Stuff that Annoys you in TF2: MS Paint Crocket Edition
5,001 replies, posted
[QUOTE=Wriok;49933754][img]https://i.gyazo.com/f49371714ff669ff0afd5ec837d3d22c.png[/img]
how did you get a different portrait? I only have the default one[/QUOTE]
Options -> Multiplayer -> Advanced -> Use player model in player class HUD
[QUOTE=G. Verloren;49933753]To be fair, there are times when you're the only person playing a class, then suddenly a bunch of other people switch to your class too for no reason. So there's actually a decent chance it's actually Scout #1 who is doing the complaining.[/QUOTE]
I doesn't really matter when you joined the server, if you aren't willing to change classes then you can't really expect others to do change because you don't want to.
My issue with weapon pickups is that they're a tad difficult to pick up. I have a feeling that's why so many people die trying to pick up dropped weapons.
[QUOTE=Anderan;49933721]"We need a medic/engie/insert other class here!" says Scout #5[/QUOTE]
Hey new guy we already have 3 other Snipers, can you go another class please?
*Proceeds to go 4th Spy*
2fort invasion shouldnt be on the ctf rotation.
We dont need more 2fort.
what we need is more 2fort variations.
2fort arena, 2 fort deathmatch, 2fort payload, 2fort territories, 2fort cp, 2fort mvm, 2fortornot2fort, 2nami fort, 2fort2furious, 2 Fort Girls, 2 and a half fort, 2 fort dresses, 2 fort list, 2 kill a fort, and of course 2fort ctf but with an evening filter.
mvm_2fort exists, actually - it's...interesting, to say the least
the quality of 2fort as an mvm map is about as you'd expect, to put it one way
A server I used to frequent was 24/7 pl_2fort.
It's long dead but was a good bit of fun. Parts of it scream "2008 era custom map" but even still it was addicting and I wish I could find servers that run it.
Also wait a fucking second I can find 2fort invasion on quickplay but not fucking Watergate?
Shit Valve needs to remember they're neglecting a number of game modes people love.
[QUOTE=ShimTaco;49932627]Weapon pick ups. Now, listen to me before you dumb me
Not because "OH NO MY PRECIOUS INTERNET ITEM WAS IN SOMEONE ELSE'S HANDS FOR 5 SECONDS" but because I've seen so many people die trying to pick up my Spec KS Stattrak Autmn launcher. I even got FaN'd off a ledge and I watched a soldier try to jump down and grab it and end up dying.
Can we get a "players died attempting to pick this weapon up" strange part?[/QUOTE]
You know, I wish Valve added a pack of new achievements.
"Kill a player with their own weapon" just sounds [i]so[/i] much like a classic TF2-style achievement, and throw in a "kill a player carrying your weapon" achievement as well.
The weapon pickup thing can be pretty tactical, sometimes. Recently I was on low health as stock + gunboats soldier, and I picked up a nearby black box and shot a few rockets. I then picked up my regular launcher and now had enough health to jump back to the medic, it was pretty neat!
I've witnessed ubered people kill someone and in the middle of their 8 seconds of INVINCIBILITY they waddle over to the golden gun on the floor and try to pick it up though :goodjob:
[QUOTE=Anderan;49933835]I doesn't really matter when you joined the server, if you aren't willing to change classes then you can't really expect others to do change because you don't want to.[/QUOTE]
This is hilarious to be honest. You are doing well as that one spy, harassing the enemy team. Suddenly a friendly spy draws attention to you and you don't really mind, one extra spy doesn't hurt too much.. but then you open the scoreboard and you see yourself on top, and 4 other spies in the lower half of the scoreboard.
I honestly think it goes like "oh, this guy is doing good as class X... I should play class X and do good too!!"
Hilarious and annoying.
[QUOTE=Fapplejack;49935333]A server I used to frequent was 24/7 pl_2fort.
It's long dead but was a good bit of fun. Parts of it scream "2008 era custom map" but even still it was addicting and I wish I could find servers that run it.
Also wait a fucking second I can find 2fort invasion on quickplay but not fucking Watergate?
Shit Valve needs to remember they're neglecting a number of game modes people love.[/QUOTE]
Watergate isn't hosted on any rotations at all unfortunately.
[QUOTE=Jesp;49935355]
This is hilarious to be honest. You are doing well as that one spy, harassing the enemy team. Suddenly a friendly spy draws attention to you and you don't really mind, one extra spy doesn't hurt too much.. but then you open the scoreboard and you see yourself on top, and 4 other spies in the lower half of the scoreboard.
I honestly think it goes like "oh, this guy is doing good as class X... I should play class X and do good too!!"
Hilarious and annoying.[/QUOTE]
I've seen a lot of new players thinking that there is a "best class", and while you could have long discussions about skill floors, skill ceilings, generalists and all that, fact is any good player can fairly easily top the scoreboard in most pubs with any class, but new players don't really seem to know this. Same lack of knowledge leads them to stacking utility classes - and while you can't really blame them, still annoying, doubly so on spy.
[QUOTE=MoopsiePook;49935187]what we need is more 2fort variations.
2fort arena, 2 fort deathmatch, 2fort payload, 2fort territories, 2fort cp, 2fort mvm, 2fortornot2fort, 2nami fort, 2fort2furious, 2 Fort Girls, 2 and a half fort, 2 fort dresses, 2 fort list, 2 kill a fort, and of course 2fort ctf but with an evening filter.[/QUOTE]
What about 2 forts 1 cp.
[QUOTE=RedDagger;49935483]I've seen a lot of new players thinking that there is a "best class", and while you could have long discussions about skill floors, skill ceilings, generalists and all that, fact is any good player can fairly easily top the scoreboard in most pubs with any class, but new players don't really seem to know this. Same lack of knowledge leads them to stacking utility classes - and while you can't really blame them, still annoying, doubly so on spy.[/QUOTE]
Soldier is easily the best class
I'd say soldier is the best generalist, but not the best class. It's hard to say what you'd mean by "best" in the first place, imo.
[QUOTE=RedDagger;49936641]I'd say soldier is the best generalist, but not the best class. It's hard to say what you'd mean by "best" in the first place, imo.[/QUOTE]
Theres no situation where soldiers bad, he has no real solid weaknesses anymore, he has the 2nd highest health in the game, an insanely powerful and incredibly easy to use explosive primary with a massive blast radius and he has insane mobility, scout comes close but sentries can deny him while soldier is second only to demo at sentry destruction
demoman is the best class, he does the best in the most common range- the midrange, and has the mobility to get out of bad situations or situations where he's too close to his opponent
[QUOTE=poptart TF2;49936486]Soldier is easily the best class[/QUOTE]
See?
That's why I hate soldiers.
Soldier is the most common class, and it's impossible to fight them unless you're pyro or scout.
I have to encounter at least 3 different enemy soldiers every life. There has to be the limit for some classes. Their mains are the saltiest people you'll ever meet. If you think that soldier is a good class you're an asshole. It's also has all the utilities of other classes, so its really unbalanced. Why not Soldier Fortress(and Knukles) then?
[QUOTE=poptart TF2;49936681]Theres no situation where soldiers bad, he has no real solid weaknesses anymore, he has the 2nd highest health in the game, an insanely powerful and incredibly easy to use explosive primary with a massive blast radius and he has insane mobility, scout comes close but sentries can deny him while soldier is second only to demo at sentry destruction[/QUOTE]
The reason why Soldier's presence isn't oppressive is because while he may be a good generalist, he lacks the specialization of other classes.
Scouts have superior mobility both for in-combat and out-of-combat. Air-strafing is the only evasive movement he has that keeps him from taking additional damage and even that isn't nearly as reliable as double jumps.
Demomen are superior for raw damage output and locking down areas with simply the knowledge that he's still alive and has a trap [i]somewhere[/i]. Soldier is strong but he's not Demoman strong.
[QUOTE=ikes;49938877]demoman is the best class, he does the best in the most common range- the midrange, and has the mobility to get out of bad situations or situations where he's too close to his opponent[/QUOTE]
The game's specifically designed so that the desired range for combat classes is close range. Demoman's the black sheep since his direct combat tool doesn't benefit from that damage rampup and his most-potent weapon has an arm time specifically so he cannot reliably confront a close-range assailant or blast jump away very quickly.
[QUOTE=ikes;49938877]demoman is the best class, he does the best in the most common range- the midrange, and has the mobility to get out of bad situations or situations where he's too close to his opponent[/QUOTE]
Sticky jumping does too much damage to really get you out of bad situations unless you see it coming beforehand or are overhealed. A single surprise meatshot from a scout and you're pretty much fucked if you jump unless you can land on a medpack.
[QUOTE=ikes;49938877]demoman is the best class, he does the best in the most common range- the midrange, and has the mobility to get out of bad situations or situations where he's too close to his opponent[/QUOTE]
pillgun requires a ton of practice
Nothing would be better to me than not having 250 ping on a Virginia server so I won't get fucked by every thing that moves.
[QUOTE=ikes;49938877]demoman is the best class, he does the best in the most common range- the midrange, and has the mobility to get out of bad situations or situations where he's too close to his opponent[/QUOTE]
Demoman is lacking in close range self defense. He'd probably lose out in a 1v1 versus Scout or Soldier.
[QUOTE=RedDagger;49936641]I'd say soldier is the best generalist, but not the best class. It's hard to say what you'd mean by "best" in the first place, imo.[/QUOTE]
You honestly cant call Soldier a generalist when he is the best at mobility.
The only thing that beats Soldier is scout, and thats just in 1v1 fights in wide open areas. Which more often than not isn't the case. Most of tf2's maps are narrow hallways where soldier doesnt even require aim.
[QUOTE=Psychopath12;49939119]The reason why Soldier's presence isn't oppressive is because while he may be a good generalist, he lacks the specialization of other classes.
Scouts have[B] superior mobility both for in-combat and out-of-combat[/B]. Air-strafing is the only evasive movement he has that keeps him from taking additional damage and even that isn't nearly as reliable as double jumps.
[/QUOTE]
This is wrong.
Soldier is the top of out of combat movement. Soldier is always the first one to get anywhere, Scout just has fast regular movement, Soldier's roll outs put him where he needs to be faster than anyone else.
Paired with the gunboats soldier is easily the most mobile class.
scout doesn't lose 100 damage and 20-40 health for moving around...
you're confusing roll-outs with general combat
[QUOTE=Hell-met;49941124]scout doesn't lose 100 damage and 20-40 health for moving around...
you're confusing roll-outs with general combat[/QUOTE]
In order:
I specifically said out of combat. Being the first to the cap matters. I know the difference between the two.
and two:
Health packs exist. And theres one thing Soldier is good at, its taking every health pack on the map. Most rollouts ususally end with them.
Uhm I think you guys are forgetting that Engineer is easily the fastest class with a teleporter I mean he gets from one side of the map to the other in a second nobody can beat that speed!!!
[QUOTE]And theres one thing Soldier is good at, its taking every health pack on the map.[/QUOTE]
Lord have mercy is this true regardless of the situation.
As a medic I will have to give a rimjob to the soldier I am currently healing just to make sure he doesn't take the health pack when I need it.
It's like people never take it when you're not injured, but when you're close to dying a serverwide signal activates and tells everybody to grab the medpack before the friggin medic does.
Pretty sure Sticky Jumper Demo is faster, and much more powerful than Gunboats Soldier. Regardless, both of them are hard countered by Pyro. You are trading offense for mobility, which comes at a sizable and noticeable cost.
[QUOTE=Ithaca74;49941640]Pretty sure Sticky Jumper Demo is faster, and much more powerful than Gunboats Soldier.[/QUOTE]
Yea no, one trades his most powerful weapon for something that does no damage, the other sacrifices a decent secondary for more mobility. Unless you're really really good at hitting pipes the RL is objectively better than the pipe launcher just for the fact that you don't have to get direct hits.
[QUOTE=Anderan;49942115]Yea no, one trades his most powerful weapon for something that does no damage, the other sacrifices a decent secondary for more mobility. Unless you're really really good at hitting pipes the RL is objectively better than the pipe launcher just for the fact that you don't have to get direct hits.[/QUOTE]
You still take damage from jumping with Gunboats, not to mention fall damage. With the Sticky Jumper, you can control your jumps, not take any damage whatsoever, and still have a incredibly powerful weapon. Also, if you couldn't make direct hits with the RL, then why would you use the Gunboats over the Shotgun in the first place?
[QUOTE=Ithaca74;49942241]You still take damage from jumping with Gunboats, not to mention fall damage. [/quote]
15 damage is practically nothing, you only take fall damage often if you don't know how to jump
[quote]With the Sticky Jumper, you can control your jumps, not take any damage whatsoever, and still have a incredibly powerful weapon.[/quote]
I'm not really sure what you mean by "can control your jumps", soldier has arguably more control over his jumps than demo does though at the cost of much less distance and speed.
[quote] Also, if you couldn't make direct hits with the RL, then why would you use the Gunboats over the Shotgun in the first place?[/QUOTE]
Shoot the ground and deal splash damage? There's really no reason to be trying for direct hits unless you're using the DH or going for airshots.
Demo is by far best dps, but if you don't have a coordinated team you can get wrecked by equivalent scout or soldier mains.
Soldier is the most versatile and provides consistent dmg output, but it's mobility is crippled without lots of medkits plus the black cocks or a medic. You do a jump or two, sometimes 3 and then you are walking to a kit vulnerable to 1-2 scattergun shots. The escape plan mediates this somewhat.
Scout's mobility and reliable hitscan dmg makes him king in pubs at least. If you can get to the other side without dying in the beginning you can prevent engineer build up and keep them down if their team aren't heavily covering. Unless it's a level 3 sentry, it's virtually always worth it to go scout to counter another class.
In terms of salty to least salty mains by class, I'd say it goes something like this: scout, sniper, soldier, heavy, pyro, demo, spy, medic engineer. Salty scout mains are half the reason I started playing scout after not playing it much for the first 3 years of playing tf2 in order to have the speed to be able to chase them down after time and time again they'd do a run on my team and run off and I couldn't catch them as soldier or demo. It is so satisfying to wear ellis hat, pyrovision goggles, no stranges and clean up house after a scout main won the last round by harassing me and my team and watch him rage quit.
By the way here's some tips, I'd say this is common knowledge, but it's obvious it's not being followed by everyone.
Scout - Focus less on mouse movement as your crosshair crossing the target, when playing scout the mouse is mainly used for movement direction, and once moving sidewayish my crosshair crosses the target I shoot, once your better at that, the more mouse "corrections" you can do to hit a target. When playing against a super jumpy scout, rather than doing the same and neither of us getting good shots, I get up close and then do minimal horizontal movement while waiting for this instance they cross my crosshair, then repeat.
Demo - Pipes/pills are so good, distanced 90-100 dmg(without even crits) without even a clear shot to your target. Consistent safe pipe shots in key areas win games. When people aren't moving they are especially easy, at medium range with an upreved up heavy you have the upper hand, one shot easily off before he can shoot and then he can't dodge at all. If you want to improve your pipe game to practice, equip pipe, chargin targe, and stock melee preferably of the pan variety, then focus on making shots, less on taking dmg and learn the arc. Once you are making shots, then you can work on speeding it up. I use pipes as much as I use the sticky launcher. Post det time nerf on the sticky launcher, pipe launcher became more important. The reduced clipsize and inability to bounce shots make the loch inferior, there are other classes better suited to loch style gameplay.
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