I just checked and my Contracker did count points contributed to friends;
[t]https://i.imgur.com/Ud0bA5V.png[/t]
[QUOTE=qubestf2;53073164]Just bought Unusual Yeti Punch taunt for 12 eur, the taunt itself costs 8.45 eur in store.
How fucked are Unusual taunts[/QUOTE]
eh. a particle effect shouldn't cost that much extra
[QUOTE=qubestf2;53073164]Just bought Unusual Yeti Punch taunt for 12 eur, the taunt itself costs 8.45 eur in store.
How fucked are Unusual taunts[/QUOTE]
WHY are they fucked? Is the unboxed rate glitched or something?
[QUOTE=Kincaid1;53073220]WHY are they fucked? Is the unboxed rate glitched or something?[/QUOTE]
The unusualifiers have been unboxed by a massive rate because they've been/are bonus item of a case.
direct hit + buff banner is my new favourite thing
it does disgusting amounts of damage
152 from max range
and 180 up close
more damage than a sniper
one shot pyros and demos
[QUOTE=comet1337;53073290]direct hit + buff banner is my new favourite thing
it does disgusting amounts of damage
152 from max range
and 180 up close
more damage than a sniper
one shot pyros and demos[/QUOTE]
Please keep using this because it makes my job dodging your rockets easier. :wink:
Direct Hit isn't that hard to Reflect/Predict as Pyro. Keep your distance and think a few steps ahead and usually you'll do fine. I've ended countless 20+ killstreaks because some pub stomper underestimates a random pubby with a flamethrower.
Problem for me in general with Pyro is that it's hard for me to predict when they're gonna end up firing or when the rocket's gonna get close enough so sometimes I'll end up dying :v:
Nothing is better than watching a Pyro mashing left and right cockily, waiting for you to fire your next rocket so he can reflect only to have you switch to shotgun and three-tap him.
Gets me every time.
I forget. Can anyone verify whether or not Iron Bomber grenades actually behave like normal grenades when airblasted on the ground? I could swear they do. Which if so, is odd, considering how they're programmed to right themselves upon their X-axis (corresponds with the band running along the center) when landing. That's the entire reason why they seemingly "do not roll"; because they can only roll along that band in the center.
eh, for the most part i figure out who's the soldier using it just because its an unlock and just ignore him completely.
So do you think we'll get different ConTracker models for future campaigns? Would like to see the scrapped one featured in this video.
[video=youtube;SRPfoK2GEaA]https://www.youtube.com/watch?v=SRPfoK2GEaA[/video]
[QUOTE=Blackavar;53072908]from what i've heard, the performance hit from meltdown might be as much at 30%+ in some cases, which would immediately put intel under ryzen. spectre is more like 1-2%, and amd is only vulnerable to a variant of it that can be dealt with with less performance impact. i guess this is why my friend was so insistent on making sure i got a ryzen.[/QUOTE]
Estimates range from 3-30% depending on the age of the hardware (remember that this is an issue that spans back over a decade). Recent Intel chips are highly unlikely to suffer a 30% performance penalty over this, but older and low-end chips will have much less to spare.
In fact, [url=https://techcrunch.com/2018/01/11/intel-details-performance-hit-for-meltdown-fix-on-affected-processors/]Intel's already done benchmarks for the fix on their latest CPUs, and unless they're outright lying this doesn't come anywhere close to shrinking the gap between Intel and AMD in performance, especially not single-core[/url]. It also doesn't seem to make much, if any, impact on gaming performance.
The available data doesn't indicate that Intel's latest is going to "immediately put Intel under Ryzen". The 30% performance loss estimate was for the oldest hardware affected by this issue, hardware manufactured as far back as 2008. [url=http://cpu.userbenchmark.com/Compare/Intel-Core-i7-920-vs-Intel-Core-i7-8700/1981vs3940]The performance difference between first-gen i7s and modern i7s is pretty massive[/url], so it also makes sense that modern chips will take 3-5% hits and older chips will take something much closer to that 30% number.
Low-end chips are going to see the worst of it, because the fixes seem to diminish performance by a relatively fixed amount. On powerful modern chips, that won't be as huge, but on older chips that already don't have much performance to spare- if your old laptop is Intel, for instance- the relative performance impact can be much more severe.
Anyways, I don't know why you keep coming back to this. I get wanting to defend your buying decision or whatever, but it's not like you bought a bad processor. Ryzen's great for the value, it just trades some gaming performance for considerably better multi-threaded performance (rendering, streaming, etc etc). I'm not trying to tell you or anyone that Ryzen is bad, but if your only goal for your system is to play some video games and you aren't doing those extra non-gaming tasks, you would've been served better with Intel. Those are the facts.
[QUOTE=Kincaid1;53073220]WHY are they fucked? Is the unboxed rate glitched or something?[/QUOTE]
Lack of interest. You think people actually use that Scout taunt where he swirls the bat around? There's still an audience for it,dont get me wrong, its just that said audience likely isnt the one to buy 60€ effects.
Out of curiosity, what flamethrower is better for a defensive Pyro, the standard or the Phlog?
if your idea of "defensive" is to airblast ubered people from friendly sentries then its stock
On sunday i played a bit on Banan bay and a guy was getting mad because someone on the other team was "one-shotting" him and accused them of hacking. Most of us were confused cause there wasnt anybody blatantly spinbotting or performing other signs of cheating. We tried asking what gun they shot him with (we were more preoccupied with our own fights) and he claimed that he couldnt even see a gun and the game just suddenly told him he was dead.
After the second or third time he died like this, he called out the player by name in his hackusation. The conversation went like this:
dedguy: WOW BOB IS HACKIng
Bob_Example2: what, how?
dedguy: HE 1HIT KillED ME AGAIN
Bob_Example2: I backstabbed you.
...
dedguy: what is back stab
Turns out he had no idea the spy could do that. Thankfully he didn't get indignant once we explained the mechanic to him. It's disappointing that he jumped straight to hackusations, though, exemplifying either (or both) his attitude towards games and/or the state of this game.
Interestingly, while spectating him later on in the match, I noticed he had a strange silver botkiller stickygun and thought that he may have been goofing. However, he wasn't wearing any cosmetics and the gun only had like 20 kills on it, so I guess someone gave him that after introducing the game to him.
There was another guy who was adamant that you could ignite enemies with the jetpack. He was begging our team to let him ignite one of us for his contract. We tried to tell him he was wrong (as to not mislead any newer players) but he kept telling us that we were wrong and to look it up. He would try to get to the spawn and wait until someone helped him but most of the time he would get killed (it didn't help that a different pyro on his team was attempting to spawn camp). At one point he got cornered outside our spawn by a soldier, a sniper, and a pyro (me). The soldier kamikaze-d, the sniper stab-stab-stabbed, and I fart-taunted him simultaneously.
[QUOTE=Fluury;53073991]Lack of interest. You think people actually use that Scout taunt where he swirls the bat around? There's still an audience for it,dont get me wrong, its just that said audience likely isnt the one to buy 60€ effects.[/QUOTE]
Taunts like conga, poolparty, bumper car, etc are really popular in unusual version though.
[QUOTE=Metaru;53074578]we all do. thats the issue with unusual taunts.[/QUOTE]
[QUOTE=ASIC;53074369]Speaking of unusual taunts, I have some for sale.[/QUOTE]
They sell really well on SCM.
lunar new year steam sale soon
far fetched as fuck but given thats the first time happenin we might see somethin tf2 related afterall connected to it
probably not toh
[QUOTE=chandlerj333;53074077]On sunday i played a bit on Banan bay and a guy was getting mad because someone on the other team was "one-shotting" him and accused them of hacking. Most of us were confused cause there wasnt anybody blatantly spinbotting or performing other signs of cheating. We tried asking what gun they shot him with (we were more preoccupied with our own fights) and he claimed that he couldnt even see a gun and the game just suddenly told him he was dead.
After the second or third time he died like this, he called out the player by name in his hackusation. The conversation went like this:
dedguy: WOW BOB IS HACKIng
Bob_Example2: what, how?
dedguy: HE 1HIT KillED ME AGAIN
Bob_Example2: I backstabbed you.
...
dedguy: what is back stab
Turns out he had no idea the spy could do that. Thankfully he didn't get indignant once we explained the mechanic to him. It's disappointing that he jumped straight to hackusations, though, exemplifying either (or both) his attitude towards games and/or the state of this game.
Interestingly, while spectating him later on in the match, I noticed he had a strange silver botkiller stickygun and thought that he may have been goofing. However, he wasn't wearing any cosmetics and the gun only had like 20 kills on it, so I guess someone gave him that after introducing the game to him.
There was another guy who was adamant that you could ignite enemies with the jetpack. He was begging our team to let him ignite one of us for his contract. We tried to tell him he was wrong (as to not mislead any newer players) but he kept telling us that we were wrong and to look it up. He would try to get to the spawn and wait until someone helped him but most of the time he would get killed (it didn't help that a different pyro on his team was attempting to spawn camp). At one point he got cornered outside our spawn by a soldier, a sniper, and a pyro (me). The soldier kamikaze-d, the sniper stab-stab-stabbed, and I fart-taunted him simultaneously.[/QUOTE]
You actually can ignite enemies with the jetpack though. It's part of the contract. Ironically you were the one misleading new players.
[QUOTE=Mort Stroodle;53074732]You actually can ignite enemies with the jetpack though. It's part of the contract. Ironically you were the one misleading new players.[/QUOTE]
I don't think it actually starts enemies on fire I think it just knocks them back.
[QUOTE=qubestf2;53074355]Taunts like conga, poolparty, bumper car, etc are really popular in unusual version though.[/QUOTE]
Relatively they're the least visible, and, therefore, least popular unusuals in the game, and considering the prices of unusual hats can range anywhere from $20 to $100 due to the dozens of new effects introduced in the recent community updates, the barrier of entry for unusuals has dropped very low. Compare to 2010 or 2011 when there were only 100s of unusuals available, with only 7 or 8 hats per class and 3 or 4 all-class hats available with unusual effects, and the only "low-tier" effect was Massed Flies, or even in 2012 when the second gen was introduced, and how Nuts n Bolts unusuals were still were anywhere from $60 to $80 for the cheaper hats. Nowadays you can drop $40 and have a stormy or blizzardy mid-tier hat in about 10 seconds.
Basically, there are tons of different reasons for unusual taunt prices dropping so low, including (but not limited to) appeal, how visible they actually are, how usable, how many unusuals there are available, how many unusual taunts exist compared to when they originally came out, how the market fluctuates, et cetera.
[QUOTE=ComodoreBluth;53074739]I don't think it actually starts enemies on fire I think it just knocks them back.[/QUOTE]
Wait, does that mean that entire contract I was [I] slightly knocking players back[/I] to earn points? Who the hell designed these contracts? You're training pyro's to do something that accomplishes nothing at all.
[QUOTE=Rajikaru;53074787]Relatively they're the least visible, and, therefore, least popular unusuals in the game, and considering the prices of unusual hats can range anywhere from $20 to $100 due to the dozens of new effects introduced in the recent community updates, the barrier of entry for unusuals has dropped very low. Compare to 2010 or 2011 when there were only 100s of unusuals available, with only 7 or 8 hats per class and 3 or 4 all-class hats available with unusual effects, and the only "low-tier" effect was Massed Flies, or even in 2012 when the second gen was introduced, and how Nuts n Bolts unusuals were still were anywhere from $60 to $80 for the cheaper hats. Nowadays you can drop $40 and have a stormy or blizzardy mid-tier hat in about 10 seconds.
Basically, there are tons of different reasons for unusual taunt prices dropping so low, including (but not limited to) appeal, how visible they actually are, how usable, how many unusuals there are available, how many unusual taunts exist compared to when they originally came out, how the market fluctuates, et cetera.[/QUOTE]
The biggest reason is their unbox rate, not popularity.
Prior unusualifiers, unusual taunts were really expensive.
[QUOTE=qubestf2;53074815]The biggest reason is their unbox rate, not popularity.
Prior unusualifiers, unusual taunts were really expensive.[/QUOTE]
Fairly positive their unbox rate is the same, and if, even lower than Unusuals.
Its just that when unboxing, you essentially unbox "twice" now. Then there is the thing that you can see an unusual the entire time and unusual taunts are only temporary.
[QUOTE=Mort Stroodle;53074797]Wait, does that mean that entire contract I was [I] slightly knocking players back[/I] to earn points? Who the hell designed these contracts? You're training pyro's to do something that accomplishes nothing at all.[/QUOTE]
Yeah I think it's very similar to an airblast.
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