• 7HUD
    208 replies, posted
[b][u]v4.02![/u][/b] - New class select menu - New team select menu I don't know when I'll have time to update more, so I'm pushing these out for now, enjoy! [url=https://github.com/Sevin7/7HUD]Download[/url] [url=http://imgur.com/a/yluqH]New screenshots[/url]
Thanks! Didnt have the chance to say this when I first tried the HUD out, but I really enjoy the simplistic design that you've achieved while maintaining a unique style that really gives this its appeal. Keep up the good work!
[QUOTE=Duck M.;43966988]Thanks! Didnt have the chance to say this when I first tried the HUD out, but I really enjoy the simplistic design that you've achieved while maintaining a unique style that really gives this its appeal. Keep up the good work![/QUOTE] Thank you! :)
[B][U]v4.03![/U][/B] - Updated backpack panel for the April 1 patch. I know I'm super early for this one. [URL="https://github.com/Sevin7/7HUD"]Download[/URL] [URL="http://imgur.com/a/yluqH"]Screenshots[/URL]
Finally here, thanks for your patience guys! Screenshots will be updated soon. - Added Clear Sans Bold and removed Market Deco - Support for BASE Jumper - Taunt HUD - Support for taunt selection in backpack - Fixed engi build panel being removed with using 4plug options - Added a working robot destruction display until I can decide on a design - Added buttons to preview both red and blu versions of loadouts in the class loadout panel (works only in main menu or servers with sv_cheats set to 1) - Fixed bomb showing with huntsman [url]https://github.com/Sevin7/7HUD[/url]
7HUD has been my favourite HUD for a few months. Thank you so much for still updating it. Edit: I've been playing with the hud for a bit, Eureka Effect teleport menu appears to be broken.
[QUOTE=FTWBurn;45700976]7HUD has been my favourite HUD for a few months. Thank you so much for still updating it. Edit: I've been playing with the hud for a bit, Eureka Effect teleport menu appears to be broken.[/QUOTE] Don't worry, that will coming soon. [b][u]v4.05![/b][/u] - Fixed placement of item effect meters• - Fixed tele status displaying over demo charge (prereleased) - Fixed koth timer placement for Windows (prereleased) - Adjusted disguise panel - Simplified target ID’s (so much better) - Lowered target ID’s in lowered version - Fixed MVM robot HP displaying in black - Removed rounding on some buttons• I probably created some problems in clipping with some item meters by lowering the target ID's and the engineer's building target ID isn't quite updated yet. If they are an issue, they will be fixed tomorrow. [url=https://github.com/Sevin7/7HUD]Download[/url] [url=http://m.imgur.com/a/yluqH]Screenshots[/url] (updated with new target ID's and disguise panel) Old vs. new target ID's: [img]http://i.imgur.com/TOhwWhM.png[/img] [img]http://i.imgur.com/NYPlxzV.jpg[/img]
[b][i]V4.10!!![/i][/b] - COMBINED MAC AND WINDOWS VERSIONS (parsed os placements using tags instead of whole other versions) - replaced biko with neutra titling (was already in hud) for windows version - fixed killstreak icon placement on target ID’s - made default killfeed much more readable - removed bg on killstreak notices - added killstreaks to winpanel and moved up - switched fonts around again - added damage and support to scoreboard - added server time limit label to main hud (requires that tf_hud_show_servertimelimit be set to 1) - disabled main menu eotl stuff (can be bought in store if you want) - removed white borders from control point icons (didn't really like em anymore) - fixed blank box in upper left corner of menu appearing - updated for 2014 halloween… heh - added support for eureka effect menu… HEH - various alignment fixes (as always) - revised backpack/loadout panels - revised store page - scoreboard design altered slightly - altered freezepanel slightly - mvm scoreboard updated to include all values - swapped out snowy barnblitz menu for icy version [url=http://imgur.com/a/yluqH]Screenshots[/url] (being updated) [url=https://github.com/Sevin7/7HUD]Download[/url] I feel like I owe an explanation to you guys for my continued revisions of major aesthetic elements of the HUD. I know some folks are irritated that I constantly change the style of the HUD, but I would like to remind those folks that this is my personal HUD too. My tastes and preferences are liable to change at any moment, and my HUD will reflect that. If there are changes you don’t agree with, it’s simple enough to rollback using GitHub’s commit tracker. I try to encourage people to find out what they like in a specific element of a HUD and use that, no matter if it’s from rayshud, medhud, broeselhud or any other. Finding a HUD is all about you, and it’s the same thing to the HUD maker. Oh, and sorry for the why-the-fuck-did-you-even-bother late update.
Did I fuck up on something? :s When it's loading the game, the background shows normally, but then when it's finished loading, this happens. [t]http://puu.sh/dAgdF.png[/t]
Probably on my end, I'll look into it.
I'm really liking the changes thanks!
Fixed the pink and black main menu checkerboard. Chopped off a lot of filespace too, don't know why I didn't do this earlier. Redownload from [URL="https://github.com/Sevin7/7HUD"]GitHub[/URL].
Great HUD, but how do you make the FOV that high? My minigun doesn't look like that.
You change that with the viewmodel_fov command. Default is 90 I believe. Anything higher than 180 flips it.
[QUOTE=QUILTBAG;46795408]You change that with the viewmodel_fov command. Default is 90 I believe. Anything higher than 180 flips it.[/QUOTE] Alright, thanks!
[QUOTE=Digital Tofu;46795401]Great HUD, but how do you make the FOV that high? My minigun doesn't look like that.[/QUOTE] Oh, I use "cl_first_person_uses_world_model 1" for heavy to get the minigun like that, though I also have a viewmodel_fov of 110 for the rest of the classes.
[U][B]v4.11![/B][/U] Some minor updates, just wanted to get something out for you folks :) - fixed placement of favorite server buttons on main menu for windows - removed normal/lowered extensions for easier manual switch between hud versions - added map images to map info panel on server join - added scroll bar to motd and map info panels - changed medic charge text alignment to the left to match ammo alignments (will probably mess up Mac alignment) [url=https://github.com/Sevin7/7HUD]Download[/url] [url=http://imgur.com/a/yluqH]Screenshots[/url]
[b][u]v4.12![/u][/b] Some fixes for the Gun Mettle update. I don't have any contract items or anything of that nature so if I missed anything that needs fixing please make an issue on GitHub. Thanks and enjoy! Also, all non-zero values on the scoreboard, such as the kills, damage, and healing you do, turn lime green by default. Not sure how this was done as nothing was added to hudanimations or the scoreboard to do this. Any info would be appreciated! - fixed scoreboard for gun mettle - disabled overheal cross by default - added some gun mettle positionings in hudlayout [url=https://github.com/Sevin7/7HUD]Download[/url] [url=http://imgur.com/a/yluqH]Screenshots[/url]
If you haven't been using 4Plug[[url]www.teamfortress.tv][/url] with 7HUD, now's the time. In addition to allowing you to make several customizations, 4Plug will now check your version against the current version on GitHub and allow you to one-click download and install the current one right from 4Plug! Redownload from GitHub to get this. [url=https://github.com/Sevin7/7HUD]Download[/url]
how do I change it back to the default main menu?
[QUOTE=scotty-furs;48118251]how do I change it back to the default main menu?[/QUOTE] Delete the materials folder. [b][u]v4.13![/u][/b] Shouts out to my man 1112e for submitting a few merge requests and helping me with some longstanding issues with the HUD. Dude spent a few hours one day helping me fix lotsa stuff. - continued adding support for gun mettle (please make an issue on github with any problems you find!) - replaced the buggy futura font with avenir book for now - added “to check for updates…” console text when you click the 7HUD version button on the main menu (+ a word from ms. pauling) - redesigned buttons for the menus (no more ugly orange-ish gradients) - redesigned quickplay and mvm menus - cleaned up header in backpack panel - fixed tiny lobby text in mvm - removed defunct scoreboard options from 4plug - deleted random unnecessary files - darkened stats summary panel when joining a server so the text doesn’t blend into the bg so much Also, the quality color borders in the backpack are now coded to only appear when you mouseover them. I can set them to back to how they were, but it also makes the quality colors appear in the loadout screen and everywhere else there are items and that looks ugly so I left it as it is. [url=https://github.com/Sevin7/7HUD]Download[/url] [url=http://imgur.com/a/yluqH]Screenshots[/url] (being updated)
[b][u]v4.14![/u][/b] Some more fixes and tweaks that have been festering in the HUD for too long. I'm also in the process of completely redoing the screenshots as most them are still using the old - now Mac - font. - fixed ammo without a clip (flamethrower, minigun) having an ellipses as a dropshadow - fixed bottom chat position clipping with the 3d model - fixed 4plug not displaying default chat position and took chat position choices off caps lock - renamed “normal” version to “centered” and took version folders off caps lock - so apparently the ammo has always been 3 pixels lower than the health. i just noticed this. god help me. the reserve ammo was also 2 pixels above the line. i need to get my eyes checked. - adjusted the orientations and positioning of some of the 3d models, especially at the “by hp” position - aligned medic charge to west (i thought i already did this a few updates ago?) and fixed some other positional problems with the medic hud - continued adding button theme across menus and rounded the ones without borders (backpack, mvm, store page) - tweaked mvm menus [url=https://github.com/Sevin7/7HUD]Download[/url] [url=http://imgur.com/a/yluqH]Screenshots[/url]
This hud is awesome.
Did a lot of work for this version and cleaned up a lot of things. I've been fixing and redesigning almost all that stuff I've wanted to the past year. I still have to do the tournament stuff, but I will be out of town for awhile and wanted to get all this stuff out for you guys before I did that. [b][u]v4.20![/u][/b] - new winpanels! thanks to goat_ as i used his winpanels as a base. the arena winpanel may clip with things in the lowered hud a little, but it needs to be larger to fit the extra info it has. who plays arena anyway :( - redid time remaining panels for every mode to match arena - fixed green on scoreboard - fixed quality color borders not displaying in backpack - added competitive beta button to menu - fixed inspect panel not displaying information/weapon model - made mouseover panels across the menus flat instead of gradiented - fixed loadout presets not centered - applied new button theme to training panels - applied header theme from backpack/mvm to store page - centered back and close buttons in backpack underneath weapon and cosmetic selection boxes - widened the class model panel in the loadout section and lowered the default origin of the models - removed rounding from some in-game displays - fixed backpack page numbers not always appearing - repositioned spectator labels on scoreboard to be above server info labels and cleaned up some other positionings - made killfeed a little larger - fixed ammo display being too far left - fixed medic display being slightly out of alignment, changed font color to match hp/ammo, widened medic background to match hp/ammo - fixed some number shadows rendering over the backgrounds in-game - fixed some highlight issues on some in-game menus - fixed console error related to statsummary.res [url=https://github.com/Sevin7/7HUD]Download[/url] [url=http://imgur.com/a/yluqH]Screenshots[/url] (going to need some major revisions after this update) New winpanels: [img]http://i.imgur.com/PbmHGKT.jpg[/img] [img]http://i.imgur.com/hcYjI9z.jpg[/img]
[b]v4.21[/b] Sorry for the delay. Busy with school again. - removed 4:3 version as it was causing lots of conflicts and updated readme accordingly - widened map name display on server join - added trade up stuff - updated tournament spec hud for gun mettle [url=https://github.com/Sevin7/7HUD]Download[/url]
[b]v4.22[/b] Figured it was better late than never. - added mannpower icons - added base jumper icon [url=https://github.com/Sevin7/7HUD]Download[/url]
[b]v4.23[/b] Sorry for the quick turnaround, forgot about these two. - fixed engi build panel showing 2 exits - tweaked koth display [url=https://github.com/Sevin7/7HUD]Download[/url]
[b]v4.24[/b] Finally redesigned the ugly taunt menu this update as well as a few other in-game menus to match. Shout out to Agoat for brainstorming with me on the designs. The robot destruction HUD is needing to be redesigned as well, but I'm going to wait for Asteroid to be finished as the mode is still subject to change right now. - enlarged a few objective labels (setup/overtime etc.) - enlarged in game notification labels - fixed blue koth capped status being too far left - redesigned taunt hud - redesigned engi build and destroy menus - redesigned spy disguise menu Taunt menu: [img]http://i.imgur.com/W1BcRoI.jpg[/img] [url=https://github.com/Sevin7/7HUD]Download[/url] [url=http://imgur.com/a/yluqH]Screenshots[/url] (now with new menu pics)
[b]v4.25[/b] Nothing major, just a couple Invasion update additions. The PD hud clips with the lowered version a bit, but they haven't added a file to control that yet, or else I'd just throw it up top where the RD display is. - added Invasion background - added Invasion image to quickplay [url=https://github.com/Sevin7/7HUD]Download[/url] [editline]7th October 2015[/editline] Found the PD display file. No version change. - moved the PD display to top
[b]v4.26[/b] Got a new loading screen for you guys this update. Mostly just makes the stats portion of the loading screen vertical, more in line with the main menu. Enjoy! - redesigned stats loading screen to better reflect main menu - redesigned replay menu container to reflect mvm/backpack/store menus - added new comp and pd stuff (dont get excited) - fixed accidental find/replace in hudarenateammenu a couple patches back :0 Screenshots are getting pretty up to date now. There is nothing on the screenshots page that is out of date at this point, just needs more in-game shots! [url=https://github.com/Sevin7/7HUD]Download[/url] [url=http://imgur.com/a/yluqH]Screenshots[/url] [IMG]http://i.imgur.com/M2z2w2J.jpg[/IMG]
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