• TF2 Chat and Speculation V5 - Merry Skinssmas
    5,003 replies, posted
[QUOTE=Cupkek;52994082]So uhhh... Tomorrows the morrow? :v:[/QUOTE] Like normal, I'd suggest you stop waiting for it and just go on with your lives. When it hits it'll hit, then you can go all out on what they have to offer. I've been working on art myself to pass the time, just got a vector piece of Freya Crescent done from FFIX and working on what I hope to turn into sprays for TF2 pieces when they are vectored in. It makes the whole situation more pleasant and you get to be productive on top of things.
I'd say around 18 hours from now. Plus it will be a tiny update.
[QUOTE=Whomobile;52993443]iirc it's been tried a few times with little success. [editline]21st December 2017[/editline] I love the concept of demoknight but in a game where 7 out of the 9 classes focus on ranged attacks demoknights gets shot down before they can even close the gap between players, no matter how much shield charging you can do. That being said I love playing demoknight when the opposite team has a surplus of spy players.[/QUOTE] What about stuff like trimping?
[QUOTE=ASIC;52994120]What about stuff like trimping?[/QUOTE] trimping is only part of map design specifically on degroot keep, otherwise it's completely luck based to find out what maps actually have useful trimp spots
I haven't spent any of my blood money from the jungle inferno campaign. What should I buy?
the limited keyless crates and then as many of the low-tier keyless crates as you can get. the regular cases are worthless at this point
[QUOTE=qubestf2;52993622]Found a funny way to get accused of hacking when you're actually not. Use KGB, only fire your minigun ( tomislav is the best choice in this case ) when you get a kill with gloves. People accuse you of permacrits lmao. EDIT In other news...[URL="https://backpack.tf/top/backpacks"]80k$ backpack[/URL] was trade banned by VALVe today.[/QUOTE] It looks like he was unbanned.
anything but the 100 point keyless crate, cause ive bought five and got civil servant every goddamn time (and not a single grade better than FT).
Tonite is the nite. [video]https://youtu.be/IZr6AE-u2UM[/video] As far as Update size goes, this changes nothing; Tough Break was 2 day and launched on a single day, but you already know that I view Comp Update as the best case scenario, not the most likely. This will however be the first major tf2 update to drop on a Steam Sale.
re: the sniper debate snipers dominate in highlander, but highlander is full of balance and pacing issues that aren't reflected anywhere else in the game snipers in 6s are much, much less powerful than in HL, and are usually countered by high-mobility classes in that environment snipers can be a death machine in pubs, but the same applies to pretty much every class. i like to warm up before scrims by going stock revolver spy in pubs, and most players are so bad it just...works. pub play also has no class limits, and weapons like the Jumper items allow people to quickly close the distance on Snipers and be extremely difficult to hit in the process. sniper is frustrating to play against, sure, but I think overpowered is a real stretch. even things like close-range headshots are fine in my eyes, because those are actually really difficult to pull off. (the target is larger, but is moving much faster because of proximity. there's a reason why these shots aren't pulled off consistently- they're way harder than hitting a smaller, but slower and more predictable target.)
[MEDIA]https://twitter.com/danekevincook/status/943704794736214017[/MEDIA]
[QUOTE=Fluury;52994207][MEDIA]https://twitter.com/danekevincook/status/943704794736214017[/MEDIA][/QUOTE] Welp, gg smissmass is cancelled.
[QUOTE=Fluury;52994207][MEDIA]https://twitter.com/danekevincook/status/943704794736214017[/MEDIA][/QUOTE] Don't believe his lies.
[QUOTE=Fluury;52994207][MEDIA]https://twitter.com/danekevincook/status/943704794736214017[/MEDIA][/QUOTE] [img]https://i.imgur.com/aM1c8S7.png[/img]
[QUOTE=Fluury;52994207][MEDIA]https://twitter.com/danekevincook/status/943704794736214017[/MEDIA][/QUOTE] Uncle Dane Lynch 2: Electric Boogaloo
It's obviously a joke but he should've learnt at this point to not toy with shit like this
[QUOTE=Contra132;52994193]re: the sniper debate snipers dominate in highlander, but highlander is full of balance and pacing issues that aren't reflected anywhere else in the game snipers in 6s are much, much less powerful than in HL, and are usually countered by high-mobility classes in that environment snipers can be a death machine in pubs, but the same applies to pretty much every class. i like to warm up before scrims by going stock revolver spy in pubs, and most players are so bad it just...works. pub play also has no class limits, and weapons like the Jumper items allow people to quickly close the distance on Snipers and be extremely difficult to hit in the process. sniper is frustrating to play against, sure, but I think overpowered is a real stretch. even things like close-range headshots are fine in my eyes, because those are actually really difficult to pull off. (the target is larger, but is moving much faster because of proximity. there's a reason why these shots aren't pulled off consistently- they're way harder than hitting a smaller, but slower and more predictable target.)[/QUOTE] This is true, though there comes a point where this power becomes an unreasonable burden to play against with anything other than sniper itself. Taking 150 from any range, basically for free since body shots are ezpz is exactly that. Hell, even mediocre snipers like me can gun down medics and players who otherwise should be winning confrontations by simply switching to machina or piss rifle sniper. Cowering in spawn doesn't take much difficulty nor does setting up next to a sentry or suitably hard to push into location. I'm not saying to do anything to the class beyond maybe a tweak to point blank headshots (I don't give a damn how much skill it requires that's supposed to be sniper's one real downside. You wouldn't give spun-up heavy scout speed if it took immense skill would you?), but instead give the other classes ways of dealing with troublesome snipers beyond suicidal tunnelvision or spy attacks. Why are people so afraid of anti-sniper tools and game elements? Every other shooter has them. TL;DR [I]The sniper is able to bypass his class limitations in ways that the other classes can't hold a candle to- that's fine, but there has to be something to counterbalance that.[/I]
Probably a dumb question, but how do I gut gud at Demoman :v:?
Various ideas for a rhetorical Sniper redesign: A. Charge replaced by scope focus B. Bullet travel time C. Bullet drop I haven't thought about them further, but each option serves to make the Sniper less powerful, while also keeping the core concepts of his primary weapon simple to understand. Again, this is just unrealistic pondering.
All of those are honestly really bad ideas and expand Sniper's problems further beyond just his weapons being the only weapons to not have falloff do.
[QUOTE=C. Blades;52994331]This is true, though there comes a point where this power becomes an unreasonable burden to play against with anything other than sniper itself. Taking 150 from any range, basically for free since body shots are ezpz is exactly that. Hell, even mediocre snipers like me can gun down medics and players who otherwise should be winning confrontations by simply switching to machina or piss rifle sniper. Cowering in spawn doesn't take much difficulty nor does setting up next to a sentry or suitably hard to push into location. I'm not saying to do anything to the class beyond maybe a tweak to point blank headshots (I don't give a damn how much skill it requires that's supposed to be sniper's one real downside. You wouldn't give spun-up heavy scout speed if it took immense skill would you?), but instead give the other classes ways of dealing with troublesome snipers beyond suicidal tunnelvision or spy attacks. Why are people so afraid of anti-sniper tools and game elements? Every other shooter has them. TL;DR [I]The sniper is able to bypass his class limitations in ways that the other classes can't hold a candle to- that's fine, but there has to be something to counterbalance that.[/I][/QUOTE] I wouldn't change headshots, but bodyshots...definitely need to be changed. Unlimited range, EZ 150s are unacceptable. I think bodyshots should be toned down, maybe to 90-100 damage. Not enough to oneshot anything, but enough to secure a kill if a target's already low or hurt. The Machina needs a complete redesign. Penetration is a cool concept, but buffed bodyshot damage is really, really dumb. I think giving other classes a method to deal with the Sniper could be good, too. Honestly, I think they could consider smoke grenades for Spy...let him block a sightline or cover the Sniper in it himself to make an opening for his team. The workshop idea for an Engie having a buildable barrier might be good, too...
[QUOTE=Rajikaru;52994412]All of those are honestly really bad ideas and expand Sniper's problems further beyond just his weapons being the only weapons to not have falloff do.[/QUOTE] They way I thought of them is that the scope focusing in would further employ Valve's original intent for the Sniper, which was for him to spend more time scoped. Bullet travel time would require prediction in aiming, and give better players a chance to dodge shots, while preventing hits through small openings. Bullet drop? I dunno, Battlefield has it. :v: It's really just a third option for the sake of it.
[QUOTE=Contra132;52994418]I wouldn't change headshots, but bodyshots...definitely need to be changed. Unlimited range, EZ 150s are unacceptable. I think bodyshots should be toned down, maybe to 90-100 damage. Not enough to oneshot anything, but enough to secure a kill if a target's already low or hurt. The Machina needs a complete redesign. Penetration is a cool concept, but buffed bodyshot damage is really, really dumb. I think giving other classes a method to deal with the Sniper could be good, too. Honestly, I think they could consider smoke grenades for Spy...let him block a sightline or cover the Sniper in it himself to make an opening for his team. The workshop idea for an Engie having a buildable barrier might be good, too...[/QUOTE] Would anyone fuss if the Machina/Shooting Star kept penetration ( which really isn't a huge deal by itself ) and [I][B]maybe[/B][/I] allowed me to murder engineers hiding behind their buildings or enemies hiding behind a payload cart? They can do whatever they want with the damage increase from fully charged shots bare in mind.
I'm finally done the Banana Bay bonus. Now all that's left is the Harvest/Lazarus ones and I'm finally done with all the contracts.
[QUOTE=Talvy;52994477]They way I thought of them is that the scope focusing in would further employ Valve's original intent for the Sniper, which was for him to spend more time scoped. Bullet travel time would require prediction in aiming, and give better players a chance to dodge shots, while preventing hits through small openings. Bullet drop? I dunno, Battlefield has it. :v: It's really just a third option for the sake of it.[/QUOTE] The way bullets would ideally work, they still would be almost instantaneous, and at most you'd be challenging players to just learn how bullet drop works ALA sniper rifles in PUBG, but i don't see how that's a sensible change when they'd be the only bullet weapons with the mechanic, there are already 2 sniper rifles with tracer shot mechanics that would have to be built from the ground up for that system, it doesn't nerf Sniper's damage in any meaningful way, directly or indirectly, etc etc
Oh I'm just talking rhetorically, as if they ever came out with Team Fortress 3. There's no indication it'll actually happen.
Hmm, i do think it'd be an interesting take in that case, reintroducing actual bullet mechanics like other more realism-focused shooters, and learning bullet drop, proper zeroing, etc can be a lot of fun like in PUBG when you aren't getting picked off by random assholes.
Im baffled how people can believe Smissmas aint today
i hate to be the voice of pessimism but I'm not expecting anything at all for christmas this year in tf2
People aren't getting their hopes up, that's a good thing. I'd rather people be surprised if/when Smissmas does happen over people being let down because it ultimately won't be Heavy update + Matchmaking update + balance passover all rolled into one christmas present and sprinkled with every emporium cosmetic ever winner'd.
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