Team Fortress 2 Classic V2 - Deathmatch mode when?
5,014 replies, posted
I think the thread's title is a bit out of date now.. lol
[QUOTE=BattleMedic;48571280]I think the thread's title is a bit out of date now.. lol[/QUOTE]
I think a new thread is coming soon. :smug:
[QUOTE=chowder908;48571326][B]soon[/B][/QUOTE]
4 months soon? We're near 1/2 of the post limit. Also deathmatch isn't fully balanced/polished just yet... hope some significant progress can happen over this thread's lifetime.
By the way, now that the update's out, can the devs re-open the trello?
[QUOTE=Cpt. Cakes;48571064]please use the demo recording system so the video isn't laggy and you can render videos at the max settings[/QUOTE]
Btw wanna say thanks for the tip on rendering with demo system. Video looks less laggy now. :D
[QUOTE=gamez7;48569447]Try throwing dm_cargo up there. It might be a bit small for the huge amounts of people currently playing, but it's worth a shot![/QUOTE]
I think you've got both Deathmatch & CP game logic in the same map as it's treating it as both. I'm going to have to remove it for now until it's fixed.
Hey could we get r_rimlight as a non cheat command?
[QUOTE=Cufflux;48571354]4 months soon? We're near 1/2 of the post limit. Also deathmatch isn't fully balanced/polished just yet... hope some significant progress can happen over this thread's lifetime.
By the way, now that the update's out, can the devs re-open the trello?[/QUOTE]
The post limit's 5000.
[QUOTE=chowder908;48571377]Btw wanna say thanks for the tip on rendering with demo system. Video looks less laggy now. :D[/QUOTE]
You're welcome! Make sure to post the video, I wanna see how smooth it is.
[QUOTE=Cpt. Cakes;48571740]You're welcome! Make sure to post the video, I wanna see how smooth it is.[/QUOTE]
[video=youtube;JWHpvMXuN7Y]http://www.youtube.com/watch?v=JWHpvMXuN7Y[/video]
Still messing around with settings in virtualdub, but this is what I got it looking like so far, but still better than what it was previously. I rendered it in 30fps instead of 60fps.
tf2c revitalized my interest in mapping again, probably gonna try to make something not shitty and see how far I get
#tf2csuccesstory
So, I tried some Deathmatch earlier. Way better than it was before, but I still majorly sucked at it. It's hard to turn around using just my keyboard.
Also, I forget, how does one change their Merc's color again? I kept spawning in white and couldn't figure out how to change it.
[QUOTE=GardenFreeman;48571384]I think you've got both Deathmatch & CP game logic in the same map as it's treating it as both. I'm going to have to remove it for now until it's fixed.[/QUOTE]
Alright, I updated it to [URL="http://tf2classic.com/forums/discussion/49/dm-cargo#latest"]dm_cargo_a3[/URL] to fix the issue.
[QUOTE=PimpinDemopan;48572267]So, I tried some Deathmatch earlier. Way better than it was before, but I still majorly sucked at it. It's hard to turn around using just my keyboard.
Also, I forget, how does one change their Merc's color again? I kept spawning in white and couldn't figure out how to change it.[/QUOTE]
There are settings in the last tab of the loadout menu to change colour now.
Gonna have to re-bind that loadout menu then. I'm always forgetting console commands, was it something like bind m tf2c_weaponset_show?
I must say, I love the new HUD things you guys have implemented, especially the tf2c_mainmenu_reload command. I started to make a custom HUD and this is the menu
[t]http://i.imgur.com/YyXqtk0.jpg[/t]
[IMG]http://imgur.com/csfuwjW[/IMG]
just a small concept i came up with, feel free to comment
[editline]30th August 2015[/editline]
[url]http://imgur.com/csfuwjW[/url]
I was told to post my problem here, so I've installed this mod but, it does not appear in my steam inventory and the only way I can boot the game is through the updater. I have had this problem since like 1.7, so this isn't really new. Any help?
Are announcer voices planned for Deathmatch?
I feel like the normal TF2 Announcer (character) doesn't quite fit the unorganized gamemode, and I have doubts there are enough lines that match with the gamemode. I also feel like random new human announcer wouldn't work either...
How about something automated and mechanical? Much like the classic VOX announcer.
[URL="https://www.youtube.com/watch?v=k6CCstO25VE"]Maybe it's possible to have the VOX speak out player's names when they take the lead or something?[/URL]
speaking of VOX its taken me years, but i found the original program valve used for his voice (its for win98) the nmae is willowTALK and his voice is big voice
[editline]30th August 2015[/editline]
nearly all links of it are dead, and i dont know any alternitives to it
[editline]30th August 2015[/editline]
if only we could still find the program, and maby have it sort of remade as a TTS voice for say speakonia ,then simply export to a WAV to be used ingame, or just have the program ported for win7 :P
[QUOTE=darkspire17;48573230]speaking of VOX its taken me years, but i found the original program valve used for his voice (its for win98) the nmae is willowTALK and his voice is big voice
[editline]30th August 2015[/editline]
nearly all links of it are dead, and i dont know any alternitives to it
[editline]30th August 2015[/editline]
if only we could still find the program, and maby have it sort of remade as a TTS voice for say speakonia ,then simply export to a WAV to be used ingame, or just have the program ported for win7 :P[/QUOTE]
[url]http://www.idg.pl/ftp/willowtalk.html[/url]
some polish site had a mirror of it. It's only trial, but it's better then nothing.
thank you so mutch, time to make some random lines for hl
[editline]30th August 2015[/editline]
umm its trying to install a program that i allready have yet i deleted it and i dont know why its happening [url]http://imgur.com/lXUeff5[/url]
[QUOTE=Su_Bu;48573167]Are announcer voices planned for Deathmatch?
I feel like the normal TF2 Announcer (character) doesn't quite fit the unorganized gamemode, and I have doubts there are enough lines that match with the gamemode. [B]I also feel like random new human announcer wouldn't work either...
[/B]
How about something automated and mechanical? Much like the classic VOX announcer.
[URL="https://www.youtube.com/watch?v=k6CCstO25VE"]Maybe it's possible to have the VOX speak out player's names when they take the lead or something?[/URL][/QUOTE]
I dunno, the Mercenary is the class for DM mode so I think it's fitting that he's the announcer for it as well
holy shit, I just realized, this program was not only used in HL but also in the first System Shock game! I just made it say "Cyborg conversion cancelled. Standard station restoration procedures, on-line" and it sounded just like in the game! Really nice find darkspire
speaking of the merc, i came up with a small exchange between the civilian and merc, and yes this is somewhat bassed off the office
CHIEF is the civilian
MERC is obvious*VOICE IS MUFFLED FOR THIS EXCHANGE)
*knocking at the door inside the merc's office*
merc: come in
chief: Merc!, what are you doing in hear!
merc: w..what do you mean chief?, this is my office.
chief: *casual cough* mercanary`, this is not your "office".
merc: oh sorry cihef, i mean workspace.
chief: no it is not, this is my office.
merc: ohh.. then where is mine chief?
chief: you dont have one merc.....
merc: could i us...*cut off by civ yelling*
chief: MERC, GET OUT OF MY OFFICE!
merc:ok, but im taking this ship in a bottle...
chief: no your not, this is my bottled ship.
merc: but chief it has my name on it, see look on the base.
chief: mrc... that said made in china.
merc: oh, i better get going.
chief: good, get out
merc: no need to be so rude.
[editline]30th August 2015[/editline]
i dont know why i did it :P
[editline]30th August 2015[/editline]
bassed off dwight and michale's "workspace/office" scean
[QUOTE=Rawrsor14;48572919]I must say, I love the new HUD things you guys have implemented, especially the tf2c_mainmenu_reload command. I started to make a custom HUD and this is the menu
[t]http://i.imgur.com/YyXqtk0.jpg[/t][/QUOTE]
This is just freaking badass.
I developed new vgui controls and main menu to make them as customizable as possible and I'm really glad that someone is using my tools as I intended
anyone remember this? any new work? [url]http://imgur.com/a/HZDvX[/url]
[QUOTE=WhyNott;48573302][url]http://www.idg.pl/ftp/willowtalk.html[/url]
some polish site had a mirror of it. It's only trial, but it's better then nothing.[/QUOTE]
Welp fuck
[IMG]http://puu.sh/jTDkb/106451a3ef.png[/IMG]
Was hoping to use that in my own mod, but guess not :v
[QUOTE=The Yiffy Fox;48573590]Welp fuck
[IMG]http://puu.sh/jTDkb/106451a3ef.png[/IMG]
Was hoping to use that in my own mod, but guess not :v[/QUOTE]
only the installer is 16 bit, the program itself is 32 bit
altho coping all files to win 7 gives me "invalid licence key error"
I think it's just picking a random setup.exe on my computer, it keeps trying to install fraps lol
[QUOTE=WhyNott;48573623]only the installer is 16 bit, the program itself is 32 bit
altho coping all files to win 7 gives me "invalid licence key error"[/QUOTE]
No, the install runs, but the "SETUP.EXE" and "_ISDEL.EXE" files inside the auto-extracting exe are what is 16 bit
[editline]30th August 2015[/editline]
This is what happens when I run the "wtalktry.exe" file:
[IMG]http://puu.sh/jTEcG/c82e06d5a5.png[/IMG]
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