• Team Fortress 2 Classic V2 - Deathmatch mode when?
    5,014 replies, posted
There is a nice hammer prefab for tf2c just released by Garden Freeman over @ [URL="http://spuf.co/threads/4-team-control-point-prefab-team-fortress-2-classic.7/"]spuf.co[/URL]. I asked that he leave a message with daniel to have it added to the OP as a map resource :v
I found the answer for his fast dl issues on sourcemod :) We just played a match on cp_royal_b4 (he's been really cranking out updates today!) Here's some screenshots of what it looks like if you're wondering. [IMG]http://spuf.co/attachments/screen1-jpg.16/[/IMG] [img]http://spuf.co/attachments/screen2-jpg.17/[/img]
Also, my version of TF2c doesn't have the Team Fortress 2 Classic logo, it just shows the regular Team Fortress 2. [IMG]http://i.imgur.com/UukdLWC.jpg[/IMG] Should I just delete everything, and start over?
[QUOTE=Druidlyclean;47803732]Also, my version of TF2c doesn't have the Team Fortress 2 Classic logo, it just shows the regular Team Fortress 2. [IMG]http://i.imgur.com/UukdLWC.jpg[/IMG] Should I just delete everything, and start over?[/QUOTE] You should give [URL="http://spuf.co/threads/installing-team-fortress-2-classic.6/#post-7"]this[/URL] a try. I too was constantly messing things up until this came along.
[QUOTE=Druidlyclean;47803732]Also, my version of TF2c doesn't have the Team Fortress 2 Classic logo, it just shows the regular Team Fortress 2. [IMG]http://i.imgur.com/UukdLWC.jpg[/IMG] Should I just delete everything, and start over?[/QUOTE] The fact that it's showing one of the default HL2 backgrounds means that you installed it wrong.
[QUOTE=The Yiffy Fox;47804350]The fact that it's showing one of the default HL2 backgrounds means that you installed it wrong.[/QUOTE] I got the client from an outdated video, that's why it screwed up. So you wont have to hear me complain anymore
[t]http://images.akamai.steamusercontent.com/ugc/32994683829393926/B65895F055F2B33F45B6EF658CFB41BF563EEEEA/[/t] All area portals are now working correctly. The center of the map is now optimized. Since all that good stuff is done it's time for more detailing. [I]That Yellow team sign is already gone, so don't complain about it.[/I]
[t]http://i.imgur.com/T80hjUw.png[/t] I feel like I haven't made anything in a while so decided work on some more Grn Ylw textures. I'm still working on ylw texture.
Hey guys, I recorded some footage of me playing cp_royal and promised I'd place it here to the people I was playing with. I'll just link to my channel for now because I was using a free trial version of bandicam and it kept prematurely ending the recordings forcing me to hit record whenever I noticed it had stopped so I'm not gonna post the video here until I can edit it together (even if it has some slight corruption and awkwardly spaced start and end points). [url]https://m.youtube.com/channel/UC96Mib16WVE4ybp6C62cQSQ[/url] Keep a look out there for when I finish uploading them (it's gonna take a while). This next bit is for the developers: During my play on the map I experienced three glitches, one of which I was able to record. The glitch I recorded is simply that the sound effect for when the demoman is charging up his sticky launcher for distance shots also plays for whenever the launcher is fired normally. The ones I didn't get to record were that the "on the bright side" graphic that appears upon death would not dissappear for a few lives yet still changed to represent your updated status if you die while it's on-screen and that if the sniper died while holding his smg it can override the model for the Poacher's pride upon respawn yet still uses the same animations. I have no idea if these were one-off things or regular glitches that can easily be recreated Last but not least, I would like to cast my vote for cp_royal becoming a part of the official maplist because it was such a good map to play on.
[QUOTE=~Kiwi~v2;47805897]All 3 of those issues are known.[/QUOTE] Thank you for responding, I just wanted to make sure you were aware. :) *edit* Btw, is there still a place I can go to find other people's reports of glitches? I wanna make sure I don't bother you all with something you already know about. :|
[QUOTE=~Kiwi~v2;47805995][URL="https://github.com/danielmm8888/TF2Classic/issues"]Github[/URL]but do be aware what issues are there already. We should really be using the github tracker it's really excellent.(I know we have a trello board but come on)[/QUOTE] Thanks for the link! I'll read through it when I can. :)
Will Pyro get his Incendiary Cannon back from TFC/QWTF? I wanna blast some nubs with flaming skulls. It would most likely have to be something like a primary version of live TF2's flare gun. Shooting someone with flaming skulls from a big rocket launcher thing should definetly do more than 30 damage, but then it can't be secondary or Pyro will become this monster at close AND long/medium range. Also, issue with Scout SMG secondary. Assuming it is the same as Sniper's, it's a direct downgrade from the pistol, which deals much more DPS. Perhaps we could move it to primary, give it a slightly beefier looking model, make the max damage ramp up 20 (from the original's like what 16? 12?) and give it less of a steep damage falloff.
We need YLW & GRN pin-up girls (that aren't anime or furry themed pls). Anyone working on that at all?
Something I've made yesterday in SFM: [IMG]http://s9.postimg.org/7qer8v6pa/ayylmao.jpg[/IMG] Any thoughts?
[QUOTE=chowder908;47805713][t]http://i.imgur.com/T80hjUw.png[/t] I feel like I haven't made anything in a while so decided work on some more Grn Ylw textures. I'm still working on ylw texture.[/QUOTE] That green one could probably use being a little bit greener
The green and yellow are too simmilar imo.
[QUOTE=imacc2009;47807192]The green and yellow are too simmilar imo.[/QUOTE] Looks fine to me
[QUOTE=King Cnut;47806929]We need YLW & GRN pin-up girls (that aren't anime or furry themed pls). Anyone working on that at all?[/QUOTE] RED & BLU have pin-up girls, why disagree? Anyways, here's some suggestions if anyone wants to work on these. I think it'd be a nice touch. [IMG]http://i.imgur.com/B7JdvbP.jpg[/IMG] [img]http://i.imgur.com/tJnZkw2.jpg[/img] Surely someone can make this happen?
[QUOTE=ElderLolz;47807211]That's the main problem with green and yellow IMO.[/QUOTE] Yeah, best way to do it is to have green lean a bit towards turquoise and have yellow lean more towards orange. As an example: [img]https://dl.dropboxusercontent.com/u/6993235/Work/TF2class/Test%20Colours/ylwgrn.jpg[/img] Thing with YLW team means that you've gotta be more careful with cream spirit usage now.
[QUOTE=Pie_Tony;47807592]Yeah, best way to do it is to have green lean a bit towards turquoise and have yellow lean more towards orange. As an example: [img]https://dl.dropboxusercontent.com/u/6993235/Work/TF2class/Test%20Colours/ylwgrn.jpg[/img] Thing with YLW team means that you've gotta be more careful with cream spirit usage now.[/QUOTE] Wow, that looks really good. I've had color recognition issues with grn/ylw before, but that's clear as day. I'd like to see what players look like with their team colors replaced with that.
[QUOTE=Lazerlatte;47806246]Will Pyro get his Incendiary Cannon back from TFC/QWTF? I wanna blast some nubs with flaming skulls. It would most likely have to be something like a primary version of live TF2's flare gun. Shooting someone with flaming skulls from a big rocket launcher thing should definetly do more than 30 damage, but then it can't be secondary or Pyro will become this monster at close AND long/medium range. Also, issue with Scout SMG secondary. Assuming it is the same as Sniper's, it's a direct downgrade from the pistol, which deals much more DPS. Perhaps we could move it to primary, give it a slightly beefier looking model, make the max damage ramp up 20 (from the original's like what 16? 12?) and give it less of a steep damage falloff.[/QUOTE] Why flaming skulls of all things, though? I think the Incendiary Cannon could be some sort of homemade napalm launcher that fires arcing globs of fire. If it was a primary, it would most likely turn Pyro into a medium-range fighter at the cost of taking away his ability to inflict massive damage per second at close ranges, which I think is a fair tradeoff. The damage should probably be 40 or so, which sounds about reasonable for what is basically a primary Flare Gun with a higher rate of fire and arcing projectiles.
[QUOTE=ProtoMob;47808321]Why flaming skulls of all things, though? I think the Incendiary Cannon could be some sort of homemade napalm launcher that fires arcing globs of fire. If it was a primary, it would most likely turn Pyro into a medium-range fighter at the cost of taking away his ability to inflict massive damage per second at close ranges, which I think is a fair tradeoff. The damage should probably be 40 or so, which sounds about reasonable for what is basically a primary Flare Gun with a higher rate of fire and arcing projectiles.[/QUOTE] Would the damage fall-off be somewhat steep or gradual after it's past the intended range? I'm for the napalm launcher idea, though! :)
[QUOTE=Pie_Tony;47807592]Yeah, best way to do it is to have green lean a bit towards turquoise and have yellow lean more towards orange. As an example: [img]https://dl.dropboxusercontent.com/u/6993235/Work/TF2class/Test%20Colours/ylwgrn.jpg[/img] Thing with YLW team means that you've gotta be more careful with cream spirit usage now.[/QUOTE] :V oddly enough its has been suggested that yellow team colours lean a bit close to orange a while back when we had that talk also about the purple team
Thinking of reskinning some of the train models to yellow team to suit my mapping needs. Might not do it though.
[QUOTE=Agameofscones;47810078]Thinking of reskinning some of the train models to yellow team to suit my mapping needs. Might not do it though.[/QUOTE] None of the other trains have team colors. What do you want to re-skin it for?
[QUOTE=Hogie bear;47810128]None of the other trains have team colors. What do you want to re-skin it for?[/QUOTE] Specifically the tanker rail car, it has blue markings on it and I would prefer them to all be yellow.
[QUOTE=Agameofscones;47810190]Specifically the tanker rail car, it has blue markings on it and I would prefer them to all be yellow.[/QUOTE] ah right I thought you meant the front one.
[t]http://i.imgur.com/91KEGM1.png[/t] Little edit to the Grn Ylw textures I made what do you guys think now?
Kinda late but for my money's worth i'd slide the green closer to the reserve shooter's tone. Not identical to it, but a median between the two, it looks a little pale here
Hey, what's some of the things that need a GRN/YLW skin?
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