• Team Fortress 2 Classic V2 - Deathmatch mode when?
    5,014 replies, posted
[QUOTE=DrPyspy;47963809][url]http://orteil.dashnet.org/randomgen/?gen=https://dl.dropboxusercontent.com/u/107103062/tf2cgenerator.txt[/url] look guys it is the new tf2c update[/QUOTE] This is what I got [IMG]http://i.imgur.com/n9IsRPU.png?1[/IMG]
[QUOTE=FranckyFox2468;47965712]Back, Apparently they were a few things i wasn't aware of about this forum. Anyway, back to the topic, how does the helicopter work? :o[/QUOTE] The helicopter is just one of the ways the civilian(s) will be escaping in VIP maps, there will likely be more than just that in the future. But generally, the helicopter lands after a beacon is triggered, and you have to escort the civilian(s) to the helicopter to win. If the other team deactivates the beacon, whether its done so by capturing a control point back or through (potentially) other means, the helicopter will then fly back up and start circling around a part of the map again.
Well, that is if the civs are players, when they reach the helicopter, do they get in and basically wait? Cause that could easily result trolling where a civ reach a buggy place where he can't be killed and all the others have to wait. [B]edit:[/B] glad to see you again MacD
[QUOTE=FranckyFox2468;47966123]Well, that is if the civs are players, when they reach the helicopter, do they get in and basically wait? Cause that could easily result trolling where a civ reach a buggy place where he can't be killed and all the others have to wait. [B]edit:[/B] glad to see you again MacD[/QUOTE] If they get in the heli they win
If they get in the heli it either triggers a win for the team escorting if only one civilian is involved, or counts as a score and teleports them back to spawn if multiple civilians need to be escorted in the map.
[QUOTE=OneFourth;47966535]If they get in the heli they win[/QUOTE] I read that as 'Hell'. Well, I have a idea for an '_event' map now. [editline]15th June 2015[/editline] I made a copy of the Update Generator for my own nefarious purposes, and I came across a good idea. [IMG]http://i.imgur.com/PYmLdBG.png[/IMG]
Hey, so is anyone in need of props for some maps? I'm trying to practice doing stuff in the Team Fortress style, so I thought I might ask.
[QUOTE=SpecialEffect;47969287]Hey, so is anyone in need of props for some maps? I'm trying to practice doing stuff in the Team Fortress style, so I thought I might ask.[/QUOTE] More spytech stuff please.
As in, like a specific request. If you have any pictures or concept art, that would be helpful.
How about an umbrella vending machine for maps with civs?
how about we use this for the loading screen? [t]http://files.gamebanana.com/img/ss/guis/557635fca1d0f.jpg[/t] (original: [url]http://lucas-da-hedgehog.deviantart.com/art/Loading-Specially-for-You-348443784[/url])
[QUOTE=ILLUMM;47973292]how about we use this for the loading screen? [t]http://files.gamebanana.com/img/ss/guis/557635fca1d0f.jpg[/t] (original: [url]http://lucas-da-hedgehog.deviantart.com/art/Loading-Specially-for-You-348443784[/url])[/QUOTE] [img]http://i.imgur.com/CJ21VeK.jpg[/img]
[QUOTE=ILLUMM;47973292]how about we use this for the loading screen? [t]http://files.gamebanana.com/img/ss/guis/557635fca1d0f.jpg[/t] (original: [url]http://lucas-da-hedgehog.deviantart.com/art/Loading-Specially-for-You-348443784[/url])[/QUOTE] I don't get these SFM recreations. The official loading screen: [t]http://i.imgur.com/PLNNF.jpg[/t] It was probably posed in SFM and then polished in a paintover. I don't know why you would go from there to this: [t]http://img00.deviantart.net/86ba/i/2013/014/c/5/loading_specially_for_you__by_lucas_da_hedgehog-d5rgcy0.png[/t] The official one has more quality, too. The background buildings are painted in a nice way, similar to the loading screen that Snowshoe was working on. I get the want to recreate something, but that thing you posted was really just worse. Don't know why you'd want to effectively unpolish something then use it.
[QUOTE=MrModez;47965405]COD Fortress when? [VID]https://d.maxfile.ro/ofbjhjxeyf.mp4[/VID][/QUOTE] what i want to know is where i can get those animations
[QUOTE=DrPyspy;47963809][url]http://orteil.dashnet.org/randomgen/?gen=https://dl.dropboxusercontent.com/u/107103062/tf2cgenerator.txt[/url] look guys it is the new tf2c update[/QUOTE] Glad they fixed this bug - Fixed a case where the Bodyguard could taunt and shit at the same time
[QUOTE=DrMedicVG;47976472]what i want to know is where i can get those animations[/QUOTE] I was just messing around with viewmodel code. I don't think people would really like it :D
if it was kept within certain bounds so that the weapon didn't block your crosshair or let you see where the arms end it'd be kind of nice as an option. would make it a bit more interesting and dynamic when moving
Speaking of view model, (dunno if it has been suggested before but) since its TF2[B]Classic[/B], how about some screen centered versions of the stock ranged weapons with classic tfc/quake sounds?
[QUOTE=FranckyFox2468;47984056]Speaking of view model, (dunno if it has been suggested before but) since its TF2[B]Classic[/B], how about some screen centered versions of the stock ranged weapons with classic tfc/quake sounds?[/QUOTE] While they're not perfect, you can use the viewmodel offset commands for that.
[t]http://images.akamai.steamusercontent.com/ugc/30745266797951202/A047788A1B30CCCA693BD2CDE42DB029D351A369/[/t] After a long time of neglecting Fourt I decided to tackle BLU team again. I hope to get a finished version into the main map before I depart from my desktop computer.
[QUOTE=MrModez;47978158]I was just messing around with viewmodel code. I don't think people would really like it :D[/QUOTE] please release me the files
Did anyone know this exsisted? [url]www.reddit.com/••••••••••••[/url] Yeah, that isn't good... EDIT: Woah, what the hell? Does FP have some Redit block or something?
[QUOTE=~Kiwi~v2;47988053][url]http://reddit.com/r/funny[/url] [editline]17th June 2015[/editline] get your links right[/QUOTE] I tried to I put [url]www.reddit.com/r/tf2clasic[/url] and it did that aaannnddd now it's working...
[QUOTE=The Yiffy Fox;47988009]Did anyone know this exsisted? [url]www.reddit.com/••••••••••••[/url] Yeah, that isn't good... EDIT: Woah, what the hell? Does FP have some Redit block or something?[/QUOTE] Yes we know it existed. Stop shitposting about 404.
[QUOTE=The Yiffy Fox;47988009]Did anyone know this exsisted? [url]www.reddit.com/••••••••••••[/url] Yeah, that isn't good... EDIT: Woah, what the hell? Does FP have some Redit block or something?[/QUOTE] It doesn't exist, it isn't real, ignore it, its a Canadian figment of our imagination. EDIT: I single handely killed TF2C
[t]http://images.akamai.steamusercontent.com/ugc/30745266804613735/B3E688F83189D30F4A8EBDB12AFFD8281A6C7F2B/[/t] This is coming along nicely.
Trying to make an AO bake, it's giving me lots of shitty little lines and bad looking seams/errors, here's one: [t]http://i.imgur.com/ibDVBo2.png[/t] Guess I should try raycasting. [img]http://i.imgur.com/xAF7Pjx.png[/img] That went well :suicide: Colteh says "do it in max" but I don't have max and don't have a torrent client or a bullshit amount of money i can throw at it this thing per month. this project basically has just come to a screeching halt. Post or PM me if you want to try AO baking/texturing.
speaking of reddit, I took the liberty to reserve a [URL="goo.gl/2R4V3w"]subreddit[/URL] for if it ever was to be used for something, just in case.
[QUOTE=Cufflux;48000066]Trying to make an AO bake, it's giving me lots of shitty little lines and bad looking seams/errors, here's one: [/QUOTE] Looks like it could be bad UVs. Or, you could try separating the gun into multiple objects for baking, then just combine the bakes in PS.
-snip, outdated-
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