Team Fortress 2 Classic V2 - Deathmatch mode when?
5,014 replies, posted
I keep getting the error ''Could not Load Library Client'' when running the game. I tried validating the 2013 SDK Multiplayer a bunch but that didn't work. TF2C is updated, and Other games work fine. What am I doing wrong? :c
[QUOTE=dylstew;47488027]I keep getting the error ''Could not Load Library Client'' when running the game. I tried validating the 2013 SDK Multiplayer a bunch but that didn't work. TF2C is updated, and Other games work fine. What am I doing wrong? :c[/QUOTE]
Is you're Source SDK 2013 Multiplayer client set to use the beta?
[QUOTE=Ax3l;47487812]I've been stalking this thread since it's birth and came to think. Is there any way to contribute to this project? I'm decent at animating, if that is anything that is needed in the future.[/QUOTE]
Dunno, but I'm sure it'll come in handy soon!
[QUOTE=SamMaher;47488056]Dunno, but I'm sure it'll come in handy soon![/QUOTE]
Well, if it ever does, feel free to contact me. :smile:
[QUOTE=MacD11;47488042]Is you're Source SDK 2013 Multiplayer client set to use the beta?[/QUOTE]
I did set it to upcoming, but it failed finishing downloading the first time. So I reinstalled it, and I forgot to put it on beta again. Thanks, the solution was so simple yet I overlooked it :3.
[QUOTE=lillbrorsan;47487814]I see you guys have plenty of mappers and modelers but do you still need any?
I would happily recreate some classic maps for this mod![/QUOTE]
Dunno about the others, but I think some maps would be super cool!
Modelling would likely come a bit later once i get my images prepared and posted. :D
[editline]9th April 2015[/editline]
Right. I dunno, but imma pump out a bunch of new weapons to load into this. One of the goals I see in this entire project is to do what Valve didn't do and more. To me, that means much more content, much less laziness. :P
I might also sketch some map layouts and even see if I can get some lore going. Maybe after the MvM wars? Possibly include the defeat of Greymond and some other stuff to get the four teams thing going!
Anyone who's good at sketching/comic slides style thing, I may need your help! :P
:D
So does anyone know why I do not see the show inventory option in the options menu?
I feel like we should keep the weapons that already exist, whilst also adding un-added ones and new ones all at once.
Scout can have his nail gun, but what do we do about scatterguns?
Just keep them and add stuff that Valve showed but didn't use as well.
[QUOTE=RIPANDTEAR76;47488101]So does anyone know why I do not see the show inventory option in the options menu?[/QUOTE]
add this to your config.cfg file bind "m" "toggle tf2c_weaponset_show" and see if it works
[QUOTE=danielmm8888;47434089][img]http://www.unfgaming.net/tf2c/thread/thread_logo.png[/img]
[b]Have you ever felt uncertain about the direction TF2 is heading in? Or perhaps been disappointed that Valve hasn't given this game the attention it deserves? Never fret, your worries have been assuaged - our team has begun work on a community-driven edition of Team Fortress 2![/b]
[img]http://www.unfgaming.net/tf2c/thread/header_1.png[/img]
Continuing from the intro above, Team Fortress 2 Classic is exactly what was stated above: a community-made mod using the 2008 leaked Source Code. This mod aims to bring not only scrapped features back, but also add in new, never before seen features.
This mod began life after the release of the [url=http://facepunch.com/showthread.php?t=1438572]Orange Box Team Fortress 2 v1.0.0.9 client/server[/url]. While the v1.0.0.9 client brings players back to the early days of Team Fortress 2, it is very limited in the amount of customization one can do. While you can customize the HUD and skins and whatnot, there's no real way to add in new content.
That's where Team Fortress 2 Classic comes in.
[img]http://www.unfgaming.net/tf2c/thread/header_2.png[/img]
(The list is still a W.I.P., so don't worry if you're not on the list)
[b][u]Project lead:[/u][/b]
[b][url=http://steamcommunity.com/id/danielmm8888/]danielmm8888[/url][/b]
[b][u]Art lead:[/u][/b]
[b][url=http://steamcommunity.com/id/000one/]OneFourth[/url][/b]
[b][u]Mappers:[/u][/b]
[b][url=http://steamcommunity.com/id/chubbymimiga/]Snowshoe[/url][/b]
[b][url=https://steamcommunity.com/id/drpyspy]Dr.Pyspy[/url][/b]
[b][url=http://steamcommunity.com/id/MacD11/]MacD11[/url][/b]
[b][url=http://steamcommunity.com/id/Aichten/]Aichten[/url][/b]
[b][url=http://steamcommunity.com/id/Trippinonskittles/]Trippy![/url][/b]
[b][url=http://steamcommunity.com/id/flytnn/]Berry[/url][/b]
[b][url=https://steamcommunity.com/id/Libios/]WhyNott[/url][/b]
[b][url=http://steamcommunity.com/id/RummyThePlayer/]Rummy[/url][/b]
[b][url=http://steamcommunity.com/id/404UNFGaming/]404[/url][/b]
[b][url=https://steamcommunity.com/id/benjamuffin/]Benjamoose[/url][/b]
[b][u]Modellers:[/u][/b]
[b][url=https://steamcommunity.com/id/drpyspy]Dr.Pyspy[/url][/b]
[b][url=https://steamcommunity.com/id/Trippinonskittles/]Trippy![/url][/b]
[b][url=https://steamcommunity.com/id/Maxxy11/]Maxxy[/url][/b]
[b][url=https://steamcommunity.com/id/goronheavy/]Rage[/url][/b]
[b][url=https://steamcommunity.com/id/Libios/]WhyNott[/url][/b]
[b][url=https://steamcommunity.com/id/MacD11/]MacD11[/url][/b]
[b][url=https://steamcommunity.com/id/n-cognito/]N-Cognito[/url][/b]
[b][url=https://steamcommunity.com/id/SedimentarySocks/]SedimentarySocks[/url][/b]
[b][u]Animators:[/u][/b]
[b][url=http://steamcommunity.com/id/ShitLog/]Hot Pocket[/url][/b]
[b][url=http://steamcommunity.com/id/000one/]OneFourth[/url][/b]
[b][url=http://steamcommunity.com/id/Trippinonskittles/]Trippy![/url][/b]
[b][url=https://steamcommunity.com/id/Maxxy11/]Maxxy[/url][/b]
[b][u]Particle creators:[/u][/b]
[b][url=https://steamcommunity.com/id/The_Omnipotent/]FissionMetroid101[/url][/b]
[b][url=http://steamcommunity.com/id/Aichten/]Aichten[/url][/b]
[b][url=http://steamcommunity.com/id/Trippinonskittles/]Trippy![/url][/b]
[b][u]Texture artists:[/u][/b]
[b][url=http://steamcommunity.com/id/nassimo/]NassimO[/url][/b]
[b][url=http://steamcommunity.com/id/createvi/]Frying Dutchman[/url][/b]
[b][url=http://steamcommunity.com/id/000one/]OneFourth[/url][/b]
[b][url=http://steamcommunity.com/id/Trippinonskittles/]Trippy![/url][/b]
[b][url=https://steamcommunity.com/id/drpyspy]Dr.Pyspy[/url][/b]
[b][url=https://steamcommunity.com/id/Maxxy11/]Maxxy[/url][/b]
[b][url=https://steamcommunity.com/id/blaholtzen/]Blaholtzen[/url][/b]
[b][u]Concept artists:[/u][/b]
[b][url=http://steamcommunity.com/id/oldhermit/]Old Hermit[/url][/b]
[b][url=http://steamcommunity.com/id/kibbleknight/]Kibbleknight[/url][/b]
[b][url=https://steamcommunity.com/id/VernoGuy/]VernoGuy[/url][/b]
[b][url=https://steamcommunity.com/id/blaholtzen/]Blaholtzen[/url][/b]
[b][u]Sound designers:[/u][/b]
[b][url=http://steamcommunity.com/id/MrModez/]MrModez[/url][/b]
[b][url=http://steamcommunity.com/id/omniary/]Omniary[/url][/b]
[b][u]Voice actors:[/u][/b]
[b][url=https://steamcommunity.com/id/benjamuffin/]Benjamoose[/url][/b]
[b][u]Programmers:[/u][/b]
[b][url=http://steamcommunity.com/id/danielmm8888/]danielmm8888[/url][/b]
[b][url=http://steamcommunity.com/id/MrModez/]MrModez[/url][/b]
[b][url=http://steamcommunity.com/id/billy2600/]Billy2600[/url][/b]
[b][url=http://steamcommunity.com/id/404UNFGaming/]404[/url][/b]
[b]Want to join the Steam group? Click the Steam Group button below! Want to help with the coding side of things and submit commits and whatnot for bugfixes/new additions? Click the GitHub button below![/b]
[url=http://steamcommunity.com/groups/TF2Classic2015][img]http://www.unfgaming.net/tf2c/thread/button_steamgroup.png[/img][/url] [url=https://github.com/danielmm8888/TF2Classic][img]http://www.unfgaming.net/tf2c/thread/button_github.png[/img][/url]
[url=https://github.com/danielmm8888/TF2Classic/issues][img]http://www.unfgaming.net/tf2c/thread/button_bugreport.png[/img][/url]
[img]http://www.unfgaming.net/tf2c/thread/header_4.png[/img]
- New weapons! Use "m" to view your loadout and change your weapons!
-- New weapons include:
--- Scout: Nailgun (Primary), SMG (Secondary)
--- Soldier: RPG (Primary, higher jump height, knocks back enemies)
--- Demoman: Cyclops (Primary, single shot Grenade Launcher with increase explosion radius)
--- Heavy: Lead Pipe (Melee)
--- Medic: Shotgun (Primary), Overhealer (Secondary)
--- Sniper: Fish Whacker (Melee, our take on the scrapped Club), Poacher's Pride (custom primary)
--- Spy: Tranquilizer Gun (Primary, slows enemies down for a short time)
- 4 teams! Welcome the GRN and YLW team!
- Maxplayers limit increased to 128
- The beta muzzleflash model! Use the convar "tf2c_model_muzzleflash 1" to enable it!
- Deathmatch mode! (soon)
- New Mercenary class! (soon) New Civilian class!
And maybe more? Who knows at this point in time!
[img]http://www.unfgaming.net/tf2c/thread/header_5.png[/img]
1. [b]Download the client, patch 1.8.0, and then the latest patch (currently 1.8.3 Hotfix 1)[/b]
2. Once downloaded, extract everything to your "steamapps/sourcemods" directory. You should now have "steamapps/sourcemods/tf2classic"
3. Go to the 'Tools' section in your Steam client
4. Install Source SDK 2013 Base Multiplayer
5. After it's installed, right click it and select Properties, then click the Betas tab and choose "Upcoming".
6. Close the properties and it should begin updating.
7. Once it has finished updating, restart Steam
8. Check your games. You should see "Team Fortress 2 Classic" has appeared on your games library.
[highlight]MAPPING INSTRUCTIONS[/highlight]
[b][url=http://facepunch.com/showthread.php?t=1445480&p=47172519&viewfull=1#post47172519]CLICK HERE[/url][/b]
[url=http://horobox.co.uk/u/kiwithehopelessromantic_1421889805.txt][img]http://www.unfgaming.net/tf2c/thread/button_serverguide.png[/img][/url]
[img]http://www.unfgaming.net/tf2c/thread/header_6.png[/img]
[b]Current Patch: 1.8.3 Hotfix 1[/b]
[url=https://mega.co.nz/#!KYFFUTYC!aconpeQdAITwPHmGje1dcyG1G6XZ_l8xihawBmC9QEY][img]http://www.unfgaming.net/tf2c/thread/button_client1.png[/img][/url] [url=http://www.mediafire.com/download/i43s2si4c4qpo4i/Team_Fortress_2_Classic.7z][img]http://www.unfgaming.net/tf2c/thread/button_client2.png[/img][/url]
[url=https://dl.dropboxusercontent.com/u/108682320/tf2classic.torrent][img]http://www.unfgaming.net/tf2c/thread/button_client3.png[/img][/url] [url=http://unfgaming.net/tf2cpatches.html][img]http://www.unfgaming.net/tf2c/thread/button_patch.png[/img][/url]
[url=http://tfmm.cojam.ru/TF2CUpdater.exe][img]http://i.imgur.com/ehiHdR0.png[/img][/url][/QUOTE]
When Joining a server i get an error saying "Error, This server is using different class tables."
What do i do?
[highlight](User was banned for this post ("Don't quote the entire OP" - postal))[/highlight]
[QUOTE=Xolono;47488367]When Joining a server i get an error saying "Error, This server is using different class tables."
What do i do?[/QUOTE]
For starters, dont quote entire OP
And second off, update your mod fully
Why you new guys have to quote the first page in your posts?
I don't Have Sourcemod Folder pls halp
WOhly shit this thing has blown up
A bit sad to not be part of it anymore, but unless some things have changed I feel I'm better off this way :v:
Best of luck boys. Can't wait to see what you come up with
[QUOTE=menneb;47487688]Woah, really amazing work guys. Really wish I could contribute in some meaningful way, but for now I'm very limited in what I can do. That said I'll definitely be keeping an eye on this project, really excited for it!
Have you guys come up with what GRN and YLW stand for? To parallel the building and destruction analogues with Builders League United and Reliable Excavation Demolition, may I suggest Global Resource Network and Yielding Logistics Worldwide?[/QUOTE]
GRN is cool But my version of YLN is:Yaw Lan Worldwide
[QUOTE=SpookDogg;47488452]I don't Have Sourcemod Folder pls halp[/QUOTE]
Make a sourcemod folder then. It should already be in there, in the Steam App's folder. SteampApps are in the steam folder in program files (normal or x86 depending on system).
[QUOTE=SpookDogg;47488452]I don't Have Sourcemod Folder pls halp[/QUOTE]
You have to make one.
Edit: ninja'd. Again.
I haven't been bothered to wade through the whole thread for info on loadouts/extra weapons, how do they work in here as opposed to normal TF2?
[QUOTE=JohnMegaman72;47488487]GRN is cool But my version of YLN is:Yaw Lan Worldwide[/QUOTE]
We already have names for YLW and GRN.
[QUOTE=SOKMAN;47488663]I haven't been bothered to wade through the whole thread for info on loadouts/extra weapons, how do they work in here as opposed to normal TF2?[/QUOTE]
You can set them through a menu, which can be bound somewhere in options. [sp]i think so anyways, there's a command that can be bound manually but i don't remember what it is[/sp] If you've ever played Fistful of Frags, it works like that. Pretty sure loadouts still don't save after switching maps or servers, and stats aren't displayed at the moment, but are usually fairly obvious.
Also you start off with all implemented weapons, and switch between them by hitting the item's slot (1 for primary, 2 for secondary, 3 for melee), then the item's number.
[QUOTE=SamMaher;47488691]GRN YLW
--------------
Garrison Recollection Nexus?
Yearly Landscape Ward?[/QUOTE]
We just said we already have names, and we're quite happy with them.
Also the second one is oddly worded, and the first one is barely coherent.
There's a Kotaku thread about this now [url]http://steamed.kotaku.com/fed-up-team-fortress-2-fans-are-making-their-own-versio-1696584047?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow[/url]
[QUOTE=_charon;47488694]You can set them through a menu, which can be bound somewhere in options. [sp]i think so anyways, there's a command that can be bound manually but i don't remember what it is[/sp] If you've ever played Fistful of Frags, it works like that. Pretty sure loadouts still don't save after switching maps or servers, and stats aren't displayed at the moment, but are usually fairly obvious.
Also you start off with all implemented weapons, and switch between them by hitting the item's slot (1 for primary, 2 for secondary, 3 for melee), then the item's number.
We just said we already have names, and we're quite happy with them.
Also the second one is oddly worded, and the first one is barely coherent.[/QUOTE]
Ik I saw.
I do however find it odd that they both have a word relating them to be worldwide or global. They also don't match the theme of blu and red, nor adopt it.
Blu represented creation. Red represented destruction.
[editline]10th April 2015[/editline]
[QUOTE=ZZMthesurand;47488727]There's a Kotaku thread about this now [url]http://steamed.kotaku.com/fed-up-team-fortress-2-fans-are-making-their-own-versio-1696584047?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow[/url][/QUOTE]
Yeah we all had a good long argument about that... :/
[QUOTE=SamMaher;47488734]
Yeah we all had a good long argument about that... :/[/QUOTE]
Woops looks like I'm late to the party
If you want to make a map for TF2C, what gamemodes are going to be implemented, all the ones in TF2 and a few more? Or will you leave out KOTH, PL, PLR etc.
[QUOTE=Giovanni_;47488757]If you want to make a map for TF2C, what gamemodes are going to be implemented, all the ones in TF2 and a few more? Or will you leave out KOTH, PL, PLR etc.[/QUOTE]
Im going to guess here and say all of the ones in normal tf2, plus some more, and even more over time... :/
[QUOTE=SamMaher;47488734]Ik I saw.
I do however find it odd that they both have a word relating them to be worldwide or global. They also don't match the theme of blu and red, nor adopt it.
Blu represented creation. Red represented destruction.[/QUOTE]
If I remember right, we decided to roll with YLW being shipping and GRN being communication, it kinda fits the whole "teams on the sidelines" thing. Also current names sound good and provide good architectural styles that stand out from RED's rural and BLU's industrial. And the global/worldwide thing is just a sorta-coincidence, it makes sense for what they are.
[QUOTE=SamMaher;47488793]Im going to guess here and say all of the ones in normal tf2, plus some more, and even more over time... :/[/QUOTE]
Some people were working on payload, though it was a bit hacky looking, and I can't imagine koth or arena would be hard to do if we can make a deathmatch mode, but they're not being actively worked on to my knowledge.
I think as far as taking things from normal TF2 goes, it's whatever we can get to work, except for weapons, which we're unsure about since that's treading on Valve's territory, and a lot of them are made by item contributors we'd need permission from; and hats, which just aren't happening.
[QUOTE=SamMaher;47488793]Im going to guess here and say all of the ones in normal tf2, plus some more, and even more over time... :/[/QUOTE]
Well, we don't have the PL's yet, or KOTH and Arena. MvM and Special Devilery are a no, and we probably wont do Robot Destruction. However, we do have many model and texture assets those gamemodes, so go crazy.
I'm an okay (by my standards) animator and I did a reanimation skin on GameBanana for the pistol. Got expert++ and I'm about to release another reanimation. How can I contribute to this project?
With so many new people joining to talk about this, surely it wouldn't hurt for you guys to do a little research or catching up on beforehand before trying to pitch things that have already been decided on.
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