• Team Fortress 2 Classic V2 - Deathmatch mode when?
    5,014 replies, posted
[t]http://images.akamai.steamusercontent.com/ugc/445081494276034469/3DE0548342C6348B304EEDBC8555DA6C0290FE9C/[/t] Dat orange blue contrast.
It reminds me of when CSI, CSI:NY, and CSI:Miami did the crossover episodes. In the usual episodes Las Vegas was tinted green, New York was a muted blue, and sunny Miami was golden yellow. However, when the respective characters literally crossed over to their colleagues' cities, they adopted the color scheme with Horatio Caine's bright red hair becoming a muted blue and vice versa. What was intriguing was that when the collaboration was over, the characters returned to their color scheme while talking to the others illuminated in their own palette in the same scene.
[QUOTE=Upgrade;48442753]It reminds me of when CSI, CSI:NY, and CSI:Miami did the crossover episodes. In the usual episodes Las Vegas was tinted green, New York was a muted blue, and sunny Miami was golden yellow. However, when the respective characters literally crossed over to their colleagues' cities, they adopted the color scheme with Horatio Caine's bright red hair becoming a muted blue and vice versa. What was intriguing was that when the collaboration was over, the characters returned to their color scheme while talking to the others illuminated in their own palette in the same scene.[/QUOTE] That kind of makes me want to watch CSI but it's also CSI
[QUOTE=Rageguy;48436999][t]http://puu.sh/jxF7R/ecfdc86a13.jpg[/t] Hey guys, here's the near-final result of the Kritz BP from last nights stream! There might be some more stuff made this afternoon or tonight. May do another stream.[/QUOTE] wow, great job on it! looks super tasty
[QUOTE=Agameofscones;48442338][t]http://images.akamai.steamusercontent.com/ugc/445081494276034469/3DE0548342C6348B304EEDBC8555DA6C0290FE9C/[/t] Dat orange blue contrast.[/QUOTE] I'm loving how you keep chipping away at your map tirelessly. How long have you been working on this for, now?
[QUOTE=blaholtzen;48444064]wow, great job on it! looks super tasty[/QUOTE] Thanks! It wouldn't look so great if Game Zombie didn't help with some fixes and smoothing, because 3DS Max has greater smoothing options then blender. :v:
[QUOTE=NitronikALT;48444192]I'm loving how you keep chipping away at your map tirelessly. How long have you been working on this for, now?[/QUOTE] This dm map is currently labelled on my HD as dm_Venice_a5, and I think it's only been a few weeks for this one. I'm going to try and wrap this one up and then attempt to close up blu side for Fourt and then I'd consider myself done here. But I'm totally not going to develop an attack and defend map with five points for TF2C and TF2.
the new kritz and its particles are awesome. i like how different it looks, even from far away. the backpack will certainly help, too!!
[t]http://images.akamai.steamusercontent.com/ugc/1470776377112729010/63B70EED12F9D61219A59F7A99928B6318C58FD0/[/t] Working on another big warehouse area. [B]Edit:[/B] [t]http://images.akamai.steamusercontent.com/ugc/1470776377113075615/C1387DED91A4A1F77C2B4DEFFC5094516AF7AD86/[/t] Work is work.
Well, my break time is over for tf2c. [T]http://i.imgur.com/bbPCCnf.jpg[/T] [T]http://i.imgur.com/NJknUhe.jpg[/T] [T]http://i.imgur.com/gDuOvPH.jpg[/T]
[QUOTE=Suomimies55;48447333] [T]http://i.imgur.com/NJknUhe.jpg[/T] [/QUOTE] I love this screenshot. Dunno why, just looks… right.
The white-walled and black-roofed houses with wip textures work surprisingly well. They do give the right alpine feel~
hey guys, im an X freind of 404, he ruined my life and got me banned from fp for no reason claiming im racist, well he cant stop me :D IM BACK, anyway, do any of you know how i cvan re-enable weapon sway in later builds beside v0 (mostly a build of tf2 i have from 2010) or re-enabling source explosions? and or muzzleflashes (i need this info cus of tf mod im doing) [editline]14th August 2015[/editline] allso ive been thinking of maps iwanted to make for tf2c mostly doublecross for 4 teams [editline]14th August 2015[/editline] build of 2010 tf i have is 1.0.9.7 [editline]14th August 2015[/editline] if anyone wants files from tf2 2010, ill gladly send them :P
[QUOTE=darkspire17;48454175]hey guys, im an X freind of 404, he ruined my life and got me banned from fp for no reason claiming im racist, well he cant stop me :D IM BACK, anyway, do any of you know how i cvan re-enable weapon sway in later builds beside v0 (mostly a build of tf2 i have from 2010) or re-enabling source explosions? and or muzzleflashes (i need this info cus of tf mod im doing) [editline]14th August 2015[/editline] allso ive been thinking of maps iwanted to make for tf2c mostly doublecross for 4 teams [editline]14th August 2015[/editline] build of 2010 tf i have is 1.0.9.7 [editline]14th August 2015[/editline] if anyone wants files from tf2 2010, ill gladly send them :P[/QUOTE] what files?
any youguys need
[QUOTE=darkspire17;48454175]hey guys, im an X freind of 404, he ruined my life and got me banned from fp for no reason claiming im racist, well he cant stop me :D IM BACK, anyway, do any of you know how i cvan re-enable weapon sway in later builds beside v0 (mostly a build of tf2 i have from 2010) or re-enabling source explosions? and or muzzleflashes (i need this info cus of tf mod im doing) [editline]14th August 2015[/editline] allso ive been thinking of maps iwanted to make for tf2c mostly doublecross for 4 teams [editline]14th August 2015[/editline] build of 2010 tf i have is 1.0.9.7 [editline]14th August 2015[/editline] if anyone wants files from tf2 2010, ill gladly send them :P[/QUOTE] I don't think there's a way to enable inventory in later versions of TF2. A guy I know launched a version from 2009 (dated soon after Sniper vs Spy update) and loadout didn't work, said "Could not connect to Steam servers". Surprisingly, loadout does work in 2008 builds. EDIT: I've googled "team fortress 2 1.0.9.7" out of curiosity and found a torrent that is actually alive. :v: Quite unexpected. EDIT 2: It appears that 1.0.9.7 is dated just after Engineer Update.
Some small progress made again. [T]http://i.imgur.com/85zRuke.jpg[/T] [T]http://i.imgur.com/YyfqQZ6.jpg[/T] [T]http://i.imgur.com/33St9RI.jpg[/T] [T]http://i.imgur.com/kBTi3ym.jpg[/T]
[QUOTE=Nicknine;48456206]I don't think there's a way to enable inventory in later versions of TF2. A guy I know launched a version from 2009 (dated soon after Sniper vs Spy update) and loadout didn't work, said "Could not connect to Steam servers". Surprisingly, loadout does work in 2008 builds. EDIT: I've googled "team fortress 2 1.0.9.7" out of curiosity and found a torrent that is actually alive. :v: Quite unexpected. EDIT 2: It appears that 1.0.9.7 is dated just after Engineer Update.[/QUOTE] yea, but it would be useless for us
[QUOTE=Suomimies55;48457439]Some small progress made again. -snip-[/QUOTE] I preferred the use of the dev textures over what you have now. Looks very bland and unappealing.
[QUOTE=darkspire17;48454175]hey guys, im an X freind of 404, he ruined my life and got me banned from fp for no reason claiming im racist, well he cant stop me :D IM BACK, anyway, do any of you know how i cvan re-enable weapon sway in later builds beside v0 (mostly a build of tf2 i have from 2010) or re-enabling source explosions? and or muzzleflashes (i need this info cus of tf mod im doing) [editline]14th August 2015[/editline] allso ive been thinking of maps iwanted to make for tf2c mostly doublecross for 4 teams [editline]14th August 2015[/editline] build of 2010 tf i have is 1.0.9.7 [editline]14th August 2015[/editline] if anyone wants files from tf2 2010, ill gladly send them :P[/QUOTE] You didn't get banned because of 404, you requested to be permabanned. His ban history: [IMG]http://i.imgur.com/7mT8Hef.png?1[/IMG] Click on the show events tab (right of where it says your country on a post) to see it for yourself.
[QUOTE=Cpt. Cakes;48460509]You didn't get banned because of 404, you requested to be permabanned. His ban history: [IMG]http://i.imgur.com/7mT8Hef.png?1[/IMG] Click on the show events tab (right of where it says your country on a post) to see it for yourself.[/QUOTE] just stop
no wait 404 did not ban me, it was dalekghostler, he found out my password and hacked my account and posted racist things and permaban threads, 404 got me banned from steam once, for "scamming" [editline]15th August 2015[/editline] and the dumb post bit was 404's fault' he told me to type shit about a user [editline]15th August 2015[/editline] i was banned for 3 days, then when i was hacked i was permabanned
if you can see this comment 404 , STOP ATTACKING MY GROUPS AND PROFILES LIKE A FUCKING OBSESSED CHILD, i dont care you where banned, you where banned for being a dick to everyone and trying to ruin tf2c.
i'm 90% sure neither he or anybody else using this thread cares about you that much, please stop essentially shitposting about something we agreed to drop entirely and never discuss again
i said it cus 404 is contacting me on steam and harassing me and spamming my comments
then take that up with him? block him and stop shitting up the thread, seriously
Sup Been mapping for this game for a while (since around March, back in 1.8) and after lurking here for a good while, decided to join the community. I've heard things, and I haven't heard others, but I'm gonna experience this place for myself. So, I've been workin on a Deathmatch map for a good while. The point of the map being to remove the heavier weapons and have players rely on Shotguns, SMGs, and Pistols. [img]http://i.imgur.com/vyawUDT.png[/img] Note: Screenies are a bit outdated, I've done some work on the map since these. [img]http://i.imgur.com/1RJwM6q.png[/img] [img]http://i.imgur.com/sYIrsm7.png[/img] The map takes place in a BLU complex just short of nighttime. It's not a very big map, though I might add some more areas after I get some playtesting done.
[QUOTE=Moonrat;48462961]Sup Been mapping for this game for a while (since around March, back in 1.8) and after lurking here for a good while, decided to join the community. I've heard things, and I haven't heard others, but I'm gonna experience this place for myself. So, I've been workin on a Deathmatch map for a good while. The point of the map being to remove the heavier weapons and have players rely on Shotguns, SMGs, and Pistols. The map takes place in a BLU complex just short of nighttime. It's not a very big map, though I might add some more areas after I get some playtesting done.[/QUOTE] Please use the [B][ t ] imageurlhere [ /t ][/B] tags next time, as high res images swallow up the entire post and page. Also strange lighting and oddly placed point_spotlight entities. Besides that looks pretty promising. Also on the topic of mapping I finished and wrapped up version a6 of my DM map and have almost detailed 1/3 of the map. :hammered:
[t]http://images.akamai.steamusercontent.com/ugc/1470776377122449629/02E5EEA1E4D652721B20FDF7B4196E4B20630D08/[/t] [t]http://images.akamai.steamusercontent.com/ugc/1470776377122451261/746754EBB7E898A6BF03BF17179D669FBC1A5CA3/[/t] Progress my friends.
[QUOTE=Moonrat;48462961]Sup Been mapping for this game for a while (since around March, back in 1.8) and after lurking here for a good while, decided to join the community. I've heard things, and I haven't heard others, but I'm gonna experience this place for myself. So, I've been workin on a Deathmatch map for a good while. The point of the map being to remove the heavier weapons and have players rely on Shotguns, SMGs, and Pistols. Note: Screenies are a bit outdated, I've done some work on the map since these. The map takes place in a BLU complex just short of nighttime. It's not a very big map, though I might add some more areas after I get some playtesting done.[/QUOTE] I've never seen a map that takes place before night before. This looks amazing for what you've done so far. Can't wait to play the finished version.
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