• Stuff that Annoys you in TF2: MS Paint Crocket Edition
    5,001 replies, posted
I feel a cool down after it was destroyed would have been fine, either way the spammyness and huge range were the main issues.
[QUOTE=Anderan;50199468]I feel a cool down after it was destroyed would have been fine, either way the spammyness and huge range were the main issues.[/QUOTE] Revert the not starting on full nerf, half range, half knockback, increase the model size by 25-33% so they're easier to hit.
Oh and fuck the Red Tape Recorder.
The only thing I hate about Minis, is how you have to fumble around 4 weapons and a menu to place them down. A bind makes battle engie exponential more fun, because you remove that 5 second period an Engineer needs to place another Mini down. Minis are fine now, they need support to be effective. Battle Engie is more balanced that he ever has, and compared to before, I'm glad I don't have to deal with infinite health Minis.
4-m1-1-m1 Not too difficult.
4-1-m1. Follow with the times gramp.
Yeah point being it's easy. If you take 5 seconds to hit 3-4 buttons, I feel sorry for you having spent an afternoon typing the rant here.
[QUOTE=Hell-met;50196729]when it's 10 people trying vs 5 people trying and the enemies still think it was perfectly fair and for 2 rounds straight[/QUOTE] and then they're camping your spawn with stickies. Yay, how fun. [editline]25th April 2016[/editline] [QUOTE=Drury;50197553]It's fun though. [editline]25th April 2016[/editline] Okay so proper defense of the Spy: First off, all Spy unlocks can go fuck themselves. Literally all of them. Don't need them, don't use them. Just ignore they're even in the game for the sake of the argument because they're the only thing that makes Spy remotely bad. I'd remove them if I could. Now, Spy is a class that operates at very short range, so every time you get instakilled, you know you could have prevented it by simply turning around (keep in mind all unlocks can go fuck themselves). Once you spot the Spy, the odds shift overwhelmingly in your favor, so it's all about knowing when the Spy is going to think it's safe to stab and lure him. It's not even such a hard thing to learn, and if you go for it you won't risk much (just turn around for a moment) and you can easily dispose of the Spy. Practically, if you're a Heavy, jump around a corner, spin up, instantly turn around. Works almost always. Spies always go for Heavies who just spun because they think the Heavy is going to be staring at people in front of him to make them die. You can do the same with most classes. As a Medic, just turn around every so often, good Medics know what's around them nonstop and are almost impossible to stab. Engi, stick around a fair distance from your sentry and spread your buildings, Spy won't be able to stab'n'sap. Sniper, get fucked. Also, again, don't touch the S key when you go against a Spy or you will get facestabbed. Backpedaling breaks melee detection. So point being, Spy can be effectively countered by simply knowing what he does (fuck Spy unlocks remove them from game). Pyro however, is a class that's just fucked up no matter how you look at it, unlocks or not. Pretty much everything he can do is infuriating and uncounterable once you randomly happen to run into him, you can't learn his positioning, habits, you can't do anything once you run into his effective range. Sniper is counterable by proper positioning, but much less so than Spy still since he can kill you by looking at your head from any range or angle. So, yeah, don't go around giving Spy shit. Just his unlocks. I'm fine with that, those were never supposed to be put in the game, they're broken at base and unfixable. Still, vanilla Pyro and Sniper are much worse than vanilla Spy.[/QUOTE] I think it's more that the Spy is tedious to play against, especially as they're often dead ringer. I meatshot one as scout and he activates. I rocket one as soldier and he activates, I hit one with a pill ... you get the idea. Then I have to arse about chasing him to the ammo and if he gets there first, repeat the whole process. It's just not fun. It's not even that challenging.
what's your point?
[QUOTE=Hell-met;50201890]what's your point?[/QUOTE] I'm guessing that Sniper is more unfun to fight than Spy.
Might be accurate tbf. It is a bit frustrating having some guy take potshots at you whilst you battle all the heavy classes, and you're unable to do anything back to him unless you sneak round and avoid the main fights. But that's the game and shooters in general.
Seriously, I don't get all the Sniper hate. I've never had any significant problems dealing with them. I dunno, maybe that comes from maining a Heavy and learning to be smart about when, where, and how I engage the enemy. If you use cover effectively, look before you leap, and generally avoid traveling through open areas with long sightlines, then snipers are rendered pretty ineffective overall. Of course, if you're the kind of player who doesn't play defensively but instead relies on sheer offense, then yeah, I guess I could see snipers being infuriating. I see way too many Soldiers running around who rely on the raw power of their rockets to win every fight they stumble into, and who don't have the first clue about proper positioning and defensive tactics.
[QUOTE=Dookas;50198753]People that still complain about mini sentries. How many more nerfs do you scout mains need god[/QUOTE] I'm in the same boat as this, having a good active medic almost completely shutdown any real usefulness of a mini as it stands and JAG/stock wrench out preform most situations the gunslinger/mini can actually functions now a days. ATM, I see the only real benefits out of running mini to be the more health for survival purposes and the ability to plop down either two minis or a mini and a dispenser for your team. Even scouts and pyro's can bum rush mini's with a medic too and take it out without any problems from what I've seen. [QUOTE=Duke_jahu311;50198953]I just want the knock back nerfed so that I'm not getting pushed around while trying to find the little shit[/QUOTE] At this point, this might be a potential buff to the weapon. I find that the knockback helps identify where the mini is shooting from you quicker. In bigger fights it helps identify that there's a mini there at all. I still prefer running gunslinger engie though, just because aggressive engineer is just a shit ton more fun to play then turtle engie lol. Unless I'm actively trying to help my team defend something where moving around isn't advised when trying to protect something. What baffles me, more then I'd say annoy me is how much lack of communication there is in this game. People don't seem to even respond text chat, let alone voice. Confuses me how they can even enjoy the game too, since it's often the ones that do things that don't make sense. You can't even help them at all with advice or anything to improve their game. Hell, even people back in the day with QWTF actively asked for advice and helped out one another.
[QUOTE=G. Verloren;50202102]Seriously, I don't get all the Sniper hate. I've never had any significant problems dealing with them. I dunno, maybe that comes from maining a Heavy and learning to be smart about when, where, and how I engage the enemy. If you use cover effectively, look before you leap, and generally avoid traveling through open areas with long sightlines, then snipers are rendered pretty ineffective overall. Of course, if you're the kind of player who doesn't play defensively but instead relies on sheer offense, then yeah, I guess I could see snipers being infuriating. I see way too many Soldiers running around who rely on the raw power of their rockets to win every fight they stumble into, and who don't have the first clue about proper positioning and defensive tactics.[/QUOTE] I think the problem with sniper comes from the fact that valve states ad nauseum that they love fair engagements where each player feels he had a fair chance and pure combat and positioning skill decides who wins and then there's the sniper who can kill others with no combat input from the other player. Getting killed by someone you can't damage back isn't fun when everything else is designed to follow that one rule. Sure you can duck and weave to hope the sniper doesn't hit you but that's not combat, that's only positioning which like you said is only half of the game. Being at the mercy of (s)hit detection when long range instant death is an option for some reason isn't fun. Playing against a sniper pits his combat and positioning skills against your positioning skills. That's not a fight, a fair engagement as defined by Valve over and over again is when there is equal footing and both players utilize aiming and mobility. With going up against sniper, only mobility and the hope his aim is off can save you from instant death, that is not engagement.
[QUOTE=Kitt Stargaze;50202193]I'm in the same boat as this, having a good active medic almost completely shutdown any real usefulness of a mini as it stands and JAG/stock wrench out preform most situations the gunslinger/mini can actually functions now a days. ATM, I see the only real benefits out of running mini to be the more health for survival purposes and the ability to plop down either two minis or a mini and a dispenser for your team. Even scouts and pyro's can bum rush mini's with a medic too and take it out without any problems from what I've seen. At this point, this might be a potential buff to the weapon. I find that the knockback helps identify where the mini is shooting from you quicker. In bigger fights it helps identify that there's a mini there at all. I still prefer running gunslinger engie though, just because aggressive engineer is just a shit ton more fun to play then turtle engie lol. Unless I'm actively trying to help my team defend something where moving around isn't advised when trying to protect something. What baffles me, more then I'd say annoy me is how much lack of communication there is in this game. People don't seem to even respond text chat, let alone voice. Confuses me how they can even enjoy the game too, since it's often the ones that do things that don't make sense. You can't even help them at all with advice or anything to improve their game. Hell, even people back in the day with QWTF actively asked for advice and helped out one another.[/QUOTE] Infuriates me when I'm running around as scout and stumble into 3 sentries in some random position strewn with the bodies of my teammates, nobody having bothered to mention their presence in chat.
[QUOTE=G. Verloren;50202102] look before you leap[/QUOTE] the problem here is that by exposing your face for even a mere second to check gives a decent sniper ample time to headclick you for an instant 150.
[QUOTE=MysticLlama;50202284]the problem here is that by exposing your face for even a mere second to check gives a decent sniper ample time to headclick you for an instant 150.[/QUOTE] Can we at least give sniper reverse falloff like the crossbow so if I do manage to get close to him there isnt a chance my head will fly off anyway
[QUOTE=Duke_jahu311;50202589]Can we at least give sniper reverse falloff like the crossbow so if I do manage to get close to him there isnt a chance my head will fly off anyway[/QUOTE] Shoot him. His damage drops to 0 if you don't give him a chance to steady his aim.
[QUOTE=Psychopath12;50202628]Shoot him. His damage drops to 0 if you don't give him a chance to steady his aim.[/QUOTE] Depends on what he's using as a secondary. Cozy Camper makes throwing off his aim a hell of a lot harder to do lol.
[QUOTE=Kitt Stargaze;50202683]Depends on what he's using as a secondary. Cozy Camper makes throwing off his aim a hell of a lot harder to do lol.[/QUOTE] Then he has no weapon to consistently deal with up-close threats and must rely solely on his marksmanship. Ducking, juking, and otherwise [i]shooting him[/i] will still make his damage potential drop significantly. No sane sniper will simply eat the damage, he's still very vulnerable with that small health pool.
[QUOTE=Psychopath12;50202772]Then he has no weapon to consistently deal with up-close threats and must rely solely on his marksmanship. Ducking, juking, and otherwise [i]shooting him[/i] will still make his damage potential drop significantly. No sane sniper will simply eat the damage, he's still very vulnerable with that small health pool.[/QUOTE] 50 damage no scopes hurt. Sniper of course isn't strong in close range, but he is isn't downright useless.
I hate the fact they put medieval mode in the same rotation as hydro and doomsday. I fucking loathe TF2's melee and now I have to gamble with wether or not some deluded fuck head will vote for degroot keep as the next map.
[QUOTE=Ithaca74;50202807]50 damage no scopes hurt. Sniper of course isn't strong in close range, but he is isn't downright useless.[/QUOTE] Quickscopes can be done at any range as well. And those are just a whole new level of bullshit.
[QUOTE=Oizen;50203142]Quickscopes can be done at any range as well. And those are just a whole new level of bullshit.[/QUOTE] Nothing like taking 50 damage out of nowhere, and not knowing where it came from. It's the little things in TF2 that keep me playing 7 years later.
The fact the Amby exists. Might as well let every class gun you down instantly from any range.
Apparently they also supposedly fixed the DR bug. Atleast now it works as intended, but it's going to make spies who are actually good a nightmare to fight against since now you won't be able to tell if you killed them for real. And by "[I]actually good[/I]" I mean the ones who are not brain dead and just pop it if someone even sneezes in their general direction, and actually know how to spy/use the DR in a proper, convincing way.
The Loose Cannon not actually bouncing people anywhere anymore since the airblast "fix". Don't know what I mean? Go use the loose cannon and try to see if anyone bounces, or hell, moves at all period. The ball will hit em, and then go fly willy nilly. Only occasionally, when the assholes align on uranus, will it work as intended.
I personally don't have a problem with the current dead ringer, if you have a strong game sense it shouldn't be that big of an issue. What I mean by that is Spy cannot shoot or swipe his knife when he has the dead ringer up, so if you're attacking him and he's not even really trying to retaliate with his revolver, thats a sign he's going to feign. Though he can get it up pretty quick, deducing if the spy has a dead ringer or not is pretty simple. If a Spy is just charging in with a disguise in a fire zone, he has the dead ringer up, even if he's using friendly disguises, keeping in mind the Maximum health of each class can make you understand those too. Especially if you land a weak hit and the person dies, odds are it was DR Spy. Even when fighitng an exposed spy, if you land a weak hit and he dies. Odds are it was a feign. The best thing you can do at this point is ask yourself "where would I go if I was him", he's still down a good chunk of health and now his precious DR shield has been used. Most spies at this point go straight for the nearest ammo/healthpack. If you miss him then at the very least, you now know there is a spy. Its kinda bullshit I agree, but I don't think its the most annoying thing to fight in this game.
The only time I find sniper exceedingly annoying is when they are either and absurdly good sniper or they're one of those fucks that just stares at a corner for 20 minutes or just fucking spams the huntsman into a choke.
[QUOTE=Anderan;50204348]The only time I find sniper exceedingly annoying is when they are either and absurdly good sniper or they're one of those fucks that just stares at a corner for 20 minutes or just fucking spams the huntsman into a choke.[/QUOTE] So pretty much every time?
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