/Engineer_mvm_loot_common01.wav?t=20131122053030"]this[/URL]. Mid tier paints and Botkillers would have [URL="https://wiki.teamfortress.com/w/images/4/43/Engineer_mvm_loot_rare03.wav?t=20131122053213"]this[/URL]. And high tier paints and Australiums would get ones like [URL="https://wiki.teamfortress.com/w/images/d/d1/Engineer_mvm_loot_godlike03.wav?t=20131122053211"]this[/URL].
MvM is not enjoyable atm at all. Casually being put to Singapore servers with majority of our team having over 300 ping each. People leaving the game like at round 3 for absolutely no reason. Starting or just finding a game that starts takes about 20 min. Someone ALWAYS leaves the game as soon as they join and Valve matchmaking system doesn't put new players in spot of his.
[QUOTE=qubestf2;53065086]MvM is not enjoyable atm at all. Casually being put to Singapore servers with majority of our team having over 300 ping each. People leaving the game like at round 3 for absolutely no reason. Starting or just finding a game that starts takes about 20 min. Someone ALWAYS leaves the game as soon as they join and Valve matchmaking system doesn't put new players in spot of his.[/QUOTE] having none of these issues.
[QUOTE=Hell-met;53065098]having none of these issues.[/QUOTE] I do, people just leave before the game even starts and it doesn't put new people in. It's annoying as fuck
Your best bet at this point if the ping is not bad enough is to find a mvm community that plays and tests maps like potato's or sig's. Other than that you are at the matchmaker's mercy
[QUOTE=qubestf2;53065108]I do, people just leave before the game even starts and it doesn't put new people in. It's annoying as fuck[/QUOTE] I see the same thing in casual matches constantly. Game starts with three players and the GC is like "this is fine, I see no reason to dump in players from the queue or queue up the current players for a new game, a 2v1 payload match is definitely the way we should be doing things here"
Why wont it place my friend into my casual game when my team has a free spot? It's the only thing it's supposed to be doing at that moment, just place the gamer from the queue to the server. Not hard.
-snip, rate late mates-
Not sure if this belongs to loadouts thread or general chat thread but in loadout.tf, if you type in the name of the item region in the search bar it shows all the cosmetics that belongs there. [t]https://image.prntscr.com/image/lSedHe-lSpWAmFJFfbw6SA.png[/t] its pretty useful :shock:
[QUOTE=qubestf2;53065086]MvM is not enjoyable atm at all. Casually being put to Singapore servers with majority of our team having over 300 ping each. People leaving the game like at round 3 for absolutely no reason. Starting or just finding a game that starts takes about 20 min. Someone ALWAYS leaves the game as soon as they join and Valve matchmaking system doesn't put new players in spot of his.[/QUOTE] I am still getting the same problem, 7th game in a row, 6th person just doesn't join the game and matchmaking doesn't put anyone in his place. What the fuck is going on.
[QUOTE=qubestf2;53065606]I am still getting the same problem, 7th game in a row, 6th person just doesn't join the game and matchmaking doesn't put anyone in his place. What the fuck is going on.[/QUOTE] have you ever wondered that whenever matchmaker doesn't work, it's because there's no suitable players actually in queue?
[QUOTE=Hell-met;53065621]have you ever wondered that whenever matchmaker doesn't work, it's because there's no suitable players actually in queue?[/QUOTE] I'd buy that for MvM, but in casual the GC creates matches way faster than it fills up low player-count servers.
[QUOTE=Hell-met;53065621]have you ever wondered that whenever matchmaker doesn't work, it's because there's no suitable players actually in queue?[/QUOTE] I insta reque for the other game when I leave though.
[QUOTE=ComodoreBluth;53064231]I'm kinda sad Valve or a community mapper never really made a map set in a swamp, Valve bought most of the[URL="http://swamp.tf2maps.net/"] community made swamp theme assets[/URL] since Mountain Lab uses some of them but I would love a map set in the bayou.[/QUOTE] there's moonshine, at least
[QUOTE=Mould;53061332]like do you remember when staying spun up was the sign of a [I]bad heavy?[/I][/QUOTE] I was ruminating on this last night and it hit me like a 150 kilogram brick. It's been so long since the L&W nerf that I've adapted and changed my whole game play to being spun up more than I'm not. I camp defensive places. I have snd_restart bound to a key so I don't hear my own motor noise. I use a minigun that gives me a token damage resistance. I switched from a healthy snack to a sugar rush because of the 50 HP overheal. I pay as much attention to what my teammates are doing as I am to my enemies. I try to think of my positioning several moves ahead, because it takes me so long to get anywhere and then be ready to actually deal damage. The idea of not being spun up most of the time is a faint memory from an era when Heavy could actually deal damage and was at least vaguely viable a solo class. I miss being a roaming heavy. I don't think Valve will ever fully remove the L&W nerf, but I'd like to see them do one of two things. 1. Lessen the ramp-up time. One second is both arbitrary and entirely too long. Make it half a second, or maybe the same length as the stock weapon's spin up time (.67 seconds?) 2. Make the nerf only apply when overhealed. This would fix the only really "OP" part of Heavy: when he's pocketed. I suspect this might be difficult to code, given what a mess the TF2 source is.
[QUOTE=Ultravod;53065671] 2. Make the nerf only apply when overhealed. This would fix the only really "OP" part of Heavy: when he's pocketed. I suspect this might be difficult to code, given what a mess the TF2 source is.[/QUOTE] This is sort of arbitrary and wouldn't make much sense in practice. Honestly the nerf ought to be taken out entirely, as it was likely put in place to calm down idiots dying to pub Heavies over and over again.
teammate push aura should be turned off by default. would make heavy more useful :v:
I wish the pyro could use a plunger as a weapon.
[QUOTE=Fraklin;53065982]I wish the pyro could use a plunger as a weapon.[/QUOTE] Knowing Valve, they would probably make it stronger than a rocket launcher.
[QUOTE=Fraklin;53065982]I wish the pyro could use a plunger as a weapon.[/QUOTE] you can if you implement headbutts
So according to this reddit [URL="https://www.reddit.com/r/tf2/comments/7rn7nb/sent_to_valve_a_gamebreaking_exploit_item_testruns/"]post[/URL] we'll be getting an update tomorrow to fix an economy breaking bug where you can test run any item in the game. [t]https://puu.sh/z5ngU/8b857870fe.png[/t]
Are there any editable (like toonhud) huds out there that let you edit how the scoreboard looks, make certain fonts bigger/smaller, etc? [video=youtube;lclq18SQ-yY]https://www.youtube.com/watch?v=lclq18SQ-yY[/video] I watched this video recently and I want a hud that has in big numbers how many people on my team are alive and how many of their team are alive.
[QUOTE=TheBorealis;53066294]So according to this reddit [URL="https://www.reddit.com/r/tf2/comments/7rn7nb/sent_to_valve_a_gamebreaking_exploit_item_testruns/"]post[/URL] we'll be getting an update tomorrow to fix an economy breaking bug where you can test run any item in the game. [t]https://puu.sh/z5ngU/8b857870fe.png[/t][/QUOTE] And he didn't test run a Golden Wrench? That would've been amazing to see.
What do you people think of bullet spread when it comes to Pistols, SMGs, and Revolvers? Would they be too powerful for what they are if they always fired straight? Could the recovery time be reduced, say from 1.25s to .5? Would it be too gimmicky if bullet spread could be negated if you remained crouched for like 1s?
everyone would be a sniper.
Yeah, seems like it wouldn't do anything other than slightly empower long range spam. Is there a reason the idea appeals to you, Dr. Nick?
[QUOTE=Metaru;53066389]everyone would be a sniper.[/QUOTE] not really, if falloff if still in play. it'd just slightly lower the skill floor for effective tracking, and ymmv as to whether or not that'd be a good thing. the random spread on pistol/smg really only hurts you when you aren't aiming at center-of-mass, it usually won't cause you to miss if you have good tracking.
Which is why it makes no sense to change it
You guys join a server or be in one and then later some guy spamming bible verses on the mic pops in? This is the third time I've seen him.
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