• Lambda Fortress - Half-Life 2/Team Fortress 2 Crossover Mod
    269 replies, posted
when it's done -nicknine 2017
In case anyone's wondering about the status of this project, the mod's development is currently on hiatus since I'm busy working on TF2 Classic. I will possibly get back to this around December.
[QUOTE=Nicknine;52773467]In case anyone's wondering about the status of this project, the mod's development is currently on hiatus since I'm busy working on TF2 Classic. I will possibly get back to this around December.[/QUOTE] It just so happens that it is now december
Can't wait for download links to come back so I can play with friends again! I kept hold of one of the builds and have been having a lot of fun playing in custom hl2 maps as Heavy and the team after getting to the citadel. Looking forward to being able to get some friends back into this fun as hell crossover ^u^
Yeah. Too
Where's the Lambda Fortress? i still waiting for this :s:
[QUOTE=Nicknine;52773467]... I will possibly get back to this around December.[/QUOTE] It's near a [b]new year[/b]... Will i get a download link in 2018?
Regarding versus maps, decompiling hl2 maps and editing them is impossible because decompiling breaks them so much, missing teleports, broken areaportals, areaportals turned into blocks and so much more. If someone could provide fully working decompiled maps that would be great.
[QUOTE=Train654;52998499]Regarding versus maps, decompiling hl2 maps and editing them is impossible because decompiling breaks them so much, missing teleports, broken areaportals, areaportals turned into blocks and so much more. If someone could provide fully working decompiled maps that would be great.[/QUOTE] who need decompiled maps when the community already got [B]leaked official[/B] hl2 and episodic maps.
[QUOTE=ISPuddy;52999602]who need decompiled maps when the community already got [B]leaked official[/B] hl2 and episodic maps.[/QUOTE] What do you mean? I'm trying to edit the maps for versus (red vs blu) and fixing bugs in general, luckily i found some decompiled maps so that helped me out, so far I've made the following: versus_d1_trainstation_1-6 (5 is skipped due to broken teleports) versus_d1_canals_01a-3 (1 is skipped due to being broken when compiled, and there won't be any past 3 due to the same issue) versus_d1_eli_01 Me and a friend are modyfing all the maps we can for versus mode and are attempting to fix major bugs (players being left behind, mission fail for only one player drowning, the spawnpoint in breen 01 and many other issues on breen 01).
[url]https://ufile.io/jpfmx[/url] just thought i'd share this for those who wanted to play the last chapter with friends. any feedback is appreciated. UPDATE [url]https://ufile.io/51g2u[/url] download this, it fixes a bug where red loses once they reach the top.
Such a Awesome Mod. Kinda wished there was a update.
[url]https://uploadfiles.io/tzyul[/url] We've finished all of the versus maps, hope people enjoy em.
Is this mod dead? i hope not. i want you guys to work on tf2c and lf.
[QUOTE=RavenAkaHaus;53013170]Is this mod dead? i hope not. i want you guys to work on tf2c and lf.[/QUOTE] It's not dead, tf2c is just getting more attention.
[QUOTE=Train654;53002983]What do you mean? I'm trying to edit the maps for versus (red vs blu) and fixing bugs in general, luckily i found some decompiled maps so that helped me out, so far I've made the following: versus_d1_trainstation_1-6 (5 is skipped due to broken teleports) versus_d1_canals_01a-3 (1 is skipped due to being broken when compiled, and there won't be any past 3 due to the same issue) versus_d1_eli_01 Me and a friend are modyfing all the maps we can for versus mode and are attempting to fix major bugs (players being left behind, mission fail for only one player drowning, the spawnpoint in breen 01 and many other issues on breen 01).[/QUOTE] the decompiled versions is trash and full of bugs [URL="https://github.com/ISNEWPuddy/HL2Leak-VMFs"]i suggest you should google the leaked valve's vmf maps and use them[/URL]
[QUOTE=ISPuddy;53014085]the decompiled versions is trash and full of bugs [URL="https://github.com/ISNEWPuddy/HL2Leak-VMFs"]i suggest you should google the leaked valve's vmf maps and use them[/URL][/QUOTE] well great, i'll use those and make a version 2, since i already used the trashy decompiled ones.
this is not a dead mod, i've been working on an update with nicknine recently and it fixes major issues in co-op + (maybe) adds a new main menu background + startup music.
Thank you for keeping us updated, I appreciate it.
[QUOTE=Zadrave;53091229]Thank you for keeping us updated, I appreciate it.[/QUOTE] no prob, soon enough i'll be done with my part of the fixes, then it's up to nicknine to implement them. yes this includes the final chapter.
I started screwing around with some of the files to the latest version I had and created a make-shift custom main-menu which gets rid of all the useless choices (achievements, report a bug, etc) and used the logo from HoledWeeb combined with a random half-life 2 screenshot for the background. [THUMB]https://image.prntscr.com/image/IOM2E0q8TyabcQzxd1NkSQ.png[/thumb] There's some nasty issues with the background I want to fix up though.
[QUOTE=JRichter;53098401]I started screwing around with some of the files to the latest version I had and created a make-shift custom main-menu which gets rid of all the useless choices (achievements, report a bug, etc) and used the logo from HoledWeeb combined with a random half-life 2 screenshot for the background. [THUMB]https://image.prntscr.com/image/IOM2E0q8TyabcQzxd1NkSQ.png[/thumb] There's some nasty issues with the background I want to fix up though.[/QUOTE] you think you can provide us with a clean version of the main menu background? like no logo or options, i wanna see how it looks when i put it in-game.
[B][I][U]RIP?[/U][/I][/B][QUOTE]I think so...[/QUOTE]
[QUOTE=CHOPPER |;53124157][B][I][U]RIP?[/U][/I][/B][/QUOTE] hell no, read the previous posts.
Any status updates, Nicknine? Kinda has been a long time since the last one.
[QUOTE=Delta_;53136785]Any status updates, Nicknine? Kinda has been a long time since the last one.[/QUOTE] nicknine doesn't really read this a lot, anyway when tf2c ships he'll get back to lambda, no dates or estimations yet.
[QUOTE=Nicknine;50903155][B][U]Synopsis:[/U][/B] Things are not looking up for the resistance when another wave of portal storms creates a dimensional breach leading into an entirely new world. Two identical teams of mercenaries that come from this new world waste no time choosing a side in the conflict as the RED team members dedicate themselves to protecting their home world from Combine's threat while the treacherous BLU team joins the winning side by allying themselves with Combine forces. [B][U]About the mod:[/U][/B] Lambda Fortress is a cooperative crossover mod between Half-Life 2 and Team Fortress 2. Play as Team Fortress 2 classes through Half-Life 2 campaign and more in this ridiculous crossover between two radically different FPS universes. [B][U]What is done so far:[/U][/B] - Basic co-op mechanics. Includes: Synergy-like respawn system where killed players respawn near a teammate; team loses if all players die at once; certain weapons (Gravity Gun) are shared between team members. - NPCs are fully compatible with TF2 mechanics. Medic can heal and ubercharge them, Engineer's sentry will target enemy NPCs, Sniper can headshot them and Spy can backstab them and fool them using his cloak and disguise. - Unlike Gordon Freeman, Team Fortress 2 characters don't have telepathic abilities so you have to use voice commands to command Rebels and Antlions. Use "Go! Go! Go!" to make them go to the targeted location and "Help!" to make them follow you. - Relationship system. Joining BLU team will make Combine your allies and rebels your enemies. - Half-assed level transitions. They keep certain player stats (health, ammo) but that's it. Unfortunately, proper level transitions are not possible without save/load system which doesn't work in multiplayer. [B][U]What is planned:[/U][/B] - Finish co-op mode. Respawn system could use some improvements, vehicles need to be replaced with spawners that spawn a vehicle for each player and some maps need to be tweaked to work better with co-op mode. - Fix HL2 campaign. Some parts of it are still broken in multiplayer. - Tweak difficulty. HL2 enemies are generally no match for Team Fortress 2 classes. Buff damage done by NPCs, possibly increase health as well. - Make proper level transitions. Currently not feasible. How the heck did Synergy make save/load system work in multiplayer? - Versus mode. Similar to Left 4 Dead Versus, RED team progresses through the story while BLU team spawns at fixed points ahead of RED team and attempts to stop them. [B][U]Help wanted:[/U][/B] - [B]Mapper.[/B] Not needed until later. Make Versus versions of maps in the future. - [B]Artist.[/B] Design TF2 styled Gravity Gun. Possibly work on a logo later. - [B]Modeler.[/B] Make TF2 styled Gravity Gun model once concept art is available. Gravity Gun currently uses HL2:DM models as placeholders. - [B]Animator.[/B] Make character animations for Gravity Gun. This is going to be a tough task since Gravity Gun is an all-class weapon. - [B]File hosting.[/B] The whole clunky installation process below could be avoided if I had SVN repository of sufficient capacity to host the mod's files. [B][U]Videos:[/U][/B] [video=youtube;ei_VsQHlLy0]https://www.youtube.com/watch?v=ei_VsQHlLy0[/video] [video=youtube;B95C44RxPXk]https://www.youtube.com/watch?v=B95C44RxPXk[/video] [video=youtube;2N2H2Njwhj8]https://www.youtube.com/watch?v=2N2H2Njwhj8[/video] [B][U]Download:[/U][/B] Took down the download link because releasing such a buggy build was a mistake. Link will be available once a new version is released. [B][U]Credits:[/U][/B] - [URL="http://steamcommunity.com/profiles/76561197990906045"][B]_Kilburn[/B][/URL] - Inspiration for the mod. Without his Team Fortress 2 gamemode for GMOD, this mod wouldn't exist. Also providing kill icons for HL2 entities. - [URL="http://steamcommunity.com/profiles/76561198095040360"][B]Rara[/B][/URL] - Some help with coding early on, playtesting. - [URL="http://steamcommunity.com/profiles/76561198033171144"][B]Agent Agimar[/B][/URL] - Playtesting. - [URL="http://steamcommunity.com/profiles/76561198067410719"][B]Msalinas2877[/B][/URL] - Coding work.[/QUOTE] HOW THE FUCK TO DOWNLOAD
[QUOTE=Sub_cake;53155127]HOW THE FUCK TO DOWNLOAD[/QUOTE] you don't, it's been taken down until a new version comes.
i would honestly prefer a broken version over no version but i guess i have to wait
Somebody got Half-Life: Source to work. https://youtu.be/2l0qeekUhj8
Sorry, you need to Log In to post a reply to this thread.