• Stuff that Annoys you in TF2: MS Paint Crocket Edition
    5,001 replies, posted
-snip tf2 was running in insecure for some stupid reason-
[QUOTE=ikes;49890646]people who incessantly taunt after every ordinary kill and think theyre making you salty like nigga why do you think im mad? what are you trying to prove? I don't understand the mindset. the taunting doesnt even annoy me, it's how they try and justify it when I ask them why they even are. especially when they do it after you pull some tricky kill on them beforehand. like dude you got outplayed, aight?[/QUOTE] technically it's working if you acknowledge it
Well with this stress test today I reached the milestone of having a 0/10 WL record. maybe one day I'll win a game.
Jesus Christ, I literally just killed by a crit from a lagging Scout, autobalanced, and lost the round. Why are you being so devilish Valve.
[QUOTE=Mattscreab;49891174][t]https://wiki.teamfortress.com/w/images/e/e1/Soldier_Team_Captain.png[/t] Valve just remove this. It's not fun in any way shape or form to fight against.[/QUOTE] I cant even remember when last time i saw someone with this hat on...
pyros who don't know that airblast exists. specifically when you're on fire and they stare at you as you burn. no pyro, i don't you to hold down M1 in my face, i need you to hold down M2.
[QUOTE=Ageha;49898803]pyros who don't know that airblast exists. specifically when you're on fire and they stare at you as you burn. no pyro, i don't you to hold down M1 in my face, i need you to hold down M2.[/QUOTE] The moronic 20 health on extinguish doesnt fix the problem of the average tf2 player being incredibly selfish, and solo focused.
[QUOTE=Ageha;49898803]pyros who don't know that airblast exists. specifically when you're on fire and they stare at you as you burn. no pyro, i don't you to hold down M1 in my face, i need you to hold down M2.[/QUOTE] on the other side of the coin, when you're trying to airblast someone on fire and they keep running away in the other direction until they keel over.
a big flashy icon screaming "PRESS MOUSE2 TO PUT OUT FIRE" over burning players would fix this once and for all... i mean, simmilar icon to that "press f to do partner taunt"
[QUOTE=Ageha;49898803]pyros who don't know that airblast exists. specifically when you're on fire and they stare at you as you burn. no pyro, i don't you to hold down M1 in my face, i need you to hold down M2.[/QUOTE] I stopped expecting pyros to extinguish me a long time ago. I actually get surprised every time someone does that.
[QUOTE=VeLlix;49898991]a big flashy icon screaming "PRESS MOUSE2 TO PUT OUT FIRE" over burning players would fix this once and for all... i mean, simmilar icon to that "press f to do partner taunt"[/QUOTE] Making a phlog pyro have a bright glowy flamethrower, and be shiny team colors while taunting didn't teach scrubs to get away from him, so I fail to see how this would work either.
I had a similiar situation,but instead of m1+w pyro I had to deal with an experienced pyro with stock loadout. He could reflect projecties,but when I showed myself burning in from of him he didn't do anything,he just ignored me. And this is what annoys me,I did not require extingiush from a total newbie,I require a life-saving extinguish from pyro that can click mouse 2.
And even with the implementation of a reward system for extinguishing. Players still refuse to do so...Amazing. Heck, I see more less experienced players extinguishing than the more experienced players now.
[QUOTE=Blueleaf;49898872]on the other side of the coin, when you're trying to airblast someone on fire and they keep running away in the other direction until they keel over.[/QUOTE] Then you get "PYRO WHY DIDN'T YOU EXTINGUISH ME!" in chat. BECAUSE YOU FUCKING WOULDN'T STAND STILL YOU MOUTH BREATHER.
[QUOTE=Anderan;49900543]Then you get "PYRO WHY DIDN'T YOU EXTINGUISH ME!" in chat. BECAUSE YOU FUCKING WOULDN'T STAND STILL YOU MOUTH BREATHER.[/QUOTE] It is not excusable when you're running TOWARDS the pyro in question and they just stroll right on past before getting backstabbed\sniped\market gardened\etc.
It annoys me how I can't see shit when a pyro is facing me and I'm scattergunning him to fuck but his flames obscure my view, though I suppose there is no reason why that shouldn't happen. Also find it annoying that they can two shot me with a flare gun. Pyros are my least favourite class when I play scout. They give me more trouble than any other class, especially if my aim is off.
[QUOTE=Ace_Rimmer;49901022]Pyros are my least favourite class when I play scout. They give me more trouble than any other class, especially if my aim is off.[/QUOTE] Natascha Heavies. :suicide:
[QUOTE=X marks it;49901129]Natascha Heavies. :suicide:[/QUOTE] I guess their hit slow down is very annoying, but pyros are quick so I find them much more of a recurring problem. Pyro flames also always just seem to hit me no matter how far off. It's odd.
[QUOTE=Ace_Rimmer;49901164] Pyro flames also always just seem to hit me no matter how far off. It's odd.[/QUOTE] The hitboxes and the particles do not line up in the slightest. [video=youtube;7BFm82SFsYs]https://www.youtube.com/watch?v=7BFm82SFsYs[/video] Basically pyro is a broken and glitchy class.
[QUOTE=Oizen;49901172]The hitboxes and the particles do not line up in the slightest. [video=youtube;7BFm82SFsYs]https://www.youtube.com/watch?v=7BFm82SFsYs[/video] Basically pyro is a broken and glitchy class.[/QUOTE] Jeez, I knew it was bull shit. Thanks. It's particularly annoying as a scout because although you can run quick obviously you're fragile and vulnerable while fleeing (since trying to kill the pyro first is risky).
[QUOTE=Oizen;49901172]The hitboxes and the particles do not line up in the slightest. [video=youtube;7BFm82SFsYs]https://www.youtube.com/watch?v=7BFm82SFsYs[/video] Basically pyro is a broken and glitchy class.[/QUOTE] Holy shit I knew particles were wonky, but I didn't know pyro was this fucked up.
Also, the Dead Ringer is utter shit to play against. Has been mentioned before but I thought I'd re-iterate. The spy gets a chance to stab/shoot you and when it's your turn he just gets to fake his death and try again. Well, I say fake. It doesn't fool anyone and just creates a dilemma between the tedium of pursuing or the tedium of knowing said spy will be having another crack in 10 seconds time. Shite!
[QUOTE=Oizen;49901172]The hitboxes and the particles do not line up in the slightest. -snip- Basically pyro is a broken and glitchy class.[/QUOTE] The airblast is also pretty wonky. [video=youtube;W1g2x4b_Byg]https://www.youtube.com/watch?v=W1g2x4b_Byg[/video] Basically, the range changes on what angle you're facing. Skip to 2:43 for reflecting projectiles from behind you. Also, the airblast detection when airblasting players is apparently a cone just like you'd expect for projectiles, because reasons. [url]https://www.youtube.com/watch?v=VflewO6lSI8[/url] Second video is showing why projectiles sometimes fly seemingly randomly if you airblast when a teammate is in front of you - basically, airblasted projectiles redirect to the surface where your character is looking, and this includes player's hitboxes, also because reasons. So yeah, pyro is a broken class. Also, think I should mention that the channel that made both videos has a lot of similar interesting videos on TF2's game mechanics - definitely worth a look!
Nothing beats getting juggled by a FaN Scout at 300 ping.
every single time I try dodging properly (change direction back to where they least expect it), the guy hits me because he shot his projectile where I was rather than where I would go which means he would have missed had I ran in a straight line like an idiot. Which means I will never get good because I gotta play like an idiot to best people. It's hopeless. Everytime.
[QUOTE=Johnny Joe;49901382]Holy shit I knew particles were wonky, but I didn't know pyro was this fucked up.[/QUOTE] Sketchek did a fairly interesting [url=http://pastebin.com/raw/Si9Yg3qV]text breakdown[/url] of how the flamethrower particles work and the best way to utilize them in various scenarios. I've been playing Pyro since I picked the game up in 2009, but I still learned a decent bit from reading it even though he said he "doesn't have a very firm understanding of this stuff myself".
So yeah, TF2 needs new hitboxes in general, but definitely Pyro's stuff needs a hell of a lot of work. Seeing it visualized, it looks like tech demo grade stuff that just never got improved.
According to the video, this was a special compile of the game because the base game does not allow visualization of these effects.
[QUOTE=RedDagger;49902714]The airblast is also pretty wonky. Basically, the range changes on what angle you're facing. Skip to 2:43 for reflecting projectiles from behind you. Also, the airblast detection when airblasting players is apparently a cone just like you'd expect for projectiles, because reasons. Second video is showing why projectiles sometimes fly seemingly randomly if you airblast when a teammate is in front of you - basically, airblasted projectiles redirect to the surface where your character is looking, and this includes player's hitboxes, also because reasons. So yeah, pyro is a broken class. Also, think I should mention that the channel that made both videos has a lot of similar interesting videos on TF2's game mechanics - definitely worth a look![/QUOTE] There is literally nothing functional about pyro.
[QUOTE=G. Verloren;49903156]So yeah, TF2 needs new hitboxes in general, but definitely Pyro's stuff needs a hell of a lot of work. Seeing it visualized, it looks like tech demo grade stuff that just never got improved.[/QUOTE] Aye, the reasoning I heard for the non-rotating-cuboid hitbox is that it's computationally cheap in comparison to a precise hitbox, but that was made for 2007 computers - plus CS:GO had a hitbox overhaul, and hell a general fixin'-stuff update that TF2 would benefit a huge amount from.
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