• TF2 Chat and Speculation V5 - Merry Skinssmas
    5,003 replies, posted
Was looking in the backpack after seeing this [URL="https://www.reddit.com/r/tf2/comments/7khgjk/can_we_please_get_hd_characters_in_the_class/"]post[/URL] about blurry class images and I believe these have been around since launch. [t]https://i.redd.it/klfsa0mgnk401.png[/t] Anyway I was looking at war paints and I noticed that park pigmented on the powerjack makes the battery look like a crate from mercenary park. [t]https://i.imgur.com/lmCNKSh.jpg[/t] Nice touch.
[QUOTE=CMS2000;52985936]More people have tuned Merasmus's fucking TV than they have played PASS Time...[/QUOTE] Pass time isn't fun.
Is Steam Achievement Manager still a thing? I remember years ago everyone used it. I also remember for some reason, just this one guy who idled in TF2 to gain more hours to show off I guess? And he also farmed the dueler hat like constantly. Him and some other guy with a cat avatar, both were VAC banned in like 2011 or something - I don't know what for though.
How about metal massacre? I know it's still "possible" in the same sense that the 6 friends and 140 wins on a map ones are, but I'm at over 430 two cities tours and I only just hit the halfway point of 500,000 bots killed. I'm usually a power class that's doing a lot of killing, too.
[QUOTE=Cupkek;52986137]How about metal massacre? I know it's still "possible" in the same sense that the 6 friends and 140 wins on a map ones are, but I'm at over 430 two cities tours and I only just hit the halfway point of 500,000 bots killed. I'm usually a power class that's doing a lot of killing, too.[/QUOTE] Assuming you're always a power class killing around 300 bots per mission, it's going to take you 830 two cities tours to achieve it. That'll be $3,300 in tickets and around 2,800 hours (116 days) of continuous playtime.
I'm still working on my way to get 5000 kills eith sentry guns
I've probably mentioned it a hundred times but I'm gonna mention it again because it slightly annoys me: I really hope at some point the TF Team overhauls the item schema. They could drive sales of items through the roof if they make them actually "useful" in some way; nobody wants to wear certain hats - like the Cross-Comm Crash Helmet - because it wouldn't offer a whole lot that another hat would in comparison. Not a lot of people like keeping Halloween items around because they get to wear them once a year. If they were to do two things, they could really drive sales for these items: - Add a feature to the schema so that the TF Team can manually add exceptions to certain items that conflict but do not clip or otherwise look bad together - Update select Halloween items to not be restricted to Halloween/Full Moon For the former, remember "misc hype"? People were certain some items would become miscs, and others were afraid of the awful loadouts. Adding "exceptions" to the mix would be great. Here's just a few combinations that could be made possible: - [url=https://i.imgur.com/4pvZZ4w.png]Hellmet (really, most Soldier helmets) + Cross-Comm Crash Helmet[/url] - [url=https://i.imgur.com/7NHRFCH.png]Lumbricus Lid + Lucky Shot[/url] - [url=https://i.imgur.com/2tr39bG.png]Classy Capper + (Team Spirit) Trophy Belt[/url] - [url=https://i.imgur.com/0QITWDs.png]Pithy Professional + Pirate Bandana[/url] - [url=https://i.imgur.com/9WmaKi3.png]Yeti Park Hardhat + Industrial Festivizier[/url] - [url=https://i.imgur.com/4xtNPfV.png]Tin-1000 + Industrial Festivizer[/url] - [url=https://i.imgur.com/bZHPQ3M.png]BMOC + Gauzed Gaze[/url] (can be done with an exploit currently) - [url=https://i.imgur.com/IoLBPsE.png]Most hats + Sammy Cap[/url] I realize going through 1347 cosmetics and matching them with all other cosmetics would be an insanely hard task, but I'm sure the community would beg to allow the TF Team to outsource it to them so that they could make a difference. And then the other point: several restricted items don't even look like they should be restricted, especially comparing them to some non-restricted items. As it is, there's some restricted items with unrestricted counterparts with only a few differences (i.e. class availabiility), for example: the [url=https://wiki.teamfortress.com/wiki/Face_Plante]Face Plante[/url] vs. the [url=https://wiki.teamfortress.com/wiki/Face_of_Mercy]Face of Mercy[/url] or the [url=https://wiki.teamfortress.com/wiki/Teutonkahmun]Teutonkahmun[/url] vs. the [url=https://wiki.teamfortress.com/wiki/Crown_of_the_Old_Kingdom]Crown of the Old Kingdom[/url]. Then there's other items that are unique ideas, but don't look too out of the ordinary. We have the [url=https://wiki.teamfortress.com/wiki/Snowmann]Snowmann[/url] - a snowman-themed beanie, why not the [url=https://wiki.teamfortress.com/wiki/Tuque_or_Treat]Tuque or Treat[/url], a pumpkin-themed beanie? Or maybe the [url=https://wiki.teamfortress.com/wiki/Candleer]Candleer[/url] so you can [url=https://i.imgur.com/uOEhfsx.png]literally be a walking source of light[/url]? One of the main things the game makes profits off of is the Steam Market - and the Haunted quality is one of the qualities that can be bought and sold on the market. A lot of the items that could be changed exist in qualities that allow them to also be marketable - they obviously don't go too far because very few people will actively seek them. Updating the game in this way would be sure to drive sales pretty significantly, and older items that cannot be obtained normally (i.e. most Halloween items) would quickly rise in price. It seems like it'd make sense for them to do this, but then again I'm no economist.
[QUOTE=Blade Rx69;52986249]Assuming you're always a power class killing around 300 bots per mission, it's going to take you 830 two cities tours to achieve it. That'll be $3,300 in tickets and around 2,800 hours (116 days) of continuous playtime.[/QUOTE] You don't need to do it in mann up mode though.
[QUOTE=ASIC;52986550]You don't need to do it in mann up mode though.[/QUOTE] Yeah but imagine playing that many hours of boot camp, you'd go insane after the first 200.
[QUOTE=Mort Stroodle;52986554]Yeah but imagine playing that many hours of boot camp, you'd go insane after the first 200.[/QUOTE] Also at least in Mann Up you have rewards to look forward to. If you're doing it in boot camp you're literally just doing it to A. waste time, and B. grind the achievement.
Community MvM maps and missions are pretty fun tho if you're looking to have an enjoyable MvM experience.
I play mann up for fun at the end of the day. Yeah aussie drops are awesome but I stopped playing with the intent of getting them after my first one
I'd like to play for fun on MvM, but sometimes however that's not possible when you know you'll be spending the next hour trying to tell the 2nd scout to switch and the sniper to use anything but huntsman.
[QUOTE=Koi_Pond;52985138][IMG]https://i.imgur.com/fHiZmHj.png[/IMG] Name my gibus! Best name wins a prize courtesy of me (bonus ̶p̶o̶i̶n̶t̶s̶ ducks for description)[/QUOTE] Gammeliger Klappzylinder
[QUOTE=Koi_Pond;52985138][IMG]https://i.imgur.com/fHiZmHj.png[/IMG] Name my gibus! Best name wins a prize courtesy of me (bonus ̶p̶o̶i̶n̶t̶s̶ ducks for description)[/QUOTE] "An old stinky hat"
[QUOTE=Koi_Pond;52985138][IMG]https://i.imgur.com/fHiZmHj.png[/IMG] Name my gibus! Best name wins a prize courtesy of me (bonus ̶p̶o̶i̶n̶t̶s̶ ducks for description)[/QUOTE] hat "hat"
[QUOTE=chandlerj333;52987213]hat "hat"[/QUOTE] Ok, you win. This is definitely the one. I sent a friend on steam. [IMG]https://i.imgur.com/6ccGbp3.png[/IMG]
You know what would be a nice smissmass surprise? A winter retheme of rotten burg. Maybe even go all out and make it a gingerbread town.
[QUOTE=chandlerj333;52987822]You know what would be a nice smissmass surprise? A winter retheme of rotten burg. Maybe even go all out and make it a gingerbread town.[/QUOTE] It would be cool if valve did something like they did with wave 666, maybe they could even give the robots a sort of nutcracker/tin soldier makeover. Course that's asking a bit much these days.
It's got to feel bad if you're a weapon model maker and Valve releases new weapons for the first time in over two years, and they made their own models for four out of the five weapons.
[QUOTE=TheBorealis;52988065]It's got to feel bad if you're a weapon model maker and Valve releases new weapons for the first time in over two years, and they made their own models for four out of the five weapons.[/QUOTE] And they did a worse job than the community could've done.
[QUOTE=Dr. Doughnut;52988467]And they did a worse job than the community could've done.[/QUOTE] The weapon models look fine to me, except that clipping on the undeployed thruster, somethings got to be going wrong the animation and model, the boosters folding in the wrong way or something.
It just looks like they designed the weapon to have animations deploying and undeploying like the fanmade Pyro jetpack, but didn't tell their modeller that this was planned while he worked on the staff-made Thruster, so they had to slapdash the animations together to get it out with the update.
Biggest disappointment of the update. Guess which of these is the actual, unmodified version. [T]https://steamuserimages-a.akamaihd.net/ugc/906778203419436394/D1A52A92E5E7F9FC0C6748A36922185FD59AD3ED/[/T] [T]https://steamuserimages-a.akamaihd.net/ugc/906778203419460738/3C261C0B5D0D79DCC68078AEA62E7A33ABE9E9B7/[/T] [editline]18th December 2017[/editline] [QUOTE=Rajikaru;52988590]It just looks like they designed the weapon to have animations deploying and undeploying like the fanmade Pyro jetpack, but didn't tell their modeller that this was planned while he worked on the staff-made Thruster, so they had to slapdash the animations together to get it out with the update.[/QUOTE] I assume they were going to use the community model, but then they decided to tie the weapons to free contracts, and as such, the workshop modeler wouldn't get paid (or would have to directly sell them the model).
The models for the thruster and hot hand also don't have lower quality lod models, hope they add them for a small performance increase. edit: the hot hand has seperate models for the first person view and world model, and the world one is lower quality, so I guess it doesn't need a lower quality model.
I still wait for them to fix the lower viewmodel bug with picking up weapons,they still use the non low viewmodels when you pick them up from the ground even if its the same weapon with the skin or festiviser.
[QUOTE=TheBorealis;52988681]edit: the hot hand has seperate models for the first person view and world model, and the world one is lower quality, so I guess it doesn't need a lower quality model.[/QUOTE] While the hot hand is on topic, has anyone noticed the Hot Hand flickering a lot on certain maps at certain angles? It looks like floating-point imprecision like that one guy who demonstrated moving 10000 Hu/s outside of the map would cause weapon models to jiggle around.
While on the subject of weapon viewmodels, I'd love it if the TF2 Team gave us an option to disable the gradual loading-in of textures on first-person weapon models. Call me a graphics whore, but it's so ugly and jarring to me 2+ years after the change, and it gives a really bad impression - like a graphics glitch. Not to mention the blurry, low-res outline when placing buildings, christ that's ugly now. I can (and could before) run the game maxed out and never drop below 60 fps, plus I haven't noticed it improving fps in any way when they introduced the change. I also don't think it was the reason for the stuttering during the first seconds/minutes of joining a server, I'm pretty sure that is caused by all the assets/models being loaded in once a player joins a crowded server. It still happens (though less so than before) and I doubt turning max-res weapon textures back would make a huge difference stutter-wise. I would love it if it's possible to allow optional disabling of the function for those that don't want it, though I suspect it's hard-bound to how the game loads all the textures and assets nowadays, so it's likely not just a line of code or two they'd need to change. Still, not much (noticeable) gain for a very severe visual downgrade.
While we are on the topic of annoying bugs, are spy inspect animations weird for anyone else? You can see another hand while inspecting the revolver, if the watches are out during the animations they stutter around weirdly, and all weapons switch between different viewmodel_fovs during the animation.
[QUOTE=TheBorealis;52988065]It's got to feel bad if you're a weapon model maker and Valve releases new weapons for the first time in over two years, and they made their own models for four out of the five weapons.[/QUOTE] it's a sad shame, couldve been cool if they made a call to arms with the pyro winning blog post telling everyone to make pyro sets and picked the best one
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