Stuff that Annoys you in TF2: MS Paint Crocket Edition
5,001 replies, posted
applies to normal caps too I guess
[vid]https://files.catbox.moe/3vhf83.mp4[/vid]
[thumb]http://www.sourceop.com/hell-met/TF2/arrr.jpg[/thumb]
This guy duckjumped so much the nemesis icon actually sank into his body.
is this engine even for real? this fucking source 1 man. Literally nothing to lose by doing this.
[QUOTE=Doctor Hunt;50031798]Do people bind a key on their keyboard so they can say "Nice shot!" every time they kill you, or do they just instinctively press C+7?[/QUOTE]
I instinctively manually say thanks every time I kill someone. I started doing it because I was saying thanks to them for giving me ammo from their weapon, but now I do it without even realising I do it and it took people pointing it out to me to know I was doing it.
Vanguard is on the MM cycle.
Hitting a losing streak and then for some reason getting paired against a full organized UGC plat team...
...Twice
Ypu performed a noble sacrifice the second time though
[QUOTE=Matihood1;50040291]"Soldier has to have his eyes covered"[/QUOTE]
Honestly this is something that annoys me.
Seeing comments like these:
[IMG]http://puu.sh/o2Fgd/18d473b7ec.png[/IMG]
Stop.
But how [I]else[/I] will unscrupulous bulk traders manage to squeeze even more metal out of the playerbase than they already do?
Enforcing ridiculous price disparities between buying and selling items can only create so much profit out of thin air for them! These [I]poor struggling small businessmen[/I] sitting on stockpiles of hundreds of cosmetics [I]need[/I] those items to go all-class so they have that extra excuse to charge 10 times the current price! Unusuals don't buy themselves, after all!
People who come to your profile after the game is over because they're salty
[IMG]http://puu.sh/o2LRz/49570ef467.jpg[/IMG]
not a big surprise from the kinda person to play stunlock pyro with an ironic xDD gibus
I blame the hazmat headcase.
It caused this.
[QUOTE=someone101001;50051454]If its any compensation pretending to be new for an edge over people is a way to compensate for being shit[/QUOTE]
You can't compensate for being shit by being shit in a different way.
[QUOTE=Fapplejack;50039002]I remember bitching about how 6 months was [I]such a long wait[/I].
I remember being optimistic that comics were going to be released faster because of a new colorist.
I'm positive it's been such a long gap since the comics started that their readership has gone down the shitter. It's similar how a show loses viewership after a long hiatus.[/QUOTE]
I've noticed a lot of the less hardcore gamers who casually stayed for the story and mainly played TF2 with their friends are just gone. There's whole places that look like a ghost town. Every year our Saxxies, SFMs, and other fan-made content dwindles down a little more. Not surprising, given it's a game that came out in 2007, but what I found interesting was how sharply the numbers fell in just one year. From 2014 to 2015 a lively community suddenly just started to fall away. I noticed there was less interest with every comic update, and even after major updates the thread counts and activity would be much lower than 2012-2014.
A lot of the more hardcore fans are still here, and I don't think TF2 is dead at all, it's one of the biggest games on Steam. There's tons of players, but the creative side that's really fallen. And I do think the huge delays in comics helped with this dying off. For the people who aren't deep into Highlander or MM, comics and the characters were what kept them there. The SFM creators, those are the people who I think we've really lost with all these long waits.
Though, to be fair, the plot has completely jumped the shark from 4 on, ever since they made Sniper into a random Superman parody. All the TF2ers I play with with basically say they're only reading for Makani's art at this point, because the plot has gotten so bad. (The rest of them forget that there's even a comic.) It went from promising to bloated infodumps and unceremoniously killing off major characters without even finishing their arc and replacing the villain midway. I've been debating whether I'll even bother reading the rest, because they're doing interesting things in very clumsy, uninteresting ways. And bad writing that has potential is the worst thing to me, because so much of this could've been salvaged with just a little more outlining, planning and structure.
For example, I could completely be down with Admin was the true evil all along, but having Gray's plot thrown aside, until we wonder why they even bothered to build this all up in the first place. All that it really accomplished was showing that Gray had a life machine and was trying to find some data before they killed them off. This story has been built up for years, with the claustrophobia of Gray slowly closing in and the promise of some epic battle, and then... nothing.
The Classic team is a mistake. They've been killed off so fast that they have the emotional resonance of killing hordes of Scoutbots in MVM, without the actual pleasure we would've had if we'd actually gotten an epic robots fight (or actually mowing down Scoutbots as a pumped up Heavy on MVM.) We have the vaguest idea of what they even want. If I were pressed, I could barely say anything about them. Classic Heavy is...an asshole? Someone mentioned maybe he wants immortality? There's a hint he cares about his team, but it isn't fleshed out and he's put as such an asshole to Medic and Archimedes that it doesn't quite ring true. Bea was interesting, but she was killed off so fast that we didn't even get a chance to know her. Same with Classic Spy and every other one they've introduced. If they were going to just bring cardboard characters to kill them off seconds later, they might as well used robots and actually tied it in to the game and the plot they had going. As it is they're pissing away what could be a good story if they did anything more than go "look! We're using the Classic team, Classic Pyro is female, hahhahaha! Aren't we so clever?"
They could have the Classic arc be after the MVM arc, then the Admin is evil arc. As it is, there's way too much story shoved in right now, and they've already used 5 chapters just finding the mercenaries, leaving only a few for the actual action of the story. So everything feels rushed, the emotional scenes have little resonance because they introduced and killed these characters off in the space of just a few pages.
To quote Yatzhee: [I]Why is the main villain killed off halfway through and replaced with another one we don't know? Why does 50 Cent rough up and insult all his allies, then act surprised when every single one of them betrays him? This is not so much writing as it is making a big mess with a pen.[/I]
It really shows that the writers are more suited to humorous short pieces, because they are floundering when it comes to developing plot and sticking the ending. Except, I've noticed that for a while they've been reusing content in the update comics until you can almost start a drinking contest for what will show up. There will be an implication the men can't read, despite it being debunked by canon many times. Soldier and Miss Pauling will take up most of the plot time with Soldier making messes and Miss Pauling cleaning them up, relegating Engineer, Sniper and Demoman to background characters who might not even have a line, despite the fact that many of the problems easily could've taken Engineer, Spy or Demoman's specific skills.
Scout will get choked and 70-90% of his actions and lines will imply he's into Miss Pauling.
Heavy and Spy will be shown to be wise about the inner goings of TF Industries/Spytech/Mann co, but they'll rarely do anything with it and are rarely anything more than soundbyte to maybe help Miss Pauling save the day and soundbyte to make an occasional hint towards the Spy-Scout parentage plot which Valve has been teasing at for a while.
Rinse and repeat, until it feels like they simply did mad libs in lieu of actual plot. They're either so burned out they can't think of anything, just completely don't give a fuck about the content they put out anymore, or both.
[QUOTE=LurkMoar;50052060] TF2 story analysis.[/QUOTE]
I just want the old story idea of two teams fighting in dangerous cold war spytech bases disguised as farms/factories that are on the fringe of society along with the feeling of the mercs fighting and not being entirely sure about all the equipment/computers/missile silos they're fighting around. The comics are great but sometimes I want to remember tf2 as the old website description put it:
[QUOTE][I]"Nine mercenaries have come together for a job. It's the middle-ish part of a century a lot like the one we just had. A simpler time. There are three TV stations, one phone company, and two holding corporations that secretly control every government on the planet. Each corporation administers its half of the world with a multi-disciplined army of paper pushers. For any problem lacking an obvious bureaucratic solution, mercenaries like these are contracted to address the situation through a massive application of force. Now's your chance to Meet the Team."
[/I][/QUOTE]
source: [url]https://wiki.teamfortress.com/wiki/Movies[/url]
TFC guys had an amazing potential for a major update. They could have postponed the Classic for it. Just one TFC weapon to all and each class would have been enough for a major update.
instead they were just made into a generic cannonfodder enemy force and they're probably all already dead (i seriously don't even remember)
[QUOTE=Hell-met;50052479]TFC guys had an amazing potential for a major update. They could have postponed the Classic for it. Just one TFC weapon to all and each class would have been enough for a major update.
instead they were just made into a generic cannonfodder enemy force and they're probably all already dead (i seriously don't even remember)[/QUOTE]
Don't worry, I didn't ever remember that Gray was dead until LurkMoar brought it up.
[QUOTE=someone101001;50052256]I was saying it was compensation for hark that the guy was so shit he had to do something cheap to make up for it[/QUOTE]
And I was agreeing and saying even by doing he doesn't actually make up for it - it just makes the guy twice as shit. :v:
[QUOTE=LurkMoar;50052060]The Classic team is a mistake. They've been killed off so fast that they have the emotional resonance of killing hordes of Scoutbots in MVM, without the actual pleasure we would've had if we'd actually gotten an epic robots fight (or actually mowing down Scoutbots as a pumped up Heavy on MVM.) We have the vaguest idea of what they even want. If I were pressed, I could barely say anything about them. Classic Heavy is...an asshole? Someone mentioned maybe he wants immortality? There's a hint he cares about his team, but it isn't fleshed out and he's put as such an asshole to Medic and Archimedes that it doesn't quite ring true. Bea was interesting, but she was killed off so fast that we didn't even get a chance to know her. Same with Classic Spy and every other one they've introduced. If they were going to just bring cardboard characters to kill them off seconds later, they might as well used robots and actually tied it in to the game and the plot they had going. As it is they're pissing away what could be a good story if they did anything more than go "look! We're using the Classic team, Classic Pyro is female, hahhahaha! Aren't we so clever?"[/QUOTE]
This is the worst part about the comic, in my opinion. When the Engineer Update incorporated the TFC team into the current story for TF2 (with the implication that the advanced gun tech from that game was a result of Australium's futuristic capabilities) I was really excited and wanted to see where they would go with it. Fast forward years later and they introduce them as grunts working for Gray Mann, which is cool but raises a few questions on its own. Why would Gray hire a bunch of old, washed-up mercenaries?
At this point I'm just expecting them to kill off TFC Heavy unceremoniously, either via Medic or Sniper (as opposed to the Heavy) or having him screw up and die in a stupid way that's played up for laughs. That, [I]or[/I] the TFC Medic shows up and TFC Heavy loses all motivation to kill the Mercs and is revealed to be gay for him. Similar to how TFC Pyro was revealed to be a woman, they'll use the long-running joke of Heavy/Medic being a couple for the TFC counterparts.
I keep running into these people with like 400-500 hours in TF2 that are the most toxic little shits I've ever met. At least some of the shittier upper level players have some skill to back up their constant taunts and shit flinging but these guys are not even remotely good, they're just outright toxic.
found someone aimbotting huntsman with name changer
in medieval
how low can u be
Gibs.
They bother me.
Not only they are poor quality wise and based upon beta models, but also certain story/lore inconsistency, which is the Uber device mounted on top of each merc's heart, yet absent on gibs.
Sniper got scar in MtS and got carried over to game, that's cool.
Scout vomiting up archimedes when is gibbed is cool reference to MtM
But uber devices? Nope, screw you all.
can't you just pretend its buried inside a chunk of flesh? even from a lore point of view this is so trivial
Can we already have strange versions of weapons like quickiebomb launcher, back scatter, eureka effect and vita-saw? This seriously bothers me how some newer weapons get stranges faster than some of the old ones.
why would you want a strange vita-saw though
[editline]3rd April 2016[/editline]
i mean i understand wanting it for the sake of completeness but the vitasaw is not that great
[editline]3rd April 2016[/editline]
i mean i understand wanting it for the sake of completeness but the vitasaw is not that great
I get so many kills with that thing in matchmaking
but why the vita-saw above other medic melees? It caters only to a dying-all-the-time playstyle as Medic, which is one I try hard to avoid.
Because if you die to some shitty Crit-a-Cola Scout it doesn't matter as much and you can pretty much build your Quick-Fix instantly
Also it doesn't swing as slow as Ubersaw so I like it better for self-defense especially with arrows as my primary
[QUOTE=Enterim;50062252]but why the vita-saw above other medic melees? It caters only to a dying-all-the-time playstyle as Medic, which is one I try hard to avoid.[/QUOTE]
you can't seriously expect to not die when the game revolves around you being the primary target
-10 hp is nothing for faster ubers that might be the turning point of victory
[QUOTE=Hell-met;50062291]you can't seriously expect to not die when the game revolves around you being the primary target
-10 hp is nothing for faster ubers that might be the turning point of victory[/QUOTE]
That + fucking Quick-Fix. New definition in the dictionary for the word "broken", images of a Quick-Fix and Vita-Saw next to each other with a + between the 2.
Just got rolled in MM by a team of bind-spamming Scouts with Crit-a-Colas, Shortstops, and Force-a-Natures that were apparently using Lmaobox.
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