• Team Fortress 2 Classic V2 - Deathmatch mode when?
    5,014 replies, posted
Does the .exe in the OP only work for updating, not installing?
I don't understand at all why the mod is not showing up in my library, despite having Steam installed on my 240GB SSD and all of my games and mods installed on my 2TB HDD. I've installed the client and 1.8.0, game doesn't show up in library. Deleted everything and installed 1.9.0 (Full mod - both client AND patch in same zip archive). Now after thinking about it, I've tried installing the mod within my Steam folder on my SSD, still does fuck all. I don't normally ask for help this big but could someone send me their whole TF2Classic folder, or alternatively use Teamviewer and install the mod for me please? This is really pissing me off now because there's literally no solution to this mod not showing up in your library that I know of (on Windows 8.1 or 10's Developer Builds if that's a problem at least). Thanks in advance.
Alright then, as this is the last day before I no longer have access to my desktop computer I'm going to run a 'final' compile in VBCT of Fourt with the new Blu team details and such. Feel free to leave feedback, I'll be able to read it, just not act on it for awhile. I'll post the download when the compile finishes.
[QUOTE=TheCrazyGoD;48018526]I don't understand at all why the mod is not showing up in my library, despite having Steam installed on my 240GB SSD and all of my games and mods installed on my 2TB HDD. I've installed the client and 1.8.0, game doesn't show up in library. Deleted everything and installed 1.9.0 (Full mod - both client AND patch in same zip archive). Now after thinking about it, I've tried installing the mod within my Steam folder on my SSD, still does fuck all. I don't normally ask for help this big but could someone send me their whole TF2Classic folder, or alternatively use Teamviewer and install the mod for me please? This is really pissing me off now because there's literally no solution to this mod not showing up in your library that I know of (on Windows 8.1 or 10's Developer Builds if that's a problem at least). Thanks in advance.[/QUOTE] you must have the mod installed on the same driver steam is on [editline]21st June 2015[/editline] a glitch we cant fix
[QUOTE=TheCrazyGoD;48018526]I don't understand at all why the mod is not showing up in my library, despite having Steam installed on my 240GB SSD and all of my games and mods installed on my 2TB HDD. I've installed the client and 1.8.0, game doesn't show up in library. Deleted everything and installed 1.9.0 (Full mod - both client AND patch in same zip archive). Now after thinking about it, I've tried installing the mod within my Steam folder on my SSD, still does fuck all. I don't normally ask for help this big but could someone send me their whole TF2Classic folder, or alternatively use Teamviewer and install the mod for me please? This is really pissing me off now because there's literally no solution to this mod not showing up in your library that I know of (on Windows 8.1 or 10's Developer Builds if that's a problem at least). Thanks in advance.[/QUOTE] this might a long shot but open the gameinfo.txt and see if "GameInfo" is at the top i know mods don't show up if thats missing also check in sourcemods/tf2classic that you have the mod folders and not another tf2classic folder if you do cut that and paste it to sourcemods folder
if you want to install tf2c on a separate drive from steam just symlink the sourcemod folder (on the drive with steam) to a new sourcemod folder on the other drive
Also, make sure it's installed on the same drive as your Source SDK base 2013 Multiplayer install is.
Thanks guys, fixed it. I thought I installed the mod on my SSD when I last posted but I realized it was in my 2TB HDD's Steam folder (I have a games folder and another Steam folder because I used to have Steam installed there until some of my games messed up). Everything's working now :D
[B]Version 47 Released on June 21st, 2015. The Blu update.[/B] +*New details and good stuff for Blu Team. +*Some more props here and there. +*Changed intel ramp overlook window for Blu. =*Some props moved around in Blu Team spawn. -*Some props removed, nothing major. -*Accidentally removed the playerclip boundaries; will be fixed in the near future. [B][URL="https://www.mediafire.com/?hti8k1cpcobg9n5"]Download Here[/URL][/B] Well, as I previously said; here it is. A compiled copy of Fourt for your viewing pleasure. [B]I [U]have[/U] optimized it, however that optimization is not up to speed with the latest edits, so you've been warned.[/B] Edit: Woops, forgot to compile the playerclip boundaries. However the rest of the brush based entities and toolbrushes are still in place. Screenshots for those who want to look before trying: [t]http://images.akamai.steamusercontent.com/ugc/30745672142733760/BB4CCEE87191AA3FB3D51276EDE6ABCCCFBD89B0/[/t][t]http://images.akamai.steamusercontent.com/ugc/30745672142733262/AF46906FE80698D6A373AAA435DD98F87C781C12/[/t][t]http://images.akamai.steamusercontent.com/ugc/30745672142732788/608CAD335D60945F485E29912FB824FDA7C3F39C/[/t][t]http://images.akamai.steamusercontent.com/ugc/30745672142732360/C23116CB4F8DDD9C615C2FA69E071B75D3BC520F/[/t][t]http://images.akamai.steamusercontent.com/ugc/30745672142731377/04D2A258D592C4CCE1D62F08BC6B7FE965DB8CDC/[/t] [I]That FOV though....[/I]
[QUOTE=DrMedicVG;48008673]Which opening do you guys prefer? vote late for old vote artistic for new [video=youtube;ba283mS8Glk]https://www.youtube.com/watch?v=ba283mS8Glk[/video][/QUOTE] Why would you do this video? I haven't even finished that new version you used in the video. I'd recommend you to remove the download link, because the finished version will be shipped in the next patch.
Ok, so I was just browsing the official TF2 wiki and stumbled across this old piece of concept art for the Heavy [img]https://wiki.teamfortress.com/w/images/6/60/Hwguy_old_concept2.jpg?t=20110621020326[/img] So how's about a .50 caliber pistol to go along with that concept assault cannon (Assuming that's still a thing that's being worked on), based off of the silhouette in his right hand there? Maybe we could call it the Super Pistol, as the good old Quake tradition of naming weapons dictates?
[QUOTE=MrModez;48021965]...because the finished version will be [B][U]shipped in the next patch.[/U][/B][/QUOTE] Speaking of which, whats the ETA on the next patch? Progress should be speeding up since school is done for (most, if not) everyone.
[QUOTE=MrModez;48021965]Why would you do this video? I haven't even finished that new version you used in the video. I'd recommend you to remove the download link, because the finished version will be shipped in the next patch.[/QUOTE] Number 1 i had no idea, i just randomly found it in a folder on my desktop one day while cleaning up files, and i literrally looked throughout the entire 100 pages of this to see where it came fro mand i couldnt find it, so i put up a video of it literrallly saying "Which version do you like better" and then if people wantedit now i turned it into a Bink file so people could use it. If i managed to offend you i am sorry
[QUOTE=Agameofscones;48019988][B]Version 47 Released on June 21st, 2015. LOVELY MAP [I]That FOV though....[/I][/QUOTE] just a small request you could compress the map as a bz2 instead of a zip, its easier to place on a server with out having to decompress then make a bz2 to quick dl :)
[video=youtube;Kyzg4OzeB4w]http://www.youtube.com/watch?v=Kyzg4OzeB4w[/video] I decided to upload the full verison of the opening theme
[QUOTE=MrModez;48023518][video=youtube;Kyzg4OzeB4w]http://www.youtube.com/watch?v=Kyzg4OzeB4w[/video] I decided to upload the full verison of the opening theme[/QUOTE] Mind if i make a 30 minute remix of this? because its EPIC
[QUOTE=DrMedicVG;48023856]Mind if i make a 30 minute remix of this? because its EPIC[/QUOTE] As remix you mean repeat this track 30 minutes and post it on your youtube channel? Then no.
He means that he accepts only 10 hours versions of his songs [editline]22nd June 2015[/editline] Obviously
Lets play the video game got some guys on this server: [sp]24.142.137.45[/sp] [sp]sorry if im not supposed to do this here i just wanna play video game[/sp]
Are there any plans for some sort of MVM recreation? I know there's lots of inconsistencies and bugs in live MVM, maybe it would be worthwhile to improve upon it. Maybe we could get people that know live MVM inside and out to help, like Hellmet or Punchy.
[QUOTE=taz0;48023119]just a small request you could compress the map as a bz2 instead of a zip, its easier to place on a server with out having to decompress then make a bz2 to quick dl :)[/QUOTE] Since I no longer have access to a Windows computer along with the vmfs for the map I can't complete that request. I'll do so as soon as I'm able. You can quote me on that.
[QUOTE=Cufflux;48024955]Are there any plans for some sort of MVM recreation? I know there's lots of inconsistencies and bugs in live MVM, maybe it would be worthwhile to improve upon it. Maybe we could get people that know live MVM inside and out to help, like Hellmet or Punchy.[/QUOTE] we dont and never will have the tf bot code (which mvm is based on), so this is impossible unless there is a new tf2 leak or someone wants to code an entire AI from scratch / counter-strike bots
[QUOTE=Agameofscones;48019988][B]Version 47 Released on June 21st, 2015. The Blu update.[/B] +*New details and good stuff for Blu Team. +*Some more props here and there. +*Changed intel ramp overlook window for Blu. =*Some props moved around in Blu Team spawn. -*Some props removed, nothing major. -*Accidentally removed the playerclip boundaries; will be fixed in the near future. [B][URL="https://www.mediafire.com/?hti8k1cpcobg9n5"]Download Here[/URL][/B] Well, as I previously said; here it is. A compiled copy of Fourt for your viewing pleasure. [B]I [U]have[/U] optimized it, however that optimization is not up to speed with the latest edits, so you've been warned.[/B] Edit: Woops, forgot to compile the playerclip boundaries. However the rest of the brush based entities and toolbrushes are still in place. Screenshots for those who want to look before trying: [t]http://images.akamai.steamusercontent.com/ugc/30745672142733760/BB4CCEE87191AA3FB3D51276EDE6ABCCCFBD89B0/[/t][t]http://images.akamai.steamusercontent.com/ugc/30745672142733262/AF46906FE80698D6A373AAA435DD98F87C781C12/[/t][t]http://images.akamai.steamusercontent.com/ugc/30745672142732788/608CAD335D60945F485E29912FB824FDA7C3F39C/[/t][t]http://images.akamai.steamusercontent.com/ugc/30745672142732360/C23116CB4F8DDD9C615C2FA69E071B75D3BC520F/[/t][t]http://images.akamai.steamusercontent.com/ugc/30745672142731377/04D2A258D592C4CCE1D62F08BC6B7FE965DB8CDC/[/t] [I]That FOV though....[/I][/QUOTE] I could be wrong, but from these screenshots it seems it could use logical entry into the map. What I mean by that, is outside of combat, there'd be a logical method of driving into this place to go to work. 2fort for example, while fenced off to close the map, has a road off to the sides to show that you could in theory drive into the area from another place. This map is completely closed off from what I can see (though I could be wrong). This could perhaps be remedied by somehow implying that this area is the back of the buildings or a rear loading area of some kind. Just some thoughts! [QUOTE=DrMedicVG;48008673]Which opening do you guys prefer? vote late for old vote artistic for new [video=youtube;ba283mS8Glk]https://www.youtube.com/watch?v=ba283mS8Glk[/video][/QUOTE] I prefer everything about the new version apart from the massive camera shake when the logo appears. If not used I definitely think the old should at least have it's credits updated. If we're going to be dropping names on contributors there at all then it seems silly to leave people out when people have/are working hard behind the scenes. [QUOTE=MrModez;48021965]Why would you do this video? I haven't even finished that new version you used in the video. I'd recommend you to remove the download link, because the finished version will be shipped in the next patch.[/QUOTE] In that case I suggest removing the camera shake on the logo appearance. Otherwise it's perfect. [QUOTE=Snowshoe;48026347]we dont and never will have the tf bot code (which mvm is based on), so this is impossible unless there is a new tf2 leak or someone wants to code an entire AI from scratch / counter-strike bots[/QUOTE] That and remaking everything TF2 has added sort of defeats the point somewhat.
If we ever added PVE mode I'd rather make it something different entirely Perhaps giant insects? Like in those 50's films?
Has anyone thought about adding a colourblind mode, because some colourblind people may have a hard time trying to distinguish green / yellow players
[QUOTE=blueNES;48032261]Has anyone thought about adding a colourblind mode, because some colourblind people may have a hard time trying to distinguish green / yellow players[/QUOTE] Colorblind would be a good feature no matter what, but the grn/ylw recognition problems could be fixed if the player textures were updated with the blue-shifted grn and orange-shifted yellow colors: [QUOTE=Pie_Tony;47807592]Yeah, best way to do it is to have green lean a bit towards turquoise and have yellow lean more towards orange. As an example: [img]https://dl.dropboxusercontent.com/u/6993235/Work/TF2class/Test%20Colours/ylwgrn.jpg[/img] Thing with YLW team means that you've gotta be more careful with cream spirit usage now.[/QUOTE]
[QUOTE=Cufflux;48032970]Colorblind would be a good feature no matter what, but the grn/ylw recognition problems could be fixed if the player textures were updated with the blue-shifted grn and orange-shifted yellow colors:[/QUOTE] I'm starting to think that maybe this is a good idea. [QUOTE=Druidlyclean;47506130][IMG]http://i.imgur.com/MGQbPy7.jpg[/IMG][/QUOTE]
FWIW the OP may need updating as the website hosting the Server Files is down. I managed to release my own version of it for a user on the [URL="http://tf2classic.com/forums/discussion/comment/196/#Comment_196"]Official Forums[/URL]. Feel free to use my release going forward if you want.
Waaait, we have forums on the tf2classic.com domain? Coolio, someone should put a link to it on the landing page.
so for the trailer, sedimentarysocks modeled a radio from this concept [t]http://i.imgur.com/DX8JEsd.png[/t] [t]http://i.imgur.com/IRBARTU.png[/t] texture is a work in progress
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