• Stuff that Annoys you in TF2: MS Paint Crocket Edition
    5,001 replies, posted
[QUOTE=Anderan;48889797]On the subject of shields they at least should disable all random melee crits while equipped. Doesn't really fix any of the overall design flaws but at least it would make pubs less annoying.[/QUOTE] They should just get rid of crits altogether and replace them with... I don't know, anything. Granted that'd mean changing some of the weapons with "no random criticals" on them a bit, but that "negative aspect" was never really a thing anyway.
I'm pretty mad that community-made fixes can't be implemented into the game due to not being profitable. I mean, the community-made rockets made by [m00] Elbagast was even marked incompatible, skip to 2013, Air Strike is added, with a different rocket. I really think he should reupload it with a Beggar's Bazooka rocket?
[QUOTE=Jarokwa;48890211]i spend most of my time frozen in place/watching a slideshow gun mettle fucked over performance for me but invasion made it even worse and i'm so fucking tired of it, and if i mention it anywhere in-game all i get is ''lol deal with it''[/QUOTE] Are you running any performance enhancing configs? I did that for a while before I upgraded my computer. Smoothed my frames out something nice (the enemy registration was a little shonky sometimes but at least [I]my[/I] game was smooth)
[QUOTE=AMedicalSpy;48890049]I'm pretty mad that community-made fixes can't be implemented into the game due to not being profitable. I mean, the community-made rockets made by [m00] Elbagast was even marked incompatible, skip to 2013, Air Strike is added, with a different rocket. I really think he should reupload it with a Beggar's Bazooka rocket?[/QUOTE] There's also a paint set on the workshop (I posted it earlier in the thread I think) that, despite being easily profitable, is marked incompatible. There's really no excuse for Valve about this since they're perfectly nice paints except for one of them, in my opinion.
People who still think "MLG" is funny.
Getting really sick of Half-Zatoichi demoknights. That stupid sword seems to kill me more than anything else nowadays. What's the deal with that thing and the constant crits?
[QUOTE=Psychopath12;48887077]I offer a rather large buff to your precious Tide Turner and you're quick to assume it's "even shittier and less viable" Shut up.[/QUOTE] 1 second charge time in exchange for only minicrits on melee, thats like buffing miniguns by giving them 20% more ammo in exchange for a 30% damage penalty. You pretty much killed it, screen would still be bad because any player with functioning A and D keys outside of 24/7 dustbowl and 2 fort would be able to shut it down easier.
Had the pleasure to play with a medic who only used the crossbow on my team, I thought using only the syringe gun was bad but its worst seeing someone try to heal a team with just the crossbow.
[QUOTE=madnath619;48888986] It's very viable though.[/QUOTE] Yeah remember those high level comp games where they run demoknight all the time, oh wait, they dont, because demoknights a already a joke of a subclass, and you guys want to make it even worse because you cant use the dozens of counters already in place for it. [editline]13th October 2015[/editline] [QUOTE=Ithaca74;48890001]You missed the entire point of Demoknight. Its a pick class like Sniper and Spy. For starters, the point of Targe and Eyelander was to make Demo stronger at close range, at the cost of a weaker mid range. No Stickies made it much easier to close in on a Demo, but now with Demoknight, you could fight back. Thing was, it was really easy to deal with. Since you couldn't turn whatsoever, you could just move out of the way and kill them. It was fair to play against, but difficult to play as. Once the Screen was added, Demoknight became a pick class. You could now close in on a Medic, and easily take them out, but you could easily die with no charge at close range against other classes. Just like the Targe, you could easily move out of the way of a charge and kill them, or even just pop them up. With full charge turning, the Tide Turner is the best shield. You can still shield bash, you still have resistances, and most importantly, you can gain 75% of your charge from a kill. The point of Demoknight is to charge, being able to charge more is insanely good. But losing charge on damage is so devestating that it balances out. Only problem with Demoknight is bash crits from any distance. Being able to gain full charge back from a kill, and then using that to kill someone 3 feet away is broken. Just make bash crits to be from mid to long range and your good. Like any pick class, Demoknight is strongest against single targets and weakest against multiple targets. Being able to go ape shit and kill like 4 people in a 10 foot area in like 3 seconds isn't fair. Demoknight is a fun class to play as, and it requires some actual skill to be good. It's not hard to kill a Demoknight, pop them up into the air, shoot them dead, or just move out of the way. Of course it could use some tweaking, but those changes are overkill and ruin demoknight. Fix the glaring issues first, and then see if it needs to be revampped.[/QUOTE] Finally someone who actually understands the subclass.
[QUOTE=Ticon;48890448]Getting really sick of Half-Zatoichi demoknights. That stupid sword seems to kill me more than anything else nowadays. What's the deal with that thing and the constant crits?[/QUOTE] Theory: Demo does a lot of damage in a short amount of time, meaning his crit chance is higher. Add that onto the fact that melee weapons have a higher base chance to crit, makes the Half-Zatoichi the Critana.
The Minigun's shrunk ammo drum ever since the Gun Mettle update greatly bothers me. You can't even see the Natascha's black ammo drum with the ammo pelt unless you go overboard with the fov. And don't get me started on its pure puke aussie skin.
[QUOTE=TectoImprov;48890534]Theory: Demo does a lot of damage in a short amount of time, meaning his crit chance is higher. Add that onto the fact that melee weapons have a higher base chance to crit, makes the Half-Zatoichi the Critana.[/QUOTE] Translation: random crits are dumb and should be removed from all weapons
[QUOTE=Ticon;48890448]Getting really sick of Half-Zatoichi demoknights. That stupid sword seems to kill me more than anything else nowadays. What's the deal with that thing and the constant crits?[/QUOTE] you notice it less on other weapons because a. technically a bottle behaves the same (excluding the healing part). how often do you see rampaging bottle demos though? never. b. the popular swords (claid, persian, eyelander) have no random crits. this makes them seem take alot longer to kill people c. the only sword-ranged item with random crits is the skullcutter. but the slow speed and the fact that it usually two-shots almost everything without crits makes its rcrits give less impact so my theory is, it's all in our minds
Subtle hackers that know how to configure their aimbots. Strange how nobody will try to kick you when you go out of your way to not have any dominations.
Valve has gone out of their way to ensure there are moments like these and the temporary "highs" that go along with it. [url]http://gfycat.com/ImportantImmenseDanishswedishfarmdog#[/url] [url]https://www.youtube.com/watch?v=yMZX-BF-aQI[/url] While the people at the receiving end are understandably upset, Valve has made it clear in the commentary that they will do anything to avoid stalemates. As a result, random crits are up there with biased respawn times and autobalance/scrambling only focusing on keeping team numbers even.
What if random crits were 2x instead of 3x damage. Only random crits though to prevent trashing the Kritzkrieg and every other weapon that needs crits to survive.
[QUOTE=poptart TF2;48890516]Yeah remember those high level comp games where they run demoknight all the time, oh wait, they dont, because demoknights a already a joke of a subclass, and you guys want to make it even worse because you cant use the dozens of counters already in place for it.[/QUOTE] It's viable in a pub game so it's viable no matter what point you try and make. Maybe the pro players don't use it but I don't see them all using the Sydney Sleeper.
[t]http://i.ytimg.com/vi/bmntOt1L6p4/maxresdefault.jpg[/t] Sorry but its my opinion, i was hoping for a little more than what we got
[QUOTE=DrMedicVG;48891579][t]http://i.ytimg.com/vi/bmntOt1L6p4/maxresdefault.jpg[/t] Sorry but its my opinion, i was hoping for a little more than what we got[/QUOTE] In my opinion this update felt lack luster to me.
I thought it was fine. The crate pass was a tad shit but we got a nice video, solid maps, a new gamemode I really like, and few, but overall really solid cosmetics
[IMG]http://i3.kym-cdn.com/photos/images/original/001/026/510/eeb.jpg[/IMG] not mine
[QUOTE=DrMedicVG;48891579][t]http://i.ytimg.com/vi/bmntOt1L6p4/maxresdefault.jpg[/t] Sorry but its my opinion, i was hoping for a little more than what we got[/QUOTE] Yeah, but what exactly [I]did[/I] you expect/was hoping for content-wise? New weapons with unique stats? Tons of balance changes? You won't see that in a community update any time soon imo, especially not in a filler update meant to tide people over until a large Valve-made update. We knew there wasn't gonna be non-reskin weapons for many weeks prior, and it's a given a community team won't have permission to rebalance existing weapons and that Valve will reserve those potential changes for their own updates. I understand the grievances about the business model and the way crates/cosmetic availability work, I'm just a bit miffed that people would shit on the entire update and its content based solely on that.
I expected no bullshit crate and rarity system. I expected bogaloo-level stuff. If it had as many items as boogaloo then the system would be more forgiving, but it's just a handful. Mettle worked because of the skin variety, it being weapons, and having four collections, two only from crates and two from contracts. Mettle mechanics does not work for a far smaller selection of items where the only way to get them are somewhat rare crates. With Mettle, you bought the coin to have fun contracts. With this, you bought the coin so you can have a rare chance to get a crate so you can buy a key. I mean, come the fuck on, crates are so rare you can sell ONE and [I]earn more than what the coin cost.[/I]
Also not mine, but i agree [IMG]http://i0.kym-cdn.com/photos/images/newsfeed/000/987/150/c98.png[/IMG]
[QUOTE=Stric_Matic;48891708]Yeah, but what exactly [I]did[/I] you expect/was hoping for content-wise?[/QUOTE] I have to admit, I wanted to see Valve actually making sure the new maps would work. And maybe a invasion contract. Instead, it feels like Valve actively hates the community.
[QUOTE=madnath619;48891548]It's viable in a pub game so it's viable no matter what point you try and make. Maybe the pro players don't use it but I don't see them all using the Sydney Sleeper.[/QUOTE] Anythings viable in pubs, ive topped servers with the classic and I have topped servers with buffalo steak melee heavy. You have to balance games assuming everyone is of roughly even skill levels, not for valve servers where the majority of times its roughly 3 good players per team stomping all the new players that compose the rest of the server. If its not viable against a team that is actively trying to win and communicates and is roughly composed of players equivelant to your skill level, than its straight up not viable. hopefully valve will actually keep there promise when they say they will balance around matchmaking instead of bad players so we can fix the stupid mistakes caused by appealing to them such as the minigun nerrf, axtinguisher nerf, and darwins danger shield buff
Being put into a match where it's obviously biased and you have that one cunt that uses it their advantage and acts like they're the greatest.
turbine 2fort dustbowl all these shitty maps that people love for some reason
[QUOTE=Blackavar;48895180]turbine 2fort dustbowl all these shitty maps that people love for some reason[/QUOTE] You forgot Hightower and the "rules" sheeple try to enforce
[QUOTE=Blackavar;48895180]turbine 2fort dustbowl all these shitty maps that people love for some reason[/QUOTE] I love Dustbowl, it's a paradise for Phlog pyros and spies. I also love the occasional backcapping that happens there as well as the fact that it forces teamwork, especially when it comes to getting out of spawn and/or pushing to the first/last point
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