• TF2 Chat and Speculation V5 - Merry Skinssmas
    5,003 replies, posted
We will get something, but likely not comp
all I want for smissmass is a rebalanced ambassador
I'm not expecting a smissmas but I always keep the silent dumb hope one of my silly hats actually makes it in the game.
[QUOTE=Fluury;52994631]We will get something, but likely not comp[/QUOTE] I hope we get more than last year's Smissmas, which offered disappointingly little.
[QUOTE=Contra132;52994637]all I want for smissmass is a rebalanced ambassador[/QUOTE] You'll poke your eye out, kid.
Ambassador: Stats reverted Now comes with a scope No random crits Localization files updated
[QUOTE=Cupkek;52994608]i hate to be the voice of pessimism but I'm not expecting anything at all for christmas this year in tf2[/QUOTE] All I want is Festive phlogistinator
They didn't add the Smissmas category to Workshop a week ago for nothing.
All I want for smissmas is my favourite community server to come back.
[QUOTE=Whomobile;52994793]Ambassador: Stats reverted Now comes with a scope No random crits Localization files updated[/QUOTE] i don't like aiming with a scope though
fellow Euros join me in staying up the night for what is probably going to be a Case and them fixing the Pyro having a sound issue on pl_upward second point when shooting the flaregun at the 23# brush in the map
[QUOTE=agrastiOs;52994833]They didn't add the Smissmas category to Workshop a week ago for nothing.[/QUOTE] Same goes with the Nightmare before Smissmas community medals
[QUOTE=prizepool;52994903]Same goes with the Nightmare before Smissmas community medals[/QUOTE] Well the Smissmas tag is more telling than the community medal. That would have been put in regardless of an update happening.
[QUOTE=C. Blades;52994331]This is true, though there comes a point where this power becomes an unreasonable burden to play against with anything other than sniper itself. Taking 150 from any range, basically for free since body shots are ezpz is exactly that. Hell, even mediocre snipers like me can gun down medics and players who otherwise should be winning confrontations by simply switching to machina or piss rifle sniper. Cowering in spawn doesn't take much difficulty nor does setting up next to a sentry or suitably hard to push into location. I'm not saying to do anything to the class beyond maybe a tweak to point blank headshots (I don't give a damn how much skill it requires that's supposed to be sniper's one real downside. You wouldn't give spun-up heavy scout speed if it took immense skill would you?), but instead give the other classes ways of dealing with troublesome snipers beyond suicidal tunnelvision or spy attacks. Why are people so afraid of anti-sniper tools and game elements? Every other shooter has them. TL;DR [I]The sniper is able to bypass his class limitations in ways that the other classes can't hold a candle to- that's fine, but there has to be something to counterbalance that.[/I][/QUOTE] Imagine if Heavies had Scout speed for doing perfect tracking for 60 seconds.
[QUOTE=Contra132;52994418]I wouldn't change headshots, but bodyshots...definitely need to be changed. Unlimited range, EZ 150s are unacceptable. I think bodyshots should be toned down, maybe to 90-100 damage. Not enough to oneshot anything, but enough to secure a kill if a target's already low or hurt. The Machina needs a complete redesign. Penetration is a cool concept, but buffed bodyshot damage is really, really dumb. I think giving other classes a method to deal with the Sniper could be good, too. Honestly, I think they could consider smoke grenades for Spy...let him block a sightline or cover the Sniper in it himself to make an opening for his team. The workshop idea for an Engie having a buildable barrier might be good, too...[/QUOTE] I really don't understand why there's so much hate for bodyshots. If you were to nerf bodyshots, all that would do is make lower level Snipers even more worthless, and further polarize the class between being too weak or too powerful. Your ideas for Sniper counters are interesting, though.
The only thing that's op about sniper is quickscoping. Snipers ability to deal massive damage at any range is fine. Because while scoped his movement speed slows down to a crawl and he's super tunnel visioned on whatever it is he's looking at. If you quickscope you get none of the downsides while still being able to one-shot 5/9 classes.
[QUOTE=Blackavar;52993856]What I think should be done to each class: Scout: fix weapons Soldier: 175 health, weapon balance Pyro: make jetpack 4th slot, buff it slightly, fix fire bullshit, balance weapons Demoman: nerf stickies (damage or radius, you tell me), make pipes do 75 damage and have a clip of 6 on the GL Heavy: buff survivability. he's a heavily damaging tank that has no mobility. Engineer: give the rest of the mini-weapons, buff dispenser heal Medic: weapon balance Sniper: remove the concept of "charge". in exchange, proper weapon balance (increased reload speed on all rifles?). Spy: increased survivability after making a pick. this can be done with new tools + weapon/core balance[/QUOTE] I really hope that isn't your idea of the aforementioned 'proper competitive balance,' which was mentioned last time I checked on these forums. These changes would absolutely eviscerate the competitive scene and further a scout-centric meta, encouraging even slower games than previously
[QUOTE=Mould;52995109]I really hope that isn't your idea of the aforementioned 'proper competitive balance,' which was mentioned last time I checked on these forums. These changes would absolutely eviscerate the competitive scene and further a scout-centric meta, encouraging even slower games than previously[/QUOTE] How do you nerf Scout besides fixing egregious weapons?
[QUOTE=Fluury;52994604]Im baffled how people can believe Smissmas aint today[/QUOTE] This is valve we're talking about here. [QUOTE=-Banshee-;52995032]I really don't understand why there's so much hate for bodyshots. [/QUOTE] One of sniper's greatest strengths in the team fight, even more so than instakill headshots, is the ability to easily obliterate the enemy medic anywhere with a single fully charged body shot, and from most times complete safety. Gibus snipers threaten high level medics like this in casual too with little regard for skill, as usually the 3-4 of them will hit *something* eventually. This is a big factor in every game mode, 6s, pubs, Highlander, etc. And represents a titanic amount of game impact for simply showing up as the class.
I have never played a single game frame of competitive TF2, nor will I. I've watched a few PoVs of comp matches, and it's painfully obvious how dominant sniper is in Highlander. This was especially true before the Machina got banned. In competitive (and TBH, for the most part in pubs as well) the Machina has no real downsides. Not being able to fire unscoped is meaningless, and the tracer round is more an insult to injury than a detriment. I find that good snipers are the least fun thing to play against in TF2, as any class but sniper. Perversely, I really like the lucksman. Yes, it's got absurd hitboxes and completely destroys Heavy at his own effective range. I really hate being pinned to the wall because jose.jimenez.2004 (or Mr. "I have 30,000 kills on my strange festive huntsman") fired off an arrow before I got through my minigun damage ramp-up. What if all Miniguns gave a bullet resistance when spun up? Would sniper mains and comp players throw what remaining toys they have out of the pram? Heavy could still get blasted out when on the point in 5CP, but could survive a full charge headshot when overhealed. Remember when the Brass Beast gave damage resistance while spun up and at any HP? It was almost viable. Natasha is still sort-of viable, especially when coupled with a chocolate bar. The overheal and damage resistance is usually enough for me to take out a pyro or two an live to tell about it. --- What I want for smissmass is a method of driving traffic to community servers besides ...the server browser. I want a default button on main menu of TF2 that says in big letters "Community Servers." I want to be able to play Doublecross without getting matched into a Peruvian server (I'm in scenic Massachusetts.) Also, I want more festivizers. My top choice is Heavy's fists. I've wanted to clobber tiny baby men with two fistfuls of blinky lights for years now. After that, I'd like to -ize my Loose Cannon, Iron Bomber, Vaccintor, Cow Mangler and the rest of the Grord weapons. What I fear is that Valve will release a new War Paint Festivizer that only works on War Paint weapons. All of us with non-WP versions of the weapons will be screwed.
It's not just TF2, it's any sniper in any class based fps, possibly ANY fps. Snipers slow down gameplay and turns games from "run around the map" to "cover shooter". It's fine if the game's intention is to be a cover shooter but this is obviously not that. It's more of a problem with the design of snipers in games in general, and no way in hell is Valve going to remove Sniper from the game. Snipers are extremely hard to balance because of this.
I dont know why, but every game execpt TF2 is running like ass. Its like a mixed bag of stuttering, low fps and lag.
[QUOTE=Zadrave;52995175]It's not just TF2, it's any sniper in any class based fps, possibly ANY fps. Snipers slow down gameplay and turns games from "run around the map" to "cover shooter". It's fine if the game's intention is to be a cover shooter but this is obviously not that. It's more of a problem with the design of snipers in games in general, and no way in hell is Valve going to remove Sniper from the game. Snipers are extremely hard to balance because of this.[/QUOTE] Ah but you see my friend, these other games aren't unbalanced messes, because they have gameplay elements that balance out the existence of sniping and cover gameplay. Air strikes, artillery, smoke screens, camouflage, even things like helmet armor, and vehicles prevent sniping from dominating play. ....then you've got TF2 with the vaccinator, fists of steel (nerfed) spy (...yeah spy) the Air Strike, and.. That's about it really. Everything else is can be gunned down, even at close range.
[QUOTE=Blackavar;52995134]How do you nerf Scout besides fixing egregious weapons?[/QUOTE] Altering how his Scattergun ramp up works very slightly, to where he does a tiny bit less damage at mid range, while leaving his close range damage untouched. He's supposed to have a "hit and run" kind of playstyle, but in most encounters it's usually safer and easier to just pepper them repeatedly for like 60 damage at medium range. Or just increase his spread by around 10% I guess.
[QUOTE=C. Blades;52995140]This is valve we're talking about here. One of sniper's greatest strengths in the team fight, even more so than instakill headshots, is the ability to easily obliterate the enemy medic anywhere with a single fully charged body shot, and from most times complete safety. Gibus snipers threaten high level medics like this in casual too with little regard for skill, as usually the 3-4 of them will hit *something* eventually. This is a big factor in every game mode, 6s, pubs, Highlander, etc. And represents a titanic amount of game impact for simply showing up as the class.[/QUOTE] Medic is the most powerful class in the game, and it only takes some basic gamesense to be highly influential as Medic. So, forgive me if I don't have much sympathy in this situation. In the scenario you described, what would really happen is that the Medic's team would steamroll the other team with 3-4 Gibus Snipers, and they would hardly get the chance to do anything useful. I can't speak for a competitive setting, as I don't play competitive. From what I can tell, though, Sniper is neither overpowered in pubs nor 6s. Perhaps he dominates Highlander as others have been saying, but even if that's the case, I feel that nerfing Sniper would have a negative impact on the game as a whole, and where the vast majority of TF2 is played. If Sniper were to be nerfed, Heavy + Medic combo stacking in pubs would become even more prevalent than it is now, and lower level players would continue to pick Sniper but be even more worthless. Would that be healthy for the game?
[QUOTE=SirWubbles;52995206]Altering how his Scattergun ramp up works very slightly, to where he does a tiny bit less damage at mid range, while leaving his close range damage untouched. He's supposed to have a "hit and run" kind of playstyle, but in most encounters it's usually safer and easier to just pepper them repeatedly for like 60 damage at medium range. Or just increase his spread by around 10% I guess.[/QUOTE] Thanks for this, now I've got some ideas: Decrease ramp-up % at close range from 175% to 150%. Decrease accuracy by 25%, but increase base damage some to barely compensate. Now he's much less effective at midrange.
[QUOTE=C. Blades;52995140]This is valve we're talking about here. [/QUOTE] Yes its valve, but they cant delay christmas for fucks sake - the summer update had delay potential because it doesnt have a theme, they cant release smissmas after new years eve there is healthy pessimism and then there is being a lunatic [QUOTE=Der dasMann;52995183]I dont know why, but every game execpt TF2 is running like ass. Its like a mixed bag of stuttering, low fps and lag.[/QUOTE] Did you get the recent Windows 10 Creators Update?
[QUOTE=Hell-met;52900332]And that process had a level of effort which hasn't been seen in ages. Even the shady stuff like sharp dresser or objector or original have their own suited animations. Nothing was forgotten. It is impressive. Well maybe the PDAs but that's fine.[/QUOTE] Late, and I don't know if it's been mentioned; but they're largely the same ones used in this community plugin: [QUOTE][video=youtube;6N8ilUbuGNA]https://www.youtube.com/watch?v=6N8ilUbuGNA[/video][/QUOTE]
I see the discussion to make the game easier is still going.
[QUOTE=qubestf2;52995296]I see the discussion to make the game easier is still going.[/QUOTE] So proper balance is "mak[ing] the game easier"?
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