• Hunt Down The Freeman
    1,835 replies, posted
[URL="https://www.reddit.com/r/HalfLife/comments/8016d3/selling_my_halflife_collection_due_to_unforeseen/"]Bolloxed is selling his Half-Life collection to make up his lost $50000[/URL]
[QUOTE=chipsnapper2;53158111][URL="https://www.reddit.com/r/HalfLife/comments/8016d3/selling_my_halflife_collection_due_to_unforeseen/"]Bolloxed is selling his Half-Life collection to make up his lost $50000[/URL][/QUOTE] They actually put down the $50k investment to the game? Holy shit what a god awful investor.
[IMG]https://cdn.discordapp.com/attachments/159782087023394816/417147445789589504/Capture.PNG[/IMG] [QUOTE]Not yet lol[/QUOTE] rip
[QUOTE=Psycho9182;53158134][IMG]https://cdn.discordapp.com/attachments/159782087023394816/417147445789589504/Capture.PNG[/IMG] rip[/QUOTE] I have a feeling that if RicePirate didn't get paid for his voice work then I doubt the other Youtubers did either.
I'm unsure how "valve approved" the game really was. Apparently he wasn't just chosen, he actually had to audition for the role. [IMG]https://cdn.discordapp.com/attachments/159782087023394816/417148021688762369/Capture.PNG[/IMG]
I mean it's obvious some of the voice actors and animators did their best trying It just doesn't help when you're stuck to bad writing and design
[QUOTE=RaraKnight;53158066][t]https://cdn.discordapp.com/attachments/413757278974378003/417139085497335809/unknown.png[/t] It's used all over Black Mesa which seems to actually be a source of some of the studdering. We replaced the cone model with a one from CS:S with only a hundred or so polys and the studdering pretty much stopped in a lot of areas[/QUOTE] Alright no joke, this whole game and its development should be used in education for game developers to learn what NOT TO DO. It seriously gets so much wrong, it's incredible.
I'm sure that this project was explained and advertised with a lot of ambition I mean i laughed when i heard bloody Keemstar had his voice in, but hearing Pyrocynical and bloody IHE lend their voices to this I dunno man, they don't seem the type to just lend their voice to anything
[QUOTE=Nickolas;53158150]I mean it's obvious some of the voice actors and animators did their best trying It just doesn't help when you're stuck to bad writing and design[/QUOTE] This is the silver lining for a lot of aspiring artists. They have a project to their name, albeit an awful one - but working on [I]something[/I] is still beneficial.
[QUOTE=General J;53157765]THIS THING COSTS [I]MONEY?[/I] [video]https://youtu.be/xcSmlSok32g[/video][/QUOTE] More like [media]https://www.youtube.com/watch?v=hNW8i0bnZRU[/media]
[QUOTE=Zephyrs;53158193]More like [media]https://www.youtube.com/watch?v=hNW8i0bnZRU[/media][/QUOTE] more like [video]https://youtu.be/bee21pD-lG4[/video] (but replace the hair with the game)
[QUOTE=Nickolas;53158150]I mean it's obvious some of the voice actors and animators did their best trying It just doesn't help when you're stuck to bad writing and design[/QUOTE] Sort of like how Ewan McGregor almost managed to make some of the prequels halfway decent, but just couldn't because the writing was just [i]that[/i] awful.
I restarted this evening, since things were apparently fixed, though in doing so I'm finding new issues. [img_thumb]https://steamuserimages-a.akamaihd.net/ugc/913539890291467939/3973E8E09D62967F535343031EC554BF73631E5F/[/img_thumb] Also as I stated before, the whole no subtitles really harms the game, as there seems to be no volume setting for voice. I can barely understand some of the dialogue!
[QUOTE=RaraKnight;53158066][t]https://cdn.discordapp.com/attachments/413757278974378003/417139085497335809/unknown.png[/t] It's used all over Black Mesa which seems to actually be a source of some of the studdering. We replaced the cone model with a one from CS:S with only a hundred or so polys and the studdering pretty much stopped in a lot of areas[/QUOTE] OUR GAME FEATURES [IMG]https://upload.wikimedia.org/wikipedia/en/1/16/Drevil_million_dollars.jpg[/IMG] BAJILLIONK TEXTURES
Just played through the entire game in one sitting, streamed most of it. I almost choked to death when [sp]MITCH FUCKING EXPLODES[/sp] Had to noclip through half the game and I also played a lot of it at faster speeds because its an absolutely abysmal game. One of the worst games I've ever played. Some clips I caught: [twitch]RelentlessDepressedNostrilGOWSkull[/twitch] [twitch]ArbitrarySourTirePupper[/twitch] [twitch]HomelyBloodyWrenchKeepo[/twitch] [twitch]EmpathicHandsomeFlySquadGoals[/twitch] [twitch]RichIntelligentAnacondaOptimizePrime[/twitch] Full thing: [url]https://www.twitch.tv/videos/232470783[/url]
[QUOTE=RaraKnight;53158060][t]https://cdn.discordapp.com/attachments/413757278974378003/417138234666123264/unknown.png[/t] This cone model found in the files has over 8k polys.[/QUOTE] Well see that whole first scene makes way more sense now. It's a load bearing traffic cone.
[QUOTE=Zephyrs;53158193]More like [media]https://www.youtube.com/watch?v=hNW8i0bnZRU[/media][/QUOTE] But actually [media]http://www.youtube.com/watch?v=WPwxgml0Q3A&app=desktop][/media]
[QUOTE=27X;53158218]Well see that whole first scene makes way more sense now. It's a load bearing traffic cone.[/QUOTE] It's the FLVplayer protesting the 80gigs of cutscenes.
[QUOTE=RaraKnight;53158066][t]https://cdn.discordapp.com/attachments/413757278974378003/417139085497335809/unknown.png[/t] It's used all over Black Mesa which seems to actually be a source of some of the studdering. We replaced the cone model with a one from CS:S with only a hundred or so polys and the studdering pretty much stopped in a lot of areas[/QUOTE] Oh my god this is the next Crysis 2 barricade! [IMG]https://techreport.com/r.x/crysis2/barrier-side-mesh-620.jpg[/IMG] [QUOTE]This model may well be the most complex representation of a concrete traffic barrier ever used in any video game, movie, or any other computer graphics-related enterprise.The question is: [I]Why?[/I] [/QUOTE] [URL]https://techreport.com/review/21404/crysis-2-tessellation-too-much-of-a-good-thing/2[/URL]
[QUOTE=chipsnapper2;53158111][URL="https://www.reddit.com/r/HalfLife/comments/8016d3/selling_my_halflife_collection_due_to_unforeseen/"]Bolloxed is selling his Half-Life collection to make up his lost $50000[/URL][/QUOTE] A friend of mine on Discord found a video from another channel and said that the image of the HL collection is from 2013 [video]https://youtu.be/itw_If3o8iY[/video]
[video=youtube;O-HVsw4ZFyk]https://www.youtube.com/watch?v=O-HVsw4ZFyk[/video]
[QUOTE=KennyAwsum;53156608]Here's a better look. [t]https://i.imgur.com/I6WtfrB.png[/t] [t]https://i.imgur.com/d1PQx3D.png[/t] KF2 [t]https://i.imgur.com/YGcpMAn.png[/t] [t]https://i.imgur.com/AEZax7O.png[/t] I'll leave this for comparison.[/QUOTE] Maybe it's actually this skin from Gamebanana? [t]https://files.gamebanana.com/img/ss/skins/55e0af0acd1d4.jpg[/t] [URL="https://gamebanana.com/skins/141996"]https://gamebanana.com/skins/141996[/URL] late on topic, but I am too skeptical.
It's not, check the muzzle break. edit: that's a very nice model though
[QUOTE=ZombieDawgs;53158318]It's not, check the muzzle break. edit: that's a very nice model though[/QUOTE] From the looks of it it looks like they edited the cylinder, the muzzle break and some of the textures. Though that could just be me guessing. Still, for the most part it does look like it's from KF2.
[QUOTE=RaraKnight;53158060][t]https://cdn.discordapp.com/attachments/413757278974378003/417138234666123264/unknown.png[/t] This cone model found in the files has over 8k polys.[/QUOTE] and thats why you don't use VLC.
[QUOTE=RaraKnight;53158060]This cone model found in the files has over 8k polys.[/QUOTE] The hilarious thing about this is that you probably can't even apply enough aliasing to make it perfectly rounded anyways, meaning it'll still look just as bad as a low poly one, if not worse than one that was just 'square'
I wonder if it will last a week
[QUOTE=chipsnapper2;53158382]I wonder if it will last a week[/QUOTE] If it does I will be shocked.
[QUOTE=Kiwi;53158389]So I've just built Mitchell and I'm about ready to throw him into Unity. Honestly everyone in the TS server I was in lost their minds. 613MB of TGA raw loseless goodness [img]https://chie.club/files/images/st/e05125ab-cd4c-4bf5-aa02-693605e0e1ba.png[/img][/QUOTE] Is that just textures????
[QUOTE=chipsnapper2;53158111][URL="https://www.reddit.com/r/HalfLife/comments/8016d3/selling_my_halflife_collection_due_to_unforeseen/"]Bolloxed is selling his Half-Life collection to make up his lost $50000[/URL][/QUOTE] [QUOTE=Bumbles;53158355]So this game is on a lifeline, it seems to have SERIOUS copyright issues that will ruin the main dev team.[/QUOTE] Can't help but feel at least a little bad for them
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