Stuff that Annoys you in TF2: MS Paint Crocket Edition
5,001 replies, posted
[QUOTE=BanthaFodder;50235556]Comp is literally a gamble.
You as an individual have no control over whether you win or lose.
It lulls you in with a few matches where people are pleasant and communicate, makes you think "oh, maybe I'll actually beat this poorly implemented rank system this time and eventually escape from being Fresh Meat!"
But if you play when school's out, you've already lost.
Say hello to every memekid and shitter who's never played the game before.
Get ready to play on a team with three terrible Scouts and a Medic who can't aim with the Crossbow and only heals the Soldier with the Unusual (who, out of the three Soldiers on the server, still manages to be the fifth best Soldier on the server).
Get ready for an ordeal of ten second lives followed by fifteen second respawns.
I don't think I've ever played in a rank system that makes me consider abandoning as a viable option.
It's a system so broken, that I actually think [i]maybe I should do the objectively mean thing, or else the game will steal my hard-earned rank for no reason[/i].
I love Valve for gussying up all these hats and putting Hydro back in rotation, but fuck man, when are they going to fix the one part of this Beta that literally EVERYONE has a problem with?
The part of their matchmaking system that should NEVER have even been a possibility in the first place?[/QUOTE]
Stop playing with randoms, play with people you know.
This works for any team-based game with matchmaking.
Current matchmaking is 6man queue or don't queue.
Considering that ranks dont even seem to do anything, you'll get lv 1 terrible players almost every time.
[QUOTE=Tinker;50236460]Stop playing with randoms, play with people you know.
This works for any team-based game with matchmaking.[/QUOTE]
And suppose I don't have friends who play Team Fortress 2, or I do have them, but we live in very different time zones/the time each day we can dedicate to gaming is different?
Really, it's like reading the justifications to Dota 2 ranked matchmaking all over again
[QUOTE=Tinker;50236460]Stop playing with randoms, play with people you know.
This works for any team-based game with matchmaking.[/QUOTE]
It is not easy when your friends call you a "pleb" or a "sweaty tryhard" when you ask them if they want to play MvM or Comp with you, you know.
Besides, my friends that are a smidge bit interested are from America. So not only do we have differnet timezones, atleast one of us will also suffer high ping through the comp/mvm match.
And I do not have time to play when people on Facepunch does :v:
[QUOTE=Demo-the-man;50236592]when you ask them if they want to play MvM[/QUOTE]
oh yeah. mvm is sooo demanding and [URL="https://www.youtube.com/playlist?list=PLG4FR8wsE7Yuk6beISsvc880Cayvr0vXa"]"trihard"[/URL]
we're so bored with it we end up doing this [URL="http://steamcommunity.com/app/440/discussions/1/412446890551131096"]stuff[/URL].
[QUOTE=EliaMoroes;50236579]And suppose I don't have friends who play Team Fortress 2, or I do have them, but we live in very different time zones/the time each day we can dedicate to gaming is different?
Really, it's like reading the justifications to Dota 2 ranked matchmaking all over again[/QUOTE]
[QUOTE=Demo-the-man;50236592]It is not easy when your friends call you a "pleb" or a "sweaty tryhard" when you ask them if they want to play MvM or Comp with you, you know.
Besides, my friends that are a smidge bit interested are from America. So not only do we have differnet timezones, atleast one of us will also suffer high ping through the comp/mvm match.
And I do not have time to play when people on Facepunch does :v:[/QUOTE]
Just having a team at all is good enough - ask around servers you frequent or, say, TF2-related forums you might frequent. Just having some semblance of communication tends to be more than good enough to shoot through a lot of ranks in matchmaking and makes it way less of a crapshoot.
It's not a "justification", it's just how it is - you're not going to win against well-organized teams with six randoms, team-based games don't (and shouldn't) work like that.
[QUOTE=EliaMoroes;50236579]And suppose I don't have friends who play Team Fortress 2, or I do have them, but we live in very different time zones/the time each day we can dedicate to gaming is different?
Really, it's like reading the justifications to Dota 2 ranked matchmaking all over again[/QUOTE]
I literally had no friends in TF2 a few months ago after I started playing again (everyone I knew from ~2010-2011 was no longer playing). Then I put "cp_process_final" into the server browser, found a community server of reasonably high-skilled players, and then added a few on steam to matchmake with. It can be that easy!
[img]http://i.imgur.com/sihTalZ.png[/img]
Had to enjoy a match against a plat soldier, a plat demo and an obviously new medic pocketing them.
We were unable to get out of spawn at times and thanks to my shitdick teammates they were decorating my spawn with stickies too.
Losing [I]constantly.[/I] I'm amazed my name on Steam hasn't become something of a dirty word yet, because every team I join almost invariably loses every single match. I rarely even play game modes that involve winning and losing anymore because of that. God help me if Valve starts recording round win/lose statistics for each player, because I don't think I'd even break the 20% mark.
It's a curse. I'm cursed, and everyone's game gets ruined because of it.
[QUOTE=Tinker;50236460]Stop playing with randoms, play with people you know.
This works for any team-based game with matchmaking.[/QUOTE]
I'd do this, only I don't know enough people who are into TF2.
Really, we should make a Steam Group for Facepunch comp. We made one when MvM first came out so that people didn't have to lobby with randoms and it worked really well; just send out a group announcement whenever you need people for your team and whoever's on can join in.
It's a step above just getting matched with randoms, since there's a fair chance that anyone on Facepunch who'd be in such a group is taking comp at least somewhat seriously.
i saw this dumbass pyro yesterday trying to burn one scout while underwater, actually w+m1
holy fucking shit i thought this game runs on skill and common sense
Plenty of people play TF2 while drunk or stoned. Not sure why, but hey.
[img]http://i.imgur.com/Y2cpWDq.png[/img]
I'm still mad about this.
[QUOTE=Snowshoe;50172258]Valve abandoning double-drop week.
Valve abandoning noisemakers & decals.
Valve abandoning numerous components of the game: Crafting, Replays, Coaching, Training mode, TF Bots.
Valve abandoning numerous gamemodes: Territorial Control, Arena, Special Delivery, Medieval Mode.
Valve abandoning salvaged crates.
Valve abandoning shuffle crates.
Valve abandoning strange parts.
Valve abandoning taunt crates & new taunt unusuals.
Valve abandoning their Github and Linux issues. If it compiles, they don't care.
Valve abandoning their SFM blog and tutorial videos. Still not releasing the other "Meet the Team" source files.
Valve abandoning weekly workshop items.
Valve adding CS:GO item grades with weird ass rainbow colors.
Valve adding more and more maps that are barely optimized.
Valve adding a ton of ugly weapon skins that rot on the Steam Market for 10 cents each, when festives & aussies were doing just fine.
Valve copy and pasting maps for Mannpower instead of making new ones.
Valve committing to the idea of releasing their map and model sources, then failing to deliver any new content for over 6 years and still going.
Valve failing to keep an almost 10 year old game running above 30 FPS.
Valve forgetting PASS Time exists.
Valve getting rid of Cactus Canyon stage 2.
Valve getting rid of regular festives.
Valve getting rid of the original 9 hats for absolutely no reason. RIP Disco Beat Down Demoman's Fro, Aces High Soldier's Stash.
Valve hiring less and less people that actually know how the Source engine or TF2 even works. Gotta fund that shitty hardware dept.
Valve ignoring many useless weapons that need changing: Sun-on-a-stick, Sharpened Volcano Fragment, Panic Attack, The Classic, Dalokohs Bar, Mantreads, Manmelter
Valve keeping community servers and custom map servers out of quickplay.
Valve keeping sv_pure on non-matchmaking servers.
Valve making DX9 a requirement for matchmaking just so Twitch streams can be "consistent".
Valve not adding new content to MvM in over 2 years.
Valve not fixing the countless broken materials for items and weapons (including crit glows).
Valve not following their own guidelines when selecting workshop items.
Valve not giving a single fuck about the HLDS mailing list.
Valve not realizing the shitload of bugs currently in the game. Mann Co. Catalog being broken, avatars not working, players holding all 3 weapons at once, etc.
Valve not updating Cactus Canyon and Asteroid in over a year.
Valve pretending Hydro doesn't exist and replacing it with Powerhouse is "good enough".
Valve refusing to add a workshop for said weapon skins.
Valve rejecting community MvM content.
Valve requiring people have an overclocked Core i7 to run a game designed for Pentium 4's.
I can go on. This is basically a laundry list of why I'm dissatisfied with this game in its current state.[/QUOTE]
I hadn't even remembered all of those. This makes it even sadder, more to list for things Valve doesn't give a shit about anymore.
Honestly, I wouldn't be surprised if MVM joined the abandoned gamemode list. The last real update was in 2013, and considering what happened in the last update, I don't see it making a big return.
I know comics and game separation, but the big bad of your campaign being killed by a random mook doesn't bode well for us ever getting anymore MVM content. Especially not when the update schedule is now contracts/community/Halloween/contracts. Given how they've continually avoided community MVM content, and community is all we're getting half the time, I guess it's probably dead, or on life support.
Watching the lore spiral down into an incoherent mess was real sad, too. Valve just has no coherency, no staying power when it comes to things they start. They throw an idea in and just abandon it a few months to years down the road. It's annoying to watch that with something like replays or training mode, but the game is still fairly playable, all things considered. Watching them toss aside plots they built up for years, often for a reused joke which isn't funny is a sad way to watch the lore go. It's like watching the series become The Simpsons. Once funny and great, now seriously lacking in creativity and with dwindling fans.
TF2 has a special world. There's so many lively incredible characters, and so many interesting ways it could go. It's like no other game or community I've ever played or followed. Not simply by design, but the community and longevity. It's a classic, and it's stood the test of time in many ways, but Valve is really messing up so much of what makes it good.
Things like duels or noisemakers being abandoned are an annoyance, but watching them drive the plot into the ground and losing all faith that they'll ever stick to anything is awful. Watching bigger and bigger modes getting ignored, or simply abandoned and Valve being utterly unable to commit to anything is hard to watch. I want to believe in this community and Valve, but I've gotten so cynical that a part of me doesn't even want to tune in for the next updates. I'd rather still have positive memories about the game.
I honestly count my TF2 years as some of the most fun I've ever had well, ever. Playing around in servers, hanging with my Steam friends, discussing the lore updates from videos to whatever comics. Enjoying the Saxxies and the talented SFM community. All these were incredible moments of my life.
But, almost all my steam friends have moved on. I watched huge parts of the community drop away in just the space of a year. It was stunning how fast it went to almost no activity after an update from talking all night about what happened. I'm not saying that this is everyone's experience, but I saw places that were thriving just dry up from the space of one update to the next.
I don't think TF2 is dead by a longshot, but Valve's inconsistency sure isn't helping it.
[QUOTE=Johnny Joe;50235271]When people say turret instead of sentry.[/QUOTE]
When people say "turrent" instead of turret.
When you join a lobby on tf2 center and the game crash when i join and got reported since it take like 1-2 minutes to launch the game.
It happened twice today and i have 80% reliability oout of 3 lobbies played.
[QUOTE=MysticLlama;50242838]When people say "turrent" instead of turret.[/QUOTE]
Reminds me of when I was like 5 and used to think "grenades" were "brenades".
Are turrets like the UK English way of saying sentry or something to that effect?
I have just completed crafting all weapons from each set and decided to do the same thing with cosmetics. To my surprise, out of 25 item sets, only 18 of em can have their hat crafted from their item set. Sure I could buy em, but I want to show the world that I crafted it, no trading at all.
I really don't feel like using 3 refined or 4 refined + Class Token to get a hat from that set, chances for getting it are pretty damn slim.
[QUOTE=gnampf;50249432]Reminds me of when I was like 5 and used to think "grenades" were "brenades".
Are turrets like the UK English way of saying sentry or something to that effect?[/QUOTE]
There are turrets in Portal and Half-Life, the other games in the Orange Box.
However, the voicelines and the descriptions exclusively say "sentry" in TF2, even in the instructional manual.
[url]http://cdn.akamai.steamstatic.com/steam/apps/440/manuals/SentryManual_web.pdf[/url]
Engineers that ignore sentry placement advice in MvM...
Especially those that complain about their team being "Retards" when the big 'retard' is the one not placing a Sentrygun in a place that stops giant scouts from capping the bomb.
It took 6 failures, 6 failures for me to rage from Scout to Engie just so we could get past the wave.
He then went on complaining about the 120 money missed, his fault. Not mine.
[QUOTE=Upgrade;50249770]There are turrets in Portal and Half-Life, the other games in the Orange Box.
However, the voicelines and the descriptions exclusively say "sentry" in TF2, even in the instructional manual.
[url]http://cdn.akamai.steamstatic.com/steam/apps/440/manuals/SentryManual_web.pdf[/url][/QUOTE]
The term sentry and turret mean entirely different things, but both are correct in their application in TF2.
A sentry is just something that is a stationed guard. A gun turret is typically a gun mount that houses the mechanisms used to fire the gun itself, in this case the sentry itself is doing that. If you were to refer to them as 'sentry turrets', you'd be entirely correct, albeit saying more than is necessary.
I wish Valve introduced a pink paint that isn't as saturated as Pink as Hell, something like what After Eight is to A Distinct Lack of Hue.
It'd be nice to have an option to paint cosmetics pink without needing to pay loads of money for and ending up looking like a total eyesore and an asshole.
color no 250 something something?
There's also salmon, but they're both not quite a "soft pink"
Most of the people I encounter on mvm_bigrock in mannup. I've had everyone rage about not being able to beat wave 2 like 5 times now after breezing through the two cities maps, rottenburg, and the original maps.
More people play Two Cities, and the original maps are easier than Bigrock, so bigrock is in an akward spot if you want to solo mann up.
[QUOTE=DrCactus;50252518]More people play Two Cities, and the original maps are easier than Bigrock, so bigrock is in an akward spot if you want to solo mann up.[/QUOTE]
Honestly, I think that Bigrock is the worst MVM map, mostly because it's so long. At least rottenburg has that other shop, and the earlier part is reachable much faster. Also the cave is connected to outside by one long bottleneck that makes accessing the cave nearly impossible if there's robots coming trough.
I know this might be common knowledge, but it justifies everyone's hate for colors like salmon being disgusting.
Almost every paint in TF2 has a lighter version.
Examples:
Lime -> Mint
Pink -> Color No.
Orange -> Salmon
Gold -> Business Pants
RC Brown -> Drab
Then there are team colored paints, which correspond to articles of clothing on different classes.
Examples:
Cream -> Engi Helmet/Gloves, Class emblem
Debonair -> Spy suit
Value -> Medic Backpack
And then there is after eight and the other shades green and brown paints, which I cannot figure out why they are there for the life of me.
This is completely related. Paint misuse annoys me.
[QUOTE=DrCactus;50252518]More people play Two Cities, and the original maps are easier than Bigrock, so bigrock is in an akward spot if you want to solo mann up.[/QUOTE]
Makes sense, the difficult difference is weird when they are both advanced maps. Yesterday I finally ended up with a team that was able to move through with it. Does anyone play the Expert tour or do I need to look for people in the FP mvm group or something.
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