Stuff that Annoys you in TF2: MS Paint Crocket Edition
5,001 replies, posted
[QUOTE=Stiffy360;49664480]May be a bit whiny, but I honestly hate actual skilled players more than hackers in tf2.
Most hackers just suck at the game anyways, and get vote kicked off relatively quickly; while as skilled players know the game very well and are capable of winning the game by themselves. As they aren't cheating, they aren't likely to be votekicked off either.
As a moderate skill level player, this makes it frustrating as well, because usually they always get away, and when you do manage to get them they just respawn a few seconds later. Not to mention TF2's mechanics not allow allow, but actively encourage upsets in balance like this. (random crits, classes such as demo and soldier being able to spam large amounts of damage, etc)[/QUOTE]
I don't mind highly-skilled players.
Except when my entire team is potatoes and doesn't target them, and it ends up with yourself the only one taking him out as he's the biggest threat on the enemy team.
And dying and having a respawn of 20 seconds all you can do is watch as that one really good Spy just chain stabs 7 vegetable players. It's painful to watch their 3 second reaction speed...
[QUOTE=poptart TF2;49664535]It only bothers me if they main sniper, every other class theres a way to deal with them, even the vaccinator acts as a great countermeasure to a powerclass with a butt buddy kritz medic, but since I dont have 5,000 hours on sniper theres is nothing I can do against the annoying always overhealed behind 3 heavies 2 soldiers and a sentry longshoot unavoidable instakill man, even if I get close he has either his team or close range quickscope bullshit to save him even though I had to get past his entire damn team to kill him.[/QUOTE]
Played a game earlier where a really good Razorback-using Sniper was being healed 24/7 by a Vaccinator Medic. Absolutely no idea how to tackle that.
[QUOTE=Tinker;49664559]Played a game earlier where a really good Razorback-using Sniper was being healed 24/7 by a Vaccinator Medic. Absolutely no idea how to tackle that.[/QUOTE]
Kill medic.
[QUOTE=poptart TF2;49664535]It only bothers me if they main sniper, every other class theres a way to deal with them, even the vaccinator acts as a great countermeasure to a powerclass with a butt buddy kritz medic, but since I dont have 5,000 hours on sniper theres is nothing I can do against the annoying always overhealed behind 3 heavies 2 soldiers and a sentry longshoot unavoidable instakill man, even if I get close he has either his team or close range quickscope bullshit to save him even though I had to get past his entire damn team to kill him.[/QUOTE]
Unless you're super good at sniper or reflecting rockets, soldier doesn't really have any weaknesses.
[QUOTE=Stiffy360;49664589]Unless you're super good at sniper or reflecting rockets, soldier doesn't really have any weaknesses.[/QUOTE]
Heavies used to shut him down more but they both get nerfed, heavys spinup nerf cripples him in denying bombers now.
[QUOTE=Tinker;49664559]Played a game earlier where a really good Razorback-using Sniper was being healed 24/7 by a Vaccinator Medic. Absolutely no idea how to tackle that.[/QUOTE]
Go spy and take pot shots at him from close ish and then go cloaked, and repeat?
Gets him paranoid and less focused on killing perhaps.
[QUOTE=Psychopath12;49664573]Kill medic.[/QUOTE]
They were both behind their entire team, though - easier said than done.
Would it surprise you if I told you they were in a clan and refused to play on opposite teams?
[t]http://puu.sh/mUoTZ/9cc80b8a97.jpg[/t]
People that legitimately play Heavy in pubs. Which is weird, because I main Heavy in competitive, but even I refuse to play him in pubs except to practice, cause it's just unfair to other players. Like, the Heavy's main downside is that he requires good positioning to work well, but in non-organized pubs it's not really a problem, just kill anybody you see. It's kind boring honestly.
Also when a usually mute server suddenly has 5 or 6 people all talking to the same person because that person is a girl. I don't have a problem with flirting with a female friend or whatever in a skype call or something, but I do have a problem with the not-quite-as-slick-as-they-think players all fawning over a possible-girl. Get a room, basically.
[QUOTE=Anderan;49664743]Would it surprise you if I told you they were in a clan and refused to play on opposite teams?
[t]http://puu.sh/mUoTZ/9cc80b8a97.jpg[/t][/QUOTE]
That's pretty bad too. Did they actually do anything in that game or did they just fuck around and waste playerslots?
[QUOTE=Anderan;49664743]Would it surprise you if I told you they were in a clan and refused to play on opposite teams?
[t]http://puu.sh/mUoTZ/9cc80b8a97.jpg[/t][/QUOTE]
Team Stacking is probably the biggest reason pubs are shit.
[QUOTE=poptart TF2;49664535]It only bothers me if they main sniper, every other class theres a way to deal with them, even the vaccinator acts as a great countermeasure to a powerclass with a butt buddy kritz medic, but since I dont have 5,000 hours on sniper theres is nothing I can do against the annoying always overhealed behind 3 heavies 2 soldiers and a sentry longshoot unavoidable instakill man, even if I get close he has either his team or close range quickscope bullshit to save him even though I had to get past his entire damn team to kill him.[/QUOTE]
I was thinking about ordering classes by how bullshit they are, and I think sniper is on the top of that list. That class has a long range instakill weapon ffs, if the player is skilled enough they can take out anyone without giving them a chance to fight back.
I like playing sniper sometimes, because getting headshots feels rewarding, especially when I take out an important target for the team, but sometimes I manage to rack up a bunch of kills and feel bad about it and switch to the Sidney Sleeper or the Huntsman. (Yes, the Huntsman, people always complain about it, because it uses projectile hitboxes and people spam it sometimes, but as a counterexample, rockets also have projectile hitboxes, people spam them all the time, and they even do splash damage, which arrows don't. Also, you can dodge a Huntsman arrow, but you can't dodge a hitscan shot from a rifle. I'd propose that the Huntsman is less BS than the stock rifle.)
This is kind of funny, because in the TF2 developer commentary they mention that they wanted to design the sniper rifle in a way that prevents firing from the hip, because in the hands of skilled players it would become the most powerful close range weapon. I looked up the commentary about the rifle, it's interesting:
[quote]The Sniper Rifle was another tricky design problem. To meet players expectations, a Sniper Rifle has to be able to kill an opponent with a single shot to the head. On the flip side, we need to insure sure it cannot be snap fired from the hip with the same effect because then in the hands of an experienced player, it can be the game's most lethal short range weapon; negating the Snipers primary weakness. To solve this, we implemented a charging damage meter that only appears when it the Sniper is zoomed. This solution has several beneficial side effects. The low damage when un-zoomed (initial zoom) insures that Snipers can't kill opponents with impromptu snap fire. The charge time means Snipers can deal out low damage shots quickly or highly damaging shots at slow intervals which allows opponents to overwhelm them with a well coordinated rush. The high damage at the end of the charge rewards Sniper-esque behaviors such as locating a decent vantage point and taking very deliberate shots.[/quote]
BTW do I suffer from confirmation bias, or do sniper mains tend to taunt more? It just feels to me sometimes that they tend to take this game a little too seriously (especially when in a pub).
[QUOTE=Rajikaru;49664923]That's pretty bad too. Did they actually do anything in that game or did they just fuck around and waste playerslots?[/QUOTE]
In all fairness they actually played and didn't spam binds or anything but again refused to be on opposite teams, going so far to join spectate and wait until a slot was open on the other team. This was despite the fact that the team the one left ended up down two people.
[QUOTE=printme;49665321]
BTW do I suffer from confirmation bias, or do sniper mains tend to taunt more? It just feels to me sometimes that they tend to take this game a little too seriously (especially when in a pub).[/QUOTE]
they can do it more safely because they are 6 miles away from there targets
[QUOTE=Anderan;49665333]In all fairness they actually played and didn't spam binds or anything but again refused to be on opposite teams, going so far to join spectate and wait until a slot was open on the other team. This was despite the fact that the team the one left ended up down two people.[/QUOTE]
I'm pretty sure this is blocked, at least on Valve servers.
It's also really no problem if you're just two people who want to play together - it becomes a problem when it's a big group of friends looking to pubstomp, but two? Give them a break.
[QUOTE=Trekintosh;49662935]There's proper australium colored icons for aussie weapons on the workshop. Use those for aussies and use the yellow glow for minicrits.[/QUOTE]
My low-effort suggestion is just to take the little red glow for crits and dither it or cut out every other vertical line of pixels to indicate minicrits. After all, they are just a weaker version of regular crits.
[QUOTE=Oizen;49665047]Team Stacking is probably the biggest reason pubs are shit.[/QUOTE]
Can't say for US Valve servers, but on European ones there's far less obvious, multiple-people-with-the-same-clan-tag stacking (or pocket medic that refuses to heal anyone else but a pubstar) than people often make it out to be. Unless your definiton of 'team stacking' greatly differs from mine. Sometimes it feels like nowadays, people perceive even two friends that are above-average, but hardly unstoppable, as a blight on the game, whereas no one wants to reprehend the droves of teammates that stubbornly play all the wrong classes and don't adapt or take advice even in the face of getting rolled hard by virtually one or two guys.
From my experience, having played on Valve EU pubs more in the last 6-7 months than anytime before, the nr. 1 reason/fault for one-sided matches and rolls tends to lie with the losing team having way more useless Snipers, Spies and spawn-building Engies that spend 5-10 minutes not having contact with the enemy, only to go down in 2 seconds to a Spy or explosive class. Plus, no Medics, obviously.
Of course, some people like to exclusively point fingers at the evil pubstompers and imaginary sinister stacking coalitions (that aren't nearly as common for me) and simply aren't critical enough of the way Quickplay just dumps all players, regardless of skill level, into the same servers, with about a 4:1 ratio between total beginners and more experienced people. When more of the people that know what they're doing end up on the same team (and it's often just random or people actually get tired of trying to carry a team of 6+ useless light classes and switch), you're gonna have an imbalanced match where the losing team doomed itself from the start. And even if you're decent, all it takes is one or two players better than you on the opposite team (preferably a Medic + power class combo) and it gets mightily frustrating when there's no proper support coming from your inept or inexperienced team.
I really feel like there should be at least 2 tiers of valve pubs, one for newer players and/or (most) kids that never seem to improve or take advice and adapt, and an 'advanced' one for people with at least some mileage in the game. There'd still be obvious skill differences even in servers not meant for beginners, but you'd at least stand a better chance when most of your team consisted of players with many hundreds or thousands of hours or years of experience.
What sort of criteria such 24-man Valve pub MM would use, I dunno, that's the difficult million dollar question. But I feel like at least perhaps suggesting to newer players to stick to 'beginner' servers (and perhaps give them a tool that limits smurfs) would go a long way. Maybe they could use some of the ways 6v6 MM will rank/score players.
Either way, TF2's in this weird spot server-wise where Quickplay's killed off most higher-skill community servers (at least the ones with map rotation), but doesn't have a proper Matchmaking on a pub level in the style of newer MP games to compensate . The TF2 Team have forced/goaded most players into only using QP and sticking to Valve servers, but they've failed to make sure we had different environments for differenty skill levels and player types. Maybe 5CP Valve servers are alright on evenings (due to pulling in more people with comp experience, I guess), everything else is a total random crapshoot where few people per team have to carry a lot of dead weight at times.
I try being Mr. Nice Guy and occasionally giving some advice to a clearly struggling new guy or suggestions regarding class choices, but I'm usually ignored or even mocked by that 1000+ hours douche that feels the need to be the 6th Sniper's advocate. As a result, I'm getting more and more cynical when it comes to the general playerbase. I try and not be toxic or demeaning to any individual newbie or kid, but I do very much believe that they are a serious liability to the overall enjoyment in large numbers.
[QUOTE=Oizen;49665047]Team Stacking is probably the biggest reason pubs are shit.[/QUOTE]
This slogan is getting old
[QUOTE=Stric_Matic;49666132]Can't say for US Valve servers, but on European ones there's far less obvious, multiple-people-with-the-same-clan-tag stacking (or pocket medic that refuses to heal anyone else but a pubstar) than people often make it out to be. Unless your definiton of 'team stacking' greatly differs from mine. Sometimes it feels like nowadays, people perceive even two friends that are above-average, but hardly unstoppable, as a blight on the game, whereas no one wants to reprehend the droves of teammates that stubbornly play all the wrong classes and don't adapt or take advice even in the face of getting rolled hard by virtually one or two guys.
...
[/QUOTE]
My definition of Team stacking is really just when anyone exploits the existence of Spectator mode to get onto the winning team. It doesn't bother me so much if you're just trying to get with a friend at the beginning of the match, but in my experience its mostly stacked by people who want to win.
Though I have seen entire teams go through pubs and abuse the votekick and spectator mode to stay all together on the same team.
And from what we've seen so far Comp Matchmaking is looking out to be ranked pubs, which is pretty much what you described. Which I'm still praying will improve the situation quite a bit.
[QUOTE=EliaMoroes;49666150]This slogan is getting old[/QUOTE]
And yet Valve hasn't even attempted to remedy the situation.
After I get autobalanced I sometimes go spectator to get back to my team even without knowing any of them, regardless of winning/losing, if I'm invested in the game enough. They are my buddies at that point. :)
[QUOTE=Oizen;49666234]My definition of Team stacking is really just when anyone exploits the existence of Spectator mode to get onto the winning team. It doesn't bother me so much if you're just trying to get with a friend at the beginning of the match, but in my experience its mostly stacked by people who want to win.
[/QUOTE]
From personal experience, the people who tend to do that (if they're not trying to get to friends) are not really the best players anyway and are generally not worth worrying about because they don't tend to add much to the team.
[QUOTE=printme;49666364]After I get autobalanced I sometimes go spectator to get back to my team even without knowing any of them, regardless of winning/losing, if I'm invested in the game enough. They are my buddies at that point. :)[/QUOTE]
Or you're just fed up with being autobalanced to the team you just help screw over after pushing and capping an objective.
[QUOTE=Tinker;49665697]I'm pretty sure this is blocked, at least on Valve servers.[/QUOTE]
Joining spectator to wait for a slot to open on the other team isn't blocked. One of them explicitly did so and they ignored the two slots open on the team he left.
You actually can't join Spectator if your team's already 1 player down (which would make 2 with you spectating). You always get a message that ''joining Spectate would unbalance the teams''.
[editline]3rd February 2016[/editline]
People report the quantum-crouching thingy for getting under the map on Borneo still works, despite the patch notes. And apparently, dropping a Degreaser into the final pit prematurely explodes the final point on Borneo as well. Again.
Valve's inefficient/bypass fixes or not, I just want to express how pissed I am at Delfy/SiN for essentially making this an actual real problem on many maps, even though the crouching exploit's existed for many years and it's been an obscurity in TF2 up until now. Pretty much nobody's used it in all these years. Now this shit's widespread, apparently hard to fix and requires engine-level changes to fix for good, which, knowing Valve, we'll likely never see and they'll have to painstakingly comb through and fix many maps. Taking many weeks or moths. All to remedy a problem that is only widespread and exists now due to the said Youtubers that popularize it and provide instructions on how to do it to their army of morose, intentionally useless and malicious copycat followers.
Take some random schmuck from a thread on r/tf2 about the Degreaser/final cap exploit. ''How to do?'', he asks in broken English obviously not having the knowledge/patience/resourcefulness to actually find and pull off these things by himself. Some guy gives him a detailed answer on how to do it, and he immediately responds ''time to troll :)''. I check his past responses on reddit just to confirm my prejudices/opinion on such people, and lo and behold, half his responses on r/tf2 have to do with begging around various threads about how to pull off glitches and exploits, and getting instructions from others that actually have the brain/knowledge to find and do these things themselves.
I know I'm ranting and generalizing based on one guy, but I've had loads of bad experiences with anyone that mentioned said Youtubers or had a nick related to them, and my god am I convinced more than ever than the large majority of Delfy/SiN's viewership, and basically all the hordes of people that continuously fuck up server after server with these exploits, are absolute cancer upon the game. Most are lazy, bored assholes and kiddos that literally exist to ruin other people's fun and are willing to pull these things off for hours and days on end once they get their instructions so they can go and imitate them.
I can't think of another popular FPS or multiplayer game in general that literally has a whole segment of the playerbase and a YT fandom that's dedicated to not playing the game normally, being asshole griefing teammates and generally useless or downright detrimental to the servers they frequent.
rainblower and lollichop should show up to everyone
we're faaaaaaaaar past the point where this matters at all.
Snipers that are healed by like 2 medics from behind cover.
I hope all three of you get finger cancer.
[QUOTE=Stiffy360;49664480] As they aren't cheating, they aren't likely to be votekicked off either.[/QUOTE]
Maybe it's just me but they try to votekick me almost as much as they try to votekick hackers.
anyone notice that smart(??) hackers will just join the spectators team when they're about to be votekicked to stay in the game?
[QUOTE=Hell-met;49667166]rainblower and lollichop should show up to everyone
we're faaaaaaaaar past the point where this matters at all.[/QUOTE]
lollichop sure, but the rainblower is way too flashy (not the word I want, but I guess it fits)
[QUOTE=Rajikaru;49664923]People that legitimately play Heavy in pubs. Which is weird, because I main Heavy in competitive, but even I refuse to play him in pubs except to practice, cause it's just unfair to other players. Like, the Heavy's main downside is that he requires good positioning to work well, but in non-organized pubs it's not really a problem, just kill anybody you see. It's kind boring honestly.
[/QUOTE]
It's not "unfair", he's a fucking giant loud slow walking human hitbox who can't disengage well. Even with poor pub coordination and perfect positioning, most things still fuck heavy over big time.
If heavy is unfair in pubs for trundling across the map to get close enough to people to begin mowing them down while being immobile then soldier must really be unfair to play against.
Besides killing anybody I see [I][B]IS[/B][/I] fun.
[QUOTE=Johnny Joe;49669434]It's not "unfair", he's a fucking giant loud slow walking human hitbox who can't disengage well. Even with poor pub coordination and perfect positioning, most things still fuck heavy over big time.
If heavy is unfair in pubs for trundling across the map to get close enough to people to begin mowing them down while being immobile then soldier must really be unfair to play against.[/QUOTE]
I'm sorry you have a problem with my personal opinion that the Heavy is boring and unfun in pubs. I knew it was a touchy subject and that my earth shattering opinion would rustle some feathers, but I guess I don't know my own strength.
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