Stuff that Annoys you in TF2: MS Paint Crocket Edition
5,001 replies, posted
I always have loads of fun playing with the Huntsman.
[QUOTE=Mifil;49751797]Sniper has no skill ceiling.
Also his build up is broken and does not work well in game like tf2.
Someone really skilled would be godlike as sniper,his only counter is another god-like sniper.
Also hitreg since 2007 is broken so have fun playing huntsman.
Sniper rifle has no fall-off meaning you can hit for 450 from any distance.Well balanced.[/QUOTE]
Sniper definitely does have a skill ceiling, the charge mechanics are specifically in place to limit his potential damage by forcing him to wait. If that's not a ceiling then maybe you don't know what a ceiling is. Out of all of the FPS snipers, the TF2 Sniper is actually incredibly weak: incapable of scoring a headshot until he's scoped for a minimum of 0.2 seconds, cannot headshot off the hip, cannot scope in the air, headshots themselves are not immediately lethal and the existence of overheal pushes that even further away from lethal ranges, his aim gets rather jarred from any incoming damage taken. Sniper was meticulously designed to be as minimally frustrating as possible, but all people focus on is the fact that they're dead and he's not and that's [i]bad[/i].
Sniper needs to exist in a game where close-range is so potent because otherwise the game becomes dominated by the mid-range powerhouses because they have no real threats to worry about other than other mid-range powerhouses. Sniper exists in a checks and balances sort of a way in the same vain that chip damage exists in fighting games. It forces players to be mindful of their positioning and keeps them from steamrolling through areas simply because they have superior damage output that people can't really advance toward without eating it.
Might seem like a nitpick but; The Artwork Section. Ton of talented artists get their work overtaken by shitting memes, animated gifs followed by "that feeling when...", JonTron / Filthy Frank memes, etc.
The amount of time I seen this animated gif being stolen and reposted, I could've been actually watching the actualy Family Guy episode!
[t]http://img1.joyreactor.cc/pics/post/%D0%BF%D0%B5%D1%81%D0%BE%D1%87%D0%BD%D0%B8%D1%86%D0%B0-%D0%B3%D0%B8%D1%84%D0%BA%D0%B8-Team-Fortress-2-%D0%98%D0%B3%D1%80%D1%8B-850971.gif[/t]
I really hate this community alot of the time.
[QUOTE=AwfulRanger;49750238]When 80% of my team is mucking around being 'friendlies' and taunting with enemies, despite only 20% of the enemy team being friendlies, and the other 80% constantly rushing to cap the intel.
I was the only engineer on my team, and I had a nest in the intel because red kept trying to cap.
[t]http://i.imgur.com/k8WqzWX.png[/t]
yes, it might hurt the red guys trying to capture the intel, that's the exact reason it's there. how dumb do you have to be to think that the guy trying to destroy the lone engineer's nest, the one far away from blu's/red's dance party, is friendly and just wants to party in the intel instead?[/QUOTE]
I agree. the friendlies are a drain on the game. They are a waste of a vacant spot for those who want to play the game. I especially hate it when they yell at me for killing them, considering the point of the game is to [U]kill eachother.[/U]
that's how it is for pretty much every game. also the guides section is divided between memey guides and actual guides.
come to think of it, nearly every content sharing website on the internet has a division like this in some form
[QUOTE=blueNES;49754099]Might seem like a nitpick but; The Artwork Section. Ton of talented artists get their work overtaken by shitting memes, animated gifs followed by "that feeling when...", JonTron / Filthy Frank memes, etc.
The amount of time I seen this animated gif being stolen and reposted, I could've been actually watching the actualy Family Guy episode!
[t]http://img1.joyreactor.cc/pics/post/%D0%BF%D0%B5%D1%81%D0%BE%D1%87%D0%BD%D0%B8%D1%86%D0%B0-%D0%B3%D0%B8%D1%84%D0%BA%D0%B8-Team-Fortress-2-%D0%98%D0%B3%D1%80%D1%8B-850971.gif[/t]
I really hate this community alot of the time.[/QUOTE]
That's actually really clever
[QUOTE=Shirt.;49754579]That's actually really clever[/QUOTE]
If it wasn't posted each goddamn week, yes.
But as it's posted each goddamn week, it lost it's spark.
Content:
My team was unable to avoid the damage of 0,5 dick tickles so I had to go ahead and carry them...
I was a Huntsman Sniper.
[QUOTE=Demo-the-man;49754754]If it wasn't posted each goddamn week, yes.
But as it's posted each goddamn week, it lost it's spark.
[/QUOTE]
it lost its spark for you since you saw it last week. some people don't come to this thread all the time, so the spark is still going for some.
[QUOTE=Wriok;49755148]it lost its spark for you since you saw it last week. some people don't come to this thread all the time, so the spark is still going for some.[/QUOTE]
I meant seeing it on the artwork section of Tf2, but what you said is still true.
[QUOTE=Psychopath12;49753478]Sniper needs to exist in a game where close-range is so potent because otherwise the game becomes dominated by the mid-range powerhouses because they have no real threats to worry about other than other mid-range powerhouses. Sniper exists in a checks and balances sort of a way in the same vain that chip damage exists in fighting games. It forces players to be mindful of their positioning and keeps them from steamrolling through areas simply because they have superior damage output that people can't really advance toward without eating it.[/QUOTE]
Every time i see something negative said about Sniper's potency, i see this exact passage posted. No one is saying Sniper needs to be removed.
We don't need to make playing against Skilled snipers as unfun as playing against a LMAOboxer in order for the Check against powerhouse classes to exist.
It's telling that a lmabox sniper can shut down an entire server but a lmaobox, say, scout isn't that powerful.
[QUOTE=_Pai;49755552]It's telling that a lmabox sniper can shut down an entire server but a lmaobox, say, scout isn't that powerful.[/QUOTE]
if he uses his tools properly then yes he can do the same thing (nospread + crits will do instant 180 to anything)
it's just that most idiots can't even use their cheats properly
[QUOTE=_Pai;49755552]It's telling that a lmabox sniper can shut down an entire server but a lmaobox, say, scout isn't that powerful.[/QUOTE]
But a Heavy lmaobox can shut down a server, too.
What kind of weird metric is that? Using cheats isn't telling for how good a class is.
[QUOTE=MysticLlama;49755477]We don't need to make playing against Skilled snipers as unfun as playing against a LMAOboxer in order for the Check against powerhouse classes to exist.[/QUOTE]
Except that's not even close to what I'm saying.
Sniper's shortcomings are precisely why he can be engaging to fight against. Sure it may feel like an uphill battle to fight on his terms, but that's sort of the point because literally every other encounter is an uphill battle for him. Sniper is very polarizing.
Someone who's actually cheating and cheating well won't so much as let a single player have an inkling of a chance of retaliating. It's not a fair comparison to equate someone who's legitimately cheating with someone who is both skilled with their fundamentals and smart enough to fight in scenarios that favor the class they're playing.
The most-skilled players in the world know what situations are unfavorable to them, that's why they avoid them like the plague. The best advice for fighting them is to stop trying to fight on the Sniper's terms. Go in with overheal, shoot him to make aiming difficult, send more than 1 person at him at a time, he literally cannot do more than 150s if he's under sufficient suppressing fire because standing still to eat damage doesn't bode well for his small health pool. He's using his team as a buffer between himself and threats, it's a passive usage of teamwork but it's still technically teamwork. The best advice is to use teamwork to keep him under duress and minimize his potential lanes.
I wholly understand that fighting a good sniper can be rough. But it's only going to continue to be rough if you are giving him free reign to utilize his class strengths. He's strong, but he's not [i]that[/i] strong.
[QUOTE=Hell-met;49755633]if he uses his tools properly then yes he can do the same thing (nospread + crits will do instant 180 to anything)
it's just that most idiots can't even use their cheats properly[/QUOTE]
Nospread and crits cheats don't exist anymore, it's serversided now. So the sniper is the best choice to cheat I guess.
Cheating as Demoman is pretty mental, as well. There's auto detonation of stickies.
appearently aimbotting sucks for rockets though
basically it just calculates where the target is going and how far away they are, which should mean perfect direct hits
but in practice; you jump just before they shoot and theyll shoot into the sky
strafing back and forth also completely breaks it
[QUOTE=br0ken_;49758423]Cheating as Demoman is pretty mental, as well. There's auto detonation of stickies.[/QUOTE]
It's called holding Mouse2
projectile aimbotting looks like it's come a long way. thankfully it wasn't publicly released: [url]https://www.youtube.com/watch?v=CX_0Klx83bE[/url]
[QUOTE=The_Gardek;49758906]It's called holding Mouse2[/QUOTE]
I think he means it detonates when somebody is close to a trap.
that one demoman with full loadout of pink AH painted unusuals, an Aussie stickybomb launcher with 840 trillion kills on it, and seemingly only knows how to use the stickybomb launcher.
shoot detonate shoot detonate shoot detonate shoot detonate shoot detonate shoot detonate
[QUOTE=ShimTaco;49760390]that one demoman with full loadout of pink AH painted unusuals, an Aussie stickybomb launcher with 840 trillion kills on it, and seemingly only knows how to use the stickybomb launcher.
shoot detonate shoot detonate shoot detonate shoot detonate shoot detonate shoot detonate[/QUOTE]
Reminds me of this spectacular gentleman I've encountered whom only plays 2fort, and only sits and lays sticky traps on the grate outside of the entrance.
He named his sticky launcher the "Cancer Dispenser" and has well over 15k kills on it. Plus his name was cancer related, and anytime he killed someone had had cancer-related binds for it.
[QUOTE=ShimTaco;49760390]that one demoman with full loadout of pink AH painted unusuals, an Aussie stickybomb launcher with 840 trillion kills on it, and seemingly only knows how to use the stickybomb launcher.
shoot detonate shoot detonate shoot detonate shoot detonate shoot detonate shoot detonate[/QUOTE]
how 2 rocket jump
On the topic of overpowered classes,
I'm going to go the opposite end and say that Spy is the most underpowered class.
[QUOTE=Oizen;49762177]On the topic of overpowered classes,
I'm going to go the opposite end and say that Spy is the most underpowered class.[/QUOTE]
As a spy main: I disagree. I feel that Pyro is the most underpowered class, specifically because while Pyro does well against the problematic power classes in the game (Soldier in particular) his effectiveness falls off whenever he meets someone who knows how flame works. Pyro has no long range stopping power, whereas, say, a Spy who knows how to aim his revolver has some decent damage, especially if they're good with ambassador shots. Even if he doesn't kill you, Spy is great at midrange harrassment if he knows he can't go in for the stab. A good spy will force you to take damage and whittle you down first, so you retreat to your medic, and use the opportunity where you're retreating to move in himself.
People underestimate Spy's midrange damage potential way too much. He can't handle more than one person, but he has methods and tools to escape from bad confrontations in the form of cloaking and spy's lighter weight. Pyro on the other hand has the Detonator (which does a crapton of damage to himself) and the Powerjack (which increases the damage that's dealt to him) which are decent at best for running away from engagements due to the nature of their usage in that case.
That said: Spy is definitely only one step above Pyro in regards to a 'tier list'.
Sidenote: I feel a lot of Spy's issues would be resolved if his movespeed were increased to Medic's.
As a Spy main, I don't know what to think. When I play the game, it doesn't feel like I'm having any particular troubles topscoring as a spy while picking my nose, but then again you can do the same as any other class using just two toes on your left foot.
Matters aren't helped by the fact that if we omit the Spy, the Pyro is undoubtedly at the bottom of the foodchain, and he's the Spy's natural predator, so I hope it's not hard to see where I'm taking this. It's not so bad now that he got brought down a notch, but he's still the class with 175HP, a shotgun, and a flamethrower rather than one with 125HP, the world's most inaccurate revolver and a butterfly knife.
I guess all things considered, a good Spy is going to get more kills than an equally good Pyro, but he's not going to be reflecting rockets nonstop, he'll just pop in every now and then to pick off the odd power class or an exceedingly rare fully charged medic, a job that Sniper occupies as well and maybe does it a bit more reliably with much less dying on his part. Oh and Spy can also sit in the corner and read tooltips above enemy's heads into his headset, but I'm not sure if that qualifies to slide him further up on the power gauge.
I just can't see Spy being viable, and he's easily the fist class to become NOT viable when fighting experienced players.
Most maps are narrow hallways and pretty linear, so stealth can be hard, Spy has no mobility options at all.
The ambassador is a flat upgrade to the revolver, and it gives some ok mid range damage but if he has to play mini-sniper to get decent mid range damage, why aren't you just playing sniper in the first place? You'd get more bang for your buck doing quickscopes.
Back stabbing is wonky and unreliable, and even if you get one kill, you'll most likely get mulched by the enemy team after you get it unless you're packing the Dead Ringer, but then you sacrifice any hope on actually sneaking up on people.
I agree pyro is also pretty awful on the tiers as well, but I'd still rather have a decent melee and shot gun with the extra health to survive with.
I never really got the reasoning for why Spy and Sniper get bonus points just for doing their job. Are they so rare and difficult to pull off that they merit extra points?
If any of the other non-support classes get the same number of kills as a Sniper or Spy, they receive fewer points simply because headshots and backstabs get bonuses.
Of the support classes, the Medic is the only one that requires additional time for setup in order to activate his special ability. Bonus points for continuous healing are slowly accrued over time. Sniper and Spy have no such drastic delay and can rack up extra points with no limit in the same amount of time.
Although you can argue that the Medic's assist points are wildly inconsistent e.g. killing while being healed vs. killing with overheal, healing someone about to capture Control Points/Intelligence, continuous healing vs. briefly touching a person making a kill.
Seeing as how it's all subjective, I'll list the common +/- traits of both classes.
[B][I][U]- Pyro -[/U][/I][/B]
+Semi large health pool of 175. This allows him to engage opponents in close quarters without worry of dying immediately.
+Airblast. Just... Airblast. We all know what it does and how useful it is.
+Powerjack and Detonator give Pyro a bit of mobility that the class itself desperately lacks.
+Pyro is fantastic at dealing with Spies.
+Shotgun is a reliable tool for close-mid range battles with scouts.
+Uber denial. Probably the #1 thing Pyro has.
+/- 100% run speed. Offset by unlocks Pyro has.
+/- Flamethrower Mojo. In good servers you're annihilating people. In bad ones, your flames aren't even igniting point blank.
+/- Afterburn damage. It's fantastic for harassing light classes that somehow get in your way, rarely netting a post-humous/post-engagement kill, but it also feeds the enemy medic's uber rate.
-Pyro's lack of mobility outside of unlocks really harms his ability to get in safely and without worry of taking too much damage.
-Because of this, Pyro is easily shut out by classes that are faster than him, or those that have better mobility options than him. The easy candidates here are Soldier, (offset by Airblast) Demoman, (not as much with airblast, but it does help) and Scout (You won't win a 1v1.)
-The only good melee Pyro has is the Powerjack. That extra mobility is absolutely essential to getting to the front lines quickly. Because of this, Pyro tends to have a giant 20% damage vulnerability stuck to his head when he's in transit/not in battle, making him easy pickings for any class that's currently flanking.
-Pyro is physically incapable of doing anything about Snipers, especially if they're rocking a Camper.
[B][I][U]- Spy -
[/U][/I][/B]
+Spy can see enemy health, uber %, building health, among other important things. He can relay this to a team while also being...
+Invisible. Spy's cloak allows him to get behind enemy lines easily, while also allowing him to give reconnaissance. e.g. 'Engie has a teleporter up' or 'Med is at 70% charge.'
+The Revolver. It shreds light classes in 3 hits (two if they've ever taken falling damage or even a stray pistol bullet or two.) Ambassador is a straight upgrade if you know how to aim, making most classes die in 2 hits rather than 3.
+Backstabs. Not as useful as you may think, but picking a medic and dying as spy is more important than feeding afterburned patients to medics.
+Disguises; while not necessarily the best at fooling everyone, especially competitive players, disguises give just a tiny bit of breathing room on top of receiving enemy dispenser health, the rare medic heal, and the ability to make someone think your team is pushing when they're not; that's the most important bit.
+Sappers. Just sappers. When working with a team, one sapper on a level 3 will get the job done.
+/- Backstab angles are wonky. You can punch someone in the face with your knife and kill them instantly sometimes. Other times, you backstab that medic 3 times over but it never is a backstab.
+/- Spy's unlocks are very polarizing and offer many different playstyles. L'etranger spies typically use cloak as their main method of mobility, choosing to sacrifice stopping power for additional cloak time, which typically means they're on more of a recon job than they are a pick job. On the other hand, Ambassador encourages aiming and frontline fighting rather than full-on pick-class routines. Spy is a difficult class to master because of this.
-Spy has the worst health pool absolutely possible in the game, going down to 70 with the Kunai.
-For someone whose job is to reliably and quickly take out someone with melee attacks, 100% movespeed is slower than a medic; their main pick of choice besides Sniper. This is definitely offset by some unlocks like the Big Earner and the Dead Ringer, however.
-You can only ever engage in a 1v1. If someone else gets on top of you, you're either dead, or you need to cloak and run.
-Spy (for some reason) has the most counters to his gameplan in the game.
-Critical flaw: Spy has absolutely no mobility options outside of cloak (or a BE backstab) that allows him to get out of bad situations in a pinch. You rely on luck and 50/50 guesses to escape from a situation. Odds are, however, that you only put yourself in these situations after a pick.
The classes are bad for different reasons; however, I feel the utility that spy gives to an entire team is worth more than the lacklustre mid-close range DPS the Pyro can dish out. I feel that Pyro has no purpose, and is basically just... a bad, slow moving scout who feeds enemy medics ubercharge, and his main purpose is to deny ubers (which is admittedly very strong, but you're still vulnerable during this) and destroy spies, who destroy ubers in turn.
Spy is just bad because if he's caught, he's either gotta be good at aiming or he dies.
It's up to you to decide.
Fair points.
I think the thing that really makes a class is mobility, which is probably why Soldier is probably the highest tier class in the game, either him or Scout.
But in mannpower, when all the classes have a mobility tool superior to rocket jumping, Soldier falls pretty far into low tier honestly. Spy gains a LOT from having a grapple hook. I really wish he had some balanced version of it in regular play.
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