• Team Fortress 2 Classic V2 - Deathmatch mode when?
    5,014 replies, posted
4ort now runs at a smooth 60 FPS [Capped] with no drops. Yay, however the area portals are acting funky but that can be fixed.
[QUOTE=Agameofscones;47788203]4ort now runs at a smooth 60 FPS [Capped] with no drops.[/QUOTE] I don't really know why but I misread it like 404rt.
[QUOTE=Imacreep;47788619]I don't really know why but I misread it like 404rt.[/QUOTE]god dammit I thought we were done with this.
[QUOTE=chowder908;47787440]I actually like these try talking them into putting them in tf2c.[/QUOTE] I've always used those old logos ever since Marphy Black made the classic RED skinpack years ago, and I learned photoshop/skinning by updating whatever slipped through the cracks. Anyway, I've re-added the old TFC logos to GRN and YLW for my own sake, they're not the best, but it's nice for consistency and the option to have the classic or modern logos would be neat. [IMG]http://puu.sh/hXY1E/2ae92ac403.jpg[/IMG] [IMG]http://puu.sh/hXY2i/d110b872f7.jpg[/IMG]
I like the names of GRN and YLW, but the logos throw me off. GRN looks like Cthulu, and the sword doesn't really relate to what sounds like a worker's union for logistical analysis.
[QUOTE=Conro101;47788642] [IMG]http://puu.sh/hXY1E/2ae92ac403.jpg[/IMG][/QUOTE] I hope the Team-Colored pilot light for the Flamethrower will be added in.
[QUOTE=Stiffy360;47787458] [t]http://images.akamai.steamusercontent.com/ugc/530642442643658736/B4AC56BAD6D7314356CAFE02280F930C8D6268A8/[/t] [t]http://images.akamai.steamusercontent.com/ugc/530642442643658988/929EAF1EB28E090B97DB366792644B67DD3E8A4E/[/t] [t]http://images.akamai.steamusercontent.com/ugc/530642442643687678/46C2A2CAEC2DF19D0EF6725E048BD8AD34ACD87A/[/t][/QUOTE] that's looking really good actually. it has a realistic feel to it.
I have a suggestion but not really important can you guys add like the fancy kinfe animation that was in the trailer not really a big suggestion im just asking if you can
[QUOTE=Doneeh;47789872]I like the names of GRN and YLW, but the logos throw me off. GRN looks like Cthulu, and the sword doesn't really relate to what sounds like a worker's union for logistical analysis.[/QUOTE] The names are from the current GRN & YLW logos in-game here: [t]https://dl.dropboxusercontent.com/u/96692528/TF2%20Alt%20Teams/GRNSign.png[/t][t]https://dl.dropboxusercontent.com/u/96692528/TF2%20Alt%20Teams/YLWSignNew.png[/t] The ones he is using are from the old Team Fortress game and I think he is just using them locally.
[QUOTE=Fruitpunch;47790153]I have a suggestion but not really important can you guys add like the fancy kinfe animation that was in the trailer not really a big suggestion im just asking if you can[/QUOTE] Seeing as how well the draw blends in to the stab, I'm pretty sure that it was 1 animation made just for that scene in the teaser.
-snip- -server down-
[QUOTE=VernoGuy;47790267]The names are from the current GRN & YLW logos in-game here: [t]https://dl.dropboxusercontent.com/u/96692528/TF2%20Alt%20Teams/GRNSign.png[/t][t]https://dl.dropboxusercontent.com/u/96692528/TF2%20Alt%20Teams/YLWSignNew.png[/t] The ones he is using are from the old Team Fortress game and I think he is just using them locally.[/QUOTE] Yep, I have nothing to do with this mod, and people should keep me far away from their files lest I put elder gods and swords on everything
Hey guys, I found a few lethal glitches. Whenever I cap a point on any of the maps the entire game just crashes. The glitch Only happens when you [I]capture[/I] a point however and can be stood on for as long as the ownership of the point doesn't change. Another, one of the lethal glitches occurs whenever I take fall damage from a rocket jump. During play, I have received fall damage in various ways, but when I pull out the rocket launcher and make a particularly high jump then if I take fall damage the game will stall and then crash. I have yet to play on a server with anyone else so I have no idea if either of these glitches are restricted to playing on a server alone, but they are certainly troublesome.
[B]Very[/B] dumb question. Can you make the background randomly play a video kind of like the backgrounds on Gmod?
[QUOTE=~Kiwi~v2;47790918]Are you getting any engine errors at all when this happens? [editline]24th May 2015[/editline][/QUOTE] It just crashes, that's it. Also, I should mention that after this I decided to play around a bit more with the classes and discovered that it is not exclusive to the roctet launcher and also occurs with sticky jumping. I should note that before I did the jump where my game crashed, on one of the jumps I made also had me take fall damage but I hit a wall mid-flight and [I]then[/I] hit the ground. I think that if the ground is the first thing you hit when taking fall damage then the game crashes, but if you smack into a wall before falling (cutting the jump short) then it's safe.
[QUOTE=~Kiwi~v2;47791061]I can't replicate any of those issues.[/QUOTE] It must be something on my side then. Whatever it is it might be isolated to the base client/necessary update bundle that was offered when 1.9 came out. If you need me to, I can send you the zip archive I got and you can check it yourself (I've got a near complete archive of almost every update).
[QUOTE=~Kiwi~v2;47791190]Hmm my advice is literally make a clean install of the mod. OP has updated links to 1.9.[/QUOTE] I understand and agree with the clean install, but there also might be a few problems with the bundled version (which is different to the one linked to on the threads first page). I'll try re-installing and see if the problems persist.
[QUOTE=Stiffy360;47787458][t]http://images.akamai.steamusercontent.com/ugc/530642442643658736/B4AC56BAD6D7314356CAFE02280F930C8D6268A8/[/t] [t]http://images.akamai.steamusercontent.com/ugc/530642442643658988/929EAF1EB28E090B97DB366792644B67DD3E8A4E/[/t] [t]http://images.akamai.steamusercontent.com/ugc/530642442643687678/46C2A2CAEC2DF19D0EF6725E048BD8AD34ACD87A/[/t][/QUOTE] Reflection seams and color bleeding disappear while rendering through SFM, right?
[QUOTE=~Kiwi~v2;47791190]Hmm my advice is literally make a clean install of the mod. OP has updated links to 1.9.[/QUOTE] Ok, so I re-installed and I still ended up experiencing the glitch (with the fall damage) but I also think I figured out why you couldn't replicate the results. The glitch seems to be linked to both fall damage and [I]DEATH[/I] and when I tried testing out the game again I was only able to crash when my health was low enough that fall damage was lethal. Try to see if you can replicate it now. *edit* I recorded a demo file that demonstrates the glitch in action and proves it was not linked to either the grenade or rocket launcher by playing as scout. I'll try to record one that demonstrates the point capping glitch. *edit 2* Apparently I can't show you the demo because it cuts out a few seconds before the glitch actually occurs which means the last fall that caused it did not record. This isn't exactly a problem because you should be able to replicate the glitch I think.
I installed TF2c, and it runs fine until I create my own server, I also can't join any servers, When I load up a map, it loads for a while, then crashes. Can anyone help me with this?
[QUOTE=Druidlyclean;47791830]I installed TF2c, and it runs fine until I create my own server, When I load up a map, it loads for a while, then crashes. Can anyone help me with this?[/QUOTE] Walk me through your install process, I wanna know if there was a mistake somewhere.
[QUOTE=Dooplon;47791843]Walk me through your install process, I wanna know if there was a mistake somewhere.[/QUOTE] I downloaded source SDK source 2013 multiplayer, put the beta on Upcoming, after that I put TF2c into the sourcemods folder. After that I put the patches in after I put in TF2c. I then restarted steam. I opened it from my library and it worked fine until I tried loading a map.
[QUOTE=~Kiwi~v2;47791877]Did you at least run source sdk and what map are you trying to load[/QUOTE] First question, no. That's probably my problem. Second question, I tried cp_hyro, one of the vip maps, and ctf_2fort
[QUOTE=~Kiwi~v2;47791859]I still can't reproduce your issue.[/QUOTE] I'm gonna try using Fraps to record it so hold on for that, but I must re-state that the glitch may be isolated to the bundled version of the mod (it was a download that included the base client and ALL necessary updates including 1.9, but is separate from the 1.9 update itself) and not the separate update download.
[QUOTE=~Kiwi~v2;47791889]I'd run Source SDK 2013 Multiplayer once then try loading a map in tf2classic.[/QUOTE] I just tried that, and they still crash, Once it finishes "Loading Resources" it crashes.
[QUOTE=Druidlyclean;47791902]I just tried that, and they still crash, Once it finishes "Loading Resources" it crashes.[/QUOTE] I used to have that same problem, but it always happened when I started the game itself. I simply renamed the game folder and it solved the issue, but I don'the think that will work here (never hurts to try though). [editline]24th May 2015[/editline] [QUOTE=~Kiwi~v2;47791859]I still can't reproduce your issue.[/QUOTE] I got videos of the glitches now and can send them to you, but if you'd prefer I can upload them to Youtube or something.
[QUOTE=~Kiwi~v2;47792444]upload them to youtube so everyone/including devs can see it and try and replicate it because i can't[/QUOTE] Sure thing, I'll link to my channel when it's done.
[QUOTE=Gamaz;47791604]Reflection seams and color bleeding disappear while rendering through SFM, right?[/QUOTE] It's an issue with how refraction works. I'll see if I can't fix it.
[T]http://images.akamai.steamusercontent.com/ugc/35246588589948207/F865B2E11A5CB91FB2D452870A4256105689C731/[/T][T]http://images.akamai.steamusercontent.com/ugc/35246588589951707/924FC1EDA4142A19BCE5497AA912D7DCDEA8A46E/[/T] [T]http://i.imgur.com/XgW3F8I.png[/T] why
[QUOTE=UberMunchkin;47786705]Just a heads up, if you right click on the viewport in SFM, go to "Display" (or something like that), you can enable ropes and disable beams (which will disable the maps own volumetric lights and prevent things like the light at 0:18 being seen through a wall).[/QUOTE] Well, that didn't work.
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