Enough time has passed for the meta sites to catch up.
[t]https://i.imgur.com/tAojQRO.png[/t]
This what the NullCore banwave looked like.
Of course, the total # of VAC bans always includes CSGO and Dota2, which are an order of magnitude more popular. Game bans are always CSGO AFAIK.
[QUOTE=ASIC;52980424]The weird part is I don't remember ever getting this angry at a different game.
You might expect dota to be more aggravating, but it isn't.
It think its related to the contracker missions, but I didn't get this pissed off with the last contract series.[/QUOTE]
OH, contracker missions. Yeah I stopped caring about them when friends of mine got extremely salty over it. I settled for the silver one and getting the important rewards, fuck getting australium. I'm maybe 5 stars away but the pain isn't worth the time, especially since knowing Valve they probably won't use future contracts for it and abandon it.
Speaking of the contracker, I hope they let us choose a style later on based on what you unlocked. The australium one is ugly and now I'm stuck with it.
[QUOTE=Dr.Scrake;52980579]Speaking of the contracker, I hope they let us choose a style later on based on what you unlocked. The australium one is ugly and now I'm stuck with it.[/QUOTE]
The silver one makes me wish silver weapons were a thing, I'd totally downgrade my Aussie rocket launcher for a silver one (or upgrade depending on how they do it)
[QUOTE=Zadrave;52980594]The silver one makes me with silver weapons were a thing, I'd totally downgrade my Aussie rocket launcher for a silver one (or upgrade depending on how they do it)[/QUOTE]
I know it'll be an eyesore, but I'm hoping they take a hint from SMNC's weapon cosmetics and introduce things like [URL="https://steamuserimages-a.akamaihd.net/ugc/1172310087630817030/6B5FBB59334835BAD01DE5BFB8CE0729F99D4881/"]team-coloured metal[/URL] [URL="https://steamuserimages-a.akamaihd.net/ugc/1154296334509065566/6ED25DFD22387B02DEBED5A09F44CB6F4C5C7B2A/"]like so[/URL] and two-tone metal. A Black and Tan or Dusk Til Dawn Minigun would look absolutely beautiful. I'm not too worried about the eyesore thing either, they were super rare in SMNC (like out of all 2000 people that played, only 20 or so got any of them, myselfincluded) and they can be super rare here too.
[QUOTE=ComodoreBluth;52979994]I agree Kitt Spy is going to need a major change or rebalance to work in the 6v6 Valve wants for comp, and it's going to be difficult to change or rebalance the class in a way that doesn't make him very OP in pubs. I honesty have thought about the Spy balance problem but I have no idea how Valve is going to fix it.
I think we may see Valve tackle the Spy after they do the Heavy update.[/QUOTE]
Weapons will always be OP in a pub environment as long as people remain ignorant in understanding how a class, weapon or even the game itself works. Balancing in a competitive setting will generally bapance weapons in a pub setting as well. The best you should hope for are changes that keeps what a weapon can do intact but adjusts how difficult it is to pull off.
The rest should be Valve trying to push a message to newer players that if they enjoy the game, they should push themselves into getting better at it.
[QUOTE=Zadrave;52980594]The silver one makes me wish silver weapons were a thing, I'd totally downgrade my Aussie rocket launcher for a silver one (or upgrade depending on how they do it)[/QUOTE]
I’ve been wanting silver varients for a while now as well myself. Never been a big fan of gold personally.
I dont care what the stupid 100% contracker looks like I did all those awful contracts and I'm gonna wear that thing like a fucking medal
[QUOTE=Zadrave;52979824]I don't think I ever have, it's very difficult to get mad at the game for me since I played it so much and I can expect anything.[/QUOTE]
Anything except a flame particle rebalance, it seems.
But other than that, nothing gets past your warrior reflexes :cool:
I don't wear the ConTracker. Or anything in the Action Slot for that matter.
[QUOTE=C. Blades;52980788]Anything except a flame particle rebalance, it seems.
But other than that, nothing gets past your warrior reflexes :cool:[/QUOTE]
I ain't mad, also nice childish insult. You are really proving your case well if you're acting this way.
[QUOTE=Zadrave;52980796]I ain't mad, also nice childish insult. You are really proving your case well if you're acting this way.[/QUOTE]
Make a silly claim, expect a silly response.
It's called having a sense of humor, you should try it some time eh?
Guess your balance ideas are a joke too. You sure played me. I'll stop here.
[QUOTE=Zadrave;52980808]Guess your balance ideas are a joke too. You sure played me. I'll stop here.[/QUOTE]
Aww it was just a little witty banter. Don't get all triggered there hoss, no harm meant.
But don't worry, I won't make that mistake again lol.
[QUOTE=C. Blades;52980812]Aww it was just a little witty banter. Don't get all triggered there hoss, no harm meant.
But don't worry, I won't make that mistake again lol.[/QUOTE]
It's hard to tell when it seems like I'm the only one with that opinion, I get pretty defensive because of that... so no harm done. I get pretty upset and passionate at that at least. So, your jab was right honestly.
People on the internet love to say that your opinion is wrong, so I guess I adapted to it in a almost negative way. Sincere apologies.
Blades, stop being petty. Arguments are in the past (including both theirs and mine with you). If you can't get over them, blog about it on tumblr instead of throwing silly insults at people because they dare have a different opinion. Everybody else can manage discussing with people they previously argued with just fine, so you can too.
[QUOTE=Zadrave;52980842]It's hard to tell when it seems like I'm the only one with that opinion, I get pretty defensive because of that... so no harm done. I get pretty upset and passionate at that at least. So, your jab was right honestly.
People on the internet love to say that your opinion is wrong, so I guess I adapted to it in a almost negative way. Sincere apologies.[/QUOTE]
get a room you two
speaking of it well find out in around 4 days if well have to wait 4 days or 6 months for the slight pyro adjustment needed
I think even six months is a bit generous.
[QUOTE=Blackavar;52980061]Granting Spy Viability in 6s. Ideas.
-Reduce Spy's cloak and decloak fade time, if only by a bit. This would allow Spy to decloak in riskier places as he would be able to act faster (decloak fade time). He would also be able to escape from bad situations easier, as the cloak fade time would increase his ability to juke out enemies with good movement.[/quote]
Good change, but would need a lot of testing and tweaking to remain fair and balanced. I also think that the snd_mixahead command's default value should be tweaked if a change to this is made, because its default value already adds a lot of latency to the decloak noise before someone can react to it. If you ever feel like you heard a decloak and legitimately didn't have the time to do anything, this could be why.
[quote]-Increase damage resistance while cloaked. From 20% to 30%, probably. He can't do anything while he's cloaked besides run, so it's a bit silly that he's so easy to kill during that time.[/quote]
Should be fine. Buffs non-DR watches too.
[quote]-Mobility options? Perhaps making it so that the Spy has +% movement speed while cloaked? I feel as though this would be controversial, though.[/quote]
Depends on the extent. Prior to Spy's base movement speed buff, I actually proposed a buff to cloak movement speed. The cloak is already Spy's mobility tool, and a modest speed buff would do a lot to help.
[quote]-Weapon balance that better suits the various playstyles (gun spy, super sneaky, etc) the Spy can use. [URL="https://facepunch.com/showthread.php?t=1503809&p=52934757#post52934757"]Here you can find[/URL] a balance post for all 4 of Spy's Revolvers. I'll probably do one with the knives too at some point.[/quote]
L'etranger is fine. Enforcer would still be useless. Diamondback sounds very interesting and keeps it related to countering Engies, but what about ramp-up? You don't address that in your proposal.
Ambassador is bad, and Gun Spy died with it. If you watch the VOD of pretty much any Spy main, we're constantly switching back and forth between knife and gun before we enter any engagement. Since Tough Break's global switch speed buff, following up quickly between multiple weapons isn't a problem for Spies, either...I've killed many a Medic with a quick butterknife + headshot combo.
Ambassador needs a reasonable re-buff, not a total rework. My ideal change would be a 1.5x-2.5x falloff range multiplier or a removal of the range limit on headshots. Right now Ambassador headshots are outdamaged by things like the Direct Hit and the Crusader's Crossbow at max falloff range and beyond, which is just ridiculous for the skill input required. Its 51 damage headshots at range are only slightly better than straight up Sniper Rifle bodyshots, which have no such range limit.
[quote]-New toys. One of Spy's problems is that he doesn't have nearly enough "sneaky" tools at his disposal to confuse the enemy. [URL="https://facepunch.com/showthread.php?t=1250554&p=52405102#post52405102"]Here are 4 new toys[/URL] that might help the Spy be sneaker (the new watch is the best weapon I've ever come up with, thanks for the consultation Contra).[/quote]
Killer Unseen is pretty good, but it has a few problems that come to mind. For instance, tackling Engineer nests (stab n sap is generally the safest option), and the intentional inability to land chains. Any Spy using the watch would have to be extremely confident in their ability to stab the right target and the right target only, which can be a problem when they're in a group. Additionally, Spy's teamfight utility decreases here, as chains on in-combat targets are a great way for him to contribute.
I'd need to actually try out the weapon before seeing how big a deal its downsides are, but I definitely like the idea.
---
Apart from direct response stuff, I don't think there's much you could do to make Spy all that good in current 6s, short of turning him into Scout With Backstabs. The real reason that other classes suffer the way they do in 6s is because of its adherence to one gamemode. Gamemode tweaks for low playercount environments (say, Payload pushing itself at 12 players or under or something) to encourage diversity in 6s play is the right answer, not whatever hellish amount of buffs and rebalances would be required to make everyone equally viable on 5CP. If modes like Payload or A/D were actually playable in 6v6, I think it'd be a very good thing for the format and class viability.
[editline]15th December 2017[/editline]
Expanding on my point, the Generalists are so good on 5CP because, even with buffed Specialists, they're just a natural fit for that gamemode. 5CP maps are large, so players need to have high mobility to get through them quickly. 5CP maps have a wider, more open design, which makes them more ideal for straight deathmatching than elaborate flank plays or insane turtles.
Look at Process, for instance- basically the entire map is a sightline, there's few ammo kits to be found, but it's one of the most popular maps in 6s. This is because all of the Generalists have room to maneuver and room to engage.
We need mapmakers to make more Koth, A/D, and Payload maps specifically with 6s in mind.
[QUOTE=Intermission;52980707]I dont care what the stupid 100% contracker looks like I did all those awful contracts and I'm gonna wear that thing like a fucking medal[/QUOTE]
Mind telling me how you managed to get the hightower contract done? I just spent two hours on a casual server trying to finish the defensive bonus, to no avail. I couldn't even finish the round and get my exp, because I was literally the only player on either team who wanted to play payload race rather than infinite deathmatch.
[QUOTE=Blackavar;52981094]We need mapmakers to make more Koth, A/D, and Payload maps specifically with 6s in mind.[/QUOTE]
Laid this out in an essay forever ago, but I think that we need[URL="https://www.reddit.com/r/tf2/comments/5ueym5/fixing_the_competitive_problem_the_format_to/"] gamemode-wide adjustments for low playercounts[/URL].
What did I miss today
[QUOTE=Blackavar;52981094]We need mapmakers to make more Koth, A/D, and Payload maps specifically with 6s in mind.[/QUOTE]
Sure, but only if mapmakers can get regular playtesting and feedback from 6s players. Specifically feedback that isn't so generic it's useless or littered with insults.
If 6s players want new 6s maps, they have to help. Otherwise, mapmakers only getting pub tier testing produce pub tier maps.
Payload A/D and the like not being fit for 6s isnt a map problem, but a gamemode problem.
[QUOTE=Blackavar;52981094]We need mapmakers to make more Koth, A/D, and Payload maps specifically with 6s in mind.[/QUOTE]
Tell you what, I'll do you one better and start work on a 5cp map specifically with HL in mind.
I would love more A/D maps.
[QUOTE=Chrytin;52981231]Tell you what, I'll do you one better and start work on a 5cp map specifically with HL in mind.[/QUOTE]
Highlander 5CP is AIDs. It's never been good and it never will be good.
Please devote your resources to something that would actually be...fun.
[QUOTE=Contra132;52981281]Highlander 5CP is AIDs. It's never been good and it never will be good.[/QUOTE]
Well going by that reddit link you posted I'm sure you of all people would know that 5cp highlander is held back by spawns far more than any other factor pertaining to map layout or mode gameplay. Obviously minor changes to layout aren't going to cut it, but significant changes to the way in which spawns work very well could.
[QUOTE=Contra132;52981281]Please devote your resources to something that would actually be...fun.[/QUOTE]
Don't worry, I already have, and it's nearing completion. All the more reason to move on to something more experimental.
[IMG]https://i.imgur.com/K1YcxEj.jpg[/IMG]
[QUOTE=Chrytin;52981324]Well going by that reddit link you posted I'm sure you of all people would know that 5cp highlander is held back by spawns far more than any other factor pertaining to map layout or mode gameplay. Obviously minor changes to layout aren't going to cut it, but significant changes to the way in which spawns work very well could.
Don't worry, I already have, and it's nearing completion. All the more reason to move on to something more experimental.
[IMG]https://i.imgur.com/mot9zmi.jpg[/IMG][/QUOTE]
I see that spire.
[QUOTE=Kincaid1;52981350]I see that spire.[/QUOTE]
If you can believe it, this was its originally intended use.
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