[b]v4.27[/b]
Just some Halloween fixes. Comment if something is broken.
- updated for scream fortress 2015
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
You work fast
[QUOTE=QUILTBAG;49005344]You work fast[/QUOTE]
Haha you should know me by now, that's usually not the case ;)
[b]v4.28[/b]
Just removed Halloween stuff and added a smaller net_graph tweak to the sourcescheme. Details in f_blue's thread on tf.tv, [url=http://www.teamfortress.tv/6326]here[/url].
- removed halloween stuff
- made tip text container taller in loading screen
- added INsane’s smaller net_graph tweak
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
[b]v4.29[/b]
Nothing major, just integrating some new additions to the competitive menu. Figured a version change was in order for this momentous event!
- added comp stuff
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
Starting to look good, get hype ;)
[img]http://puu.sh/lHhcf/3904d6849c.jpg[/img]
[b]v4.30[/b]
A few tweaks and fixes for you guys.
- sped up animation of health backgrounds
- aligned favorite server buttons a bit better
- tweaked class loadout panel display
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
Slightly altered class loadout panel:
[img]http://i.imgur.com/HY4jf55.jpg[/img]
[b]v4.31[/b]
Let me know if there's some broke stuff. The scoreboard is missing some labels and the ping numbers have been replaced by actual connection symbols, which look really ugly, but I think that's just some stuff Valve did. Whatever.
- updated for tough break
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
For those of you still having issues with contracts, go ahead and [url=https://github.com/Sevin7/7HUD]redownload now[/url]. Everything should be up and running. Sorry for the inconvenience!
[b]v4.32[/b]
Just some quick stuff I did whilst working on the contract bugs.
- upped the font size of the main menu and shrunk the background a bit
- integrated a text “contracts” button into the menu instead of the folder awkwardly sitting next to pauling’s face
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
[b]v4.33[/b]
A few reworks and fixes. Also added a changelog file that includes all previous revisions for your (and my) browsing pleasure. You can also view it from a button integrated into 4Plug so you can see exactly what's been changed while you install.
- reworked main menu a bit more
- new highlight color (from blue to bright gold)
- new select color (from orange to bright green)
- applied build menu theme to eureka effect menu
- fixed some hudplayerclass files calling for missing materials
- removed unneeded font and other files
- added changelog file (includes all previous versions, viewable from 4plug as well)
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
[img]http://puu.sh/m66We/d76b210533.jpg[/img]
[b]v4.34[/b]
S'more stuff I've been tweaking. Starting to clean up the files as well.
- tweaked eureka effect menu
- centered destroy menu icons better
- cleaned up clientscheme color definitions a bit
- got rid of some unneeded font definitions/fonts
- deleted a few unmodified files
- added missing hudlayout entries (no more text related to 7hud in console)
- added back button, rearranged, and fixed “continue” and “(E)” being separate in map info panel
- tweaked “save this moment” freeze panel stuff
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
[img]http://i.imgur.com/tloA7MI.jpg[/img]
how do you move the chat/build menu to the bottom/top? Having at top is stupid imo
[editline]26th December 2015[/editline]
also how do I spin the playermodel in the bottom left back forward?
[QUOTE=redBadger;49396263]how do you move the chat/build menu to the bottom/top? Having at top is stupid imo
[editline]26th December 2015[/editline]
also how do I spin the playermodel in the bottom left back forward?[/QUOTE]
Read the readme. 3D player model orientation is controlled in hudplayerclass.res. Mess around with the angles and origin parameters for each class or just the collective controller above it. There are also some extra positions included in 4Plug.
[b]v4.35[/b]
Just some more random stuff, the new competitive additions gave me an excuse to release.
- integrated knuckle’s crosshairs because why not
- removed some unneeded menu character .vtf’s
- lengthened default damage account value lifetime
- more clientscheme color definition cleanup
- added dec. 30 comp menu stuff
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
[b]v4.36[/b]
Fixed and redesigned some elements in tournament mode and some other stuff. Enjoy!
- lowercased all folder/file names
- separated 7hud animations from hudanimations_tf so it can't go out of date (thanks wiet)
- fixed up and altered the design of some tournament stuff
- added player names above floating health in spectate
- changed time remaining font
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
[IMG]http://puu.sh/mYkzx/10b65ba726.jpg[/IMG]
[b]v4.37[/b]
Just some fixes for last night's update.
- updated for feb. 29 patch
- integrated competitive beta changes
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
[img]http://puu.sh/nr6Bf/771f53b8d3.jpg[/img]
[b]v4.38[/b]
Working on more competitive additions. I will probably be committing those as I go to to GitHub since I assume we'll be getting a steady stream of patches for the next few weeks.
- motd panel entirely removed from main menu
- working on matchmaking some more
- fixed class loadout panel popups being offcenter
- added more closed captions
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
[b]v4.39[/b]
Finally redesigned the robot destruction, player destruction, and passtime displays. Also reworked the CTF display to reflect these new changes.
- new passtime hud!
- new robot and player destruction huds!
- new ctf hud to reflect new passtime, rd, pd huds
- fixed 3d model by hp option being broken in 4plug
- various competitive updates and revisions (previously committed)
- fixed extra bracket in lobbycontainerframe (previously committed)
Screenshots have been updated.
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
[img]http://i.imgur.com/gyeI1Yh.jpg[/img]
[b]v4.40[/b]
Some stuff I was tweaking prior to tonight's patch. Gotta push this stuff out for you lucky folks with the competitive beta passes.
- updated for mar. 11 patch
- new report player button on in-game menu
- centered freezepanel
- mvm flag panel fixes
- updated mvm display a bit (still working on this)
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
[b]v4.41[/b]
Some competitive fixes for tonight's update PLUS a new team select menu! Check out the screenshots, they are updated. I thought I might beat rays tonight, but he already finished :(
- new team select menu (thanks to agoat and tf2m for advice)
- integrated competitive changes w/ mar. 17 update and revised competitive ui
- moved killstreak counter to a more suitable location
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
[img]http://i.imgur.com/S5fThmK.jpg[/img]
[b]v4.42[/b]
Updates for last night's patch, enjoy!
- updated for mar. 24 patch
- new streams button on main menu
- competitive and mvm lobby tweaks (previously committed)
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
[img]http://puu.sh/nU2a2/4217b33a8b.jpg[/img]
[b]v4.43[/b]
Back to that gorgeous Barnblitz main menu I've missed for so long :>
- updated for apr. 11 patch (end of tough break)
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
[img]http://puu.sh/ofav5/aebd87c6a6.jpg[/img]
Every time I use this HUD in 4:3 the scoreboard is broken. How can I fix this?
[QUOTE=Flarebear;50117647]Every time I use this HUD in 4:3 the scoreboard is broken. How can I fix this?[/QUOTE]
You will need to go into scoreboard.res and mess with some of the wide and x-pos values for the stats and their bg's. I do not guarantee support for 4:3 because I am on 16:9.
[QUOTE=Sevin;50118201]You will need to go into scoreboard.res and mess with some of the wide and x-pos values for the stats and their bg's. I do not guarantee support for 4:3 because I am on 16:9.[/QUOTE]
Thanks for the reply. I'll just mess with the files until it works.
[B]v4.44[/B]
Fixes for tonight's update + other stuff. Valve really fucked up winpanels, but I think I got them patched up.
- fixed progress bar glitch in rd/pd
- updated for apr. 25 patch
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
[b]v4.45[/b]
TF2 is slow on updates. Have a 7HUD update.
- messing around with the team select menu
- fixed "team wins in: ..." text in pd
- winpanel adjustments
- fixed killstreak counter changing position when different hud version selected
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
[img]http://i.imgur.com/Bo1Pfw0.jpg[/img]
[b]v4.46[/b]
Still waiting for matchmaking, have a 7HUD update in the meantime.
- revised pl/plr display
- darkened hp/ammo dropshadows to improve visibility
- hp/ammo dropshadows now completely disable when hp/ammo bg's active to avoid overlap
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
Screenshots updated.
[img]http://puu.sh/pKSRj/ef28a7fdba.png[/img]
[QUOTE=Sevin;50619485][b]v4.46[/b]
Still waiting for matchmaking, have a 7HUD update in the meantime.
- revised pl/plr display
- darkened hp/ammo dropshadows to improve visibility
- hp/ammo dropshadows now completely disable when hp/ammo bg's active to avoid overlap
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
Screenshots updated.
[img]http://puu.sh/pKSRj/ef28a7fdba.png[/img][/QUOTE]
Reminds me another hud, can't remember the name.
[b]v4.47[/b]
TF2 update hype leads to more HUD editing. The target ID's were begging for a little visibility improvement. The tournament spec HUD died long ago, I brought out the defibrillators for that broken hunk of junk. Also fixed some outstanding bugs (I think the jarate/bow clipping thing had been on my todo list for a year). Enjoy! :)
- revised target id design a bit
- cleaned up and revised tournament spec hud
- fixed jarate clipping with bow charge in centered version
- fixed scoreboard ping clipping in mvm
- fixed duplicate numbers appearing in mvm scoreboard and when switching between scoreboards via menu toggle
- fixed demo sticky charge being too high in lowered version
- applied new dropshadows to more stuff
- font/color definition cleanup
- added support + damage to 6v6 scoreboard
- removed medals from scoreboard (looks bad and not very important)
- deleted unnecessary materials
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
[img]http://i.imgur.com/KDGAAgT.jpg[/img]
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