• Team Fortress 2 Classic V2 - Deathmatch mode when?
    5,014 replies, posted
[QUOTE=ProtoMob;47808321]Why flaming skulls of all things, though?[/QUOTE] I'm assuming he was thinking about the [URL="http://www.fortress-forever.com/wiki/index.php?title=Weapon:Incendiary_Cannon"]Fortress Forever iteration of the Incendiary Cannon,[/URL] since I'm pretty sure the TFC one shared the same HL1 rocket model with the Rocket Launcher.
[QUOTE=Dr. Kyuros;47811480]I'm assuming he was thinking about the [URL="http://www.fortress-forever.com/wiki/index.php?title=Weapon:Incendiary_Cannon"]Fortress Forever iteration of the Incendiary Cannon,[/URL] since I'm pretty sure the TFC one shared the same HL1 rocket model with the Rocket Launcher.[/QUOTE] Whoops Yeah honestly I got confused a little there
I remember reading someone talking about how TFC was not that good, he talked about how the pyro flames didn't do much damage and how he was useless and bad made, when is obvious that he first played TF2 and probably used Pyro to follow people with his powerful flames, when in TFC the Pyro is not about running around burning whatever he wants, so you want to take in account what makes TFC Pyro different from TF2 Pyro. I believe that TF2 COULD take some elements of TFC but at the same time, make these their own like the four teams and grenades (some people said that they were OP, LOL) or the civilian.
I am sure nobody quite started to think much on the subject of the pyro's incendiary cannon, but I may suggest taking design concepts/clues from something like... well, what is usually used as a t-shirt launcher. The air tanks and sort of pieced together look really fits in Pyro's aesthetics I feel. So basically he could launch globs of material like cloth soaked in kerosene which are lit on fire when shot. [IMG]http://i.imgur.com/GqMrjzG.jpg[/IMG] (Please try to ignore the mascot)
[QUOTE=TLOVER;47812247]I remember reading someone talking about how TFC was not that good, he talked about how the pyro flames didn't do much damage and how he was useless and bad made, when is obvious that he first played TF2 and probably used Pyro to follow people with his powerful flames, when in TFC the Pyro is not about running around burning whatever he wants, so you want to take in account what makes TFC Pyro different from TF2 Pyro. I believe that TF2 COULD take some elements of TFC but at the same time, make these their own like the four teams and grenades (some people said that they were OP, LOL) or the civilian.[/QUOTE] That was me. Believe it or not I did try several playstyles, even W+M1, before coming to a conclusion that the class is ultimately just shit. All of the tactics turned out to be ineffective, spare for one which involved bombarding people with the Incendiary Cannon and pelleting them afterwards with Frag Grenades and the Single Shotgun. And even then, you were basically just a weaker version of the Soldier. I couldn't think of a single reason to play as the Pyro in TFC, if not for the added challenge yet lower efficiency. The original Quake Team Fortress and Team Fortress Classic had some neato ideas that sounded good on paper but were implemented terribly. It wasn't until the release of Team Fortress 2 and a few updates when these ideas were implemented properly or altogether scrapped for not working.
[QUOTE=Su_Bu;47812319]I am sure nobody quite started to think much on the subject of the pyro's incendiary cannon, but I may suggest taking design concepts/clues from something like... well, what is usually used as a t-shirt launcher. The air tanks and sort of pieced together look really fits in Pyro's aesthetics I feel. So basically he could launch globs of material like cloth soaked in kerosene which are lit on fire when shot.[/QUOTE] I was thinking about using the [URL="http://combineoverwiki.net/images/a/aa/Early_rpg_and_heavy.jpg"]early HL1 RPG viewmodel[/URL] since it fits the "launcher weapon that shots globs of arcing projectiles" aesthetic that ProtoMob mentioned earlier. I instead prefer this idea, though, since it does better suit Pyro's "improvised weaponry" aspect. [editline]May 27th, 2015[/editline] Found this concept art of the Flamethrower. [t]https://wiki.teamfortress.com/w/images/e/ee/Flamethrowers_concept.jpg?t=20110621014116[/t]
[URL="http://www.tf2classic.com"]Good[/URL].
If I were to start working on my palette experiments with GRN and YLW (like I started in the last thread was with the Engineer), would it be alright to post progress here?
[QUOTE=Mariner;47817046]If I were to start working on my palette experiments with GRN and YLW (like I started in the last thread was with the Engineer), would it be alright to post progress here?[/QUOTE] Yeah, should be fine. Just try to keep it focused on palettes and not only posting images of the team, that way it'd be more useful for everyone. Like this pallet I just cooked up from editing our last attempts at one: [img]https://dl.dropboxusercontent.com/u/6993235/Work/TF2class/Test%20Colours/Testcolours_C.png[/img] Have like a few props and a few characters using the colours and a layout like this, that way we can form a good opinion on what works and what doesn't.
[QUOTE=TheRealRudy;47817487]I think the ingame color pallet of Green now is just right, perhaps tweak those cream spirit. As for yellow, that one still looks still like sniper piss team. Perhaps like someone suggested before to make yellow lean more to the orange side.[/QUOTE] That was me who suggested making it more orange, but trouble is YLW will look like sniper piss team because it's yellow, not orange. I did a bit of editing to it anyway, Cream Spirit I dunno how it should be changed all honesty so I'm leaving it as was suggested for the time being.
[QUOTE=TheRealRudy;47817487]I think the ingame color pallet of Green now is just right, perhaps tweak those cream spirit. As for yellow, that one still looks still like sniper piss team. Perhaps like someone suggested before to make yellow lean more to the orange side.[/QUOTE] Orange doesn't really help the situation much, because the closer to orange it becomes, the more it blends with the desert maps. YLW already has this problem, it only becomes worse the more orange it becomes.
[t]http://images.akamai.steamusercontent.com/ugc/32995154814844048/33D95E036AECCB27961D4191183EA96F8531CC05/[/t] Speaking of colors and YLW team.
[QUOTE=kibbleknight;47817654]Orange doesn't really help the situation much, because the closer to orange it becomes, the more it blends with the desert maps. YLW already has this problem, it only becomes worse the more orange it becomes.[/QUOTE] hmmm and moving towards brown is also bad
Let's not evolve this discussion into purple vs yellow in the next pages please.
[QUOTE=KillerKo4565;47817834]Let's not evolve this discussion into purple vs yellow in the next pages please.[/QUOTE] I'm sure we are still just finding the right shade for yellow to work which I'm sure is still fine to talk about
So will there be any capability for custom skins/models to be made?
[QUOTE=ProtoMob;47812842]That was me. Believe it or not I did try several playstyles, even W+M1, before coming to a conclusion that the class is ultimately just shit. All of the tactics turned out to be ineffective, spare for one which involved bombarding people with the Incendiary Cannon and pelleting them afterwards with Frag Grenades and the Single Shotgun. And even then, you were basically just a weaker version of the Soldier. I couldn't think of a single reason to play as the Pyro in TFC, if not for the added challenge yet lower efficiency. The original Quake Team Fortress and Team Fortress Classic had some neato ideas that sounded good on paper but were implemented terribly. It wasn't until the release of Team Fortress 2 and a few updates when these ideas were implemented properly or altogether scrapped for not working.[/QUOTE] There is one fun fact about the TFC Pyro, each flammable weapon have their own afterburn damage, so if you ignite someone with Flamethrower and then use Incendiary Cannon, the afterburn deals 2x damage, 3x if the enemy steps into the flames that your Flammable Grenade makes. But the hardest part is hitting someone with the Flamethrower or the grenade. [sp]Even in TF2, there is one status effect that stacks up, which is Bleeding. Scout himself can deal 2x bleeding damage with Flying Guillotine and with either Wrap Assassin or Boston Basher[/sp]
[QUOTE=TheRealRudy;47818015]So, regarding the re-opened discussion about YLW's color, I figured next to just talking and having tips about it I might aswell contribute in trying to get closer to that perfect YLW color aswell, how's this? [IMG_thumb]http://i.imgur.com/cOw3qnM.png[/IMG_thumb] Not really sure yet about the secondairy colors, as the first one is a bit to yellow/bright imo, and the second lighter one is well, to light. Also, I think light-almost-white-like-yellow is generally a good color for cream spirit yellow. The GRN color is not my suggestion btw, but I merely edit quickly Pie Tony's pallet because I couldn't find the original one since the forums are dead atm.[/QUOTE] YLW's Yellow is awkward, I did suggest a radical and crazy idea of having it darker than the main yellow, but no one liked it.
How is the progress on the Civilian model?
[IMG]http://mediav2.harveynichols.com/catalog/product/cache/1/gallery/390x546/0dc2d03fe217f8c83829496872af24a0/5/3/538670_yellow_5.jpg[/IMG] This
[QUOTE=TLOVER;47819958][IMG]http://mediav2.harveynichols.com/catalog/product/cache/1/gallery/390x546/0dc2d03fe217f8c83829496872af24a0/5/3/538670_yellow_5.jpg[/IMG] This[/QUOTE] That looks [I][U]incredibly[/U][/I] dirty, but it's probably not. Is it a yellow skin? A new map, perhaps? The Civilian? A NEW WEAPON?!?! [B][I][U]Edit: [/U][/I][/B] I mean inappropriate.
[QUOTE=Jboby1;47820001]That looks [I][U]incredibly[/U][/I] dirty, but it's probably not. Is it a yellow skin? A new map, perhaps? The Civilian? A NEW WEAPON?!?![/QUOTE] Banana.
[QUOTE=Jboby1;47820001]That looks [I][U]incredibly[/U][/I] dirty, but it's probably not. Is it a yellow skin? A new map, perhaps? The Civilian? A NEW WEAPON?!?![/QUOTE] It's seems to just be 2 post-it notes.
[QUOTE=The Yiffy Fox;47820401]It's seems to just be 2 post-it notes.[/QUOTE] Y U NO SEE ART??? Also, if someone says that is dirty is because someone hasn't cleaned his computer screen for a long time...
i dont think there's much need for more discussion on what shade of yellow to use, issue is someone making them, and i was supposed to ages ago, now however im waiting for my new computer before i can do anything. People did like these right? [t]https://dl.dropboxusercontent.com/u/39556064/YellowMockupHeavy.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/YellowMockupSoldier.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/YellowMockupDemo.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/YellowMockupSpy.jpg[/t] mockups sure, but generally like this
yeah spy is a bit off, looks better in this i think [t]https://dl.dropboxusercontent.com/u/39556064/spy4color.jpg[/t]
Feels like the YLW spy's tie could be darkened up.
Stupid suggestion, but perhaps a note could be taken from the beta's classes there - the Spy's team color would stand out a lot more if they wore armbands showing what team they're on. I feel like Engies with teamcolored gloves would be nice too, but I'm not sure if that's feasible.
[QUOTE=Moupi;47823734]Stupid suggestion, but perhaps a note could be taken from the beta's classes there - the Spy's team color would stand out a lot more if they wore armbands showing what team they're on. I feel like Engies with teamcolored gloves would be nice too, but I'm not sure if that's feasible.[/QUOTE] I feel like you have a good point, although should probably look more into it then just armbands and gloves. Team Fortress 2 was built with the intention of two teams, so in many of the characters the use colours reflects this. Perhaps for Team Fortress 2 Classic the classes colours could be altered in order to be designed for the use of four teams. So not just changing the colour scheme of the green and yellow teams, but blue and red as well. One suggestion, perhaps reducing the amount of yellows a lot of the characters have, to make that colour more unique for the yellow team. Essentially still keeping their distinct silhouettes intact, but having basically an alternative skin made with four teams in mind. At the very least this could be a change that is [I]only[/I] applied to four team play. Team Fortress 2 was designed with two teams in mind, so the use of yellows, browns and darker tones strongly complement red and blue, but trying to achieve the same with yellow and green teams get less appealing results. Just trying to think outside the box on this, since I think it's going to be really difficult to make the green and especially yellow team look as good and their red and blue counterparts.
[QUOTE=TheRealRudy;47824472]Well, I think the only class that's having a bit of a color problem atm is Spy. The rest of the classes look amazing in GRN and YLW color variants, and are easy to differentiate. But that's logic, because of that damned suit.[/QUOTE] The idea isn't to make them easier to differentiate, but to make colours flow better for all the teams. Yellow team has a lot of problems, out of the four teams they have the least varied palette, being mostly yellows and browns, they look dull and they also don't stand out as easy as the other teams, part of this is because of the some of the designs of the maps, but the other part is because they don't have any complementing colours that help them pop out. One of the issues I have with some of the colours on the green and yellow teams is that the clothes don't look like something the character would wear. Looking at the Spys suit, the reason why his own shade of colour which is different from the usual team colours is because if his suit was cherry red it would look silly. That's why his suit is closer to a brownish looking red, it's something that seems natural for a suit. Even in the beta TF2 his outfit still resembled something of an actual suit with its grey colours. Also think of it from a design point of view. Ignoring the current TF2 designs, if you created a game with four different teams and had one of those teams be centered around yellow, would you include the yellow colours on all the other teams?
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