• Stuff that Annoys you in TF2: MS Paint Crocket Edition
    5,001 replies, posted
[QUOTE=Demo-the-man;49991534]The mere existence of The Huo Long Heater. Being a Heavy main myself, I can GUARANTEE it does nothing but waste ammo. The ring is supposed to allow you to look out for spies, but a Spy will always be disguised and you won't hear your hitsound. The sharp pain sounds MIGHT help you, but you will die before you turn around most of the time. It wastes your ammo pretty quickly too, so you have to look out for ammo half of the time. While it does look good and makes a pretty neat sound, it still is crushed by any other minigun because of how fast it drains your ammo. It is a brilliant idea on paper, but does not work in-game. I wish it got a complete stat change, though. I want to use it more, cause it looks so cool.[/QUOTE] As mentioned before, it really only works in tandem with the payload cart or a dispenser. Great for defending a single area, not so good for anything else [QUOTE=Oizen;49991698]When it comes to Miniguns, its either the Tomislav or the Natascha. I dont even really touch stock anymore.[/QUOTE] Natascha is too situational for practical use, the damage penalty and slower spin time means you'll be at a disadvantage against any Heavy running stock. The Tomislav is the only Minigun that I would consider ideal to use alongside stock, but I personally don't prefer it due to the slower firing speed.
[QUOTE=Demo-the-man;49991534]The mere existence of The Huo Long Heater. Being a Heavy main myself, I can GUARANTEE it does nothing but waste ammo. The ring is supposed to allow you to look out for spies, but a Spy will always be disguised and you won't hear your hitsound. The sharp pain sounds MIGHT help you, but you will die before you turn around most of the time. It wastes your ammo pretty quickly too, so you have to look out for ammo half of the time. While it does look good and makes a pretty neat sound, it still is crushed by any other minigun because of how fast it drains your ammo. It is a brilliant idea on paper, but does not work in-game. I wish it got a complete stat change, though. I want to use it more, cause it looks so cool.[/QUOTE] Let's not forget that the ring of fire is so small, a Spy can just jump through it and backstab you without getting himself ignited. The only real use i find is when there is a engineer with the dispenser while defending and you want to both kill people and prevent spies from sapping engie's stuff.
[QUOTE=brenz;49988990] Either way, we've reached a point where we may as well delete everything that's not stock, because we get scolded for using anything but. I guess people love routine so much?[/QUOTE] While I don't disagree with you on this, I can see why others would. The problem with stock and unlocks is most of the unlocks now are worse than stock. While there's a few instances where this isn't true, I can name a few where it is (for me, anyway.) Rocket Launcher Scatter Gun Flame Thrower Medigun Wrench Sniper Rifle Minigun Grenade launcher (Actually, I just named almost all the classes.) Most of the unlocks have pretty situational perks. [editline]23rd March 2016[/editline] [QUOTE=RedDagger;49981190][t]http://i.imgur.com/s89I7Ui.png[/t] soloq medic is a fun life[/QUOTE] I don't understand the medal system. How does a medic NOT get a gold medal in healing?
[QUOTE=ShimTaco;49993309] I don't understand the medal system. How does a medic NOT get a gold medal in healing?[/QUOTE] Maybe it wont give you a gold medal if your stats were below average?
I know I had a previous post like this, but man, some people have no idea how to play around a medic in mm they demanded heals despite being nowhere near me, and making no attempt to stick with me they made every attempt to rush into the enemy and die and blame me for not healing them properly the one person who did stick with me got all pissy because "they were the roamer" and apparently I'm just meant to fuck off back to spawn - through the enemies that had flanked us because the rest of the team were respawning from dying instantly at mid - instead of healing the one person who was nearby they couldn't rollout properly so the first round I arrived at mid having to pocket a sniper, because apparently the rest of my team kept changing their mind about which connectors to use when I miraculously managed to pop an uber to push, the two soldiers who'd accidentally not rocket jumped away from me decided to just sit there - then get destroyed when the enemy med popped near the end of the uber and their team actually pushed the enemy capped second, and instead of holding last to build uber and get enough kills to push like you do, they just pushed into second from last right into an enemy uber despite all this, when we got rolled the second time all 5 of them were rather vocal about blaming me entirely for the loss What I will say is that most games go pretty well, but some people just don't have any concept of, well, thinking, instead of merely holding w and shooting people.
[QUOTE=RedDagger;49994090]I know I had a previous post like this, but man, some people have no idea how to play around a medic in mm they demanded heals despite being nowhere near me, and making no attempt to stick with me they made every attempt to rush into the enemy and die and blame me for not healing them properly the one person who did stick with me got all pissy because "they were the roamer" and apparently I'm just meant to fuck off back to spawn - through the enemies that had flanked us because the rest of the team were respawning from dying instantly at mid - instead of healing the one person who was nearby they couldn't rollout properly so the first round I arrived at mid having to pocket a sniper, because apparently the rest of my team kept changing their mind about which connectors to use when I miraculously managed to pop an uber to push, the two soldiers who'd accidentally not rocket jumped away from me decided to just sit there - then get destroyed when the enemy med popped near the end of the uber and their team actually pushed the enemy capped second, and instead of holding last to build uber and get enough kills to push like you do, they just pushed into second from last right into an enemy uber despite all this, when we got rolled the second time all 5 of them were rather vocal about blaming me entirely for the loss What I will say is that most games go pretty well, but some people just don't have any concept of, well, thinking, instead of merely holding w and shooting people.[/QUOTE] all of that boils down to the misery that is playing Medic in pubs everyone expects you to heal but nobody cares about you beyond that
Conversely I hate it when a medic abandons you half way through healing you just to overheal their buddy pocket. FFS just tell your friend to wait a second before rushing into battle and just at least get me near full health.
I finally feel like a full member of the TF2 community. [img]https://dl.dropboxusercontent.com/u/63071156/tf/clean.PNG[/img]
[QUOTE=Mort Stroodle;49991720]Honestly even with the buffs tomislav seems a little mediocre. The stats don't really work well together. Faster spinup is most useful for ambushes, but if you just jump in on somebody you'll be dealing less damage because of the damage rampup. Even if you're not ambushing, any strategy that makes use of the spinup for mobility is going to be seriously gimping your damage output because you're constantly resetting your damage rampup. The accuracy buff doesn't help with that at all because you're not going to want to ambush somebody from far away anyways. I guess a damage nerf in exchange for an accuracy buff is alright, but if you're out in the open at a distance as heavy you're going to be exposing yourself a lot more as heavy than you really should be. Overall stock seems like the stronger option.[/QUOTE] I just found out from the wiki that the Natascha, from Feb 2014 to July 2015, had +50% max primary ammo but it was removed in Gun Mettle. There's a whole lost generation of updates I missed from not playing for a year or two.
[QUOTE=Enterim;49997570]I just found out from the wiki that the Natascha, from Feb 2014 to July 2015, had +50% max primary ammo but it was removed in Gun Mettle. There's a whole lost generation of updates I missed from not playing for a year or two.[/QUOTE] You didn't miss anything worthwhile
It sure was nice for mvm.
Watched some guy miss 4 shots on a pyro then get killed by fire, only to then complain about W+M1 in chat. Fucker, you died because you missed every shot, not because the pyro mindlessly held a button. Literally any other player or play style would have killed you.
What I hate, are massive inconsistencies with model of weapons and their functions. Yes, yes I know why it happened and most of this cannot be really fixed, just some of the selections were so bad. Additionaly weapon animations are a little bit annoying . Syringe gun, pistols, lugermorph, stick bombs launchers, crusader crossbow..ugh and so on. I am not saying that thees models are bad or something, they just make so little sense. Well I know that there is almost no sense in tf2 but it's more about suspension of disbelief.
[QUOTE=Whiskered;50000382]What I hate, are massive inconsistencies with model of weapons and their functions. Yes, yes I know why it happened and most of this cannot be really fixed, just some of the selections were so bad. Additionaly weapon animations are a little bit annoying . Syringe gun, pistols, lugermorph, stick bombs launchers, crusader crossbow..ugh and so on. I am not saying that thees models are bad or something, they just make so little sense. Well I know that there is almost no sense in tf2 but it's more about suspension of disbelief.[/QUOTE] Hell, I don't think the Scattergun that that shell insert port on the bottom of the drum till the Gun Mettle update.
Being one win away from finally ranking up, only for someone on the enemy team you're beating to say "anyone want to abandon", then abandoning themselves right before we'd win for the love of christ they need to fix this, either it's going through 5 games before someone doesn't abandon right at the start or it's people leaving and invalidating the last 20 minutes of play and of course I lost the next 4 games, including an engie building on last then blaming us for the loss, and two games where the team would just constantly rush forward I'd give lobbies a shot but they take ages to start and I'm p sure I suck too much to play medic in them
sudden realization after 7+ years ctf is for bad people in bad maps rewarded for playing bad well that's not very elegant to say but I don't really know how to say it in a less offensive manner. That's the only conclusion I got after thousands of hours.
[QUOTE=SlickBlade;50000996]Hell, I don't think the Scattergun that that shell insert port on the bottom of the drum till the Gun Mettle update.[/QUOTE] Well to be honest even stock scatter gun is broken animation wise. We all perfectly know that scout never inserts there any shells only ejects them
[QUOTE=Hell-met;50004036]sudden realization after 7+ years ctf is for bad people in bad maps rewarded for playing bad well that's not very elegant to say but I don't really know how to say it in a less offensive manner. That's the only conclusion I got after thousands of hours.[/QUOTE] It's the only game mode where an optimal play is to place your sentry in the corner of the map far away from the battlefield and just sit on your ass waiting for lone Scouts and Spies to wander by.
[QUOTE=Fapplejack;50005293]It's the only game mode where an optimal play is to place your sentry in the corner of the map far away from the battlefield and just sit on your ass waiting for lone Scouts and Spies to wander by.[/QUOTE] the tiny rooms and tiny hallways where you can't miss people with your shots even if you actually miss, combined with the terrible flag mechanics favoring constant relentless suicidal plays AND the turtling where people actually enjoy patrolling the same 3 rooms for hours is what I realized I don't like about it. Spice it up with some regular cancer such as random crits, infinite snipers that never get bored of dying or staring at walls, or only-get-outside-to-use-an-uber and you've got an awful mode which a startingly high number of people are addicted to. CP and payload are cool because things actually move around and you are seriously punished for dying. the best part is you would've asked me a year ago and I would've said I liked ctf better than everything else. No more.
[QUOTE=Hell-met;50005487]the tiny rooms and tiny hallways where you can't miss people with your shots even if you actually miss, combined with the terrible flag mechanics favoring constant relentless suicidal plays AND the turtling where people actually enjoy patrolling the same 3 rooms for hours is what I realized I don't like about it. Spice it up with some regular cancer such as random crits, infinite snipers that never get bored of dying or staring at walls, or only-get-outside-to-use-an-uber and you've got an awful mode which a startingly high number of people are addicted to. CP and payload are cool because things actually move around and you are seriously punished for dying. the best part is you would've asked me a year ago and I would've said I liked ctf better than everything else. No more.[/QUOTE] Get rid of snipers and engies then CTF (and tf2 in general) becomes fucking amazing.
I wonder if ctf could be improved with multiple equi-distance cap points and more flags, then it might no longer be maintainable to just set up a nest as with multiple points, trying to hold mid would be more valuable and there would be a higher incentive to try to do so. CTF is just especially bad when people stack. I'd be in favor of the server just totally fucking over people that consistently go spec within 1 minute of a scramble. It would just be hilarious to see someone who does it be held in spec for 2 minutes before being put back on the original team. People should be able to play with friends, but the ends justify not being able to be on the same team with my friend every round. Back when people played on community servers, their were plugins for this, but since valve funneled everyone into quickplay they exacerbated this problem. [editline]25th March 2016[/editline] [QUOTE=Johnny Joe;50006017]Get rid of snipers and engies then CTF (and tf2 in general) becomes fucking amazing.[/QUOTE] I do think it would be a better game without snipers, simply because even with the top snipers in a game they are so much more effective when they play literally any other class, scouts are so much more useful as a hitscan class and snipers slow down the game. As for engys, some class limits and a vote to turn on or off the limit would be good. 1-3 engys is a enough.
God after playing Comp and MvM exclusively for a while pubs are just unplayable. Either the enemies are sweaty tryhards who will target you because you happen to do ok or the enemies are just bumbling idiots who just installed. The tryhard one gets me the most because I had just played a sawmill match where I roamed around as engi with shotty/slinger and I did fairly well had a friend healing me and then the enemy team got really angry and started to speed cap and they had about 4 lime/pink soldiers,demos,or scouts that would focus me HARDCORE and it was just not fun. And this isn't even mentioning my own team which might be in spawn telling some kid who just wants to play how to unbindall or try to kick him and when I call them out they go "OH It's just a pub chill out lol" sometimes I just wanna chill in a pub but it's getting hard when either my team or the enemy are just fucking idiots
Can you really blame them for wanting to kill an annoying gunslinger engi with a pocket med?
[QUOTE=Exhale;50006508]Can you really blame them for wanting to kill an annoying gunslinger engi with a pocket med?[/QUOTE] He wasn't pocketing me :V in fact he didn't even prioritize me and I can blame them for not being able to kill a stationary low fire power 100 hp little baby sentry and a 150-200 health shotgun boy. I get sending maybe one guy at me but they had a soldier with his pocket a demo and a scout sent after me :(
Hackers, obviously. Not so much the hacking, more that they will have a smug satisfaction from cheating. Secondly, the general anger or animosity that you see in the odd pub. I mean, what's the point? Sigh our team can't play very well, so what? [editline]26th March 2016[/editline] [QUOTE=Dookas;50006704]He wasn't pocketing me :V in fact he didn't even prioritize me and I can blame them for not being able to kill a stationary low fire power 100 hp little baby sentry and a 150-200 health shotgun boy. I get sending maybe one guy at me but they had a soldier with his pocket a demo and a scout sent after me :([/QUOTE] I guess it's a compliment. I hate minisentries when I play scout too.
[QUOTE=Dookas;50006704]He wasn't pocketing me :V in fact he didn't even prioritize me and I can blame them for not being able to kill a stationary low fire power 100 hp little baby sentry and a 150-200 health shotgun boy. I get sending maybe one guy at me but they had a soldier with his pocket a demo and a scout sent after me :([/QUOTE] a disposable auto aim turret that you can poop anywhere on demand with little to no consecuence. yeah, that gets on anyone's nerves sooner or later.
[QUOTE=gav618;50006151]I do think it would be a better game without snipers, simply because even with the top snipers in a game they are so much more effective when they play literally any other class, scouts are so much more useful as a hitscan class and snipers slow down the game.[/QUOTE] Snipers have a solid place on a team in that they can safely take out high value targets in the middle of large groups of enemies. Imagine the enemy team is capping a control point - two soldiers, a demoman, a pyro, and medic all grouped together. Fighting that blob of enemies can be pretty difficult - especially if half your team is busy respawning. But a decent sniper can safely drop the medic with a well placed shot from extreme range, weakening the whole group. Then they can kill or cripple the two soldiers before having to withdraw. That leaves a full health Demoman and Pyro to advance alone, but your own respawning teammates can probably handle them as you move to a new sniping point.
[URL="http://steamcommunity.com/groups/NoNamesUnnamedGroup#"]Group of lmaobox users that haven't been banned. Does valve even care? ffs please report all of them. [/URL] I keep meeting some of them in competitive. Fun fun fun. [editline]26th March 2016[/editline] or dont waste your time because it actually doesn't fucking matter [IMG]http://puu.sh/nUkIL/633c6082c3.png[/IMG]
[QUOTE=Metaru;50007689]a disposable auto aim turret that you can poop anywhere on demand with little to no consecuence. yeah, that gets on anyone's nerves sooner or later.[/QUOTE] I don't think minisentries are that annoying anymore since the nerf. You can't poop them in front of the ennemy anymore because it takes longer to be operational and it doesn't fucking regenerate health while building anymore, so you actually have to plan ahead, like a normal sentry.
When you jump above your un-needed stickies thinking they won't hurt you but they kill you and you get autobalanced to the losing team at 30 seconds til the end of the round.
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