[QUOTE=hahagoni_r;52964154][video=youtube;geRnhXvV4AI]https://www.youtube.com/watch?v=geRnhXvV4AI[/video]
Thoughts?[/QUOTE]
When we say broken we don't mean functionally broken, we mean something that breaks the class's relationship with the combat metagame and the level of skill needed to deal immense damage bottoming out because of these changes.
It works exactly how it was intended, and that intent is game breakingly bad.
He even stops the techno babble about halfway starts and mentioning fixes for the problems caused by all this, so this video is really just splitting hairs over semantics and clickbait.
Because yes, the flamethrower seriously needs to be rebalanced.
[QUOTE=Metaru;52964159][IMG]https://i.imgur.com/itGObVY.png[/IMG]
if you say so.[/QUOTE]
I deleted my tour badge years ago, i've had over 100. I didn't know it resets your tour number.
I can do any mission on two cities with my eyes closed and carry any team by playing scottish res demo. Spy is literally fucking useless, If you're a metaleech, you should know that.
[QUOTE=qubestf2;52964488]I can do any mission on two cities with my eyes closed and carry any team by playing scottish res demo. Spy is literally fucking useless, If you're a metaleech, you should know that.[/QUOTE]
That's because Mannhattan is very badly designed, as the very long robot spawn route gives you literal 15 seconds to prepare as you see them coming, not to mention most giants come alone with little backup. scottish is good there only due to design flaws. try that on gear grinder or broken.
since you unironically think spy is bad though allow me to correct you
you said soldier/demo/heavy can do better than spy but I'd sure love to see those
-reliably solo any giant with zero resistance
-reach peak efficiency at wave2-3
-make the entire bot team waste their shots and time on a single player and make all your friends take zero damage
-not need to spend a single dollar on canteens to be ultra efficient
-never die thanks to DR
-never limited by ammo/reload/team engineer's performance
-permanently invisible to enemies and always has the initiative
-be a semi reliable medic-killer
-hard counter busters
-hard counter big commons (stuff like steels, rapid bowmen, samurais)
-hard counter giant scouts (sapper if needed)
-hard counter battalion giants
-hard counter giant medics
-hard counter super giants (the ones with big health bars)
-oh and all this while picking up money and essentially freeing up the scout class for an extra dps player.
I mean Heavy does come close with being retardedly overpowered in MvM and I gotta give a special mention to gas passer and medic shield but Spy is the true game breaker. Even Sniper is more balanced than Spy since he's fairly limited by counter-attacks.
if you truly want to farm MvM loot as fast as possible then scout would always always be replaced with spy lol
Would you guys be fine with Valve just releasing more festivizers for christmas? I would personally want the naughty & nice crates back.
Just dropped a Nanobalaclava, a steak and a duel minigame.
Speaking of MvM: do people still bitch if you go Sniper or Spy on 2cities?
[t]https://i.imgur.com/d8b4RS4.jpg[/t]
100% done. Also, I've given a name to my pain, and it's Goldrush. I never particularly liked "pl_dustbowl" in the best of circumstances, but slogging through 20 defenses was a lesson in frustration. While I was on vacation, I read on this very forum that suiciding while pushing the cart counted as a defense. I tried that ...repeatedly. It never worked for me. I was unsure what I was doing wrong, so I finished the bonus objective the conventional way.
While trudging through the last dozen defenses, I had plenty of time to reflect on how mind bogglingly ABSURD it is that Valve makes us do a defense objective, but gives us zero (Z E R O) ability to choose which side we're going to be playing on. This means I had a good two hours in-game trying to capture when I needed to be defending.
Turning my, ahem, sentence, I encountered:
3 aimbotting snipers.
A dozen or so teammates (total) defending said aimbotters "He has less than 3 hours in-game." "It's just natural talent."
One raging engie who was insistent that his sentry was the only part of the defense that mattered. When I asked him to move his dispenser who where we could use it, he told me that I should switch from demo to engie (we had 3 already) because demo was "bad on payload."
At least 3 games where there was a 6 or greater disparity in the number of players on each team.
A well-meaning medic on my team who was mostly interested in shooting things with his syringe gun, but occasionally could be coerced into healing allies with his secondary. He would not pop uber under any circumstances. I witnessed 3 teammates die when they expected him to pop. He never said a word in text chat.
I think I'm done with Valve's casual matchmaking goatfuck for the rest of the year.
[QUOTE=Ultravod;52964616]Turning my, ahem, sentence, I encountered:
3 aimbotting snipers.
A dozen or so teammates (total) defending said aimbotters "He has less than 3 hours in-game." "It's just natural talent."
One raging engie who was insistent that his sentry was the only part of the defense that mattered. When I asked him to move his dispenser who where we could use it, he told me that I should switch from demo to engie (we had 3 already) because demo was "bad on payload."
At least 3 games where there was a 6 or greater disparity in the number of players on each team.
A well-meaning medic on my team who was mostly interested in shooting things with his syringe gun, but occasionally could be coerced into healing allies with his secondary. He would not pop uber under any circumstances. I witnessed 3 teammates die when they expected him to pop. He never said a word in text chat.
I think I'm done with Valve's casual matchmaking goatfuck for the rest of the year.[/QUOTE]
I started trying to sing this section like "12 Days of Christmas" for some reason
On the first day of Smissmass, my true love gave to me:
One raging Engie...
[QUOTE=Ultravod;52964616]While I was on vacation, I read on this very forum that suiciding while pushing the cart counted as a defense. I tried that ...repeatedly. It never worked for me. I was unsure what I was doing wrong, so I finished the bonus objective the conventional way.[/QUOTE]
did you use a kill bind or did you shoot the ground until it kills you?
the defenses bonus could easily be fixed if there was a grace window of like, 2-3 seconds on a cart pusher that flags them as someone who is pushing the cart for the purposes of the contract
I guess i'm "fine" with not always being able to make progress on my contract due to being on offense or whatever, but it's just a bummer to kill someone who was a few units away from the cart because they did the smart thing and retreated
(also 20 is kinda excessive when you can complete the standard contract and pushing cart bonus in a single match... :T)
[QUOTE=Contra132;52964645]I started trying to sing this section like "12 Days of Christmas" for some reason
On the first day of Smissmass, my true love gave to me:
One raging Engie...[/QUOTE]
[media]https://www.youtube.com/watch?v=1qKGw44WbXc[/media]
I just noticed that the latest Valve items have custom descriptions. That's cool, not a sight you see alot.
Wish new items had that.
ya know laddies, going by complete theory it could be as early as next week, even though we all know itll be the 21st
hope you had a good second advent either way
[QUOTE=qubestf2;52964770]I just noticed that the latest Valve items have custom descriptions. That's cool, not a sight you see alot.
Wish new items had that.[/QUOTE]
What? They do? New Valve-tier weapons?? Source please!
[QUOTE=socks_;52965021]What? They do? New Valve-tier weapons?? Source please![/QUOTE]
Think he means Valve-made cosmetics.
[QUOTE=Rajikaru;52965040]Think he means Valve-made cosmetics.[/QUOTE]
The Hot Hand has a description, though.
[QUOTE=agrastiOs;52965049]The Hot Hand has a description, though.[/QUOTE]
Sorry, cosmetics and weapons. not valve-quality weapons like he's asking, though, the weapons and cosmetics that the TF team made and added in this update.
[QUOTE=Rajikaru;52965112]Sorry, cosmetics and weapons. not valve-quality weapons like he's asking, though, the weapons and cosmetics that the TF team made and added in this update.[/QUOTE]
I even forgot valve quality stuff exists. That's so old school.
[QUOTE=fendermcbender;52964738]the defenses bonus could easily be fixed if there was a grace window of like, 2-3 seconds on a cart pusher that flags them as someone who is pushing the cart for the purposes of the contract
I guess i'm "fine" with not always being able to make progress on my contract due to being on offense or whatever, but it's just a bummer to kill someone who was a few units away from the cart because they did the smart thing and retreated
(also 20 is kinda excessive when you can complete the standard contract and pushing cart bonus in a single match... :T)[/QUOTE]
Why the crap do the explicit "playername defended Point A" things that happen when someone blocks a cap not even partially count? Sure, it's not as much of a challenge, but neither is capping a point twice like some contracts have.
Also, I hope whatever they have planned for the next update includes changes to mercpark to make it less about stacking engies to win.
the only reason I can fathom that valve or the tf team hasn't removed random crits or unbalanced teams yet is because they want their game to die, I'm sick of fucking losing matches because my entire team installed the game 2 minutes ago while the enemy team consists of 90% unusual wearing heavies and soldiers who have been playing the game since release while they mow the team down with random crits and I'm really starting to hate tf2 over this, I haven't had an actual balanced match in 2 weeks, casual is basically unplayable at this point because valve's matchmaker doesn't even take the colors of your fucking badges into consideration and all the playable community servers are dead and all that's left are deathrun brony 24/7 highertower slenderman vsh classwars x10 randomizer zombie fortress garbage
It's not even like it'd be hard to disable random crits, it's literally one string of code at most, yet even with 90% of the community complaining valve is just doing jack shit, I really hope valve was saving the casual matchmaking changes for smissmas or something because I want to love tf2 but at this point I'd rather rub my dick on a cheese grater than play another unbalanced random crit filled match
[editline] 12/11/17 [/editline]
I'm still fucking mad
[QUOTE=chandlerj333;52965454]Why the crap do the explicit "playername defended Point A" things that happen when someone blocks a cap not even partially count? Sure, it's not as much of a challenge, but neither is capping a point twice like some contracts have.
Also, I hope whatever they have planned for the next update includes changes to mercpark to make it less about stacking engies to win.[/QUOTE]
most contracts are inconsistent and confusing, many of them are also bugged, standing on the point while an enemy is trying to capture counts as a defense on koth maps, be an MVP bonus applies if you get top 3 on some contracts and on others you need to be the top, sometimes doesn't count at all, kill x people with y weapon in a single life counts as long as you had y weapon active when you get the kill, you don't actually need to get the kill with that weeapon (ie. minisentries for shotgun or afterburn), and many more
[QUOTE=chandlerj333;52965454]
Also, I hope whatever they have planned for the next update includes changes to mercpark to make it less about stacking engies to win.[/QUOTE]
Yeah I would love to see Valve do some more work on Mercenary Park, the map starts off pretty good and just gets worse and worse the closer you get to the final point.
I was also pretty disappointed that just the very first area was jungle themed and everything else on the map was either indoors or a concrete area right before the building. Why only make 1/4 of the map you said would be jungle themed actually have a jungle theme?
[QUOTE=ComodoreBluth;52965801] I was also pretty disappointed that just the very first area was jungle themed and everything else on the map was either indoors or a concrete area right before the building. Why only make 1/4 of the map you said would be jungle themed actually have a jungle theme?[/QUOTE]
it's almost like SFMs have virtually nothing to do with what we experience ingame. it wouldn't be [URL="https://www.youtube.com/watch?v=GLlLQ3LmZWU"]the first time[/URL].
[QUOTE=rolfum;52965519] I really hope valve was saving the casual matchmaking changes for smissmas[/QUOTE]
chances are that all casual improvement we are going to get is that option to enable mixed teams for parties, thats it
[QUOTE=Hell-met;52965810]it's almost like SFMs have virtually nothing to do with what we experience ingame. it wouldn't be [URL="https://www.youtube.com/watch?v=GLlLQ3LmZWU"]the first time[/URL].[/QUOTE]
I'm well aware of that fact.
When Valve first announced this theme they said "So instead, we're bringing the tropics to you, with a new tropical jungle-themed map we're working on!" and they showed this picture: [IMG]https://steamcdn-a.akamaihd.net/steam/news/25647/island_test_screenie034.png?t=1479327172[/IMG]
I just assumed that more of the map would be set in the tropical jungle themed areas instead of the indoor areas we have in a ton of TF2 maps. Nothing about that blog post implied "Most of the map is going to be indoors".
There's hints of the jungle throughout the facility, like the transit pod caves, the open ceiling, and the area in the air vent pathway. I agree that the teaser image made me expect a more forested area though.
Speaking of the pods, do you think that it would be beneficial to replace the train on mossrock with one (or a set) of those? mostly to tie in with the theming in mercpark. RED spawn looks like a loading bay as well since it is so close to the track.
The trains on bananabay should stay the same though since they are directly tied to the gameplay of the map.
[QUOTE=chandlerj333;52965881]There's hints of the jungle throughout the facility, like the transit pod caves, the open ceiling, and the area in the air vent pathway. I agree that the teaser image made me expect a more forested area though.
Speaking of the pods, do you think that it would be beneficial to replace the train on mossrock with one (or a set) of those? mostly to tie in with the theming in mercpark. RED spawn looks like a loading bay as well since it is so close to the track.
The trains on bananabay should stay the same though since they are directly tied to the gameplay of the map.[/QUOTE]
Merc park is a specific map with a specific theme. Mossrock was never designed to be themed like Merc Park, and you'd be compromising the style of Mossrock to stick mercenary park pods in it.
[QUOTE=Mort Stroodle;52965902]Merc park is a specific map with a specific theme. Mossrock was never designed to be themed like Merc Park, and you'd be compromising the style of Mossrock to stick mercenary park pods in it.[/QUOTE]
Technically "mossrock" was designed to be themed like [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=611739229"]upwards/dustbowl[/URL], and sticking trees, grass, and listerine-shaded water compromised that already. I don't see how a little continuity between two maps with similar settings released in the same update would be so detrimental. There's also the fact that the train there currently is transporting cars full of dirt when something like a bed with lumber would be much more thematic.
Borneo has a better jungle theme than Mercenary Park.
[QUOTE=Metaru;52964159][IMG]https://i.imgur.com/itGObVY.png[/IMG]
if you say so.[/QUOTE]
That badge means he has done 15 tours of two cities.
Challenges completed resets after each tour done.
There were quite a few user-made Jungle themed maps on the Workshop prior to the JI release. Many of them are better than the maps that actually made it in to the update. A friend of mine made [url=http://steamcommunity.com/sharedfiles/filedetails/?id=971228749]Humidity[/url] which is a nice payload map. Another example is [url=http://steamcommunity.com/sharedfiles/filedetails/?id=503939302]Overgrown.[/url] There's also [url=http://steamcommunity.com/sharedfiles/filedetails/?id=854220622]Priderock[/url] and [url=http://steamcommunity.com/sharedfiles/filedetails/?id=841291955]this one that I shan't attempt to type.[/url]
I run a set of six TF2 servers (one being MvM). We have a seventh, private test server. I've slogged through somewhere between 1000 and 2000 maps, primarily testing their compatibility with Lazy Purple's Silly Server. I have checked out all of the above listed maps and they're quite nice. I'd go as far as to say they're all better than the maps that actually made it in to the update.
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