• TF2 Chat and Speculation V5 - Merry Skinssmas
    5,003 replies, posted
[QUOTE=TheBorealis;53078031]Would it be possible for the vow to just see enemy health and not uber? [editline]24th January 2018[/editline] Oops, don't think I saw that reply sorry[/QUOTE] Additionally- keeping track of how much damage someone has taken is one of the more important things to learn how to do in competitive TF2. That's why people call the damage they do to which class in numbers or type (took a headshot, jarated, etc). The medic, especially. If an attacking player can be judged to be killable with a crossbow shot or more riskily, an ubersaw swing, that makes a gigantic impact on how you're going to play the class, whether you die in encounters, or get the saw for 25% uber. All things that add up to make a big difference in separating a good medic from an inexperienced one. In Highlander, the spy being able to keep to keep track of everyone's health that he's looking at and preparing to kill is a feature that helps him do his job, as he's most likely doing so while invisible and overlooking his prey- knowing that lets you relay constant information by well, spying, which is in the hoc description.
[QUOTE=Blade Rx69;53078225]I enjoy a drip feed of updates since there's regularly something new to check out. However, the merit of large updates can't be ignored. Large updates like Jungle Inferno are notable. Not to places like here: we're already interested in TF2. They're notable to a variety of websites and social media. It gets reported on, youtubers make videos on it, forums discuss it, and friends talk about it. All this reaches out to attract new blood and former players. Regular, smaller updates can't do that. TF2 continues to get increasingly complex and demanding in regards to nearly everything about it: the code/engine, playerbase diversity/expectations, gameplay balance, optimization, public perception/communication, cheating, and the economy. Declining interest is just one of many possible situations. If you want a horror story, [url=https://www.kennethreitz.org/essays/the-reality-of-developer-burnout]developer burnout[/url] is a real and unfortunate phenomenon. Breaks and limiting engagement are a necessity, otherwise developers can face serious hits to their motivation, interest, and focus. Worst case, a burnout results in a developer leaving and never wanting to work on a project again.[/QUOTE] if they're having such a difficult time with tf2 then it's time they use their blog and get the community involved. while straight out terrible ideas and suggestions would be very dangerous and never work I imagine they could just put up polls and have many options to choose from about any problematic aspect of the game, be it mechanics, classes, shop and inventory, paints, random crits, unlocks, maps, performance, whatever. put some verification so the votes can't be obviously farmed. Not saying these "votes" would be blindly added in but at least they might get a better clue from feedback. You know, using actual feedback and stop hiding in their secret developer cave like it's 2002.
Dunno If you guys noticed it already, but they added Steam backpack icons for Festivized Items.
[QUOTE=Kitt Stargaze;53078201]Maybe if your goal is to truly kill off TF2 completely. It would be a heavy only match up run with medic's full time... Talk about boring as hell... Even CoD would be more exciting at that point... It's not a ftfy if you don't fix anything and make it 1000x worse... Use common sense man![/QUOTE] what do you mean, TF2 is now only heavy, the game is 10*10^400,000x better this is common sense and math
[QUOTE=Johnny Joe;53078309]what do you mean, TF2 is now only heavy, the game is 10*10^400,000x better this is common sense[/QUOTE] you are constantly shitposting in TF2 threads but you seem tame in any other forum section, so what's the deal?
[QUOTE=Hell-met;53078326]you are constantly shitposting in TF2 threads but you seem tame in any other forum section, so what's the deal?[/QUOTE] I genuinely think some classes could do with some rebalancing to bring heavy into a more prominent role but soldier/demo/scout will never be meaningfully touched by valve because of the backlash valve gives fuck all to heavy and it's rather frustrating not a shitpost though, I do think some classes should be outright removed or changed and that the game would be better for it
[QUOTE=Johnny Joe;53078335]I genuinely think some classes could do with some rebalancing to bring heavy into a more prominent role but soldier/demo/scout will never be meaningfully touched by valve because of the backlash valve gives fuck all to heavy and it's rather frustrating not a shitpost though, I do think some classes should be outright removed or changed and that the game would be better for it[/QUOTE] considering how amazing dragon's fury and thermal thruster are, valve still has the touch for new ideas and I trust heavy's update will be just as great. I expect a primary useable-on-the-move and a shield thing.
[QUOTE=Johnny Joe;53078335]I genuinely think some classes could do with some rebalancing to bring heavy into a more prominent role but soldier/demo/scout will never be meaningfully touched by valve because of the backlash valve gives fuck all to heavy and it's rather frustrating not a shitpost though, I do think some classes should be outright removed or changed and that the game would be better for it[/QUOTE] It's more along the lines that no one wants Heavy to be turned into an even easier JI Pyro. Heavy had that fun when the Tomislav was released. But he's going to need more skill requirement instead of holding down M1 and pointing in the direction of the enemy target if you ever want him to become more of a generalist. If you weren't there when the Tomislav was released... The backlash against heavy then was far higher then the Pyro is receiving now after the JI.
[QUOTE=Hell-met;53078360]considering how amazing dragon's fury and thermal thruster are, valve still has the touch for new ideas and I trust heavy's update will be just as great.[/QUOTE] No matter what they give to heavy it won't change the other glaring flaws with the game in regards to their own philosophy concerning fair combat engagements. See: Spy and Sniper. [QUOTE=Kitt Stargaze;53078365]It's more along the lines that no one wants Heavy to be turned into an even easier JI Pyro. Heavy had that fun when the Tomislav was released. But he's going to need more skill requirement instead of holding down M1 and pointing in the direction of the enemy target if you ever want him to become more of a generalist... If you weren't there when the Tomislav was released... The backlash against heavy then was far higher then the Pyro is receiving now after the JI.[/QUOTE] I was there and release Tomislav did nothing wrong. "oh no, heavy is on par with the other combat classes now, how terrible, send him to the nerf pit for almost a decade."
[QUOTE=Hell-met;53078360]considering how amazing dragon's fury and thermal thruster are, valve still has the touch for new ideas and I trust heavy's update will be just as great. I expect a primary useable-on-the-move and a shield thing.[/QUOTE] Shame the Gas Passer isn't very useful, maybe the gas could be corrosive and damage enemies?
[QUOTE=Johnny Joe;53078369]No matter what they give to heavy it won't change the other glaring flaws with the game in regards to their own philosophy concerning fair combat engagements. See: Spy and Sniper. I was there and release Tomislav did nothing wrong. "oh no, heavy is on par with the other combat classes now, how terrible, send him to the nerf pit for almost a decade."[/QUOTE] You must have been of the 1% that thought Tomislav's release was "perfectly fine". "oh no, heavy is on par with the other combat classes now, how terrible, send him to the nerf pit for almost a decade." You mean heavy became more on par with other combat classes, while also being significantly easier to preform as well and boring as shit to watch to boot...
[QUOTE=Kitt Stargaze;53078371]You must have been of the 1% that thought Tomislav's release was "perfectly fine".[/QUOTE] It put heavy where he needed to be, able to contend on the front lines with the mindless spam and splash classes [QUOTE=Kitt Stargaze;53078371]boring as shit to watch to boot...[/QUOTE] why should I give a shit about someone watching me have fun
[QUOTE=Johnny Joe;53078369]No matter what they give to heavy it won't change the other glaring flaws with the game in regards to their own philosophy concerning fair combat engagements. See: Spy and Sniper. "[/QUOTE] sniper can be avoided and heavy can just get razorback. the big problem with heavy is making sure he's balanced and fun with both having a pocket medic or not.
[QUOTE=Hell-met;53078379]sniper can be avoided and heavy can just get razorback.[/QUOTE] If a sniper even exists it shuts down an entire part of the map for heavy, that is an unacceptable amount of denial power for the paltry level of skill needed to succeed as sniper
[QUOTE=Hell-met;53078379]sniper can be avoided and heavy can just get razorback.[/QUOTE] or you know, heavy could just turn around occasionally and spray teammates to check for spies... Then again, Johnny seems to have any issues when it comes to his classes counters picks...
[QUOTE=Johnny Joe;53078385]If a sniper even exists it shuts down an entire part of the map for heavy, that is an unacceptable amount of denial power for the paltry level of skill needed to succeed as sniper[/QUOTE] fortunately there ought to be obstacles to move around, your 11 other teammates doing something about the sniper or use dalohkos + FoS. heavy just isn't always the poor baby some are making him seem. I find pipebombs my n1 threat when playing as heavy, very closely followed by spy
[QUOTE=Kitt Stargaze;53078389]or you know, heavy could just turn around occasionally and spray teammates to check for spies... Then again, Johnny seems to have any issues when it comes to his classes counters picks...[/QUOTE] Or maybe because dying instantly isn't fun. You can spy check an area for 90 minutes and die 1 minute into actually engaging the enemies in front of you because a spy clicked on your back. Spy punishes players for not being aware, but he punishes aware players for attacking and giving attention to the enemy after doing everything they humanly could.
[QUOTE=TheBorealis;53078370]Shame the Gas Passer isn't very useful, maybe the gas could be corrosive and damage enemies?[/QUOTE] the GP needs to function like jars to even begin with, before tweaking its powers.
[QUOTE=Johnny Joe;53078408]Or maybe because dying instantly isn't fun. You can spy check an area for 90 minutes and die 1 minute into actually engaging the enemies in front of you because a spy clicked on your back. Spy punishes players for not being aware, but he punishes aware players for attacking and giving attention to the enemy after doing everything they humanly could.[/QUOTE] What isn't considered fun is subjective. Seeing more then 1 heavy on the field isn't fun by many either, but you don't see them bickering about it now do you? Even more so since denying spies is very very easy to do with communication. Unlike dealing with a mob of heavies..
Was doing the expert Soldier contract yesterday on Borneo, started with 2/6 five kills in a life, and had to make mvp. Did five kills in a life four times and just had to make mvp. The server had a noticeable hitch I think and it freaking reset my progress.
[QUOTE=Kitt Stargaze;53078417]Seeing more then 1 heavy on the field isn't fun by many either... Unlike dealing with a mob of heavies..[/QUOTE] [t]https://wiki.teamfortress.com/w/images/4/43/Sticky_IMG.png?t=20160105211955[/t] you could even wear a blindfold and still win also, heavies don't kill you instantly, fun fact
[QUOTE=Johnny Joe;53078427][t]https://wiki.teamfortress.com/w/images/4/43/Sticky_IMG.png?t=20160105211955[/t] you could even wear a blindfold and still win also, heavies don't kill you instantly, fun fact[/QUOTE] and then you want heavy to be more of a generalist... Where all he has to do to get kills is look at the enemy and hold the M1 key. Demoman at least has to reload his sticky launcher and take breaks from attacking. Heavy doesn't, since like the pyro, his weapon is automatic and he only has to stop when his gun runs out of ammo. Which isn't too much of a problem considering it can take a little time for that to happen and half ammo packs give him back 100 ammo if he gets any kills. Tracking is significantly easier on heavy because he doesn't have to reload either, meaning if he misses a bullet or two, he can shrug it off and continue holding down M1. Heavy's minigun can kill you pretty instantly as well with leittle effort, no self damage at close ranges towards heavy... I used to out kill crited phlogs after tough break before they could drop my health down below 50% lol...
[QUOTE=Hell-met;53078260]if they're having such a difficult time with tf2 then it's time they use their blog and get the community involved. while straight out terrible ideas and suggestions would be very dangerous and never work I imagine they could just put up polls and have many options to choose from about any problematic aspect of the game, be it mechanics, classes, shop and inventory, paints, random crits, unlocks, maps, performance, whatever. put some verification so the votes can't be obviously farmed. Not saying these "votes" would be blindly added in but at least they might get a better clue from feedback. You know, using actual feedback and stop hiding in their secret developer cave like it's 2002.[/QUOTE] Even secret developer caves have internet. From [url=https://facepunch.com/showthread.php?t=1549175&p=51726354&viewfull=1#post51726354]Dane's visit[/url]: [quote]Jill is, as we already probably know, a lurker on "pretty much everything" - especially mentioned facepunch and reddit - and to quote "He reads every single thing in the Major Update Speculation thread and has to restrain himself from commenting" (I'm actually scared that Dane will mention it in the reddit and MUS will be flooded with redditors.)[/quote] Our feedback is heard, but that doesn't mean it will be acted on or get a response. Engaging in community discourse as a game developer (where your word is scrutinized and remembered forever) adds a whole layer of complexity you have to tiptoe around. I prefer thoughtful considerations to making everything a popular vote type deal, especially after Meat vs. Match.
[QUOTE=Kitt Stargaze;53078442]and then you want heavy to be more of a generalist... Where all he has to do to get kills is look at the enemy and hold the M1 key. [B]Demoman at least has to reload his sticky launcher and take breaks from attacking.[/B] Heavy doesn't, since like the pyro, his weapon is automatic and he only has to stop when his gun runs out of ammo. Which isn't too much of a problem considering it can take a little time for that to happen and half ammo packs give him back 100 ammo if he gets any kills. Tracking is significantly easier on heavy because he doesn't have to reload either, meaning if he misses a bullet or two, he can shrug it off and continue holding down M1. Heavy's minigun can kill you pretty instantly as well with leittle effort, no self damage at close ranges towards heavy... I used to out kill crited phlogs after tough break before they could drop my health down below 50% lol...[/QUOTE] If you need to reload and therefore need >8 stickies to kill a heavy you ain't using it right
[QUOTE=Johnny Joe;53078465]If you need to reload and therefore need >8 stickies to kill a heavy you ain't using it right[/QUOTE] How about stop making baseless assumptions instead. I never said what he was attacking. I said demomen has to stop to reload occasionally when he fights in "general"... He has to manage his stickies in EVERY fight... Something heavy doesn't have to really do at all...
Or just use pipes.
[QUOTE=Kitt Stargaze;53078472]How about stop making baseless assumptions instead. I never said what he was attacking. I said demomen has to stop to reload occasionally when he fights in "general"... He has to manage his stickies in EVERY fight... Something heavy doesn't have to really do at all...[/QUOTE] it's not baseless if your particular imaginary scenario doesn't fit it [QUOTE=DrCactus;53078473]Or just use pipes.[/QUOTE] also this, you have two spamerific primary weapons at your disposal
[QUOTE=Johnny Joe;53078476]it's not baseless if your particular imaginary scenario doesn't fit it[/QUOTE] Would you kindly point out the demomen was specifically facing only a heavy then? I presume that shouldn't be too difficult for you...
[QUOTE=Kitt Stargaze;53078482]Would you kindly point out the demomen was specifically facing only a heavy then?[/QUOTE] ok: the demoman was specifically facing only a heavy
Disregarding balance, I'd image Valve doesn't want to nerf the generalists as that would ruin the already strained relationship between Valve and the comp community.
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