• Mann vs. Machine: Custom Mission Megathread v2: Robotic Boogaloo
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[table=align:center][tr][td][IMG]http://i.imgur.com/JdDJweA.png[/IMG] [url=http://pastie.org/pastes/8143147/text][h2]Changelog[/h2][/url][/td][/tr][/table] Do you enjoy playing Mann vs. Machine? Have you ever gotten bored of playing the same missions over and over again, until Valve's Expert missions become a breeze for you? Not a problem! Here in the Custom Mission Megathread, you'll find new missions [b]and[/b] new maps for Mann vs. Machine, so you'll always have something fresh to play with! This is also the place to go to if you're working on custom missions/maps; you're free to present them to other people have them be able to play/test your work. So come on in! [table=align:center][tr][td][IMG]http://i.imgur.com/gbDN7BT.png[/IMG] As you can guess, this is the section for checking out what missions have been made. Some might be a work in progress, so be wary of missions that seem way off, whether it be the stupidly easy/hard difficulty, or several bugs. Feel free to PM me a mission, post it here, or post it in our group, and I'll be sure to include it![/td][/tr][/table] [table="class:grid, width:1000, align:center"] [tr][td][h2]Multiplayer Missions[/h2][/td][/tr] [tr][td][b]Your standard missions designed to be played by four to six players (depending on their skill!).[/b][/td][/tr] [tr][td][URL="http://www.facepunch.com/showthread.php?t=1207027"][U][B]LittleBigWorks[/B][/U][/URL] Description: A 5-wave campaign that is set upon waves of small bots, with each wave integrating larger and larger bots as time goes on. Map(s): Mannworks Waves: 5 Created by: Gamemaster1379 [URL="http://www.facepunch.com/showthread.php?t=1206467"][U][B]Coaltown Highlander[/B][/U][/URL] Description: A 9-wave mission, each wave concentrating on a single class until the final wave, where giant versions of all the previous bots will attack you. Engineer not included. Map(s): Coaltown Waves: 9 Created by: Gamemaster1379 [URL="http://pastie.org/4544582"][B][U]Mannworks "Super Hard Mode"[/U][/B][/URL] Description: By the title, an immensely hard mission for Mannworks. Map(s): Mannworks Waves: 3 Created by: Unknown [B][URL="https://dl.dropbox.com/u/6448494/mvm_mannworks_gardenwar.pop"]Mannworks Garden War[/URL][/B] Description: Somebody pissed off the gnomes living near Mannworks, and they're getting out their gardening tools and gnome-bots to destroy you. (Special guest: Harry Einfield) Map(s): Mannworks Waves: 5 Created by: AkujiTheSniper and Roflman [sup](Assistance)[/sup] [URL="http://facepunch.com/showthread.php?t=1207070&p=37370301&viewfull=1#post37370301"][U][B]Sleepy Coaltown[/B][/U][/URL] Description: 6 waves of slaughter. You'll have new mobs that'll put you to the test. More info in the link. Map(s): Coaltown Waves: 6 Created by: SleepyAl [U][B][URL="https://www.dropbox.com/s/o023cjc40jsodgj/Survival Pack.zip"]The Survival Pack[/URL][/B][/U] Description: Survival Mode is finally here! Enjoy both Objective and Objectiveless modes of ever-increasing-difficulty hordes of robots. From normal bots to tanks every 5 minutes, how long can YOU last? Now includes all maps. Map(s): Coaltown, Decoy, Mannworks Waves: 1 (All Missions) Created by: solid_jake and Pillory [sup](Made the bots and fixed some shit)[/sup] [URL="http://facepunch.com/showthread.php?t=1207070&p=37496216&viewfull=1#post37496216"][B][U]Strange Experience[/U][/B][/URL] Description: You'll be fighting special mobs like the Gas Jockeys and the Croc-O-Style Snipers. There'll be different loadouts each wave, too, bound to surprise you. Map(s): Decoy Waves: 8 Created by: Mario6493 [URL="https://dl.dropbox.com/u/68872224/Christmas attack.zip"][B][U]Christmas Attack[/U][/B][/URL] Description: It was the night before Christmas, and all the robot elves were here. Can you fight them off before Santa appears (and kick his ass, too)? Map(s): N/A (No Specified Map) Waves: 6 Created by: ZnT00 [URL="http://filesmelt.com/dl/mvm_decoy_mechanicalmenace2.pop"][B][U]Mechanical Menace[/U][/B][/URL] Description: A 10-wave mission filled with custom bots. Fight Indians, mobsters, aliens, and even Notch. Go ahead and beat the crap out of him for taking so much vacations. Map(s): Decoy Waves: 10 Created by: OluapPlayer [URL="http://filesmelt.com/dl/mvm_mannworks_roboticpunishment1.pop"][B][U]Robotic Punishment[/U][/B][/URL] Description: A 6-wave mission of custom robots. Features Sniper-Medics, Skullcutter Knights, and Heavies with luscious smooth hair. [i]Delicious![/i] Map(s): Mannworks Waves: 6 Created by: OluapPlayer [URL="https://dl.dropbox.com/u/33549121/mvm_kurwa.pop"][B][U]Kurwa[/U][/B][/URL] Description: IS THIS WHAT YOU WANTED WHEN YOU BITCHED ABOUT THINGS BEING TOO EASY, YOU FUCK? ARE YOU HAPPY NOW? DO YOU FEEL FULFILLED?! (Note: This isn't a serious mission at all) Map(s): N/A (No Specified Map) Waves: 6 Created By: Appelflap64 [URL="http://filesmelt.com/dl/mvm_decoy_1001demoknights1.pop"][B][U]1001 Demoknights[/U][/B][/URL] Description: A mission filled with different types of Demoknights. Fight hordes of drunk, blade-wielding Demomen charging at you until the inevitable boss fight. Map(s): Decoy Waves: 7 Created by: OluapPlayer [URL="http://www.mediafire.com/?xqg63mj2w866rkg"][B][U]Manndarin Advanced[/U][/B][/URL] Description: An extremely hard mission in Manndarin, filled with themed enemies, a mid-boss, and then a final boss that'll keep you thinking about killing yourself. (6 Players Recommended) Map(s): Manndarin (Custom Map) Waves: 8 Created by: GeosusTFoxworth [URL="http://filesmelt.com/dl/mvm_mannworks_robogeddon.pop"][B][U]Robogeddon[/U][/B][/URL] Description: A custom Mannworks mission that's difficult in essence. (6 Players Recommended) Map(s): Mannworks Waves: 6 Created by: Sergeant_Toni [URL="http://filesmelt.com/dl/mvm_coaltown_robocalyps.pop"][B][U]Robocalypse[/U][/B][/URL] Description: A Coaltown custom mission that's true to its name. Can you survive the Robocalypse? (6 Players Recommended) Map(s): Coaltown Waves: 7 Created by: Sergeant_Toni [URL="http://filesmelt.com/dl/mvm_decoy_roblivion.pop"][B][U]Roblivion[/U][/B][/URL] Description: A Decoy mission that asks the question if you're truly a masochist. (6 Players Recommended) Map(s): Decoy Waves: 7 Created by: Sergeant_Toni [URL="http://puu.sh/1DTeF"][B][U]A Real Boss[/U][/B][/URL] Description: What, you didn't think they were acting on their own, did you? Face off the robotic bosses in a spiritual boss rush! Map(s): N/A (No Specified Map) Waves: 3 Created by: RandomSpy [URL="http://filesmelt.com/dl/mvm_bigrock_metallicuproar1.pop"][B][U]Metallic Uproar[/U][/B][/URL] Description: Fight miniature versions of Rapid-Fire Soldiers, Jarate Masters, cleaver-throwing Scouts and even [b]MERASMUS[/b] (or at least a robot who thinks he's Merasmus) on Big Rock! Map(s): Big Rock Waves: 7 Created by: OluapPlayer [URL="https://dl.dropbox.com/u/81688479/mvm_all_single_boss.pop"][B][U]A Single Boss[/U][/B][/URL] Description: Another boss rush. Do you have what it takes to fight off the advanced horde? Map(s): N/A (No Specified Map) Waves: 9 Created by: Bitl [URL="http://www.mediafire.com/?cdya7vptyn1tgd3"][B]1337 ®0B07$[/B][/URL] Description: A very long and hard wave; 20 waves of robot murder and destruction! (6 Players Recommended) Map(s): Bigrock Waves: 20 Created by: LondierX [URL="http://www.mediafire.com/?za7b04oiq6m5dz1#!"][B]The Iron Mann[/B][/URL] Description: Fight through 20 waves of knights, aliens, mobsters, pirates, hobos, Space Marines, [del]robot[/del]human, tanks, bushmen, noobs, angry traders, and more, until the final boss rush. Requires AbeX300's Vaccinator Medic icons (See: Resources). (6 Players Recommended) Map(s): Bigrock Waves: 20 Created by: Robot Shark [URL="https://www.dropbox.com/s/k69wl65yu3vznb9/manndarin.zip"][B]Manndarin Climax[/B][/URL] Description: There are more robots, and each wave will just get harder than the last. Can you protect the facility? Map(s): Manndarin Waves: 8 Created by: TheSniper [URL="https://www.dropbox.com/s/okd5cuk86o1drby/mvm_Coaltown_StreetofMachine.pop"][B]Street Of Machine[/B][/URL] Description: A short, difficult mission for Coaltown. Spies, knights, and more! Map(s): Coaltown Waves: 4 Created by: TheSniper [URL="http://puu.sh/267HV"][B]Triad Robots[/B][/URL] [URL="http://puu.sh/28OKc"]|PATCH|[/URL] Description: The robots want to destroy the Decoy with their Chinese triad weapons! Stop them! Map(s): Decoy Waves: 8 Created by: Randomspy [URL="http://www.mediafire.com/?ej43vbw533bo267"][B]Destructive Doomers[/B][/URL] Description: Megaman-esque mission, featuring waves backed by a robot master, boss rush, and finale. Mr. Mann, I'll be taking your precious robots! Map(s): Decoy Waves: 11 Created by: LondierX [url=https://www.dropbox.com/s/b8u380mrljj0tqo/mvm_coaltown_event_DoomofCoaltown.pop][b]Doom of Coaltown[/b][/url] ([url=https://www.dropbox.com/s/b9fsem4d5lv2m0g/mvm_coaltown_DoomofCoaltown.pop]ALTERNATIVE[/url]) Description: A custom mission for Coaltown Event. See if you can fight off the undead scourge, once more! Map(s): Coaltown Event (Original), Coaltown (Alternative) Waves: 11 (All) Created by: TheSniper [URL="http://puu.sh/29bwY"][B]Halloween Bosses[/B][/URL] Description: A boss rush on Coaltown Event, but this time, they're Halloween-themed. [i]Spooky![/i] Map(s): Coaltown Event Waves: 5 Created by: RandomSpy [url=http://www.mediafire.com/?xn6d2wej30808gq][b]History[/b][/url] Description: ...To left, you can see the first time Valve introduced a straight-upgrade weapon, the Amputator, and to your right, ther-OH GOD, THE ROBOTS ARE AFTER US! Map(s): Bigrock Waves: 1 Created by: Mario6493 [url=https://www.dropbox.com/s/vawij6sofr70e3y/mvm_coaltown_event_ironman.pop?dl=1][b]Coaltown Event Ironman[/b][/url] Description: Saxton Hale helped defeat zombies. He worked on the Bothattan Project. A lot of people, including the professors at Mann Co., would call that being a hero. Map(s): Coaltown Event Waves: 4 Created by: Nefos [url=https://dl.dropbox.com/u/38805262/Custom%20MvM%20Missions/mvm_degrootkeep_b1_advanced.pop][b]Degroot Keep Advanced[/b][/url] Description: Was the first mission too easy for you, what with the buttload of cash and the weak robots? Never fear! Or rather, you should fear because this mission will kick your ass so far that you will travel back to the Prehistoric Age. Map(s): Degroot Keep (Custom Map) Waves: 5 Created by: AbeX300 [url=https://www.dropbox.com/s/s3fhix91xkx3tc5/mvm_coaltown_Survival.pop][b]Coaltown Survival[/b][/url] Description: Pretty much as you would expect, survive as long as you can from the horde of robots, as they get progressively harder to fight! Currently in Alpha. Map(s): Coaltown Waves: 1 Created by: TheSniper [url=http://www.mediafire.com/?nfo9h9ty3hdazua][b]Metal Slug[/b][/url] Description: Confirm the presence of Gray's Forces, and eliminate them with extreme prejudice! The mercenaries were quickly assembled as the initial members for this mission. Map(s): Coaltown Waves: 7 Created by: Mario6493 [url=http://www.mediafire.com/?5pp2650sqqcbuh3][b]The One Robot That Tried to Take Coaltown[/b][/url] Description: Every Mercenary down in Coaltown liked Mann vs. Machine a lot, but the Soldier who lived just North of Coaltown did not! The Soldier hated Mann vs. Machine! The whole Mann vs. Machine gamemode! Now, please don't ask why. Everyone knows the reason. Map(s): Coaltown Waves: 1 Created by: LondierX [url=http://www.mediafire.com/?7c7umart4n7a43m][b]Devastating Destroyers[/b][/url] Description: "[i]My devastating robots will destroy all challengers! Hah! You better have money![/i]" -Gray Mann Map(s): Decoy Waves: 11 Created by: LondierX [url=https://www.dropbox.com/s/yci72uq1a7dip7u/valve.rar][b]The Big Update[/b][/url] Description: Expecting an actual Valve update? Too bad, [b]crits and gibs ahoy![/b] Map(s): Coaltown Waves: 6 Created by: TheSniper, RandomSpy [sup](Created idea for the Robin robot, and helped with the Attributes on it)[/sup], and AbeX300 [sup](Helped with the Robin's Attributes)[/sup] [url=https://www.dropbox.com/s/3984tu4rozhifqv/ventusmissionpack.rar][b]The Ventus Mission Pack[/b][/url] Description: A packful of missions [sup](of course)[/sup] that Ventus can cuddle up in to become hotter than Venus! Now comes with two additional missions for two other maps to mix things up! Map(s): Ventus (Custom Map) (Most Missions), Degroot Keep (Custom Map) (Return of the King), Bigrock (Tourne) Waves: 6 (Normal), 6 (Intermediate/The French Havoc in Fishtown), 6 (Intermediate2), 6 (Advanced/Beach Fight), 7 (Advanced2/Trouble in Fishtown), 7 (Expert1), 7 (Expert2), 1 (Event), 7 (Return of the King), 7 (Tourne) Created by: TheSniper [url=http://www.mediafire.com/?dk6uii32x2awb41][b]Decoy's Downfall[/b][/url] Description: Listen up, men! The Decoy base is probably going to be lost and burned down after this, but we must try to NOT let that base get taken! Gray Mann is sending in some of his best robots, and even a few prototypes, so be on the ready! Map(s): Decoy Waves: 3 Created by: LondierX [url=http://www.mediafire.com/?i5zfthlhhp14dv7][b]Coaltown Catastrophe[/b][/url] Description: Well men, we have saved the Coal Museum, but the war is not over! This battlefield is bigger, and there are pits, but now there are [b]four[/b] levels of Hell, and the final Boss Rush is harder than ever. Now then, men, lets go and hold onto that base as long as we can! Map(s): Coaltown Waves: 4 Created by: LondierX [url=http://www.mediafire.com/?2236x4yhnjy9t7x][b]Mannworks Meltdown[/b][/url] Description: Men! These robots are pissed and they're leading a Blitzkrieg on the Mannworks facility! Hundreds of robots are rushing us; we might have to say goodbye to this ol' quicklime facility as well, since Gray Mann severely made his robots overpowered. Damn, what's next, are they going to SAP our respawn systems? Map(s): Mannworks Waves: 3 Created by: LondierX [url=https://www.dropbox.com/s/wzvilxl3j9xbuti/mvm_decoy_combat.pop][b]Decoy Combat[/b][/url] Description: Hioh! Welcome, everybody, to Decoy Combat! I'm Jane Doe here to remind our fans in the stands the upper deck sections 500 to 535...hey, they're still under full robot alert! A Giant stole my baby! Hang onto your little ones, folks! Let's get started! Map(s): Decoy Waves: 9 Created by: TheSniper [url=https://www.dropbox.com/s/c6uxnahylv6bavy/mvm_mannworks_boss.zip?dl=1][b]Mannworks Boss[/b][/url] Description: They are the new and improved Gray Mann robots, ready to annihilate everything on sight and marching towards the Mann Co. facilities. Time to show what Mann Co. is capable of. Map(s): Mannworks Waves: 1 Created by: Nefos [url=https://www.dropbox.com/s/s3w1uw1amsnqtue/ClassRush.zip][b]Class Rush Pack[/b][/url] Description: So you like Team Fortress 2, right? Do you like the classes in this game? Well, you'll learn to hate them as you play these missions! So far, it only contains Scout, Soldier, and Pyro Rushes. Map(s): Bigrock Waves: 1 (All Missions) Created by: TheSniper [url=https://www.dropbox.com/s/sbp517ezdr9duyv/mvm_isolation_b4_2875.pop][b]2875[/b][/url] Description: The numbers, Saxton... [b]What do they mean?![/b] Map(s): Isolation (Custom Map) Waves: 1 Created by: TheSniper [url=https://www.dropbox.com/s/4q2n4uzdy3g6l7a/mvm_coaltown_expert2.pop][b]Coaltown Expert2[/b][/url] Description: Finally, the Gray Co. store exported the Pyro species, "Chief Pyro"! [sup](GUESS WHAT IT DOES.)[/sup] Anyway, you still have time before he arrives, so get your ass up, collect the freakin' cash, and use it wisely! Will you be able to defend Mann Co. against a Pyro who's gonna send you to Hell? We'll see... Map(s): Coaltown Waves: 7 Created by: TheSniper [url=http://filesmelt.com/dl/mvm_bigrock_endless.rar][b]Endless Siege[/b][/url] Description: Fight an endless wave of Indians, thugs, space marines, angry traders, samurai, walking tanks, vampires, and more! Be on the lookout for the Ultimate Robots, though... Map(s): Bigrock Waves: 1 Created by: Robot Shark [url=https://www.dropbox.com/s/xon4n6d4g1txxof/mvm_mannworks_31WaveRoboEdition.pop][b]31-Wave Robo Edition[/b][/url] Description: You see, you've pissed off Gray Mann so much with your destruction that he decided to send in the longest challenge yet! Be glad that this has an end to it, or you'd be screwed. Map(s): Mannworks Waves: 31 Created by: TheSniper [url=https://www.dropbox.com/s/hxa42ylcaqsk71r/mvm_mannworks_Crates.pop][b]Crates[/b][/url] Description: You believed him, but now you got keys to open these crates you got. He told you it was a bomb, and will destroy your backpack...but now you have robotic hats. You're mad. You're pissed off. And you want to give this traitor what he deserves. Just look; he is coming with his group of 150 Soldiers! Stock yourself up alongside your team, and fight the Evil Grandpa Soldier, who wanted you to delete the hats for no reason! Map(s): Mannworks Waves: 6 Created by: TheSniper [url=https://www.dropbox.com/s/fjya0nqbpkld83t/mvm_bigrock_Harvest.pop][b]Harvest[/b][/url] Description: Harvest the robots' money, before they harvest your lives! Map(s): Bigrock Waves: 6 Created by: TheSniper [url=https://www.dropbox.com/s/4dwdil1ot7d2fax/mvm_bigrock_giant.pop?dl=1][b]Bigrock Giant[/b][/url] Description: As the name implies, it's a mission consisting solely of giants (and some tanks). 9 waves and hundreds of giants to fight, of all classes (except the Spy). It's definitely fun for those who like a good challenge! Map(s): Bigrock Waves: 9 Created by: Nefos [b]Double Mania[/b] [[url=https://www.dropbox.com/s/z0cfz8nuwoh5f9q/mvm_coaltown_double.pop?dl=1]COALTOWN[/url]] [[url=https://www.dropbox.com/s/umefj17yjfeseth/mvm_decoy_double.pop?dl=1]DECOY[/url]] [[url=https://www.dropbox.com/s/6hx6s9exdl33uw3/mvm_mannworks_double.pop?dl=1]MANNWORKS[/url]] Description: The fun has been doubled! (Or halved, depending on how good your team is.) Map(s): Coaltown, Decoy, Mannworks Waves: 6 (Coaltown), 8 (Decoy), 7 (Mannworks) Created by: Nefos [url=http://www.mediafire.com/?0qezj80zy87arb0][b]Short Circuit[/b][/url] Description: The robot hats sold like hotcakes. Now Gray has the money needed to raise an army of highly aggressive and powerful robots. Slaughter every last one of them! (Required: The Practical Class Icon Pack, Spycrab's Icon Pack) Map(s): Decoy Waves: 11 Created by: Robot Shark[/td][/tr][/table] [table="class:grid, width:1000, align:center"] [tr][td][h2]Singleplayer Missions[/h2][/td][/tr] [tr][td][b]For the ones that can't find people willing to play missions with you, you can take the robots on by yourself![/b][/td][/tr] [tr][td][B][URL="https://rapidshare.com/#!download|315p3|3494867122|Solo Tour.rar|938|0|0"]The Solo Pack[/URL][/B] [URL=https://dl.dropbox.com/u/38805262/Custom%20MvM%20Missions/igotpinions%27%20Solo%20Pack.rar][MIRROR][/url] [url=https://dl.dropboxusercontent.com/u/38805262/Custom%20MvM%20Missions/igotopinions_solo_pack.vpk][VPK ALTERNATIVE][/url] Description: This takes Starbot, Ulcer, Lockjaw, and Medieval Grabbag solo missions and puts them in a pack for you. Just when you're drooling over that deal, he includes working Pyrovision for Mannworks. What are you waiting for? Map(s): Coaltown (Ulcer), Decoy (Medieval Grabbag, Starbot), Mannworks (Lockjaw) Waves: 4 (Lockjaw), 5 (Ulcer), 1 (Medieval Grabbag), 5 (Starbot) Created by: igotopinions, AbeX300 [sup](Mirror and VPK Alternative)[/sup], and LondierX [sup](Fixed Miniboss Robots)[/sup] [B][URL="https://rapidshare.com/files/1929220480/Soloween.rar"]Soloween[/URL][/B] [URL="http://www.mediafire.com/?k4bdyclfsk3x24a"]|MIRROR|[/URL] Description: A single-player mission for Halloween! Fulfill your zombie-killing fantasies by murdering the weak and slow! Map(s): Coaltown Event Waves: 1 Created by: igotopinions [U][B][URL="http://www.2shared.com/file/tGMGGDMx/paranoia.html"]Paranoia[/URL][/B][/U] Description: There are Spies everywhere. This is intended as a solo fun mission, but you can have fun with it in, anyway. Just don't forget to watch your back. Literally, [b]you[/b] might be behind [b]you[/b]. Map(s): Mannworks Waves: 1 (All Missions) Created by: igotopinions [URL="https://dl.dropbox.com/u/68872224/noname.zip"][B]Noname[/B][/URL] [URL="https://dl.dropbox.com/u/38805262/Custom MvM Missions/Coaltown No Name (Modified).rar"]|MODIFIED FOR COALTOWN|[/URL] Description: 4 waves of nonsense made in the Custom Wave Generator to fight against alone or with your friend. Someday I'll catch ol' no name... Also, Abe's a jerk for modifying it without permission. Map(s): N/A (No Specified Map on Original Version), Coaltown (On Modified Version) Waves: 4 Created by: ZnT00 [sup](Original)[/sup] and AbeX300 [sup](Modified)[/sup] [URL="https://dl.dropbox.com/u/38805262/Custom MvM Missions/Mannworks Expert1 Singleplayer.rar"][B]MannWorks Expert[/B][/URL] Description: The Expert mission from Mannworks converted to single-player for your bot-killing pleasure. Map(s): Mannworks Waves: 5 Created by: AbeX300 [URL="https://dl.dropbox.com/u/38805262/Custom MvM Missions/Mann vs. Machine - Coaltown Singleplayer.rar"][B]Coaltown Singleplayer Pack[/B][/URL] Description: A pack with all the Coaltown missions, redone for single-player. Enjoy being the only human in existence! Map(s): Coaltown (All Missions) Waves: 6 (Normal), 6 (Intermediate), 6 (Intermediate2), 7 (Advanced), 6 (Advanced2), 7 (Expert) Created by: AbeX300 [URL="https://dl.dropbox.com/u/38805262/Custom MvM Missions/mvm_degrootkeep_b1_Singleplayer.pop"][B]Degrootkeep Singleplayer[/B][/URL] Description: A single-player mission for Degroot Keep. Have thou what it takes to combat the mechanical menace alone? Map(s): Degroot Keep Waves: 5 Created by: AbeX300 [URL="https://dl.dropbox.com/u/38805262/Custom%20MvM%20Missions/mvm_coaltown_event_HalloweenBosses_SinglePlayer.pop"][B]Halloween Bosses (SOLO)[/B][/URL] Description: A boss rush on Coaltown Event, but this time, they're Halloween-themed. [i]Spooky![/i] Map(s): Coaltown Event Waves: 5 Created by: RandomSpy [sup](Original Version)[/sup] and AbeX300 [sup](Modified for Solo)[/sup] [url=https://dl.dropboxusercontent.com/u/73614598/Star%27s%20Stuff%206-29.zip][b]You vs. Machine (Pack)[/b][/url] Description: This pack contains a bunch of missions for Mann vs. Machine, designed to be tackled by a single player. Do you have what it takes to stop the robot horde...by yourself? Map(s): Coaltown (Charge, Onslaught), Decoy (Assault, Invasion), Mannworks (Rush, Surge), Bigrock (Blast, Collapse, Scout Challenge, Botbreaker) Waves: 5 (Blast), 5 (Charge), 7 (Collapse), 7 (Onslaught), 5 (Assault), 6 (Invasion), 4 (Rush), 6 (Surge), 9 (Scout Challenge), 9 (Botbreaker) Created by: NikDee [url=https://dl.dropbox.com/u/38805262/Custom%20MvM%20Missions/mvm_degrootkeep_b1_advanced_Singleplayer.pop][b]Degroot Keep Advanced (SOLO)[/b][/url] Description: Can't find five men brave enough to take on the brutal mission? Never fear, you can take on the mission by yourself (and probably completely annihiliate it as a Demoknight). Map(s): Degroot Keep (Custom Map) Waves: 5 Created by: AbeX300 [url=http://www.mediafire.com/?0fjup8uwy7pj48s][b]Entourage[/b][/url] Description: The malformed, fetal brother of the Solo Pack, now released for your enjoyment! Map(s): Bigrock Waves: 8 Created by: igotopinions[/td][/tr][/table] [table=align:center][tr][td][IMG]http://i.imgur.com/ZD3Dcqz.png[/IMG] Sure, there's quite a lot of custom missions! But what's good with just a [b]few[/b] Valve maps? Not much, really, so have a list of custom maps you can download! If you have any maps you'd like to share in this list, just PM me it, post it in the thread, or post it in our group, and it'll be added to the list.[/td][/tr][/table] [table="class:grid, width:1000, align:center"] [tr][td][URL="https://dl.dropbox.com/u/38805262/Custom%20MvM%20Missions/Mann%20vs.%20Machine%20-%20Example%20Map.rar"][B][U]Example[/U][/B][/URL] Description: An example map that was almost never seen by any man ever, now revealed here! [url=http://wiki.teamfortress.com/wiki/Example]See here on how it was gotten![/url] Created by: Valve [URL="http://gamebanana.com/tf2/maps/169654"][B][U]Fakeout[/U][/B][/URL] Description: Mann Co. tried to trick the robots with another fake site. Can you defend the robot scourge again? Features it's own custom mission. Created by: Fillmore [URL="http://gamebanana.com/tf2/maps/168636"][B][U]Degroot Keep[/U][/B][/URL] Description: The classic Degroot Keep has been invaded by robots! Defend the castle from this futuristic invasion. Created by: Z00L [URL="http://forums.tf2maps.net/showthread.php?t=20111"][B][U]Gateway[/U][/B][/URL] Description: Fancy castles and wide open areas. Snipers are a particular nightmare here, so stick to cover. Created by: Ezekel [URL="http://forums.tf2maps.net/showthread.php?t=20081"][B][U]Redbrier[/U][/B][/URL] Description: An old missile silo lab thing is being attacked. The bots come from different flanks, so don't expect to hold 'em at one point the entire match. Created by: BrokenTripod [URL="http://gamebanana.com/tf2/maps/168726"][B][U]Manndarin[/U][/B][/URL] Description: Shoot many robots in this urban environment. Kong-King ain't got nothing on this one. (Might crash, but is playable; think of it like roulette.) Created by: tkellaway [URL="http://forums.tf2maps.net/showthread.php?t=20026"][B][U]Diverge[/U][/B][/URL] Description: A mining/railway facility is under attack. Utilize high ground to take them out in the trenches, or create an offensive line at the heart. (Bot spawns are a little broken; some bots might get stuck outside the map, requiring a restart) Created by: Skybex [URL="http://forums.tf2maps.net/showthread.php?t=20222"][B][U]Monastery[/U][/B][/URL] Description: Rain, sleet, snow, or shine, these robots won't stop for anything. See if those shivers-down-your-spine are from the cold or the imminent [I]death[/I]. Created by: Gadget [URL="http://tf2.gamebanana.com/maps/172507"][B]Badwater[/B][/URL] Description: The robots have found the Badwater facility! Stop them at once! Created by: Fillmore [url=http://forums.tf2maps.net/showthread.php?t=20645][b]Isolation[/b][/url] Description: Stranded in the middle of nowhere as the toughest Mother Hubbards in the world, you and your friends have to stand on your guard and protect your only home that keeps you warm from the cold! Created by: EArkham [url=http://forums.tf2maps.net/showthread.php?t=20547][b]Ventus[/b][/url] Description: Time and water weathers all stone. Long ago this seaside was a bot-free craggy cliff. But the nearby, the French fishing village was soon taken over by Saxton Hale as his primary source of fish to manufacture into Holy Mackerals by Mann Co. Gray mann is here to stop it! [sup](Now with 100% less alpine.)[/sup] Created by: Aly and yyler [url=http://forums.tf2maps.net/showthread.php?t=20674][b]Sludge[/b][/url] Description: This map takes place in a swamp. It seeks to screw with the spine-theory by making the robots use the same complex that the spine is part of. Created by: Behind You and Dr. Element [url=http://forums.tf2maps.net/showthread.php?t=20682][b]Maelstorm[/b][/url] Description: My my, you've been getting quite a lot of mail, lately. Your loved ones must've really missed you! [sup](Also, one of them contains a giant bomb that will completely wreck your base.)[/sup] Created by: PDT and Behind You [url=http://forums.tf2maps.net/showthread.php?t=20628][b]Mannology / Plateau[/b][/url] Description: Somewhere in the New Mexico desert, there's a pretty important pipeline. You know what's in those pipes? MONEY. Created by: Vaconcovat [url=http://forums.tf2maps.net/showthread.php?t=20835][b]Atomgrad[/b][/url] Description: The bots have taken everything. Our only hope is this aging Siberian launch site. Maybe we can nuke Bot HQ, or maybe we should just use it to leave this godforsaken planet. Created by: Languid [url=http://forums.tf2maps.net/showthread.php?t=20677][b]Destruct[/b][/url] Description: Gray Mann [b]really[/b] wants to completely annihilate Mann Co., so he resorted to creating mean, destructive robots, and sending you and your mercenaries to your doom. Created by: woodx [url=http://forums.tf2maps.net/showthread.php?t=20222][b]Power Plant[/b][/url] Description: Saxton Hale has found out that, with enough time, the scientists can build nuclear bombs to demolish Gray Gravel Co., once and for all. Stop the robots before they foil the plan! Created by: Gadget [url=http://tf2.gamebanana.com/maps/173071][b]Oilrig[/b][/url] Description: Grey Mann has located one of Mann Co's top secret bases on a mid-ocean oilrig! You can be sure his eetsy beetsy teeny robots will be happy to burrow into our top secret hatch and blow up our top secre[i]*bzzzt*[/i] Created by: Volcomator [url=http://forums.tf2maps.net/downloads.php?do=file&id=5293][b]Buffalo Creek[/b][/url] Description: Ever wondered why the Buffalo Steak Sandvich made you take more damage and restricted to your hands? Well you're certainly not going to find the answer here, you'll only find robots willing to murder you. Created by: WolfKit [url=http://www.tfmaps.com/details.php?file=860][b]Hangtown[/b][/url] Description: Don't leave your friends hanging, or else the robots will hang you! (By the neck.) Created by: Hunter McJesus [url=http://steamcommunity.com/sharedfiles/filedetails/?id=104023877][b]Memorial[/b][/url] Description: Its Shrieking Skulls will shock your soul! Created by: YM [url=http://forums.tf2maps.net/showthread.php?t=20769][b]Sewer Invasion[/b][/url] Description: What's Mann Co. doing down in the sewers? Hell if we know, but you must protect the Research Facility to prevent Gray from destroying the [i]anti-robot weppons[/i]! Created by: s0da72 [url=http://tf2.gamebanana.com/maps/172833][b]Killing Fortress[/b][/url] Description: A truly unique map Mann vs. Machine map, you have to hold onto your precious Intel or else you'll lose! Steal from the enemies if you don't have any Intels to hold! Created by: redmyclan [url=http://tf2.gamebanana.com/maps/175078][b]Mann vs. Machine on Titan[/b][/url] Description: Giant robots. Is all you need to know. Created by: redmyclan[/td][/tr][/table] [table=align:center][tr][td][IMG]http://i.imgur.com/T0fauD7.png[/IMG] Need a hand with making missions? Then you've come to the right section![/td][/tr][/table] [table="class:grid, width:1000, align:center"] [tr][td][h2]Videos[/h2][/td][/tr] [tr][td][video=youtube;lZ0aVWGBot8]http://www.youtube.com/watch?v=lZ0aVWGBot8[/video] [i]A handy-dandy, [b]long[/b] video that'll guide you through pretty much most of the things on making custom missions.[/i][/td][/tr][/table] [table="class:grid, width:1000, align:center"] [tr][td][h2]Links[/h2][/td][/tr] [tr][td][URL="http://pastie.org/4543633"]Example .pop File[/URL]: An example of the mission you're going to be editing to make custom waves. Some lists in the file aren't complete (i.e. doesn't mention [i]Attributes UseBossHealthBar[/i]). Created By: Valve [URL="http://forums.steamgames.com/forums/showthread.php?t=2884318"]Steam Forums Tutorial[/URL]: It'll explain some general things for you, and it is quite helpful. Created By: Bowtie [URL="http://facepunch.com/showthread.php?t=1207070&p=37410720&viewfull=1#post37410720"]Some Custom Bots[/URL] Created By: Pillory [URL="http://www.facepunch.com/showthread.php?t=1207369"]Random Mission Generator[/URL]: Generates a random mission everytime you download. Further explained inside. Created By: necrobard [del][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=113191044#2801"]Attribute List[/URL]: A long list of attributes. Intended for customizing weapons, but can also apply to the robots' [i]CharacterAttributes[/i]. Created By: AbeX300[/del] [[highlight]UNDER CONSTRUCTION[/highlight]] [URL="http://facepunch.com/showthread.php?t=1207070&p=37718046&viewfull=1#post37718046"]Wave Icons:[/URL] A documentation of the default icons used to warn you what's up ahead in the current wave. Created By: Inigo Montoya [URL="https://dl.dropbox.com/u/38805262/Team%20Fortress%202%20-%20Single-Player%20Formulas.exe"]Single-Player Formulator[/URL]: Need to convert a mission into single-player, for the purpose of just that, or to be able to test-run the mission without needing anyone else? Then use this to quickly get the numbers you need for such purposes! Created By: AbeX300 [url=http://mvm.tf/]Custom Wave Generator[/url]: A handy online tool for making custom missions, with a colorful, yet complex layout! You can even test your missions onto their servers! Created By: Seskapile [sup]Note: In order to load missions onto their servers, you have to [i]Login Through Steam[/i], load a .pop file via [i]Choose File[/i] then [i]Load a pop file[/i], click on [i]Test[/i], go onto one of their servers, [url=http://mvm.tf/motd.php]go here[/url], and click on [i]Click here to test your pop files[/i].[/sup] [url=http://forums.tf2maps.net/showthread.php?t=20297]Mann vs. Machine Popfile Syntax Highlighting[/url] [url=https://dl.dropbox.com/u/38805262/popfile_coloredtext.xml][MODIFIED][/url]: Ever felt that everything was dull when editing popfiles, all in black and white? Not to worry! With this mod, any .pop file will be colorful and pleasing to your eyes! Created By: Deanykong [sup](Original Version)[/sup] and AbeX300 [sup](Modified Version)[/sup] [url=https://dl.dropboxusercontent.com/u/38805262/Team%20Fortress%202%20-%20Practical%20Class%20Icon%20Pack.rar]The Practical Class Icon Pack[/url] [url=https://dl.dropboxusercontent.com/u/38805262/practical_classicon_pack.vpk][VPK ALTERNATIVE][/url]: Ever wanted to warn your players that Pyros might not be such a good idea against the Vaccinator Medics? Do you want to prevent the top HUD from being cluttered? Are there superfast Scouts, both normal-sized and giant, but don't want to have it display as all of them being giants? Not a problem! With this pack, you can put all kinds of robots without having people be intiminated or confused by what's coming up! Created By: AbeX300, NeoDement, AkujiTheSniper [sup]Note: engineer_giant, heavy_deflector_giant, heavy_mittens_giant, heavy_steelfist_giant, medic_uber_giant, medic_vac, medic_vac_giant, medic_vac_bullet, medic_vac_bullet_giant, medic_vac_explosive, medic_vac_explosive_giant, medic_vac_fire, medic_vac_fire_giant, multiclass, multiclass_crit, multiclass_giant, scout_bat_giant, scout_bonk_giant, scout_fast, sniper_giant, sniper_bow_giant, sniper_jarate_giant, sniper_sydneysleeper_giant, soldier_crit_giant, soldier_spammer_giant, spy_giant[/sup] [url=http://tf2.jennybur.net/mods/Other/EnhancedBots/beta2.zip]Enhanced Robots (Beta 2)[/url]: Adds bodygroups to the bots. Also reshapes their heads slightly so they can wear way more hats and miscs without severe clipping. Also includes the option to replace the player models! Created By: NeoDement [url=http://filesmelt.com/dl/Team_Fortress_2_-_Spycrabs_Icon_Pack2.rar]Spycrab's Icon Pack[/url]: Ever wanted to have Kritzkrieg Medics paired up with Heavies shooting rockets, or do you want to have a wave of "alien" Soldiers with those Manglers? With this pack, you can tell the players that they'll be no match for these roobts! Created by: Steam Spycrab [sup]Note: heavy_rocket, heavy_rocket_giant, heavy_rocket_crit, heavy_rocket_crit_giant, heavy_rocket_boss, medic_kritz, medic_kritz_giant, soldier_mangler, soldier_mangler_giant[/sup][/td][/tr][/table] [table="class:grid, width:1000, align:center"] [tr][td][h2]Tips[/h2][/td][/tr] [tr][td][b]Because you can never have enough help![/b][/td][/tr] [tr][td][I][h2]General[/h2][/I][/td][/tr] [tr][td]- It is [b]HIGHLY[/b] recommended to use Notepad++ for editing .pop files. - To install missions, you have to place the .pop file(s) in "\steamapps\common\Team Fortress 2\tf\custom\<custom folder>\scripts\population". - Alternatively, for Mission Packs or missions that uses custom files like sounds or ClassIcons, you can either give them their own folder (like "tf\custom\nightmare_missionpack\"), [url=https://docs.google.com/document/pub?id=1URgEtYCsqdpFdbWPMNqNJIZngSbUUCCtSQ03AuHrcBE]or even create a .VPK for them[/url] (courtesy of the Emporium and GameBanana). - On maps where Medieval mode is enabled, robots will only be restricted to melee weapons, [b]even[/b] if the Primary/Secondary weapon you're trying to give them is allowed in Medieval (i.e. Huntsman, Flying Guillotine). - [url=http://pastie.org/pastes/7638828/text]Here's a list of options you can have when making missions.[/url] If there's anything missing from there, let me know. - Found a custom mission but doesn't tell you what map to use (i.e. mvm_superhardmission.pop)? Type in [i]tf_mvm_popfile <popfile name>[/i] while in a Mann vs. Machine map, and it'll load the .pop file! You can also leave out the map name and just put in the mission name itself (not advised to do this if there are other missions with the same name). Ex: tf_mvm_popfile mvm_coaltown_loadexample [b]OR[/b] tf_mvm_popfile loadexample[/td][/tr] [tr][td][I][h2]Missions[/h2][/I][/td][/tr] [tr][td]- For Objective Missions like Spies and Sentry Busters, it's possible to use any class with them. (i.e. Medics with Crusader's Crossbow will snipe with [i]Objective Sniper[/i].) - It's possible to place random Sentries around the map. Though, it isn't advised to do so, as they will most likely crash upon firing. [url=http://facepunch.com/showthread.php?t=1207070&p=39673276&viewfull=1#post39673276]See here.[/url][/td][/tr] [tr][td][I][h2]Robots[/h2][/I][/td][/tr] [tr][td]- To change the robots' size, use [i]Scale[/i] in the TFBot sections. The base scale is 1. They can go big enough that they won't be able to go through some paths. (Max Scale Limits: x1.75 (Coaltown, Decoy), x1.8 (Mannworks), x1.9 (Bigrock)) - When adding items to the robots, [url=http://www.tf2items.com/item/schema/?d=1]the name must be the same as in the schema[/url]. (i.e. Hat of Undeniable Wealth and Respect -> Treasure Hat 3) - When a robot has [i]Attributes Miniboss[/i], the Head cosmetics do not scale with the shrunken head, so some cosmetics may appear to float above its head. - [i]CharacterAttributes[/i] applies its attributes to all of the robot's items. (i.e. "attach particle effect" will attach a particle effect to all of the items, and "damage bonus" will change the damage on all of the weapons.) - Considering the different models on the robots, some cosmetics may clip (horribly). (i.e. Villain's Veil will clip with the Sniper). - Cosmetics that are meant to remove bodygroups (such as the Scout's hat and headpiece, and the Soldier's helmet) will clip [b]horribly[/b]. The Pyro's head is the one exception. - To prevent Demomen with Loose Cannon from suiciding, add [i]"grenade launcher mortar mode" -2[/i] to its [i]CharacterAttributes[/i]. - To prevent Soldiers with Beggar's Bazooka from suiciding, add [i]"can overload" -1[/i] to its [i]CharacterAttributes[/i]. To make the Soldier properly fire, add [i]"auto fires full clip" -1[/i] to its [i]CharacterAttributes[/i], and add [i]Attributes HoldFireUntilFullReload[/i] to the robot.[/td][/tr] [tr][td][I][h2]Tanks[/h2][/I][/td][/tr] [tr][td]- Speed is based on hammer units per second (HU/s). For example, setting the speed at 110 will make the Tank go as fast as a revved Heavy. [url=http://wiki.teamfortress.com/wiki/Speed#Speed]See here for a HU/s reference (hover over the numbers to see them).[/url] - Attempting to add anything you would add to robots (with the exception of Health) will break the Tank. (i.e. Trying to add [i]Item "The Brass Beast"[/i] will break it.)[/td][/tr][/table] [table="class:grid, width:1000, align:center"] [tr][td][h2]Credits[/h2][/td][/tr] [tr][td][b][url=http://facepunch.com/member.php?u=305835]TheEyes[/url][/b]: Initial idea. [b][url=http://facepunch.com/member.php?u=129389]solid_jake[/url][/b]: [url=http://facepunch.com/showthread.php?t=1207070&p=37353347&viewfull=1#post37353347]Listed the majority of the maps, missions, and resources in the previous megathread.[/url] [b][url=http://facepunch.com/member.php?u=463177]BY[/url][/b]: Created the Steam Group for the megathread. [b][url=http://pastie.org/pastes/8143149/text]Mission[/url]/Map Makers[/b]: For doing just that; making the missions and/or maps. We need more people like them.[/td][/tr][/table] [table=align:center][tr][td][b]Come join our group, today! Click on the image below to enter its page.[/b] [url=http://steamcommunity.com/groups/mvmissions][IMG]http://i.imgur.com/n21bpHn.jpg[/IMG][/url][/td][/tr][/table]
Davidzd.com (The custom wave generator) seems to be down.
Amazing list and i like how you write a number for how many waves it has.Thank you will give the link for the second generator soon and the mission
[QUOTE=Dr. Doughnut;39937735]Davidzd.com (The custom wave generator) seems to be down.[/QUOTE] Writing popfiles from scratch is manlier anyway.
My [URL="http://facepunch.com/showthread.php?t=1207070&p=39844960&viewfull=1#post39844960"]History[/URL] mission is missing from the list. Can you add it? Also, I found a way to hide bots from the "wave preview" thing on top of the screen! If you make a bot a supporter and make it use a certain icon, all other bots using the same icon will be "grouped" under support, effectively hiding them!
You should add the Solo halloween bosses near the normal one. [editline]16th March 2013[/editline] Also, you should remove the missions which were not made in the mecha update, because most of missions dont "work" anymore after that
If i could work whit scratch i would make missions there but for now i work whit a generator and editing the rest whit notepad
[code]v2.0.1 - Added the following maps: - Isolation - Ventus - Sludge - Maelstorm - Plateau - Atomgrad - Destruct - Added the mission 'History' (by Mario6493).[/code] [b]By[/b] the way, BY suggested me to include the TF2Map MvM Contestants to the Map List, and I thought, why not, lets do it! [sup]I'm also so sorry for some of the crappy descriptions I've made.[/sup] [b]Edit:[/b] Undocument Changes: Added Solo version of Halloween Bosses.
Hm...i remember the, think about make some Missions for them maps
Looks great Abe
[code]v2.0.2 - Splitted the Mission section into two parts: - Multiplayer Missions - Singleplayer Missions - Thanks to this man for suggesting it! http://steamcommunity.com/id/Remi09/ - Fixed link for the mission 'History'.[/code]
what happens if you make a sniper or an engineer active (non-support) and they grab the bomb? I'm thinking the sniper can't scope and can't shoot, and the engineer can shoot but deals no damage.
[QUOTE=Hell-met;39941529]what happens if you make a sniper or an engineer active (non-support) and they grab the bomb? I'm thinking the sniper can't scope and can't shoot, and the engineer can shoot but deals no damage.[/QUOTE] If I recall, Engineers do not move from their spawn whatsoever if you tried to make them not have a mission apply to them. Also: [code]v2.0.2.5 - Added the mission pack 'You vs. Machine' (by NikDee).[/code] The next step I'm thinking about doing is adding a Difficulty tag on the missions. But the problem is, how are we to determine what difficulties they actually are?
[QUOTE=Hell-met;39941529]what happens if you make a sniper or an engineer active (non-support) and they grab the bomb? I'm thinking the sniper can't scope and can't shoot, and the engineer can shoot but deals no damage.[/QUOTE] snipers are utterly incapable of using their rifles when they're not given the sniper mission, so yes if they're using something other than a sniper rifle, though, they'll pick it up and still attack like any other robot would engineers are funny. their ai completely overrides the "walk to the bomb hatch" ai, so they just walk back over to their desired build spot and turtle it like they would if they didn't have the bomb. the only difference is that bomb carrying engies try to defend themselves with their active weapon, but they're inaccurate as butts and if you destroy one of their buildings they'll just pull out a toolbox and go back to completely disregarding players again also holding the bomb renders them unable to crouch for some reason i don't get it either
It would be better if every giant had UseBossHealthBar (on valve missions) [editline]17th March 2013[/editline] Some questions Has anyone made a Robin robot in a wave? (valve rocket launcher) Is it possible to add conds to bots? (addcond)
Well, no one give attention last time, but I'm gonna post it again anyways. Here's my mission: Coaltown Event Ironman [URL="http://www.4shared.com/file/78xcz0at/mvm_coaltown_event_ironman.html"]http://www.4shared.com/file/78xcz0at/mvm_coaltown_event_ironman.html[/URL] It's very long, some customized robots, some not. Cool warning sounds, challenging, whatever. Thanks Edit: Some images [IMG]http://i1232.photobucket.com/albums/ff375/NefosG/9.jpg[/IMG] [IMG]http://i1232.photobucket.com/albums/ff375/NefosG/5.jpg[/IMG] [IMG]http://i1232.photobucket.com/albums/ff375/NefosG/11.jpg[/IMG] [IMG]http://i1232.photobucket.com/albums/ff375/NefosG/1.jpg[/IMG]
Is it me, or does the CharacterAttribute "attach particle effect" attach it to both the robot and the weapon they're holding?
[QUOTE=Nefos;39942922]Well, no one give attention last time, but I'm gonna post it again anyways. Here's my mission: Coaltown Event Ironman [URL="http://www.4shared.com/file/78xcz0at/mvm_coaltown_event_ironman.html"]http://www.4shared.com/file/78xcz0at/mvm_coaltown_event_ironman.html[/URL] It's very long, some customized robots, some not. Cool warning sounds, challenging, whatever. Thanks[/QUOTE] Didin't robot shark make that mission?
[QUOTE=RandomSpy;39943418]Didin't robot shark make that mission?[/QUOTE] Dunno. I could change the name to a less generic one and save the trouble... Edit: It seems his mission is called Iron Mann, so technically it's not the same (and it's on bigrock).
[QUOTE=Nefos;39943456]Dunno. I could change the name to a less generic one and save the trouble... Edit: It seems his mission is called Iron Mann, so technically it's not the same (and it's on bigrock).[/QUOTE] Oh. Okay then.
[QUOTE=NikDee;39943049]Is it me, or does the CharacterAttribute "attach particle effect" attach it to both the robot and the weapon they're holding?[/QUOTE] Try "attach particle effect static"
Here are 2 new Missions for the Map Ventus normally they are called Advanced 1 and 2 but for you i maked a name for them [url]https://www.dropbox.com/s/jwz956stcy51uit/mvm_ventus_b5_BeachFight.pop[/url] This is Beach Fight.It contains normal Robots and simple Giants not hard just advanced [url]https://www.dropbox.com/s/fo4oeqzaduu7pli/mvm_ventus_b5_TroubleinFishTown.pop[/url] The Second one i made its Trouble in Fish Town.Robots just wanna stop that Hale makes Fishes so they wanna destroy the Facility stop them and you get a Fish.Contains Robots like the other one
[QUOTE=NikDee;39943049]Is it me, or does the CharacterAttribute "attach particle effect" attach it to both the robot and the weapon they're holding?[/QUOTE] The attribute does do that, and I don't think there's a way to prevent that. Not even by "attach particle effect static". Also: [code]v2.0.3 - Added "Map(s)" tag in the Missions section. - Minor text corrections. - Added Mirror for the mission pack 'The Solo Pack'. - Added General Tip regarding to loading missions without specified maps. - Added the following missions: - Coaltown Event Ironman - Beach Fight - Trouble in Fish Town - Degroot Keep Advanced (+ Solo Version)[/code] The reason why I use the (s) for Map(s), and not for Waves, is that in general, what you'll be getting from a download link is one mission (or a few), with several waves, meant for one map.
[code]v2.0.3.5 - Added a new link in the Resources section. - Increased font size on the Mission subsections.[/code] Thanks, TheSniper, for the alternative Wave Generator! And it actually looks like it would be [b]really[/b] handy in testing out multiplayer missions...but for me, it's just not working. You have to sign in through Steam, first, then choose a .pop file you want to use, then load it. I can do that fine. But then you have to go onto one of their servers, have HTML MotD enabled, sign in through Steam again, and choose the .pop file. Problem is for me is that the "Sign in through Steam" button doesn't work.
[QUOTE=AbeX300;39945670][code]v2.0.3.5 - Added a new link in the Resources section. - Increased font size on the Mission subsections.[/code] Thanks, TheSniper, for the alternative Wave Generator! And it actually looks like it would be [b]really[/b] handy in testing out multiplayer missions...but for me, it's just not working. You have to sign in through Steam, first, then choose a .pop file you want to use, then load it. I can do that fine. But then you have to go onto one of their servers, have HTML MotD enabled, sign in through Steam again, and choose the .pop file. Problem is for me is that the "Sign in through Steam" button doesn't work.[/QUOTE] No Problem also i don't really have to sign in through Steam and all other i just create it generate it and test it on my one Server
For reall i never tried this way for test or play them there and when i try i use Google Chrome and it ask me if i wanna use my Steam Account i am logged in and..it works....it don't lets me loggin whit any other Browser i use..
By the way, just to answer some questions: [QUOTE=RandomSpy;39942780]Has anyone made a Robin robot in a wave? (valve rocket launcher) Is it possible to add conds to bots? (addcond)[/QUOTE] #1) Who knows. Maybe someone's made a mission not in FacePunch that has that. #2) Via console, yes. Via editing the mission itself, no. (Unless you want to count the AlwaysCrit and DefensiveHighBuff bot attributes as that.)
Anyway AbeX there are some Features i should tell about the Second Generator.. 1:If you press F1 and your Mouse is over something it, a Box will appear whit a simple text telling you what this do's. 2:If you want a Bot have more then 1 Attribute hold Strg and select the other ones. 3:Click Save if you wanna save the Currenty Mission and select Load if you want to load it Attention:If you save a second Mission it will override the old one. 4:Use the Filter Option right and type the Attribute you want to find, this makes it much easier then scrolling the whole thing you must use small ones if you use big ones it will shit up 5:On the left side is a little thing where you can create Custom Bots and save them, they then appear on the Template Tool. 6:If you want a Standart Bot just click add Standart Bot or do this via the Template. Its a very good Tool and the list is pretty fine it shows first all normal ones then Giants at last there are the bosses, also it has a Mini SentryBuster Suprise People whit it
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