Stuff that Annoys you in TF2: MS Paint Crocket Edition
5,001 replies, posted
[QUOTE=Hell-met;50095620]why compare megaheal/uber with bubbles
bubbles are nearly always available. the others are not.[/QUOTE]
And they are significantly less powerful because of that.
[QUOTE=Hell-met;50095357]it's interesting when you realize valve's first version of their guns is actually always the most balanced / interesting and that it's the player feedback that eventually ruins everything. The only exception I can think of is v1 tomislav and sodapopper. Those were just dumb.[/QUOTE]
Not sure whether you're only referring to the small subset of weapons that received major reworks to their mechanics, but if not, I think you're forgetting plenty of terrible day 1 release-state weapons. UP, OP or bullshit designs in general.
Stuff like the original crap Short Circuit, stasis -beam-effect from a mile away Natascha, Uber-stunning Sandman, Day 1 Dead Ringer with insane tanking/recharging potential, 225 hp no airblast Backburner, Beggar's' Bazooka with ridiculous bombing and jumping capabilities, 120-hp healing Sandwich that took ages to recharge and couldn't be thrown, the original Flare Gun that dealt 30 damage per hit even on burning targets etc. Just a few off the top of my head, probably forgetting many.
Of course there have been misses and weird changes when it comes to rebalance attempts, but I'm really not buying the whole ''Valve always gets a new weapon right the first time, people just whine and can't adapt, it's the community's fault for ruining weapons'' argument.
Not saying I understood your particular post as such, just trying to paint the bigger picture.
[QUOTE=poptart TF2;50095657]And they are significantly less powerful because of that.[/QUOTE]
one well placed shot of 75% resis is arguably better than the entirety of megaheal
but whatever it's your baby gun and the classic is manly and all that jiggly jazz.
[QUOTE=Stric_Matic;50095670]Not sure whether you're only referring to the small subset of weapons that received major reworks to their mechanics, but if not, I think you're forgetting plenty of terrible day 1 release-state weapons. UP, OP or bullshit designs in general.
Stuff like the original crap Short Circuit, stasis -beam-effect from a mile away Natascha, Uber-stunning Sandman, Day 1 Dead Ringer with insane tanking/recharging potential, 225 hp no airblast Backburner, Beggar's' Bazooka with ridiculous bombing and jumping capabilities, 120-hp healing Sandwich that took ages to recharge and couldn't be thrown, the original Flare Gun that dealt 30 damage per hit even on burning targets etc. Just a few off the top of my head, probably forgetting many.
Of course there have been misses and weird changes when it comes to rebalance attempts, but I'm really not buying the whole ''Valve always gets a new weapon right the first time, people just whine and can't adapt, it's the community's fault for ruining weapons'' argument.
Not saying I understood your particular post as such, just trying to paint the bigger picture.[/QUOTE]
Well, if they were not balanced per se, you can't deny they were much more interesting than before.
Sandman and beggar are just shit concepts that can't work whatever valve tries, so I just pretend they don't exist in this case.
V1 circuit was great, infact today's version is nearly the same as it once was - this thing is cursed to be forever misunderstood, even by valve. I still have no idea why it has an awful mouse1 bullet thing to this day.
V1 DR only needed the ammo cloak regen pick up gone. This has always been its problem. It should have only ever been able to recharge by itself. So much shit cancer could have been avoided this way.
It would certainly be interesting to see the old backburner today. No AB is a big deal, but so is +50 hp. I still think it's workeable. If people can get behind the phlog (which is sorta similar), then the old BB could work.
Sandwich I agree the full HP is way better today. However the throwing gimmick has gotten far too much attention. So much attention to the point where people think it is its main feature and design.
Flare had a reason to do little impact damage. The ability to set off afterburn from safe distances is a big deal against light classes. Problem is enemy airblast extinguish pretty much ruined general afterburn potency so they just made it able to do shotgun-esque damage.
BFB, critcola, shortstop, LL, mangler, all banners, airstrike, RS, equalizer, det, scorch, homewrecker/neon, LC, all targes, claid, caber, GRU, WS, fos, eureka, QF, vac, sydney, carbine, DDS, razorback, cozy were all far more fair or balanced or FUN for everyone involved to use back then.
[QUOTE=poptart TF2;50095361]Why, it makes playing medic actually fun.
[/QUOTE]
If you need the vaccinator to have fun as medic then you're a bad medic or your teammates are bad.
Short Circuit's primary fire right now is complete trash. It's not good for anything other than spychecking. It severely needs a damage buff. Either that, or ditch the concept of an attack-based SC altogether and merge the secondary fire back into the primary fire.
In ye olde days when it had higher damage during Smissmas 2013, it was just fine. It's not hard to counter a close-ranged Engineer. They don't have much health and die in two shotgun blasts/melee hits. Throw in random crits and it's even easier. Plus, the Engineer isn't doing shit for his team if he's spamming the thing and not you know, making buildings.
Like the Phlog, people saw the weapon had been changed drastically in the patch notes. Tons of people tried it out, realized it became a good weapon, and then spammed it to hell on noob players who didn't know any better. The SC wasn't overpowered, lots of people were just playing it as yet another passing trend. The same thing happened when Eureka Effect got the teleporter exit ability, or the Engineer Update when every class on every team was an Engie. You'd think Valve would be smart enough to realize this kind of obvious biased shit before taking feedback, but all it takes these days is some whiny dick on Reddit to complain about it, or a big YouTube star (literally) to make a video about how it's SO OVERPOWERED LOL.
TL;DR Short Circuit went from garbage/mediocre weapon, to an exceptionally good unlock, now another mediocre weapon again. It now rests in the pile of other mediocre weapons like the Back Scatter.
[QUOTE=someone101001;50096209]Isn't the point to destroy projectiles or did they remove that without me knowing?[/QUOTE]
Secondary attack is a slow, more metal costly attack that destroys projectiles.
Primary is a rapid cheap costing attack. It doesn't destroy projectiles and purely there for damage (For some reason).
And the same biz happened with Baby Face's Blaster. The first stats it had was fine, but tons of people used it and it got nerfed.
It was mediocre but still good, it gets nerfed again. Now nobody uses it because it's ass..
They really need to rework the damage = charge lost on the BFB, as 10 damage wipes the charge meter from 100% to like 5%.
[QUOTE=X marks it;50096426]
And the same biz happened with Baby Face's Blaster. The first stats it had was fine, but tons of people used it and it got nerfed.
It was mediocre but still good, it gets nerfed again. Now nobody uses it because it's ass..
They really need to rework the damage = charge lost on the BFB, as 10 damage wipes the charge meter from 100% to like 5%.[/QUOTE]
no actually the first BFB got buffed to heck because people complained they couldn't jump over a friendly teleporter
[QUOTE=poptart TF2;50095430]You probably would have died to a quickfixed or ubered pyro as well;[/QUOTE]
Sure, but doesn't vac get easier/more ubers?
I actually don't really know how it works, but I remember somebody saying before.
It was quite hard to tell if he was being ubered, probably as my screen was covered in flames.
Vaccinator only counters those who cannot play as a team
Sort of, although it's kind of ridiculous how all-encompassing the bullet vaccination is. Six out of nine classes don't really have anything else (unless you count Melee, which on a healed target is just suicide).
[QUOTE=Snowshoe;50095865]Short Circuit's primary fire right now is complete trash. It's not good for anything other than spychecking. It severely needs a damage buff. Either that, or ditch the concept of an attack-based SC altogether and merge the secondary fire back into the primary fire.
In ye olde days when it had higher damage during Smissmas 2013, it was just fine. It's not hard to counter a close-ranged Engineer. They don't have much health and die in two shotgun blasts/melee hits. Throw in random crits and it's even easier. Plus, the Engineer isn't doing shit for his team if he's spamming the thing and not you know, making buildings.
Like the Phlog, people saw the weapon had been changed drastically in the patch notes. Tons of people tried it out, realized it became a good weapon, and then spammed it to hell on noob players who didn't know any better. The SC wasn't overpowered, lots of people were just playing it as yet another passing trend. The same thing happened when Eureka Effect got the teleporter exit ability, or the Engineer Update when every class on every team was an Engie. You'd think Valve would be smart enough to realize this kind of obvious biased shit before taking feedback, but all it takes these days is some whiny dick on Reddit to complain about it, or a big YouTube star (literally) to make a video about how it's SO OVERPOWERED LOL.
TL;DR Short Circuit went from garbage/mediocre weapon, to an exceptionally good unlock, now another mediocre weapon again. It now rests in the pile of other mediocre weapons like the Back Scatter.[/QUOTE]
Yeah they need to merge M2 into M1 again. There's no reason to have a short-range pistol. Its altfire damage values are improved from what they were so it's really the only way to use it.
My only complaint is that the altfire doesn't fizzle ragdolls anymore. That shit was the most satisfying part about landing a kill.
[QUOTE=TomatoFlakes;50097952]Yeah they need to merge M2 into M1 again. There's no reason to have a short-range pistol. Its altfire damage values are improved from what they were so it's really the only way to use it.
My only complaint is that the altfire doesn't fizzle ragdolls anymore. That shit was the most satisfying part about landing a kill.[/QUOTE]
I'd say the primary fire is fine, gives it more use without sacrificing its projectile destruction function, unlike the Smissmass update variant.
It bugs me right now because the primary fire deals half the damage of the pistol, but requires far more precision to aim because of the close range. If they tweak those two things, then it could become a great sidegrade.
[QUOTE=Tinker;50096709]Sort of, although it's kind of ridiculous how all-encompassing the bullet vaccination is. Six out of nine classes don't really have anything else (unless you count Melee, which on a healed target is just suicide).[/QUOTE]
Sure but what kind of team doesn't have any soldier, demoman or pyro? :v:
[QUOTE=Untailygean;50099858]Sure but what kind of team doesn't have any soldier, demoman or pyro? :v:[/QUOTE]
The question is more: "What team doesn't have a Soldier, Demoman, or Pyro present at this particular fight?", and that's pretty often. It's nice how often people go Pyro to counter it, though.
Seriously, fuck Skial. I got autobalanced when I was pushing the fucking cart to a team that wouldn't help me push up my sentry to keep BLU from advancing. THEN, this soldier who kills a guy with a random crit kills me with another random crit, and then he kills another person after me with a THIRD random crit.
At the end of the round, when the enemy team was about to push the cart in, I literally JUMPED ON TOP of the cart, and it still went in.
TF2 OCs
[QUOTE=Doctor Hunt;50100810]TF2 OCs[/QUOTE]
Scouts, scouts, scouts, scouts and more scouts.
[QUOTE=X marks it;50100832]Scouts, scouts, scouts, scouts and more scouts.[/QUOTE]
With a little bit of Femme Pyro OCs as the icing of the cake? :v:
Content:
I [B][I]ABSOLOUTLEY FUCKING ADORE[/I][/B] having to carry a team when the enemy team has 3 Scouts that are feeding me lead and there's only one other guy helping me even though he wasn't that good.
[QUOTE=X marks it;50100832]Scouts, scouts, scouts, scouts and more scouts.[/QUOTE]
And a surprising amount of Snipers, Medics, and Spies. Then you've got the people that ship their OCs with their other OCs, and that's an even bigger mess
the phlog is such a crutch
was on a server where your usual edgy pyro would sit back with a scorch shot and once his mmph was full he'd run in, get like like 6 kills with his pocket medic buddy with the same unusual, then spam lenny saying "get gud xD"
also, people who say "you're just mad lol" when you call them out for using a crutch and pocket. LoL! Good one, Friend! Original!
[QUOTE=X marks it;50100832]Scouts, scouts, scouts, scouts and more scouts.[/QUOTE]
You forgot Femscouts, femscouts, femscouts, femscouts, femscouts, femscouts, femscouts, femscouts, femscouts, femscouts, femscouts, femscouts, femscouts, and a shite load more femscouts
[QUOTE=ShimTaco;50100933]the phlog is such a crutch
was on a server where your usual edgy pyro would sit back with a scorch shot and once his mmph was full he'd run in, get like like 6 kills with his pocket medic buddy with the same unusual, then spam lenny saying "get gud xD"
also, people who say "you're just mad lol" when you call them out for using a crutch and pocket. LoL! Good one, Friend! Original![/QUOTE]
Wow, the phlog was already piss easy to counter prenerf, if you complain about it now I wonder if you even have S and mouse 1 bound to anything.
I hate it when I'm playing medic following around a group charging into someone's intel and I'm healing each guy in the group for a few seconds and move onto the next, and there's always this one guy who's constantly trying to stand in front of me and expect me to pocket them and yelling [B][I][U]MEDIC[/U][/I][/B].
[QUOTE=Johnny Joe;50095827]If you need the vaccinator to have fun as medic then you're a bad medic or your teammates are bad.[/QUOTE]
I use the vaccinator because I have 5,000 hours in this game and Medic in pubs is too damn boring. I dont even think the vaccinators the best medigun I just use it when I have to play medic in pubs because having to pay attention and actively use each resist is far more interesting and has greater depth than beaming someones butt and watching them do everything, while you might left click sometimes during a push.
And since pub players cant focus fire or coordinate for shit I can usually get away with running vacc in pubs 24/7 as long as there is one player who knows how to shoot a sentry while hes resisted and I am outhealing all its damage. If anyone bitches about me using Vacc Ill usually respond with, if you want a different medigun you be the medic ill happily switch to a power class. They usually dont because as I mentioned before medic is fucking boring.
[editline]9th April 2016[/editline]
[QUOTE=gnampf;50101037]I hate it when I'm playing medic following around a group charging into someone's intel and I'm healing each guy in the group for a few seconds and move onto the next, and there's always this one guy who's constantly trying to stand in front of me and expect me to pocket them and yelling [B][I][U]MEDIC[/U][/I][/B].[/QUOTE]
Ill usually put someone on lower heal priority when they do that, the only time I find pressing E at full health acceptable is if its a scout or soldier looking for a buff before pushing in, at which point as long as noones critically wounded id be happy to give them one.
[QUOTE=Johnny Joe;50095158]Fuck the Vaccinator.[/QUOTE]
I want to talk about an unappreciated Combo in the game.
Vaccinator + Natascha is pretty ridiculous. 20% Resisted damage from the Natascha, 75% from Vaccinator ubers
The damage resistances stack to the point where you're pretty much playing with four ubers. You can fight another heavy and while ubered the gimped Overheal rate of the Vaccinator is still stronger than the damage you'll receive.
Its pretty great.
[QUOTE=Oizen;50101999]I want to talk about an unappreciated Combo in the game.
Vaccinator + Natascha is pretty ridiculous. 20% Resisted damage from the Natascha, 75% from Vaccinator ubers
The damage resistances stack to the point where you're pretty much playing with four ubers. You can fight another heavy and while ubered the gimped Overheal rate of the Vaccinator is still stronger than the damage you'll receive.
Its pretty great.[/QUOTE]
I've done this in a matchmaking game. stops all soldiers and scouts, its scary
A hacker was allowed to get 108 points before his team would kick him.
I know it can be difficult to tell skill from hax and you don't want to unfairly kick people, but about 5 people spectated him and all said he was hacking but they just wouldn't kick.
I just don't understand hackers at all. He had like 5700 kills on his weapon too.
I'm getting kinda tired of all the heavy winter coat and cold weather themed cosmetics.
Considering 90% of Tf2 maps occur in the desert,
I'd love to see more hot weather/beach themed cosmetics like the ones from the F2P update so many years ago were great.
After 8 years it has just occured to me that I should just have mained soldier since the start because you can get everything done with rocketjumps and you can solo anything anytime. Other than airshots it's impossible to miss with stock.
oh and also today I've learned that you can get away with cheating as long as you suicide after every kill or so. People will actually believe you are legit that way. Especially on the losing team.
dis gus ting
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