• Team Fortress 2 Classic V2 - Deathmatch mode when?
    5,014 replies, posted
[QUOTE=King Cnut;47782910]Sorry to be vague, I thought I was fairly specific with my issue in my OP. I've tried using vbct to compile, but since we're having to do some hackery to get Hammer to work with TF2C, I think it's causing issues and won't work (I get a "Unknown MOD or Engine Detected, unable to compile!!" error when using it). Since there aren't really any helpful assets to making maps aside from the one I followed that just gave instruction on how to setup hammer, that I should just abandon the idea of mapping. I've already spent an entire days time trying to just troubleshoot this one issue. Which is a shame since building the map was a faster process than trying to fight with the compiler :( I do thank you for your help none the less. I'm just going to stop before I regret wasting so much time.[/QUOTE] If you had mentioned that error "Unknown MOD or Engine Detected, unable to compile!!" I would and am currently saying, you set up TF2C hammer incorrectly. :U
bg video from concept map for main menu [video=youtube;YnlmjBKGh_w]http://www.youtube.com/watch?v=YnlmjBKGh_w&feature=youtu.be[/video]
[QUOTE=OneFourth;47769647]making some video backgrounds/espionage maps based off concept art [IMG]http://i.imgur.com/bIeKkeU.png[/IMG] [IMG]http://i.imgur.com/UvDlx9b.png[/IMG][/QUOTE] I would get rid of the red above the mainframes and also the text "Data-link". Also, the blue walls look a bit barren to me.
-snip- server down-
[video=youtube;cwGIMTOoGuA]http://www.youtube.com/watch?v=cwGIMTOoGuA[/video] [B]THIS IS JUST A BASIC IDEA OF WHAT I HAVE IN MIND[/B] I'm looking for ways to improve it. E.g: slowing down the animation, modifying the lights or adding new scenes. [I]The reason it looks strange is a mixture of a quick render and youtube compression.[/I]
[QUOTE=Imacreep;47784768][video=youtube;cwGIMTOoGuA]http://www.youtube.com/watch?v=cwGIMTOoGuA[/video] [B]THIS IS JUST A BASIC IDEA OF WHAT I HAVE IN MIND[/B] I'm looking for ways to improve it. E.g: slowing down the animation, modifying the lights or adding new scenes. [I]The reason it looks strange is a mixture of a quick render and youtube compression.[/I][/QUOTE] Is this going to be rendered as a .bik or will one actually load a map when booting up the game, ala HL2? Also, should the TFC logos be used for BLU and RED, like they were in the beta?
[QUOTE=Moupi;47785264]Also, should the TFC logos be used for BLU and RED, like they were in the beta?[/QUOTE] We will not use the TFC logos, but I did make some for use in a TF2C map: [t]http://i.imgur.com/TgDwKb0.png[/t][t]http://i.imgur.com/QNdx73m.png[/t]
[QUOTE=TheRealFierce;47782302]These look great, but just one question. Since the umberalla is the Civillains weapon, wouldn't it be hard to swing it with how low he's holding it?[/QUOTE] Yeah I realized that too late, that's why these will be his losing runs and his default runs will have him leaning more forward with his umbrella ready for a swing.
I got a suggestion for a new weapon / gamemode: InstaGib Deathmatch / InstaGib Team-Deathmatch In iDM/iTDM everybody spawns with the same weapon. The weapon will instantly kill players under normal conditions. The weapon could be a futuristic sniper rifle (like the machina) for the merc that fires tracers rounds. The weapon shouldn't be selectable in normal game modes. Suggestions? Criticism? Thoughts?
[QUOTE=Trech;47786433]I got a suggestion for a new weapon / gamemode: InstaGib Deathmatch / InstaGib Team-Deathmatch In iDM/iTDM everybody spawns with the same weapon. The weapon will instantly kill players under normal conditions. The weapon could be a futuristic sniper rifle (like the machina) for the merc that fires tracers rounds. The weapon shouldn't be selectable in normal game modes. Suggestions? Criticism? Thoughts?[/QUOTE]Most likely not going to work.
[QUOTE=TheRealRudy;47771922]Dude, I absolutely love the posters you've made, they just nail that TF2 feel. Would be awesome if they could be incoperated into TF2C, I'd love to see them around the maps. [IMG_thumb]http://s18.postimg.org/k92qz39l3/totally_aesome.png[/IMG_thumb] [IMG_thumb]http://fc05.deviantart.net/fs71/f/2011/139/8/8/some_billboards_design____by_nassimooo-d3gov6j.png[/IMG_thumb] [IMG_thumb]http://fc01.deviantart.net/fs71/i/2013/121/3/2/know_your_anti_spy_rules__by_nassimooo-d63rdx0.png[/IMG_thumb][/QUOTE] I know that people is gonna Dumb me, for this comment and for the mention, but this looks too much like fallout.
[QUOTE=TLOVER;47786703]I know that people is gonna Dumb me, for this comment and for the mention, but this looks too much like fallout.[/QUOTE] To be fair, theyre pretty close in stylistic timeline. Fallout's artistic style is based on the 40s if I'm not mistaken, and tf2 takes place in the 60s. They're close enough that not much would have changed.
Need to fix my light bouncing. [t]http://images.akamai.steamusercontent.com/ugc/530642442643409893/43B2DFA696637685DFFC2855F0836C65BC7E8485/[/t]
[QUOTE=Digivee;47786877]To be fair, theyre pretty close in stylistic timeline. Fallout's artistic style is based on the 40s if I'm not mistaken, and tf2 takes place in the 60s. They're close enough that not much would have changed.[/QUOTE] I think that it should take other focus, that kind of humor is not that original and I don't see why there a weapon being marketed, is not like it is Bioshock. Also, you may say that the 40's and 60's are not that different but let's compare 2010 and 2000, it is VERY different.
[QUOTE=Imacreep;47784768][video=youtube;cwGIMTOoGuA]http://www.youtube.com/watch?v=cwGIMTOoGuA[/video] [B]THIS IS JUST A BASIC IDEA OF WHAT I HAVE IN MIND[/B] I'm looking for ways to improve it. E.g: slowing down the animation, modifying the lights or adding new scenes. [I]The reason it looks strange is a mixture of a quick render and youtube compression.[/I][/QUOTE] I don't think you should have it just suddenly jumping to the next scene; at least have a motion blurry cutout thing whatever you call it. Also remove the health packs in the scenes, they kinda ruin the mood imo. [editline]23rd May 2015[/editline] [QUOTE=TLOVER;47787066]I think that it should take other focus, that kind of humor is not that original and I don't see why there a weapon being marketed, is not like it is Bioshock. Also, you may say that the 40's and 60's are not that different but let's compare 2010 and 2000, it is VERY different.[/QUOTE] But that's not even a weapon, it's a magic healing box. Why the hell wouldn't you advertise that? Also the Fallout games and early TF2 have a similar sense of humour, other than Fallout being more sadistic.
There we are, much better [t]http://images.akamai.steamusercontent.com/ugc/530642442643475315/760CF949A47281B839A95B05453435C99BBB6076/[/t]
[QUOTE=Trech;47786433]I got a suggestion for a new weapon / gamemode: InstaGib Deathmatch / InstaGib Team-Deathmatch In iDM/iTDM everybody spawns with the same weapon. The weapon will instantly kill players under normal conditions. The weapon could be a futuristic sniper rifle (like the machina) for the merc that fires tracers rounds. The weapon shouldn't be selectable in normal game modes. Suggestions? Criticism? Thoughts?[/QUOTE] As Doctor_Lazlo said, unlikely to work. The only game I've seen this work in is Cube 2: Sauerbraten, and it' literally the only thing anyone plays, most likely because everyone is faster than scout...
That client info crash is getting annoying.
[QUOTE=Stiffy360;47787125]There we are, much better[/QUOTE] I'm not good in those things, but maybe here you need to use phong instead of cubemaps. This maybe will additional require to convert all brush into models, but if you doing this only for backgrounds, pls look into this.
[QUOTE=DrPyspy;47785269]We will not use the TFC logos, but I did make some for use in a TF2C map: [t]http://i.imgur.com/TgDwKb0.png[/t][t]http://i.imgur.com/QNdx73m.png[/t][/QUOTE] I actually like these try talking them into putting them in tf2c.
[QUOTE=HASL;47787273]I'm not good in those things, but maybe here you need to use phong instead of cubemaps. This maybe will additional require to convert all brush into models, but if you doing this only for backgrounds, pls look into this.[/QUOTE] phong = no lightmaps = suck. I'm going to try a reflecting floor texture and see how that goes. EDIT: that works. [t]http://images.akamai.steamusercontent.com/ugc/530642442643658736/B4AC56BAD6D7314356CAFE02280F930C8D6268A8/[/t] [t]http://images.akamai.steamusercontent.com/ugc/530642442643658988/929EAF1EB28E090B97DB366792644B67DD3E8A4E/[/t] [t]http://images.akamai.steamusercontent.com/ugc/530642442643687678/46C2A2CAEC2DF19D0EF6725E048BD8AD34ACD87A/[/t]
[QUOTE=TLOVER;47786703]I know that people is gonna Dumb me, for this comment and for the mention, but this looks too much like fallout.[/QUOTE] the only thing that reminds me of fallout here is the color scheme of the second poster, specifically the combination of those specific shades of blue and yellow is very similar to the colors of that jumpsuits vault people are wearing that silhouette reminds of 50's aperture a lot tho
damn, wish you had posted those before I rendered the background video stiffy edit: send me the map so I can rerender
[t]http://puu.sh/hXO5E/d0f9af64dc.jpg[/t] I hate optimizing, but it helps.
[QUOTE=Agameofscones;47787220]As Doctor_Lazlo said, unlikely to work. The only game I've seen this work in is Cube 2: Sauerbraten, and it' literally the only thing anyone plays, most likely because everyone is faster than scout...[/QUOTE] Why wouldn't it work? I see no difference beetween the bunnyhop in normal DM and iDM. It would only effect the speed of the weapons and the general gameplay. You could also give the players a limited amount of bullets and when they run out of bullets they lose some hp every second. So they need to pickup droped weapons and are therefore forced to move around.
[QUOTE=WhyNott;47787530] that silhouette reminds of 50's aperture a lot tho[/QUOTE] Probably because it is the 50's aperture silhouette, they're heavily based on those. [t]http://fc01.deviantart.net/fs71/i/2013/121/3/2/know_your_anti_spy_rules__by_nassimooo-d63rdx0.png[/t] [t]http://fc06.deviantart.net/fs70/i/2012/113/a/a/safety_first___aperture_science_by_corporalspycrab-d4xaa2g.png[/t]
[QUOTE=_charon;47787090]I don't think you should have it just suddenly jumping to the next scene; at least have a motion blurry cutout thing whatever you call it. Also remove the health packs in the scenes, they kinda ruin the mood imo. [editline]23rd May 2015[/editline] I would do marketing about something that few people will use and Engineer already uses? Do you see these kind of posters on 2Fort? Nope. But that's not even a weapon, it's a magic healing box. Why the hell wouldn't you advertise that? Also the Fallout games and early TF2 have a similar sense of humour, other than Fallout being more sadistic.[/QUOTE]
[QUOTE=UberMunchkin;47786705]Just a heads up, if you right click on the viewport in SFM, go to "Display" (or something like that), you can enable ropes and disable beams (which will disable the maps own volumetric lights and prevent things like the light at 0:18 being seen through a wall).[/QUOTE] I would never have guessed. Many thanks!
[QUOTE=TheRealFierce;47787929]Probably because it is the 50's aperture silhouette, they're heavily based on those. [t]http://fc01.deviantart.net/fs71/i/2013/121/3/2/know_your_anti_spy_rules__by_nassimooo-d63rdx0.png[/t] [t]http://fc06.deviantart.net/fs70/i/2012/113/a/a/safety_first___aperture_science_by_corporalspycrab-d4xaa2g.png[/t][/QUOTE] Actually, the TF2C poster seems to be based off the Portal 2 poster, take a look at the "Safety First!" in the bottom right corner.
[QUOTE=TrustyGun;47788150]Actually, the TF2C poster seems to be based off the Portal 2 poster, take a look at the "Safety First!" in the bottom right corner.[/QUOTE] Bad Reading x1
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