• TF2 Chat and Speculation V5 - Merry Skinssmas
    5,003 replies, posted
[QUOTE=Zadrave;52917039]Honestly I'm not even a Pyro main I'm a Soldier main. I just love the looks of Pyro and its stupid quirks as a character. When I play Soldier, Scout, Demoman, etc... I have never ran into issues killing a Pyro. I think you just need to get better at positioning and knowing where to stand. Are you a Heavy main? Because that's the only class I don't play. But we already know Heavy is underpowered and needs buffs, that's what the next major update is for. Sorry, I'm still trying to understand this viewpoint. I'm not saying your wrong in any way, but I am confused only because I never had issues so far for the past month. And yes, I get the jankiness with the flamethrower based on that one video, but I have never seen anyone abuse it in-game.[/QUOTE] "Just get better" eh? No skill you say? [URL="https://m.youtube.com/watch?feature=youtu.be&v=nTQqBjVr2F4"]Yeah okay, because clearly the lack of skill is in the players who died and not the ability to do exactly this.[/URL] Here's a pyro is broken video in an actual game environment. It gets abused all the time. People do it in competitive because it increases overall pyro DPS, and is the most efficient way to play the class right now. That is where my viewpoint is- the most efficient way to play the class shouldn't be what that video egregiously displayed and should require tracking and aim. I'm also a soldier main with a fancy gold loadout and stuff like you. I also kill pyros all the time too. My problem is when I lose 2/3rds of my health for no reason against what I linked earlier, something you cannot 'get good against'. Hell I did that to several platinum players last week as pyro, all who were vastly better than me at pyro DM, and it allowed me to win a surprising number of fights. That's not fair to anyone.
[QUOTE=agrastiOs;52914383]The Pyro particle thing is really blown way out of the situation. Notice that all of the "PYRO IS BROKEN" videos do not take place in an actual gameplay environment.[/QUOTE] You sound like DarksydePhil, making up excuses for why others are wrong.
[QUOTE=C. Blades;52917285]"Just get better" eh? No skill you say? [URL="https://m.youtube.com/watch?feature=youtu.be&v=nTQqBjVr2F4"]Yeah okay, because clearly the lack of skill is in the players who died and not the ability to do exactly this.[/URL] Here's a pyro is broken video in an actual game environment. It gets abused all the time. People it in competitive because it increases overall pyro DPS, and is the most efficient way to play the class right now. That is where my viewpoint is- the most efficient way to play the class shouldn't be what that video egregiously displayed and should require tracking and aim. I'm also a soldier main with a fancy gold loadout and stuff like you. I also kill pyros all the time too. My problem is when I lose 2/3rds of my health for no reason against what I linked earlier, something you cannot 'get good against'. Hell I did that to several platinum players last week as pyro, all who were vastly better than me at pyro DM, and it allowed me to win a surprising number of fights. That's not fair to anyone.[/QUOTE] I remember seeing that video on 4chan a few weeks ago, has anyone done something like that?
[QUOTE=ASIC;52917330]I remember seeing that video on 4chan a few weeks ago, has anyone done something like that?[/QUOTE] My friend has a panic button similar to this, two versions. One that just rapid fires left to right at a 60' angle and another that just spins quickly. It's just as effective as M1'ing a single target except you're downing 2 - 3 grouped up players at once as if you're M1'ing them all with a multi-piped flamethrower. Just to note since people seem conflicted on this: it's not an insanely broken thing since you can replicate this strategy without a macro or binds. But it shouldn't be a legit strategy to play Pyro by swinging your mouse back and forth to deal optimal damage. Focusing a single-target [U][B]should[/B][/U] always deal greater damage, rather than spazzing out like a Phlog pyro on crack.
[QUOTE=ASIC;52917330]I remember seeing that video on 4chan a few weeks ago, has anyone done something like that?[/QUOTE] You mean besides the guy in the video doing exactly that...? It's rather easy to reproduce. I can show you it myself if you want.
I love how satisfying the Iron Bomber feels to fire.
[QUOTE=Brobattington;52917451]I love how satisfying the Iron Bomber feels to fire.[/QUOTE] I like it as a weapon over-all and honestly, it could probably do with a nerf. That post a week ago about how it's on par with the stock GL, maybe even better because it doesn't bounce as much making shots more accurate over-all, was pretty spot on. I don't think its actual flight arc is changed at all but I feel like I hit more pills with it than I do the stock GL too, but even then, I can't think of a single reason that the stock GL would be more useful except because of its slightly larger explosion radius. It's not so much overpowered, but I think it should get a second pass by the team, so they can try and figure out what niche they want it to fill, because "heavier pills" isn't cutting it.
[QUOTE=Rajikaru;52917482]I like it as a weapon over-all and honestly, it could probably do with a nerf. That post a week ago about how it's on par with the stock GL, maybe even better because it doesn't bounce as much making shots more accurate over-all, was pretty spot on. I don't think its actual flight arc is changed at all but I feel like I hit more pills with it than I do the stock GL too, but even then, I can't think of a single reason that the stock GL would be more useful except because of its slightly larger explosion radius. It's not so much overpowered, but I think it should get a second pass by the team, so they can try and figure out what niche they want it to fill, because "heavier pills" isn't cutting it.[/QUOTE] I use the IB all the time, and while it is pretty strong, it's really just stock with a very minimal change the accuracy of it has the same impact as the larger radius with stock, not really much, just a different play style however, the little bouncing has its downsides, you can't safely spam sentries around corners, and you also can't spam around chokes without exposing yourself
you are aware no one is arguing that the current way the pyro is is fine, right? people are saying it isnt the second coming of Stalin besides thanks to sig it'll get fixed soon(tm)
It doesn't ruin the game as much as puff and sting did.. which honestly they could buff the axtinguisher due to how airblast works now.
Go to check my Stat Tracker on the Air Strike and this is the view they give you while holding the inspect key down, lol. [t]https://steamuserimages-a.akamaihd.net/ugc/860614032585728972/FCE39162F676C22519045F8942D29C999EB35B6D/[/t]
[QUOTE=Kitt Stargaze;52917590]Go to check my Stat Tracker on the Air Strike and this is the view they give you while holding the inspect key down, lol. [t]https://steamuserimages-a.akamaihd.net/ugc/860614032585728972/FCE39162F676C22519045F8942D29C999EB35B6D/[/t][/QUOTE] This makes me wish skins and australiums had an option for styles, stat tracker model on/off. Actually, same for festivized items as well, why not.
[QUOTE=Zadrave;52917618]This makes me wish skins and australiums had an option for styles, stat tracker model on/off. Actually, same for festivized items as well, why not.[/QUOTE] I like the stat trackers in a sense, they're 'cute'. But I do agree none the less. Over all though it's an option that hurts absolutely no one to have access too so there's no downside to having it either.
[QUOTE=Zadrave;52917618]This makes me wish skins and australiums had an option for styles, stat tracker model on/off. Actually, same for festivized items as well, why not.[/QUOTE] I wish they'd fix stat-clocks breaking the shine on certain skins so they look like toy guns made of plastic.
[QUOTE=Zadrave;52917618]This makes me wish skins and australiums had an option for styles, stat tracker model on/off. Actually, same for festivized items as well, why not.[/QUOTE] They mostly did it so the weapons would be visibly different when strange since the new weapon qualities were changed so much, so I doubt they'd be up to removing it. It's also why unusuals got the new little star picture logo thingy.
Are the GRU a good weapon now? Anyone who plays Heavy often can tell? I think it's a huge nerf, what's the point of getting the battle fast when by the time you arrive, you basically have no health and wait to wait for it to regen .... which defeats the purpose of getting there fast. You may aswell run fists.
[QUOTE='[ToRn];52917938']Are the GRU a good weapon now? Anyone who plays Heavy often can tell? I think it's a huge nerf, what's the point of getting the battle fast when by the time you arrive, you basically have no health and wait to wait for it to regen .... which defeats the purpose of getting there fast. You may aswell run fists.[/QUOTE] Precisely. The steel fists are the only viable heavy gloves now, that nerf was absolutely terrible. What's even worse is the eviction notice, which was barely viable before and is now garbage tier crafting fuel. Why did they give it the GRU's downside, or even nerf it at all- it was fine where it was! At the risk of sounding like exor, the heavy can't ever have anything nice, ever. You don't make the heavy a better 6s class (which was the real reason behind the melee weapon nerfs) by making his unlocks crap everywhere else too. That just makes the game worse.
[QUOTE='[ToRn];52917938']Are the GRU a good weapon now? Anyone who plays Heavy often can tell? I think it's a huge nerf, what's the point of getting the battle fast when by the time you arrive, you basically have no health and wait to wait for it to regen .... which defeats the purpose of getting there fast. You may aswell run fists.[/QUOTE] I still full time GRU just fine The health actually regenerates back with the maximum health, even when taking damage. The Lack of mark of death also means there's no reason not to use it when you need to back off to regroup and reposition so there is actually benefits to the change as well. The over purpose of the change was to make it a risk vs reward situation instead of a win win situation for Heavy. [QUOTE=C. Blades;52917992]What's even worse is the eviction notice, which was barely viable before and is now garbage tier crafting fuel. Why did they give it the GRU's downside, or even nerf it at all- it was fine where it was![/QUOTE] Generally, that's more of a problem of having two items that fit the same role that are just too similar. One will always be worse then the other to the point no one will bother using it. GRU's original downside was nearly nonexsistant if you had half a brain, communication and payed attention to surroundings ( both via listening and looking ). About what the current Power Jack is currently standing at lol. They changed it to actually have a downside that wasn't so easy to negate while still giving the heavy mobility, which is one of the current classes downsides as a whole. Even Valves themselves stated why they changed it. [QUOTE]"Speed (lack-of) is used to balance the Heavy's high health, over-heal and damage output. While we still believe it's OK to have a class of items that increases Heavy's movement speed, [B]players have been able to easily mitigate the existing negatives[/B]."~Valve [/QUOTE]
[QUOTE=Fluury;52916142]People make the issue out to be the second apocalypse on Facepunch but anywhere else people dont even notice it, it's fine, really. EDIT: Obviously not fine in the way that it shouldnt be fixed but fine in the way that its FAR away from "ruins gameplay"[/QUOTE] Since we're using anecdotal evidence here, I'll say that almost everyone on my server notices. I think the GRU are better than they were before, but then, I don't care when I arrive at combat, only that I kill and survive.
Did the Jungle Update changed something about how the game handles the interp settings?
[QUOTE=Kitt Stargaze;52917995]I still full time GRU just fine The health actually regenerates back with the maximum health, even when taking damage. The Lack of mark of death also means there's no reason not to use it when you need to back off to regroup and reposition so there is actually benefits to the change as well. The over purpose of the change was to make it a risk vs reward situation instead of a win win situation for Heavy. Generally, that's more of a problem of having two items that fit the same role that are just too similar. One will always be worse then the other to the point no one will bother using it. GRU's original downside was nearly nonexsistant if you had half a brain, communication and payed attention to surroundings ( both via listening and looking ). About what the current Power Jack is currently standing at lol. They changed it to actually have a downside that wasn't so easy to negate while still giving the heavy mobility, which is one of the current classes downsides as a whole. Even Valves themselves stated why they changed it.[/QUOTE] Unless you have immense amounts of time to live with said downside (piddle around waiting for the health to regen) then the downside eclipses the weapon's usefulness. Or, you could just use it to flee combat like people are doing now which defeats the point of the heavy's speed downside. Another reason why this downside sucks.
I think GRU would work better if they gave it Escape Plan's downside of "marked for mini-crits while equipped and shortly after" and add on that it gives you a longer mini-crit mark the longer you have it out, and maybe disable the speedboost while jumping so you cant quickswitch it to avoid the downside. For example, if you only very quickly switch to it for half of a second, it'll last for its current length (I think .5 seconds), but if you have it out the entire time you're running to the objective, you'll have it for like 2 seconds after. Apply this stat to the Escape Plan as well and boom, somewhat more balanced. Maybe ramp up the speed over a short amount of time for the helluvit if they're still a bit too stronger? And yes, I know it was already tried out, but IMO GRU was the healthiest at that point, and even if it wasnt, FOS is always gonna rain supreme in its place. It is right now, after all. The health downside is stupid, Health as a stat is already a big problem and you wait so long to get your health back that you might as well just use the FOS. If a Sniper sees you it's already insanely easy for them to pick you off, and it becomes a lot easier when you're manually draining your max health to the point they can quicksope headshot you for a kill.
Anywho, has the refill situation for filling in games getting massively dropped by people seemed worse, same or better for everyone out of curiosity. I've had a few matches that have been a little sluggish to get new players in. But for the most part the refill issue seems to have been improved since the update at least.
So I've unboxed 32 Civilian Grade keyless crates and got nothing better than civilian grade skins. :s: Has anyone else had better luck?
[QUOTE=bl8demast3r;52918315]So I've unboxed 32 Civilian Grade keyless crates and got nothing better than civilian grade skins. :s: Has anyone else had better luck?[/QUOTE] Yes, one time I got a Dead Reckoning Mk.II skin, and another time I believe I got a Backwoods Boomstick Mk. II.
I'm still baffled by people who say they need to wait around when they run to the battlefield with the GRU. Do people just not realize that they can switch off the fists before they reach the front lines and be back to full health before they arrive? You get less of a speedup than you would with previous GRU but you're still getting there a lot faster than without any speedup.
[QUOTE=Mort Stroodle;52918476]I'm still baffled by people who say they need to wait around when they run to the battlefield with the GRU. Do people just not realize that they can switch off the fists before they reach the front lines and be back to full health before they arrive? You get less of a speedup than you would with previous GRU but you're still getting there a lot faster than without any speedup.[/QUOTE] exactly, I just switch off the gru mid way to wherever I'm going and my health goes up to something reasonable by the time I've arrived the place I needed to get to anyways, you could arrive faster with the old one since you wouldn't be afraid of you having low hp, but that's what they don't want, a full hp heavy just slamming into the battle with all his hp is kinda too much. and the new gru is also much better for fucking off from danger since you don't take minIcrits. I actually thought the jungle gru change was gonna be bad but it's still good and useable, and they achieved what they wanted to do with it... but the health drain/regen system is a bit buggy, just gonna add that.
I haven't used GRU outside of mvm in a long ass time (and I don't use em there anymore after the nerf either). Killing Gloves of Boxing all the way baby
Well I've already run into one Pyro using the flame exploit bind, he was pretty smug about it too :s:
Did the warpaints from the keyless Cases always come in any quality of wear, or was that changed a while in to the event?
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