• Stuff that Annoys you in TF2: MS Paint Crocket Edition
    5,001 replies, posted
I wish I could play TF2 again but I have a shitty computer and can't do it anymore. There is something with Team Fortress 2 that I just can't describe. The shit I saw in there, dealing with dicks everywhere, having to defeat pubstomping teams all by myself and the toxic community, developing Max Payne dodging skills with Medic and growing a thick skin, all of it would be enough to never come back and move on with my life, but for some reason, a part of me wants to go back to it. After leaving TF2 I played a lot of games with terrible balance, awful communities and made my way though several pubstomping rigs, but none of them did in the same way as TF2. The pain didn't feel bad enough and for some reason, I really loved that pain. The pain of being the only medic, trying to carry a team full of new people against a bunch of pricks who basically mopped the floor with their mercs. The pain of having dodge a rain of rockets, having several escape plans whenever your team raided the enemy base, killing almost the entire enemy team with your Syringe Gun because all your patients got killed, etc. I wish I could just go back to TF2, join one of those 24/7 Hightower or 2Fort servers, join the losing team and be the only medic again, you guys probably won't understand, but sometimes I love being pubstomped just so I can see people leaving once they realize their team isn't capable of holding my team full of randoms down. Too bad my PC is crap.
[QUOTE=poptart TF2;50126997]I feel soldiers easy enough without a ton of free health. Conchbox is definitely a crutch that you shouldn't rely on, you can be far more effective if you just learn how to maintain your health and positioning than relying on fuckton of free health regen and lifesteal to carry you in 1 on 1 fights. if anything being an annoying loadout to fight against isnt the main reason why you shouldn't use conch box, you shouldn't use it because it teaches really bad habits.[/QUOTE] I dunno. Against a good pyro what can you do? In a pub where you have no coordinated team attacks, so it's constant DM.
never understand spies who never uses the revolver tbh like you have a gun why you instead try to make some sick trickstabs
Because the revolver is loud and announces to everyone within earshot, "Hey guys, there's a spy over here!", while stabbing people can go relatively unnoticed if you do it right, even when surrounded by enemies?
So many tryhard trickstab spys now lol. It's not really something that annoys me but it's SO OBVIOUS what they're trying to do when you see a cloaked spy run towards a staircase. It's a tad annoying to counter as some classes but really it's more annoying for the opposite team to have a useless fuck trying to be .:T41CK$TA8 3L33T:.
unless you're using the YER backstabbing will be way louder because you get that critical death scream, though
[QUOTE=G. Verloren;50134233]Because the revolver is loud and announces to everyone within earshot, "Hey guys, there's a spy over here!", while stabbing people can go relatively unnoticed if you do it right, even when surrounded by enemies?[/QUOTE] Revolver is still useful in a pinch and normally I'll get killed by a good spy who knows when to use it.
[QUOTE=Tinker;50134245]unless you're using the YER backstabbing will be way louder because you get that critical death scream, though[/QUOTE] A single death scream tells you only that someone died, not the source of the death, and in the chaos of battle can be easily dismissed amid other sounds like explosions. Meanwhile, three to six revolver shots in succession tells you precisely that a spy is close by. There's definitely a time and a place to use the revolver, but I think people fail to appreciate just how situational it really is.
[QUOTE=G. Verloren;50134288]A single death scream tells you only that someone died, not the source of the death, and in the chaos of battle can be easily dismissed amid other sounds like explosions. Meanwhile, three to six revolver shots in succession tells you precisely that a spy is close by.[/QUOTE] Crit death screams are a lot more distinct than you'd think. Anyone remotely paying attention will have it in their mind that either a Spy or Pyro just crit someone behind themselves or they're all in a Sniper's line of sight and he's picking them down.
I swear to golly, every time I hear: 1. a spy uncloaking sound (friendly or otherwise) 2. A critical death scream. or 3. A demoman's charge yell, I spin around like a top.
[QUOTE=Psychopath12;50134298]Crit death screams are a lot more distinct than you'd think.[/QUOTE] I dunno, I've played TF2 for almost 1500 hours and it's never previously occurred to me that there is actually a separate scream for crit deaths, so hey - learn something new everyday I guess? Still, even if you recognize the difference, it could easily be any sort of random critical death, from almost any source. Maybe it's a Demoknight who is playing ninja assassin, killing people before they reach the front line. Maybe it's a Medic who tried to sneak in and wreak havoc but their pocket died and now they're trying to escape to safety and they meleed someone who chanced upon them. Maybe it's a Scout flanking around to harass. It could be anything. And if the death happens near the front lines, where you have miniguns spun up and firing, and rockets flying everywhere, and people calling for medic, and pyros running around spychecking, and an engy whacking on a building, and a scout spamming "Need a dispenser here!", and a sniper doing his saxophone taunt after every headshot, and a demo suffering from conga fever... well then it becomes really easy to miss or overlook one more death scream thrown into the mix.
I've always found the knife stabbing "squelch" sound to be just as distinctive as the screams, and arguably more noticeable to me than the revolver.
Revolver is louder, and is several sounds in rhythmic succession, which makes it far more likely to be noticed.
I generally try to pay attention to any sound whose source I can't see. Playing a class like heavy almost requires an Indian tracker level of sense for direction of sounds. I love playing in a quiet area and just listening for footsteps and other really soft noises and then jump around the corner to shred enemies, it just plays to my love of hunting. after ~6500 hours I believe listening becomes as important as aim or positioning. This may be just me, but I can instantly hear a sound and correlate it to a class/weapon/event even if there's several dozen sounds being spammed at once.
6500 hours? Jeez. I've been playing since launch and I have quite a bit of free time in my weekly schedule, and yet I think I'd go stir crazy trying to play [I]that[/I] much.
[QUOTE=G. Verloren;50134502]6500 hours? Jeez. I've been playing since launch and I have quite a bit of free time in my weekly schedule, and yet I think I'd go stir crazy trying to play [I]that[/I] much.[/QUOTE] Most of this time was accrued in the summers of 2011-2013 when I basically had a few hours before football practice/weightlifting each day and had literally nothing else to do. I look back and cringe at how much of my summer I spent playing TF2, as much as I really love it.
There are people that genuinely think that the rocket deviation on the beggars makes it unusable for jumping. These people are idiots.
I played on a Valve ctf_well server last night where I managed to get a flick shot on a scout while he was 10 feet from my face. I guess he didn't like that and the 3 scouts attacking him because he went Ambassador spy and turned on his aim-assist. After he racked up over 100 points he started shit talking our team and then left. The moment was short and all but it was enough to make me stop playing for the night.
Realizing instead of picking up Drab paint I picked up rustic. I'm just glad I didn't use the paint on the cosmetic I was planning on so I at least can just resell it later.
[URL="http://steamcommunity.com/profiles/76561198188978407"]'shut the fuck up, nobody cares what you think'[/URL] as i'm doing callouts on upward and i ended up screaming at him like an idiot for a moment, took few minutes before he started voting me off
I think a few months ago I had the first real situation I've had in years where I actually got irritated at someone. Literally a person that didn't seem to communicate at all for around 5-20 minute that kept following me around and setting up engie nests around mind. If I move one after he sets up he decides to move again next to me shortly after. Every time I asked him to please build some place else he never responds. Both through voice and text chat... Eventually I finally got annoyed enough I started a vote kick and got him removed. I don't understand how people can enjoy a team based game and completely ignore any form of communication at all in it. I presume he was trying to learn off me, but if he at least communicated I would have been happy to have give advice... Hell, even in QWTF people frequently asked for help and people actually enjoyed frequently giving people advice and tips back in the day. There was only text chat too back then... =X I actually enjoy helping people out too... I'm sorry, but I cannot babysit you for entire matches, more so when your actually compromising me in the long run.
I can see what you mean, but vote kicking someone off for something as petty as following someone competent at a class and trying to learn off them is a bit of a drastic move. Most likely the player was just finding amusement in toying with you, and if it's bugging you that much choose a different class or go full offensive Engineer. Or as personal experience from these types of players, use Rescue Ranger and warp your Sentrygun when they're not looking.
[QUOTE=X marks it;50137768]I can see what you mean, but vote kicking someone off for something as petty as following someone competent at a class and trying to learn off them is a bit of a drastic move. Most likely the player was just finding amusement in toying with you, and if it's bugging you that much choose a different class or go full offensive Engineer. Or as personal experience from these types of players, use Rescue Ranger and warp your Sentrygun when they're not looking.[/QUOTE] I would have loved to have pushed a more offensive role honestly. I generally prefer being a more active front line engineer more then a turtle engie by a large margain. The problem is I still feel that having at least one good active engineer on that map ( at least in pubs standards ) is kind of needed since spies and scouts always seem to manage to get around your team in some manner and try and grab and run with the flag. The engineer in question really wasn't effective enough to do it on his own. Building around me, mostly when he put the teleporter up behind me also put more pressure on me as I was often needing to wrangle down people on the long path and the porter gave spies easier access to get behind me on my blind spot. Generally I don't like to kick, I more then likely just snapped a bit since it was a pretty tense situation often ( had to fight off a few uber pushes by the other team ) and he just added more pressure on top of it instead of helping deal with the situations. I generally don't consider a kick options even in some pretty crazy situations.
Apparently changing window manager completely screws up TF2's input. What.
Demoman is sorely lacking in beard cosmetics
The whole "Server with Advertisements" is bullshit. Some servers even force you to turn on that In-Game Flash player before you can enter.
[QUOTE=Benno950;50141904]The whole "Server with Advertisements" is bullshit. Some servers even force you to turn on that In-Game Flash player before you can enter.[/QUOTE] I agree on this kind of shit. Then, more the TF2 Workshop than the game itself, people who just put dislikes on your works without even commenting and saying anything, leaving you to a big doubt if the item is good or bad or what.
Blacklist those servers.
[QUOTE=usaokay;50140906]Servers with 10+ minute ads that continue playing during gameplay should be fucking banned. Had to endure several minutes of listening to what I think is an ad to Battleborn. Wanted to leave, but I also didn't want to disappoint my teammates.[/QUOTE] Honestly if people want to blame anyone for killing community servers they can blame these fucks, since they were a good part of the reason Valve fucked with quickplay.
The fucking Mannco Store is still closed. Good god.
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