The trade-up specifically says unusuals aren't allowed.
[QUOTE=qubestf2;53007042]Is it just me who always takes less than 30 seconds to find a full game? I don't understand why so many people are having this problem, I mean sure, it sometimes puts me in an empty server some times, which usually fills up in two minutes.[/QUOTE]
Joining a Valve server used to be instantaneous and would also allow you to actually pick a specific map without it taking considerably longer. Considering that the matchmaker does literally nothing that quickplay didn't, that alone is enough to brand it an inferior system, which it absolutely is.
[QUOTE=Fluury;53007063]I never understood the casual complaints. There are valid ones like not being able to spectate but match loading times "3vs12" etc. has never been a problem for me[/QUOTE]
That's a very nice anecdote but by virtue of the fact that those complaints are as prevalent as they are it should say something about the experiences other players are having with the system. Even if the matchmaker were instant, loading times or more accurately downtime between matches would be a valid complaint on the grounds that every map ends after either 1 or 2 rounds and needs to be revoted and reloaded in order to be played again, whereas before if a maps time ran out, it would instantly go to the next one in the rotation upon round completion if it weren't just extended in advance. Also if you haven't encountered games that are completely imbalanced on the basis of playercount or skill level, then I don't know what game you are playing because it is rare I find a west coast server that doesn't suffer from those exact problems, usually in tandem. On team is extremely stacked against another in skill, stomps the other team, half the other team leaves, and nobody takes their place because they have to be matched in, there is no automatic autobalance, there are no scrambles, and because there are only two rounds per map, 3 at absolute most, by the time the matchmaker does decide to drop in 6 new people, often simultaneously, the round is nearing completion and when the map ends most people are going to leave anyway. It is a repeating cycle that makes trying to play quickplay, especially with friends, a painful slog which you have absolutely no alternative to being that nearly all vanilla rotation community servers are dead or unpopulated.
It amazes me there are people who unironicly defend Casual matchmaking when it is inferior in almost every way to quick play. Quick play had its faults, no doubt, but Casual made the entire experience worse. It's more time consuming, offers fewer options and less control to players, makes playing with friends even more of a hassle because of no ad-hoc and extremely long queue times to get into a party with someone who is already in game, and added completely meaningless bells and whistles like xp which serves zero purpose whatsoever. Casual is interior in every way to what was in place prior to MyM and unless the changes Valve plans to make to it are anything lesd than the complete removal of Casual and the restoration of quickplay as it was prior to MyM the system will remain inferior. Even if thag were what they were going to do, the very fact that it will have taken almost 2 years to do is absolutely unacceptable because during that time we've had to suffer with a semi-functional system that was implemented in an effort to fix that which was not broken to begin with. Casual mode has been an abject failure from its inception and remains one to this day nearly a year and a half later.
[QUOTE=DrCactus;53005590]Bushwacka combo needs more risk to it, considering you get a free 195 melee hit on demand with the class designed to be poor at close range combat.[/QUOTE]
I think charging at a guy with your Melee as a squishy is risk enough.
[QUOTE=tekt;53007362]About trading up. If some absolute madman had 10 unusual war paints, would the trade-up yield an unusual war paint?[/QUOTE]
does this work for stranges? do 10 stranges make a traded-up strange?
[QUOTE=Judas;53007636]does this work for stranges? do 10 stranges make a traded-up strange?[/QUOTE]
Yep, the output will also have the same wear as the inputs, 10 factory new paints will make 1 factory new one, I believe it's percentage based for if it's not 10 with the same wear, so 9 factory new and one battle scarred will have a 90% chance of a factory new and 10% chance of a battle scarred. CSGO works the same way I believe.
[QUOTE=Intermission;53007610]I think charging at a guy with your Melee as a squishy is risk enough.[/QUOTE]
It's essentially the same risk as if you had any other melee, but the reward is much higher.
Either way, you're still going to be a melee glass canon. It's not like you also being covered in jarate is going to make you not crit them.
[QUOTE=Chrytin;53007565] Casual is interior in every way to what was in place prior to MyM and unless the changes Valve plans to make to it are anything lesd than the complete removal of Casual and the restoration of quickplay as it was prior to MyM the system will remain inferior.[/QUOTE]
As much as I despised quickplay at the time for being the downfall of community servers, it did serve its purpose. Casual feels just as impersonal, but less convenient.
Going forward, I'd settle for a repurposed quickplay alongside Casual that only feeds players into community servers. We had some news about a system that was intended to be put forward to help community servers in 2016, but nothing has since been seen or heard regarding those plans.
As much as I still enjoy TF2 on a mechanical and aesthetic level, it does not even begin to stack up to how it was in 2007-2012. I've definitely gone from being a daily TF2 player to a weekly one since then, and the only major thing I can chalk it up to is the environment in which I played the game is pretty much non-existant these days.
[QUOTE=Scattergun;53007681]As much as I despised quickplay at the time for being the downfall of community servers, it did serve its purpose. Casual feels just as impersonal, but less convenient.
Going forward, I'd settle for a repurposed quickplay alongside Casual that only feeds players into community servers. We had some news about a system that was intended to be put forward to help community servers in 2016, but nothing has since been seen or heard regarding those plans.
As much as I still enjoy TF2 on a mechanical and aesthetic level, it does not even begin to stack up to how it was in 2007-2012. I've definitely gone from being a daily TF2 player to a weekly one since then, and the only major thing I can chalk it up to is the environment in which I played the game is pretty much non-existant these days.[/QUOTE]
Here's the thing though, even if there were some system meant to channel players into community servers that are vanilla and have actual map rotations (not vanilla servers that only run one map) there wouldn't be any servers left to actually make use of the system. Quick play certainly detrimental to community servers, but unlike Casual, it still had a community server tab. Casual was the final nail in the coffin for community servers that offer vanilla experiences because those that were able to receive traffic through quick play were deprived of it entirely and drowned out in the server browser by all the garbage. I think that anything Valve could do to try and promote good community servers is far too little far too late, because there aren't any left.
[QUOTE=Chrytin;53007713]Here's the thing though, even if there were some system meant to channel players into community servers that are vanilla and have actual map rotations (not vanilla servers that only run one map) there wouldn't be any servers left to actually make use of the system. Quick play certainly detrimental to community servers, but unlike Casual, it still had a community server tab. Casual was the final nail in the coffin for community servers that offer vanilla experiences because those that were able to receive traffic through quick play were deprived of it entirely and drowned out in the server browser by all the garbage. I think that anything Valve could do to try and promote good community servers is far too little far too late, because there aren't any left.[/QUOTE]
Yeah, it's just wishful thinking on my part that it might spark some old server owners and regulars to give TF2 another shot and rally round for a little community server renaissance, but the damage has well and truly been done for most people of that era.
[QUOTE=Rageguy;53007722][img]https://i.imgur.com/51xO9lK.png[/img]
SIMPBLY EBIC[/QUOTE]
gib
its such a cool hat
gzz
Edit. Okay, apparently not, not gz then.
then again, I built my entire relationship with tf2 for years by means of using community servers only, alongside the rest of southamerica and most likely the rest of the world not suported by valve.
and they're gone. and i certainly dont miss them nor romanticize them as much as everyone else does, because FUCK being banned by some old weeb just because you cap, or kill a friendly, or get kicked by reserved slots, or the stupid prices you had to pay to rent servers or how people would refuse to donate despite being regulars, or spend time putting custom maps only to have people drop the server the moment you load them because they did not wanted to download them, because in the very end all everyone ever wanted to play was ten hour hightower mix or ten hour long orange mix vol 2.
they fullfilled a necesity, and that necesity is now gone since we finally got official servers. without them, i'd still have to play in the US to actually enjoy the contracts we have now with 200 ping.
[QUOTE=Metaru;53007741]then again, I built my entire relationship with tf2 for years by means of using community servers only, alongside the rest of southamerica and most likely the rest of the world not suported by valve.
and they're gone. and i certainly dont miss them nor romanticize them as much as everyone else does, because FUCK being banned by some old weeb just because you cap, or kill a friendly, or get kicked by reserved slots, or the stupid prices you had to pay to rent servers or how people would refuse to donate despite being regulars, or spend time putting custom maps only to have people drop the server the moment you load them because they did not wanted to download them, because in the very end all everyone ever wanted to play was ten hour hightower mix or ten hour long orange mix vol 2.
they fullfilled a necesity, and that necesity is now gone since we finally got official servers. without them, i'd still have to play in the US to actually enjoy the contracts we have now with 200 ping.[/QUOTE]
Do you get alot of players in Casual servers in your region ( South america I assume )
I've heard australia sucks for Casual, barely gets any players.
South America has now servers for Chile, Brazil and Peru. the good thing is that given all three countries are relatively close to each other whenever there aren't enough players in your area you get sent to a server in any of the other two, with barely any impact in your ping.
[QUOTE=Contra132;53007132]Really though, this video nails so much about Spy. From the mini anxiety attacks you get whenever people are firing near you while you're cloaked, to the insane satisfaction you get from avoiding detection by the skin of your teeth, to the joy of the backstab...[/QUOTE]
The more I think they are going to find me, the more they find me.
And [i]that[/i] moment in 6:30. Feels like one day my screen will fade to black on killcams and stamp a HA HA with blinking letters.
[QUOTE=Metaru;53007741]then again, I built my entire relationship with tf2 for years by means of using community servers only, alongside the rest of southamerica and most likely the rest of the world not suported by valve.
and they're gone. and i certainly dont miss them nor romanticize them as much as everyone else does, because FUCK being banned by some old weeb just because you cap, or kill a friendly, or get kicked by reserved slots, or the stupid prices you had to pay to rent servers or how people would refuse to donate despite being regulars, or spend time putting custom maps only to have people drop the server the moment you load them because they did not wanted to download them, because in the very end all everyone ever wanted to play was ten hour hightower mix or ten hour long orange mix vol 2.
they fullfilled a necesity, and that necesity is now gone since we finally got official servers. without them, i'd still have to play in the US to actually enjoy the contracts we have now with 200 ping.[/QUOTE]
I can relate to playing on a bad community server, not every server was a good time, but the hamfisted way they were just swept aside never sat well with me. Our experiences with the game are subjective, and it seems like we have had very different experiences indeed.
Community servers for me carried TF2 through it's formative years and brought people with a genuine love for the game together, and consistently celebrated the class updates and other content as part of a diverse but dedicated playerbase. For me, nothing will be able to beat a full server of social regulars just playing the game on a daily basis, and it's pretty sad looking back on it that it probably won't happen again in the game's lifetime.
[QUOTE=Scattergun;53007803]I can relate to playing on a bad community server, not every server was a good time, but the hamfisted way they were just swept aside never sat well with me. Our experiences with the game are subjective, and it seems like we have had very different experiences indeed.
Community servers for me carried TF2 through it's formative years and brought people with a genuine love for the game together, and consistently celebrated the class updates and other content as part of a diverse but dedicated playerbase. For me, nothing will be able to beat a full server of social regulars just playing the game on a daily basis, and it's pretty sad looking back on it that it probably won't happen again in the game's lifetime.[/QUOTE]
There used to be a server running achievement_turbov15 map called Gaming Deluxe #5.
Probably my most fun 3 years of TF2, playing with regulars on a fun/dm server was really fun.
I miss this :(
[QUOTE=Rageguy;53007722][img]https://i.imgur.com/51xO9lK.png[/img]
SIMPBLY EBIC[/QUOTE]
That's an amazing unbox. Please name it "Praise the sun"
Just got a Fire Horns, Team Shine AWPer hand fabricator from MvM :shock:
I kinda think it'd be cool if they brought back the crate mechanic used for the Mann Co. Director's Cut Reel but for strange parts instead of taunts. Maybe even as an "unlocked" bonus item-esque crate.
[QUOTE=Rageguy;53007942][t]https://cdn.discordapp.com/attachments/298470828519981056/395391218646777859/unknown.png[/t][/QUOTE]
You could honestly make thousands of dollars off of that hat. It's insane how perfect Sunbeams fits it, from the thematic perspective, to the colours matching up well. Congratulations dude, you just got rich if you ever decide to sell it.
so earlier I was playing "idiot boston basher scout" on our community's landfall server because it was semi-populated and I killed one of the regulars and he roared into laughter over the mic about the killcam he got of me
[t]https://steamuserimages-a.akamaihd.net/ugc/903401413729938370/E2DC17ACCC23259AFFA4E36701E9D74F1C1CCC3C/[/t]
when I saw this in my activity feed I started crying from laughter holy fuck
this doesn't even deserve to be in the funny tf2 screenshots thread because this is in a whole different realm
Jesus Christ it looks like one of those deformed wojaks
[QUOTE=Ghostlier;53008228]so earlier I was playing "idiot boston basher scout" on our community's landfall server because it was semi-populated and I killed one of the regulars and he roared into laughter over the mic about the killcam he got of me
[t]https://steamuserimages-a.akamaihd.net/ugc/903401413729938370/E2DC17ACCC23259AFFA4E36701E9D74F1C1CCC3C/[/t]
when I saw this in my activity feed I started crying from laughter holy fuck
this doesn't even deserve to be in the funny tf2 screenshots thread because this is in a whole different realm[/QUOTE]
Pink Guy in TF2
[QUOTE=Ghostlier;53008228]so earlier I was playing "idiot boston basher scout" on our community's landfall server because it was semi-populated and I killed one of the regulars and he roared into laughter over the mic about the killcam he got of me
[t]https://steamuserimages-a.akamaihd.net/ugc/903401413729938370/E2DC17ACCC23259AFFA4E36701E9D74F1C1CCC3C/[/t]
when I saw this in my activity feed I started crying from laughter holy fuck
this doesn't even deserve to be in the funny tf2 screenshots thread because this is in a whole different realm[/QUOTE]
Maybe post it in lmao pics?
[QUOTE=Scattergun;53007681][B]As much as I despised quickplay at the time for being the downfall of community servers, it did serve its purpose. Casual feels just as impersonal, but less convenient.[/B]
Going forward, I'd settle for a repurposed quickplay alongside Casual that only feeds players into community servers. We had some news about a system that was intended to be put forward to help community servers in 2016, but nothing has since been seen or heard regarding those plans.
As much as I still enjoy TF2 on a mechanical and aesthetic level, it does not even begin to stack up to how it was in 2007-2012. I've definitely gone from being a daily TF2 player to a weekly one since then, and the only major thing I can chalk it up to is the environment in which I played the game is pretty much non-existant these days.[/QUOTE]
I have to second these sentiments, the bolded part especially.
If I had a magic wand, I'd bring back using the server browser to connect to Favorited populated community servers with stock settings and a map rotation from 2007-2012/13 in a moment.
Quickplay went from something we used to laugh at and deem a source of those F2P Fail videos to something that gradually, around 2013-2014, killed off non-24/7 community servers, with Valve's support. It diluted average player quality/skill compared to more established community servers, and made things a lot less social and more impersonal by forcing you to mostly play public TF2 with complete randoms and lots of kids, but at least it was a very fast, efficient and convenient way of finding a populated game of TF2 on pretty much any map and gamemode. It also made it easy to join and play together with friends, and kept things fair utilizing a sometimes frustrating but generally useful autobalance feature that kept teams even at least numbers-wise and often broke apart dominating teams. It also made sure you spent a decent amount of time playing a certain map, weren't forced to a map with a totally different gamemode, all while still making sure the less popular official maps and modes still saw some action here and there.
Casual, despite improvements, hasn't made Valve servers any less impersonal - you still play primarily with randoms and loads of kids, and servers are still mostly a handful o veterans and a large number of bad or inexperience players. It's made playing with friends a very inconvenient and time-consuming process, and made pubstomping easier in many ways. It hasn't brought a revival of decent community servers, it's actually put the final nails into their coffins, together with the fact that Campaings and contracts can only be done on official servers. Casual hasn't really made teams noticeably more even, it hasn't made sure experienced players play other experienced players and newbies play newbies. It hasn't made people try harder to win or pay more respect to class choice and the needs of their team and teammates. It's made searching for specific maps, especially less popular ones, a much longer, sometimes futile process. Even connecting to popular ones sometimes takes a minute or two, which is much worse than literally finding a bunch of active QP servers in your region in like 10 seconds. It's broken the 'flow' of playing pub TF2 into constant re-queueing and re-loading of maps, since you usually only get 2 or 3 rounds per server, and sometimes those can end in minutes if teams are uneven or you join towards the end. In 90% of the cases, the server clears after a couple of rounds and you're back at the Casual MM queueing screen, having to search for a new map/server again. If a map vote does get through, and a decent amount of people stay on the server by some miracle, the new map will often be for a totally different gamemode than the one you queued for. And the lack of autobalance means that losing teams often end up being several people down for minutes, or even until the end of a round, before they get replacements. Which makes steamrolls turn into absolutely hopeless, frustrating experiences, and I've seen joiners rapidly leave again when they get thrown into a meatgrinder of landing on a losing team that's getting rolled and bleeding players as fast as it's getting replacements.
I really don't see what improvements Casual has brought compared to QP, I only see plenty of downsides and inconveniences. And the battle to keep community servers alive has been unfortunately lost several years ago, as much as it pains me to say that. Of the two Valve server systems we've had as the predominant ways to play TF2, I gotta go with the old QP system as the much more efficient, convenient and diverse option.
Don't know if anyone's pointed this out yet.
For today's "Steam Awards" vote, they used a screenshot from [URL="https://www.youtube.com/watch?v=ANcqMStDyJk"]Eltorro64Rus's "Lazy Mountain"[/URL] for Gmod.
[t]https://i.imgur.com/M4praVl.png[/t]
Speaking of the Steam Awards, hope TF2 will get the Labor of Love award.
The TFTeam could easily just leave the game as it is and abandon it, follow in the footsteps of many Valve employees and leap to the next exciting project.
But yet some stay to continue development out of love and passion for the game.
[QUOTE=Stric_Matic;53009041]Very well put analysis about casual[/QUOTE]
but but we dont have people complaining about autobalance so that is a plus right?
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