Team Fortress 2 Classic V2 - Deathmatch mode when?
5,014 replies, posted
[QUOTE=Lazerlatte;47866774]What is dumb about this. Seriously, it was just some off to the side suggestion, I wasn't demanding it or anything. Why smack my hand for not technically doing anything....?
Also...
See those rails over there? Yeah? Wanna hear a secret? They are supposed to be under this thread. Let's stop yapping on about some angry troll and stay focused.[/QUOTE]
I don't understand, what am I doing wrong x_x
[QUOTE=MrModez;47867932][T]https://dl.dropbox.com/s/bpwxfau7d3ft2ul/Screenshot%202015-06-03%2002.38.31.png[/T][/QUOTE]
It's beautiful, but the fact that the buttons don't have lines on the sides is annoying me greatly.
[t]http://images.akamai.steamusercontent.com/ugc/32995786825200311/E99B4BE67485BC01E1F0087CBDE3254A93FB970F/[/t]
Dunno how I feel about this.
[QUOTE=Agameofscones;47870822]-snip-
Dunno how I feel about this.[/QUOTE]
Kinda reminds me of turbine a little
[QUOTE=Agameofscones;47870822][t]http://images.akamai.steamusercontent.com/ugc/32995786825200311/E99B4BE67485BC01E1F0087CBDE3254A93FB970F/[/t]
Dunno how I feel about this.[/QUOTE]
Maybe it's just me but the floor texture being the same as the lower part of the wall's texture is a bit odd
[QUOTE=Zadrave;47871088]Maybe it's just me but the floor texture being the same as the lower part of the wall's texture is a bit odd[/QUOTE]
Yeah, id make it one of those generic tile textures imo.
[QUOTE=Agameofscones;47870822][t]http://images.akamai.steamusercontent.com/ugc/32995786825200311/E99B4BE67485BC01E1F0087CBDE3254A93FB970F/[/t]
Dunno how I feel about this.[/QUOTE]
A few comments:
- It doesn't look good when the same texture is on the floor, the ceiling and the walls
- Your prop usage is a bit of a mess, soho shutter doors, water barrels and random crates don't belong in a Spytech room.
- point_spotlights look very nice on ceiling lights (and etc.)
- The concrete also does not match in for a Spytech room
[QUOTE=Lazerlatte;47870665]I don't understand, what am I doing wrong x_x[/QUOTE]
lurk more
[t]http://images.akamai.steamusercontent.com/ugc/32995786825612391/22E4B453103581F42AFAE4BC9A40B6928D6B48D4/[/t]
Besides the garish lighting on the tiles I think it looks better compared to the previous version.
That's the resupply room, right? Should it look that big and spytech-y? Shouldn't it look more like a locker room?
[QUOTE=Agameofscones;47871876][t]http://images.akamai.steamusercontent.com/ugc/32995786825612391/22E4B453103581F42AFAE4BC9A40B6928D6B48D4/[/t]
Besides the garish lighting on the tiles I think it looks better compared to the previous version.[/QUOTE]
Keep in mind TF2 uses light on rooftops in very small doses (and as LightFlock says spotlights are better for TF2).
Take a look at virtually any indoor area in the stock maps and you'll see large curves of light from the floor lighting up on the walls, separating itself from the dark roof areas:
[t]http://fc00.deviantart.net/fs50/f/2009/264/d/0/d03544b7a45918377b9bb59b117610b3.jpg[/t]
My advice though would be to download one of the [URL="http://forums.tf2maps.net/showthread.php?t=4674"]TF2 light packs[/URL] from TF2 maps, which contains a collection of preset spotlights taken from various TF2 maps. It's better/more consisent to use those as a base then tweak them rather than make up the lighting yourself to begin with.
You may also find this old semi-broken post I wrote to someone once slightly useful:
[URL]http://facepunch.com/showthread.php?t=1196077&p=37167470&viewfull=1#post37167470[/URL]
[QUOTE=GoldenBalls;47872298]Keep in mind TF2 uses light on rooftops in very small doses (and as LightFlock says spotlights are better for TF2).
Take a look at virtually any indoor area in the stock maps and you'll see large curves of light from the floor lighting up on the walls, separating itself from the dark roof areas:
-snip-
My advice though would be to download one of the [URL="http://forums.tf2maps.net/showthread.php?t=4674"]TF2 light packs[/URL] from TF2 maps, which contains a collection of preset spotlights taken from various TF2 maps. It's better/more consisent to use those as a base then tweak them rather than make up the lighting yourself to begin with.
You may also find this old semi-broken post I wrote to someone once slightly useful:
[URL]http://facepunch.com/showthread.php?t=1196077&p=37167470&viewfull=1#post37167470[/URL][/QUOTE]
I'll look into spot lights and see how that looks. I'm also going to play around with different textures and see how it ends up looking.
I really hate to ask/don't visit this section often anymore, but could someone PM me what happened with 404/why he isn't the thread OP anymore?
Don't wanna derail the thread so I'd appreciate it if someone just PM me the story. Actually on topic though, this looks amazing since the last time I've seen it!
[QUOTE=SaneShadows;47847458]I guess this is a rather minor thing, but when are the crosshairs and sprays going to be worked on?[/QUOTE]
Re-asking this because I guess no one saw it.
[t]http://images.akamai.steamusercontent.com/ugc/32995786826147726/E9AF96E5BEB0DB6D569E3BEBFAA850A51C4D4C97/[/t]
:v: Maybe combined with some ambient light it would look better?
[B]EDIT:[/B]
[t]http://images.akamai.steamusercontent.com/ugc/32995786826169412/8C045D047215C96A66ADE40F68615D3D4522BC0B/[/t]
Added a regular light entity with 100% linear falloff. Looks good to me.
[B]EDIT OF EDITS:[/B]
[t]http://images.akamai.steamusercontent.com/ugc/32995786826192453/A6CCDA80AAAAC74D86CB9F2B1D10609957436FFF/[/t]
Yes. Thank you GoldenBalls for enlightening (no pun intended) the lights in my respawn room.
Leaked footage of meet the mercenary, guys
[video=youtube;1AKXoK75FeE]https://www.youtube.com/watch?v=1AKXoK75FeE[/video]
trust me I'm a tf2c dev
[QUOTE=DrPyspy;47873481]Leaked footage of meet the mercenary, guys
trust me I'm a tf2c dev[/QUOTE]
Voice in the video is me. The [url=http://puu.sh/i35Be/64eb67f99a.mp3]full audio clip[/url] has more at the end, but Merc's mask made it impossible to animate it. :v:
[QUOTE=Wackoweasel;47873542]Voice in the video is me. The [url=http://puu.sh/i35Be/64eb67f99a.mp3]full audio clip[/url] has more at the end, but Merc's mask made it impossible to animate it. :v:[/QUOTE]
It can be animated, because who said that's him eating at the end?
[sp]eeeeewwwwwwwwwwwuuuuuuaaaaaaAAAAAAAAAAAAHHHHH![/sp]
The audio cuts off at the end when embed, sadly
[video=youtube;7eeEvx4hFYk]https://www.youtube.com/watch?v=7eeEvx4hFYk[/video]
[QUOTE=Wackoweasel;47873542]Voice in the video is me. The [url=http://puu.sh/i35Be/64eb67f99a.mp3]full audio clip[/url] has more at the end, but Merc's mask made it impossible to animate it. :v:[/QUOTE]
your voice is amazing, i want to hear more
I'm OK with the Merc having this voice. Sounds like a variant of the soldier but with its own charm and who's goofy instead of crazy.
[QUOTE=ElderLolz;47869447]Thanks for the feedback! How's this look?
[t]http://puu.sh/iaWxd.png[/t][/QUOTE]
[video=youtube;-van93HkAag]https://www.youtube.com/watch?v=-van93HkAag[/video]
Ugh... what [I]doesn't[/I] get me called dumb around here....
Anyway... another random weapon idea. LMG for Heavy. Perhaps a PKM? I dunno. I've always just wanted an LMG on heavy, I honestly am not a fan of miniguns or other weapons as big as a person.
[QUOTE=Lazerlatte;47876028]Ugh... what [I]doesn't[/I] get me called dumb around here....
[/QUOTE]
If you don't bitch about it, you won't be called it.
Dude, do what I do. Say/do whatever stupid thing, and then ignore it for the rest of time.
[QUOTE=Lazerlatte;47876028]Ugh... what [I]doesn't[/I] get me called dumb around here....[/QUOTE]Not whining about it. Seriously, grow up and ignore the ratings.
[QUOTE=SaneShadows;47873072]Re-asking this because I guess no one saw it.[/QUOTE]
I'm asking the same thing. If it WAS mentioned, sorry for looking stupid. I know it isn't the biggest priority right now anyway.
speaking of gibs and stuff (yeah i know its kinda late)
is it possible to make ragdolled gibs?
[QUOTE=e_k_M;47876564]speaking of gibs and stuff (yeah i know its kinda late)
is it possible to make ragdolled gibs?[/QUOTE]
Interesting question. I think something could be done with jigglebones.
Not sure how bad the performance hit would be, though
[QUOTE=NitronikALT;47876591]Interesting question. I think something could be done with jigglebones.
Not sure how bad the performance hit would be, though[/QUOTE]
it would be nice to have the option to choose between ragdoll or not ragdolled gibs (or even another option to just have jigglebones to give them the "feel" that they're ragdolled)
[QUOTE=e_k_M;47876564]speaking of gibs and stuff (yeah i know its kinda late)
is it possible to make ragdolled gibs?[/QUOTE]
Somebody tried this on the Emporium a while back, and they didn't work.
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