Getting an account to high level costs like 5 keys, scamming 1 person easily pays it out, even if it's level 100
As for old accounts, those are usually either sold or hacked, especially vac banned ones
[QUOTE=ASIC;53013664]how do they do it?[/QUOTE]
Traders awaiting notifcations from sites when a new unusual of a specific hat and effect enters the inventory. Trade.tf and BP.tf iirc have systems like that, but I'm sure you gotta pay for it.
There's also people that just constantly scan BP.tf for when an unusual effect on a hat gets tallied up and they go through multiple sites just to try and find you, it's scary.
When I unboxed my crappy sniper unusual I did it in an offline bot server as I was just fucking around. An hour later, 3 adds by rich af traders who buy cheap and quicksell for profit.
Even though I don't like the hat, I've kept it purely due to it being my first ever unusual uncrate. It has some good memories riding on it.
[QUOTE=ASIC;53013664]how do they do it?[/QUOTE]
[QUOTE]Today on How They Do It: Scamming
First they take the backpack viewing websites and they smooth it out with a bunch of bots. The bots are then re-purposed for later scams.
They take the name of a friend and they put it in as their name, where the victim is chatted with. It's important that the victim is chatted, because the victim has all the unusual juice.
Then, a trade offer shows up, and it contains the unusual and is accepted.
They cut a deal. There's several steam guard checkpoints in the way.
The victims ignore the warnings, and the scammer, and unusual are never seen again.
That leaves you with a regular old scam.[/QUOTE]
What are those backpack viewing/scanning websites? I dont think trade.tf has that good scanning. Is it just backpack.tf premium?
Does jumping on the enemy payload/point when they're pushing/capping it count as a defense for the "defend "x" 20 times"? These map contracts are killing me inside since any player with half a brain will back away from the payload/point if you're shooting at it.
[QUOTE=RedBaronFlyer;53013951]Does jumping on the enemy payload/point when they're pushing/capping it count as a defense for the "defend "x" 20 times"? These map contracts are killing me inside since any player with half a brain will back away from the payload/point if you're shooting at it.[/QUOTE]
If you want to kill people without them griefing your objective, you have two options to do this contract, sniper bodyshots or hidden sticky traps.
Technically three, but spy is a lot of risk for potentially no reward, whereas sniper and sticky traps are the opposite.
[QUOTE=TheBorealis;53012335]So how would you make the Back Scatter useful?[/QUOTE]
I wonder about giving scout the ability to roll as an alternate fire in the direction he's moving.
Scout does not need any movement buffs, KTHX.
Why are you guys disussing weapons that are okay and does not need to be touched yet.
Let's talk about needle guns, caber, axtinguisher
Theese three really need to be changed.
[QUOTE=qubestf2;53014768]Why are you guys disussing weapons that are okay and does not need to be touched yet.
Let's talk about needle guns, caber, axtinguisher
Theese three really need to be changed.[/QUOTE]
needle -> remove projectile spread and revert crossbow to v1
caber -> v1 then increase demo self damage to 175
axtinguisher -> v1
not hard.
[QUOTE=Hell-met;53014832]needle -> remove projectile spread and revert crossbow to v1
caber -> v1 then increase demo self damage to 175
axtinguisher -> v1
not hard.[/QUOTE]
Sadly I don't think valve has reverted any weapon or anything to the first version for any of their games ever.
edit: guess they need at least five months of feedback and usage data, and I guess they always want to go forward, not backward when it comes to balance
edit: I started playing around smissmas '14, so i've not really played with the v1 versions of weapons, so it's not really super sad for me, but things like the caber are just not useful and it's annoying,
The backscatter should be given to spy, as a knife, where he whaps you over the back of the head with it instead of a backstab
[QUOTE=Hell-met;53014832]needle -> remove projectile spread and revert crossbow to v1
caber -> v1 then increase demo self damage to 175
axtinguisher -> v1
not hard.[/QUOTE]
I'm kind of curious if Axtinguisher would be useful outside of dealing with maybe overhealed heavies now-a-days with how powerful Flamethrowers are. Combo's seem to be fairly dead, with currently only flare gun being the only one still functional.
The irony is that the old Axtigreaser combo took more brainpower than the current Flailthrower. There's no need for the axtinguisher as the killing blow anymore, now that the flamethrower's melee-range strength is on par with the other primary weapons.
Pyro will be in a viable place once they add more usefulness to the jungle inferno unlocks, and stop fucking around with the fire particle physics already.
Just make the flames hitscan already, so that you have to lead and track your targets with the actual ability to miss. None of this spawning damage lifetimes nonsense.
What if they knew about the flamethrower problem in development, but couldn't find a way to fix it without performance loss.
Earlier today my server was dead, so a regular and I were doing 1v1 with silly loadouts. He was Fat Scout with the Family Business. I went Degreaser/Detonator/Axtinguisher pyro.
One two things happened:
1. (most of the time) He'd gun me down with his FB before I got close enough to attempt a puff n sting.
2. (occasionally) He'd die of Degreaser flames before I got the gabendamn axe out and had a chance to swing it.
Even before Jungle Inferno, the Axtinguisher had a worse DPS than holding down mouse 1. Now attempting to use it basically throwing a fight.
In its current form, the Axtinguisher might as well be Pyro's equivalent of the Sandvich. If he has it out, it's a cute little friendly. There's no way she'd harm anyone with [I]that[/I] thing.
[QUOTE=C. Blades;53015175]The irony is that the old Axtigreaser combo took more brainpower than the current Flailthrower.[/QUOTE]
What? One more button press? lol
[QUOTE=Ultravod;53015194]Earlier today my server was dead, so a regular and I were doing 1v1 with silly loadouts. He was Fat Scout with the Family Business. I went Degreaser/Detonator/Axtinguisher pyro.
One two things happened:
1. (most of the time) He'd gun me down with his FB before I got close enough to attempt a puff n sting.
2. (occasionally) He'd die of Degreaser flames before I got the gabendamn axe out and had a chance to swing it.
Even before Jungle Inferno, the Axtinguisher had a worse DPS than holding down mouse 1. Now attempting to use it basically throwing a fight.
In its current form, the Axtinguisher might as well be Pyro's equivalent of the Sandvich. If he has it out, it's a cute little friendly. There's no way she'd harm anyone with [I]that[/I] thing.[/QUOTE]
Never understood why Axtinguishered got hated on in the first place. Before the degreaser came out no one batted an eye at the thing and was fine with it. The degreaser comes out and everyone hates on it because "it killed me". Unlike the flare gun, which is similar, the axtinguisher required getting within melee range of the character to preform, which is suppose to be pyro's kill area. When it got nerfed, it wasn't even considered the best melee option compared to much more useful powerjack.
I hope they do eventually revert it back to V1 as well though like Hell suggested.
[QUOTE=Ultravod;53015194]Earlier today my server was dead, so a regular and I were doing 1v1 with silly loadouts. He was Fat Scout with the Family Business. I went Degreaser/Detonator/Axtinguisher pyro.
One two things happened:
1. (most of the time) He'd gun me down with his FB before I got close enough to attempt a puff n sting.
2. (occasionally) He'd die of Degreaser flames before I got the gabendamn axe out and had a chance to swing it.
Even before Jungle Inferno, the Axtinguisher had a worse DPS than holding down mouse 1. Now attempting to use it basically throwing a fight.
In its current form, the Axtinguisher might as well be Pyro's equivalent of the Sandvich. If he has it out, it's a cute little friendly. There's no way she'd harm anyone with [I]that[/I] thing.[/QUOTE]
You do friendly pyro like this:
Whip out your Postal Pummeler and say "Don't shoot the messenger".
so haha, i think we know where HHH and gibus ghost get their inspiration, and skeleton king taking his influence those skeleton stop motion army (which is why i think it originally had that choppy animation) but i think there was actually inspiration for monoculas as well believe it or not. and i think i [URL="https://www.youtube.com/watch?v=LlxhF_M_Aqo"]found[/URL] it too. Giant eye, ripped from person, can travel through dimensions, etc. hahah maybe im wrong but id be hilarious if this was it
[QUOTE=AnnieOakley;53014200]I wonder about giving scout the ability to roll as an alternate fire in the direction he's moving.[/QUOTE]
That will have as much use as the shortstop's alt fire.
Not much at all.
[QUOTE=Brokkhouse;53013638]Oh hey, I found some more. I'm still debating putting Community Server Support on there. Or maybe the Matchmaking system in general. I'm honestly surprised Valve still does promo items and comp medals. They probably automated that in some way.[/QUOTE]
You forgot Community-grade items. Remember those? I sure don't, I've only ever seen one in game. Also, hat craft numbers.
[QUOTE=Brokkhouse;53013638]Oh hey, I found some more. I'm still debating putting Community Server Support on there. Or maybe the Matchmaking system in general. I'm honestly surprised Valve still does promo items and comp medals. They probably automated that in some way.[/QUOTE]
I will add.
[B]Haunted items, spells, spellbook pages, transmogrifiers, strangifiers, limited items, Medieval Mode, Special Delivery, Passtime, Mannpower, the Decal Tool, the old Festives, coaching, "sound-device" hats[/B] (like the Boston Boombox. The new Melody of Misery would've been perfect for this.)[B], coaching, and Strange Taunts [/B](of which there is only one.)
[QUOTE=FUTURE10S;53015291]You forgot Community-grade items. Remember those? I sure don't, I've only ever seen one in game. Also, hat craft numbers.[/QUOTE]
About 2 years ago I was actually in a server with NerfNOW. He had his Community Minigun out and like 3 pocket Medics.
[QUOTE=Brokkhouse;53013638]Oh hey, I found some more. I'm still debating putting Community Server Support on there. Or maybe the Matchmaking system in general. I'm honestly surprised Valve still does promo items and comp medals. They probably automated that in some way.[/QUOTE]
Wow, this list makes me sad. I still can't forgive, what they've done to Cactus Canyon and Asteroid ([I]especially,[/I] Asteroid).
Also, the TF2 Wiki makes me sad recently too. I can't translate pages, add some amazing stuff and re-upload some old pictures, because of recent really hard site drops. :hammered:
[QUOTE=C. Blades;53015175]
Just make the flames hitscan already, so that you have to lead and track your targets with the actual ability to miss. None of this spawning damage lifetimes nonsense.[/QUOTE]
It took them over a year to put out the new flames in Jungle Inferno if they were going to change the flames to hitscan they would have done it in Jungle Inferno.
I just wish we knew if the current flame behavior of a single particle doing full fire damage was intentional or not. I'm starting to lean towards intentional since they have't fixed it yet which is somewhat problematic and makes the flames way more powerful than they should be.
It's also disappointing Valve didn't really touch any of Pyro's melee weapons during Jungle Inferno. Axtingisher needs to be buffed back up to one of the earlier versions without the weapon switch speed penalty. The Power Jack probably needs to be reworked to not make it the obvious best Pyro melee weapon.
I kinda wonder how it would work if all classes got a speed bonus while holding melee weapons (and maybe make it so some of the more powerful ones don't have the speed bonus) would work out. Could be problematic for the spy but it would help speed up the game a little bit.
-snip-
[QUOTE=C. Blades;53015175]The irony is that the old Axtigreaser combo took more brainpower than the current Flailthrower. There's no need for the axtinguisher as the killing blow anymore, now that the flamethrower's melee-range strength is on par with the other primary weapons.
Pyro will be in a viable place once they add more usefulness to the jungle inferno unlocks, and stop fucking around with the fire particle physics already.
Just make the flames hitscan already, so that you have to lead and track your targets with the actual ability to miss. None of this spawning damage lifetimes nonsense.[/QUOTE]
think heavy at point blank, hitscan might not be the best idea, instead a few tweaks to the new particles should make it ok
The minigun at close range serves the important role of demolishing players who found themselves laughably out of position.
The flamethrower will not behave like a limited range minigun if you make the flames hitscan, as it doesn't fire three bullets per unit of ammo nor is affected by the spread/rampup. If it does, well valve can code around that.
[QUOTE=Brokkhouse;53013638]Oh hey, I found some more. I'm still debating putting Community Server Support on there. Or maybe the Matchmaking system in general. I'm honestly surprised Valve still does promo items and comp medals. They probably automated that in some way.[/QUOTE]
Not exactly soldier. One has to email the valve employees during the process of getting promotional items and medals in for competitive tournaments.
They're pretty good about it, so if you have a community event you want to promote, let them know. Some things like the bball.TF sneaker prizes were canned for being unrealistic though.
[QUOTE=C. Blades;53015562]Some things like the bball.TF sneaker prizes were [B][I][U]canned for being unrealistic though.[/U][/I][/B][/QUOTE]
Hah hah hah.
[QUOTE=ComodoreBluth;53015523]It took them over a year to put out the new flames in Jungle Inferno if they were going to change the flames to hitscan they would have done it in Jungle Inferno.
I just wish we knew if the current flame behavior of a single particle doing full fire damage was intentional or not. I'm starting to lean towards intentional since they have't fixed it yet which is somewhat problematic and makes the flames way more powerful than they should be.[/QUOTE]
I feel like it [I]has[/I] to be intentional, most likely to keep within performance limits. If it was a simple matter to change it so that particles dealt damage individually, they would have done it by now (probably would have done it in the first place). Also if damage being equal for 1-1000 particles was a bug, the damage would probably be really low instead of really high.
My question is still: is it even possible to fix current flames without yet another total rework? I don't think it is.
Honestly, I feel like old flames were overall better than what we've got now, despite all their unintuitive strangeness.
[QUOTE=Nebrassy;53015540]think heavy at point blank, hitscan might not be the best idea, instead a few tweaks to the new particles should make it ok[/QUOTE]
I'm curious to know what kind of tweaks you think would make these particles ok.
At this point the things introduced to TF2 that still get support are koth and payload maps, hats, unusuals, skins, and the csgo case system. and contracts.
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