• Stuff that Annoys you in TF2: MS Paint Crocket Edition
    5,001 replies, posted
Speaking of annoying chat things, I'm running an autoreplace on my server for common annoying phrases. I've got these currently: - (• ͡° ͜ʖ ͡°) -> "le MEME FACE" - rekt in any form -> "I'm a strong guy who uses binds" - "xD" -> "ecks dee" - [0-9] v [0-9] -> "teamwork" - tryhard -> "someone who plays the game properly" - noob -> "better than me" - salt -> "I'm mad so i'm trying to make you mad" Anything else I should add?
You should do something that'll replace LMAObox binds.
[QUOTE=corefighter;49825374]You should do something that'll replace LMAObox binds.[/QUOTE] "I'm a hacker, kick me you dumb idiots."
[QUOTE=Brobattington;49825267]Who thought that the ambassador would be a good idea[/QUOTE] It goes against the original design philosophy for headshots in the TF2 commentary. "The Sniper Rifle was another tricky design problem. To meet players expectations, a Sniper Rifle has to be able to kill an opponent with a single shot to the head. On the flip side, we need to insure sure it cannot be snap fired from the hip with the same effect because then in the hands of an experienced player, it can be the game's most lethal short range weapon; negating the Snipers primary weakness."
[QUOTE=corefighter;49825374]You should do something that'll replace LMAObox binds.[/QUOTE] "lmaobox" -> sm_ban <user> 0 "Either you're hacking or your sense of humour is shit"
[QUOTE=TheEyes;49825544]"lmaobox" -> sm_ban <user> 0 "Either you're hacking or your sense of humour is shit"[/QUOTE] SomeNormalGuy: that sniper's using lmaobox, he keeps headshotting me while i'm cloaked (SomeNormalGuy has been banned from the server)
[QUOTE=TwoYearLurker;49825702]SomeNormalGuy: that sniper's using lmaobox, he keeps headshotting me while i'm cloaked (SomeNormalGuy has been banned from the server)[/QUOTE] You can just say that they're using cheats...
[QUOTE=corefighter;49825710]You can just say that they're using cheats...[/QUOTE] Yeah, but not everyone's going to know about the word filter than instantly bans them. [I]Someone's[/I] eventually going to say lmaobox instead and get themselves banned.
[QUOTE=TwoYearLurker;49825731]Yeah, but not everyone's going to know about the word filter than instantly bans them. [I]Someone's[/I] eventually going to say lmaobox instead and get themselves banned.[/QUOTE] Oh yeah, I guess banning is too harsh for what might be a simple mistake.
It's 2016 and I'm still seeing this shit in every game. [IMG]https://i.imgur.com/caL6c4T.jpg[/IMG]
One time I saw someone just continusly spam his lenny face bind for a few good minutes before he got bored and left the game. Well, good job at not actually playing the game.
[QUOTE=Upgrade;49825473]It goes against the original design philosophy for headshots in the TF2 commentary. "The Sniper Rifle was another tricky design problem. To meet players expectations, a Sniper Rifle has to be able to kill an opponent with a single shot to the head. On the flip side, we need to insure sure it cannot be snap fired from the hip with the same effect because then in the hands of an experienced player, it can be the game's most lethal short range weapon; negating the Snipers primary weakness."[/QUOTE] while i'm not completely defending the ambassador, it's worth noting you can't kill a full-health opponent with a single shot to the head with the ambassador unless they're a spy with the kunai or big earner, in which case they fucked up and got caught
[QUOTE=TwoYearLurker;49825702]SomeNormalGuy: that sniper's using lmaobox, he keeps headshotting me while i'm cloaked (SomeNormalGuy has been banned from the server)[/QUOTE] LMaoBOX 'casesensitive' -> sm_ban <user> 0 "Either you're hacking or your sense of humour is shit" because let's be honest if you're gonna capitalise it properly, you're probably a hacker or have a bind.
[QUOTE=Bynine;49825970]while i'm not completely defending the ambassador, it's worth noting you can't kill a full-health opponent with a single shot to the head with the ambassador unless they're a spy with the kunai or big earner, in which case they fucked up and got caught[/QUOTE] The odd thing is in that later in the same paragraph, they intended the Sniper to take high-damage shots that take time to charge up. [I]To solve this, we implemented a charging damage meter that only appears when it the Sniper is zoomed. This solution has several beneficial side effects. The low damage when un-zoomed (initial zoom) insures that Snipers can't kill opponents with impromptu snap fire. The charge time means Snipers can deal out low damage shots quickly or highly damaging shots at slow intervals which allows opponents to overwhelm them with a well coordinated rush. The high damage at the end of the charge rewards Sniper-esque behaviors such as locating a decent vantage point and taking very deliberate shots.[/I] The way that it is worded, it doesn't seem that they took into consideration snap fire vs. quick scopes. It even says the "initial zoom" should not be able to kill opponents with quick shots. Did they account for the Spy's ability to see enemy health? It's all a bit muddled.
[QUOTE=Upgrade;49826468]The odd thing is in that later in the same paragraph, they intended the Sniper to take high-damage shots that take time to charge up. [I]To solve this, we implemented a charging damage meter that only appears when it the Sniper is zoomed. This solution has several beneficial side effects. The low damage when un-zoomed (initial zoom) insures that Snipers can't kill opponents with impromptu snap fire. The charge time means Snipers can deal out low damage shots quickly or highly damaging shots at slow intervals which allows opponents to overwhelm them with a well coordinated rush. The high damage at the end of the charge rewards Sniper-esque behaviors such as locating a decent vantage point and taking very deliberate shots.[/I] The way that it is worded, it doesn't seem that they took into consideration snap fire vs. quick scopes. It even says the "initial zoom" should not be able to kill opponents with quick shots. Did they account for the Spy's ability to see enemy health? It's all a bit muddled.[/QUOTE] This just in! TF2 team contradicts itself in design philosophy! Interviews with the father, Dev team, who asserts that: "it's been vitally important that the weapons in the game are fun not just to use, but to play against. We want players on both the winning and losing sides of an engagement to feel like their skill is being rewarded. In other words, when someone beats you, it's because they played better, either through pure combat skill, or through their strategic choices in selecting their loadout." (source: [url]http://www.teamfortress.com/post.php?id=11024[/url]) yet his child, Sniper Rifle breaks all of these pillars of design. More at 11!
[QUOTE=Johnny Joe;49826509] "it's been vitally important that the weapons in the game are fun not just to use, but to play against. ..." (source: [url]http://www.teamfortress.com/post.php?id=11024[/url]) [/QUOTE] You know what's no fun to play against at all? The Rescue Ranger. It's like; "Ok, the Engineer can heal buildings by hitting them directly with melee, balancing the reward with a high risk of being picked off by splash damage." And then they add a gun that lets Engineers just shoot at the sentry from across the map to heal it, at no metal cost. And it's main (only?) downside is that the Engineer is marked for death while carrying buildings. Half the time, I don't even see the Engineer's buildings leave the spot they're built in if they're using that gun. And all of this wouldn't be that bad, except you get servers where there's three engineers, all using the damn thing, and it turns into a slog just to destroy ONE gun. To be fair though, just about every non-stock weapon Engineer has is incredibly unfun to play against, but I'd rather deal with mini sentries over the Rescue Ranger any day.
[QUOTE=Mayor Luigi;49827236]And it's main (only?) downside is that the Engineer is marked for death while carrying buildings. Half the time, I don't even see the Engineer's buildings leave the spot they're built in if they're using that gun.[/QUOTE] Far as I can remember you can only replenish your sentry gun's ammo with the wrench and Rescue Ranger only repairs.
The rescue ranger should have a metal cost at repairing buildings.
[QUOTE=Dazzgrace;49827474]The rescue ranger should have a metal cost at repairing buildings.[/QUOTE] it got nerfed like 3 times in a row?
fucking christ if I'm not being buried in a waterfall of stickies I'm having scattergun rounds continuously pumped into my torso the second I see "Hale's Own" on a scattergun I just want to fucking kill myself
[QUOTE=Mayor Luigi;49827236]And it's main (only?) downside is that the Engineer is marked for death while carrying buildings.[/QUOTE] It ties you so heavily to your sentry for damage if the thing either gets sapped or destroyed 9 times out of 10 you're utterly fucked.
mark is one of the downsides the other downside is no reliable self defense since bolts are difficult to aim and have weak damage
Good to know this game is still as much of a shitshow that it was half a year ago
Bobguy150 (BIRTHDAY IN 140 DAYS) why do you have to include how many days until your birthday It's fine if it's like, under 4 Speaking of which, there's this guy on my friends list who has a birthday like every month. He goes around messaging "hey its my birthday can u buy me a gift?" then it'll be like a 300 key unusual. He asked for my strange el duderino >:(
[QUOTE=Dazzgrace;49827474]The rescue ranger should have a metal cost at repairing buildings.[/QUOTE] Time for a rant on why the Rescue Ranger is overpowered shit, lets go. Its flat up BETTER than just whacking it with your wrench and completely removes any downside of using the Jag, which is already a flat upgrade to the wrench. Let us compare it to the Crusaders Crossbow, The Crossbow can heal people from a distance, which is good. But it cant neither overheal or build a significant ammount of uber, making it really only a secondary to Medic's main way of healing, the Medigun. Its a good side grade. Its balanced out by the fact you're aiming at moving targets with a delayed projectile. This is the exact opposite design of the Rescue ranger. Its just flat out better than using your wrench at any distance. Engineer is already based around camping, he only has to stick his head out into danger to maintain his buildings, but with the Rescue ranger that can be completely removed. You can just hide in a corner with your dispenser and be safe from practically everything. Thats just one of its benefits, its REAL benefit is that it doesn't even touch Engineer's precious metal supply. Because of that fact, you can just stand by your dispenser and shoot at your building for essentially free heals, Ammo to the RR comes back a hell of a lot faster than Metal does. But even if you're not using at a distance, its just a better option to shoot your sentry for health just because of how insanely efficient it is. This is where we're going to bring in Engineer's other flat upgrade, The Jag. the only real downside to this weapon is the 20% slower repair rate. But guess what, that doesn't apply to the Rescue Ranger. So you're completely removing that from the equation and you're left with an Engineer who can heal significantly better and build significantly faster. And unlike the Crusaders Crossbow, you get 4 shots, and are shooting at a stationary target. Its a flat upgrade. Its downgrade is what? A class that isn't made for 1 on 1 combat is worse at 1 on 1 combat? If your sentry goes down you're pretty much already fucked. And its not like you can't just bring a pistol with you instead. You're an engineer, you shouldn't be focusing on 1 on 1 fights with anyone except spy. In which he's already pretty underpowered as it is, but thats another argument for another time. Being able to heal your sentry from safety with no real cost is an insane upside, and pretty much forces someone to roll demo/medic or Spy to deal with it. It completely shuts out soldiers who aren't using the Direct hit. Thing is a flat upgrade.
Doesn't it now take the Jag three hits to remove Sappers?
[QUOTE=Oizen;49828148]Text[/QUOTE] While it is indeed better than the wrench, it's a pretty terrible shotgun replacement. It removes personal defense for sentry tending. Even so, it's not great since demo can just toss down 3 stickies to blow it up and with spy it just increases the downtime of the sentry if you're hiding in a corner, as you have to rush to your sentry. Actually engineer in 1v1 fights can be extremely important. Engineer's role isn't just closing down areas, it also includes supporting the team, which a shotgun is extremely good at doing. As well as the shotgun being pivotal to defending the sentry from spies and pyros. Also the jag's damage nerf alone makes it less good than stock. As clearing out spies is incredibly difficult without your team. [QUOTE=Upgrade;49828174]Doesn't it now take the Jag three hits to remove Sappers?[/QUOTE] Yes it does and it makes jag useless if the other team has spies. That and sapper is just plain broken. If we're talking about overpowered/annoying things, the black box is right up there along with the concheror. It makes soldier even more tanky than he already is for very minimal downgrades. Though I suppose in competitive a lack of shotgun and 1 fewer rocket can make a huge difference.
[QUOTE=Stiffy360;49828236]While it is indeed better than the wrench, it's a pretty terrible shotgun replacement. It removes personal defense for sentry tending. Even so, it's not great since [B]demo can just toss down 3 stickies [/B]to blow it up and with spy it just increases the downtime of the sentry if you're hiding in a corner, as you have to rush to your sentry. [/quote] Demoman can do this no matter what you bring. This is just a fact, the RR or Shotgun are completely irrelevant. What are you going to do against demoman with a shotgun? Leave your nest with 125 hp to fight the class designed for killing, who can destroy you at mid range? Even with a regular shot gun, good luck. [QUOTE=Stiffy360;49828236]While it is indeed better than the wrench, it's a pretty terrible shotgun replacement. It removes personal defense for sentry tending. Even so, it's not great since demo can just toss down 3 stickies to blow it up and with spy it just increases the downtime of the sentry if you're hiding in a corner, as you have to rush to your sentry. Actually engineer in 1v1 fights can be extremely important. Engineer's role isn't just closing down areas, it also includes supporting the team, which a shotgun is extremely good at doing. As well as the shotgun being pivotal to defending the sentry from spies and pyros. Also the jag's damage nerf alone makes it less good than stock. As clearing out spies is incredibly difficult without your team. Yes it does and it makes jag useless if the other team has spies. That and sapper is just plain broken. [/quote] I'm pretty sure Engineer's main duties is maintaining his nest, anything else is just extra. And gunning down people with the RR isn't out of the question. Unless you're telling me that Engineer should risk his life to get bodyshots with his shotgun instead of fleeing after taking any damage to ensure he lives. Engineer vs Spy. Engineer is at an advantage by default. His melee is significantly better, outdamaging the knife with the addition of crits and at such close quaters, aiming the rescue ranger isn't even hard. If you still have issues with doing that, bring a pistol. He might have a sapper, but I'd definitely say Engineer is more equipped for killing than spy. 200 ammo pistol Engineer can outgun a Revolver spy any day. Unless said spy is god of ambassadors. [QUOTE=Stiffy360;49828236] As well as the shotgun being pivotal to defending the sentry from spies [B]and pyros.[/B][/quote] I dont think you're playing Engineer correctly if pyros are getting at your sentry. How does a class like pyro, a class with no range in the slightest even phase your sentry gun? Even if you take the Jag out of the equation, the Rescue Ranger is still Overpowered. Sappers are only really effective against engineer if theres a followup from the Spy's team with them. But thats not even required considering medics uber can counter a sentry without it. Demoman + Medic will always be better than Spy could ever be at destroying nests. In which, neither the shotgun or the rescue ranger will save you.
The Rescue Ranger is a needed evil, at least when put into a high-skill environment, I think. If an Engineer is using the Rescue Ranger, under very few circumstances is he using it just to 'heal from far away'. The main feature that the Rescue Ranger gives is the ability to heal your sentry [I]without needing to use metal[/I]. When on maps with little metal, or when dealing with shitty teammates who don't understand that the Engineer needs the metal more than they do, this is an invaluable asset. Hauling from a distance is pretty niche, really, and if you're actually going to heal your sentry from a mile away you're delaying your heals by quite a bit AND leaving your sentry way open to spies, which you have no way of dealing with from a mile away, of course. In essence, the Rescue Ranger is made to negate focus fire, something that is common in high-skill settings, and impossible to find in low/mixed-skill settings. The way it's supposed to be used is to fire off for shots to bide your sentry some time to live, or haul it away quickly and move your gear back a bit. Of course, in pubs, Sentries are already something of unstoppable killing machines, because nobody understands that taking one down efficiently requires TEAMWORK. Thus, to provide a nice peace-of-mind to Engineers on the higher end of the spectrum, one must cast aside the average player's thoughts and feelings. All in all though, as an Engi main, if you want to take down a Rescue Ranger, just find cover you can peek from and keep shooting. The Rescue Ranger can only minigate so much damage before it falls behind. That, or go Spy. Or work together with a Spy so that you can both distract him. An Engi running Rescue Ranger is no danger at all without his sentry by his side, really.
[QUOTE=Oizen;49828369]:snip:[/QUOTE] I'm not sure if you only play against godly engineers or only with idiot spies. Anyways you make it sound like it's a bad thing it actually takes teamwork to take out a sentry. Even with the RR if he places it like an idiot it's going to get spammed to death regardless.
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