• Stuff that Annoys you in TF2: MS Paint Crocket Edition
    5,001 replies, posted
team fortress
[QUOTE=Hell-met;49500933]team fortress[/QUOTE] People who have to remind you that the game is called TEAM Fortress if you complain about people playing as a team
[QUOTE=Stiffy360;49499688]To be fair, the decloaking noise is wildly inconsistent and you have no idea how loud it is to the person.[/QUOTE] It's less that it is inconsistent and more that it has significant rampoff. It's not a linear scaling with distance.
Pyros effective range
When people vote for scambling the teams and the vote passes right before the round ends.It makes nothing good and on top of that the team that was winning is pretty mad on the "yes" voters.And most of the time this incident make the players of the winning team just quit,which unbalances the game. Scrambling mechanic in tf2 is pretty fucking bad.
[QUOTE=Mifil;49501217]When people vote for scambling the teams and the vote passes right before the round ends.It makes nothing good and on top of that the team that was winning is pretty mad on the "yes" voters.And most of the time this incident make the players of the winning team just quit,which unbalances the game. Scrambling mechanic in tf2 is pretty fucking bad.[/QUOTE] The scramble vote should be changed so that it forces a scramble at the end of the current round instead of immidiately restarting the round. Even if it's poinless to scramble the teams since one side is going to stomp the other anyway, atleast the salty sore losers won't be able to simply reset the whole game just because they fucked up.
Game crashes if I change class right after dying GJ Valve
8 years in and they still haven't fixed dominations being removed on spec join
[QUOTE=Hell-met;49502778]8 years in and they still haven't fixed dominations being removed on spec join[/QUOTE] Honestly, they should just remove dominations altogether, it's just conducive to animosity and breeds toxic players.
[QUOTE=Johnny Joe;49502816]Honestly, they should just remove dominations altogether, it's just conducive to animosity and breeds toxic players.[/QUOTE] Oh thank GOD, I was hoping someone would say it. I remember this one time, I was playing against this jackass sniper and I made one joke about how, because he had a balloonicorn, I'd just need to kill him 64 times for the achievement. The motherfucker targeted me for the rest of the round.
Valve's original reasoning was this from the Developer Commentary: [url]https://wiki.teamfortress.com/wiki/Gravel_Pit_developer_commentary[/url] [quote][Jeremy Stone] In multiplayer games, the content players consume is largely generated by other players. To enhance this, we added features designed to promote relationships between players. For example, the freeze cam shot of a players killer helps the player remember specific troublesome opponents. The nemesis feature adds an additional reminder that certain enemies are more significant than others. It creates a small negative reinforcement loop by giving players an opportunity to score extra points with a revenge kill.[/quote]
[QUOTE=Upgrade;49503165]Valve's original reasoning was this from the Developer Commentary: [url]https://wiki.teamfortress.com/wiki/Gravel_Pit_developer_commentary[/url][/QUOTE] True, but unique and plentiful cosmetics kind of removes the need to "remember" certain enemies. Promoting relationships between players in effort to create small negative reinforcements loops basically amounts to "people act like complete dickheads towards each other." While many online games aren't without assholes, the domination system in TF2 (and many other of Valve's multiplayer titles) is designed to breed enmity between players and actually [I]helps[/I] people act like jerks. The only real thing of value in the game we would lose from dropping the domination system would be the awesome domination voice lines, but those could be implemented for a different use (voice commands, rare jeer/negative lines)
[QUOTE=Johnny Joe;49503204]True, but unique and plentiful cosmetics kind of removes the need to "remember" certain enemies. Promoting relationships between players in effort to create small negative reinforcements loops basically amounts to "people act like complete dickheads towards each other." While many online games aren't without assholes, the domination system in TF2 (and many other of Valve's multiplayer titles) is designed to breed enmity between players and actually [I]helps[/I] people act like jerks. The only real thing of value in the game we would lose from dropping the domination system would be the awesome domination voice lines, but those could be implemented for a different use (voice commands, rare jeer/negative lines)[/QUOTE] Were cosmetics originally part of the game roadmap though? I think if they were in at release Valve would realize "hey, these identify specific players wowee"
[QUOTE=Mifil;49501217]When people vote for scambling the teams and the vote passes right before the round ends.It makes nothing good and on top of that the team that was winning is pretty mad on the "yes" voters.And most of the time this incident make the players of the winning team just quit,which unbalances the game. Scrambling mechanic in tf2 is pretty fucking bad.[/QUOTE] Enemy team rolls over my team with no issue, no scramble It switches and now the exact same team is utterly unable to push the second or third point, enemy team votes to scramble. Fuck people that do this.
[QUOTE=QUILTBAG;49503314]Were cosmetics originally part of the game roadmap though? I think if they were in at release Valve would realize "hey, these identify specific players wowee"[/QUOTE] Oh no doubt, but I was just pointing out that now that there is a neutral method to determine specific players from a glance with cosmetics, the negative domination method of identifying seems to have lost it's original purpose and as of now serves only to annoy people.
[QUOTE=Johnny Joe;49503807]the negative domination method of identifying seems to have lost it's original purpose and as of now serves only to annoy people.[/QUOTE] I almost never get dominated, but when it does happen it has the magical property of turning quiet players into twatbaskets more toxic than a reactor core leak at a nuclear power plant. They just keep spamming lenny faces, cringy one liners, taunting after every kill and more often than not, just to try and keep rubbing it in as much as they can, they tunnel vision me so hard they might aswell be in a cave underground. Throwing caution to the wind just to get that domination kill and taunt even if mid taunt they get blown to shreds by my team. [I]And god forbid you get a revenge kill[/I]
[QUOTE=Ph3onix;49506155] [I]And god forbid you get a revenge kill[/I][/QUOTE] OMG you got revenge on me! Now to target you again to regain the domination! What really annoys me is being dominated via assists: Being dominated by a Medic that does nothing but heal people the second they kill you Being dominated by a pyro that keeps airblasting you in to the path of a Level 3 sentry. Being dominated by the engi idle in spawn because I keep dying from his Sentry Being dominated by the sniper who keeps throwing his piss at me or keeps bodyshooting me halfway across the map while I'm on low health and on fire Being dominated by the spy who keep uncloaking to shoot me while I'm low on health and on fire
If you ask me, dominations by themselves aren't [I]that[/I] conducive to toxic behavior, it's the fact that always playing with completely random mixes of random strangers on Valve servers, and with no admins to keep the apes in line, really encourages people to not give a shit about their teammates, the outcomes of rounds, and anybody else's enjoyment on the server but their own. I know I keep preaching about and lamenting the death of nearly all community servers with actually decent, mature and respectful regulars and admins that weren't prone to acting petty or abusing their powers, but they definitely did exist in the past years, trust me. Valve servers becoming the norm has allowed a lot of people, especially those that are a bit more skilled, to live out their power fantasies and show their worst sides. You can cheat and likely get away with it easily since there's no admins and your own team won't want to kick you or can't even be arsed to kick you, you can insult people and spam binds without the fear of getting banned or otherwise ostracized by a community of regulars, you can always use the ''it's just a pub, who cares'' excuse to completely and utterly not give a shit about class choices or basic semblances of teamwork etc. And whenever I try to give a useful piece of advice in a polite way to a clearly struggling or new player, some schmuck that's clearly not new to the game challenges me in chat with something like ''dude, it's just a pub'' or ''leave those guys alone, they're just having fun'' or ''don't listen to this guy, he's wrong''. Really saddens me because while I don't care about winning that much in a pub, I still naively harbor the idea that actually helping less experienced people and setting an example to kids or new players is a good idea. Especially pointing out the basics of some of the classes and the importance of class choices and team setups for their own enjoyment (if they don't wish to be steamrolled because of it). Unfortunately, it seems like the most common slightly more experienced player on a Valve server is either a bind-spamming, obnoxious prick that can easily get away with their behaviour because they're playing with complete strangers on random, non-moderated servers they'll likely never run into again soon, or that ''pubs are just for fun, leave the kids alone'' guy that friendlies/dances/griefs/does whatever the hell they feel like and actively discourages people from ever learning anything or taking the game ever remotely seriously. It's such a corruptive influence, imo, because it essentially teaches newbies that actually try (and most of them, surprisingly, [I]do[/I]) that they should ignore any advice and take the game as some cosmetics-enhanced polygon for goofing off 24/7.
You guys think they'll ever fix the cow mangler? [IMG]http://i.imgur.com/KFSHmH9.png[/IMG] Eh, probably not.... [IMG]https://i.imgur.com/NpQ8qWe.png[/IMG] I also find it very stupid that it can't be crit boosted. It just screws up friendly kritzkrieg medics.
It'd be good to have it do mini-crits when it is krit-boosted.
Them people who change class to play the class you are playing to prove they "Can play that class better then you" For example you kill them while playing soldier as Pyro, they then target you as Pyro You then kill them as pyro while playing soldier and they then target you as soldier
[QUOTE=gepperman;49506440]YoI also find it very stupid that it can't be crit boosted. It just screws up friendly kritzkrieg medics.[/QUOTE] I find it very stupid that it can't be crit boosted in ANY way, even victory crit boost doesn't affect Cow Mangler.
[QUOTE=Matihood1;49507117]I find it very stupid that it can't be crit boosted in ANY way, even victory crit boost doesn't affect Cow Mangler.[/QUOTE] pssst '"its because valves too lazy to code the crit boosted laser projectile."
[QUOTE=poptart TF2;49507287]pssst '"its because valves too lazy to code the crit boosted laser projectile."[/QUOTE] No it's because the projectile is so difficult to discern already, it'd be further blurring the line between what's a crit and what's not a crit. So they cut out the middle-man and just barred crits entirely. There's this incredible artistic tool called "contrast" that's employed for rockets and crit rockets, none of which is applied for [i]any[/i] of the Grordbort weapons.
[IMG]https://dl.dropboxusercontent.com/s/ksiecfm58qsafy2/2016-01-11_00001_-_Windows_Photo_Viewer_2016-01-11_18-41-27.png?dl=0[/IMG] We didn't win.
Usually it's the other way around on Snowycoast - BLU simply has too many light/support classes and too little heavy-hitters that could deal with Sentries and just can't cap first or last. And sometimes, a promising start with a decent mix of classes and some initial progress stalls eventually because half the BLU team starts switching over to Sniper and Spy and decides to try and piggyback on those few teammates actually bearing the brunt. I'm sure there's occasional obvious stacking on Valve servers and I've seen it myself sometimes, but rarely do I actually see the obvious 4+ friends deliberately staying on one team or people mass-joining Spectator to rejoin the winning team. 80+ percent of the time Valve server teams that get rolled or blocked from any progress absolutely deserve it for their class setup and lack of Medics alone.
[QUOTE=Inferno564;49506215]OMG you got revenge on me! Now to target you again to regain the domination! What really annoys me is being dominated via assists: Being dominated by a Medic that does nothing but heal people the second they kill you[/QUOTE] The assist system seems to cater to the quirks of the Medic. Most of the time you're not doing any actual damage as Medic nor are the primary attacker when getting domination. It may be why Valve is hesitant to add Medic domination lines. Capturing points/Intel is odd since a Medic healing the person doesn't get an assist. And of course there's the duel system. In Valve's eyes, having a class-locked Medic battle would be ludicrous if assists did not count.
[QUOTE=Psychopath12;49507630]No it's because the projectile is so difficult to discern already, it'd be further blurring the line between what's a crit and what's not a crit. So they cut out the middle-man and just barred crits entirely. There's this incredible artistic tool called "contrast" that's employed for rockets and crit rockets, none of which is applied for [i]any[/i] of the Grordbort weapons.[/QUOTE] Being hard to discern didn't stop the Righteous Bison from being crit-boostable and that [i]multi-hits[/i]. (Same deal but no longer with multi-hits with the Pomson)
[QUOTE=The Duke;49508174]Being hard to discern didn't stop the Righteous Bison from being crit-boostable and that [i]multi-hits[/i]. (Same deal but no longer with multi-hits with the Pomson)[/QUOTE] The thought process there was that it's far more important to identify what's a crit rocket than what a crit laser is. Imagine if you were unable to tell what rockets dealt 270 damage to you. The comparatively-low damage output from a beam weapon made them think it's more tolerable to allow to slide.
[QUOTE=Psychopath12;49508494]The thought process there was that it's far more important to identify what's a crit rocket than what a crit laser is. Imagine if you were unable to tell what rockets dealt 270 damage to you. The comparatively-low damage output from a beam weapon made them think it's more tolerable to allow to slide.[/QUOTE] So it's impossible to make standard shots white colored and critical shots team colored?
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