Team Fortress 2 Classic V2 - Deathmatch mode when?
5,014 replies, posted
Another bug report:
If you choose to use the lead pipe for the heavy, you're unable to switch to melee.
[QUOTE=Mudley;47438931]Another bug report:
If you choose to use the lead pipe for the heavy, you're unable to switch to melee.[/QUOTE]
You can choose loadout? How?
[QUOTE=wernsto;47439682]You can choose loadout? How?[/QUOTE]
[IMG]http://i.imgur.com/U72absa.png[/IMG]
[QUOTE=blaholtzen;47438168]Also on the subject of the DM merc, I reckon his personality shouldn't be "generic shooter guy" like some kind of duke nukem or even "generic" at all. I mean he's only meant to be generic compared to the other mercs, he still needs a personality.
Now for the actual traits I'd say one should go for a balanced attitude that doesn't go too far in any direction, cocky but without a god complex, "cool" but not in an exaggerated way, maybe he pulls off a few one-liners now and then, but said in a tongue in cheek manner and not in too much of an "action hero" way.
His voice quality shouldn't be all brute-y and gritty like some have suggested, that would again put him too far into the action hero/duke nukem slot, i'd say he should be more like a midpoint between what soldier sounds like and what scout sounds like. I guess that makes him a bit tougher to voice act, seeing how it all depends on the voice actors natural voice, but I think its worth the trouble.
Basically his voice should be pretty "standard" like what most people in movies sound like, nothing particular about it, the personality and interest about him should instead come from the things he says alone, and like I said in the old thread, he ought to have a lot more voicelines than the other mercs, probably twice as many, perhaps with more focus on what weapon he's currently using, whenever that's relevant, mainly kill/domination lines i suppose
It might be good to actually get the gamemode up and working before writing lines as well, so that you get some perspective on what this guy is actually going to be experiencing.
All of this in favor of not getting annoying in play, a voice that doesn't stand out wont get you fed up, and big variation in lines and phrases mean you'd get less repetition.[/QUOTE]
This is really useful stuff. I will say however that "somewhere between Soldier and Scout" is fairly vague. Do you have any videos of the sort of voice you mean? A clip from a movie or celebrity for example?
I do have a rough idea of what you mean though by that. I'll have a play around with some audio files tomorrow or something.
[QUOTE=NitronikALT;47438325]I actually loved GoldenBalls VO work[/QUOTE]
No worries, I'm capable of more than Irish of course!
I'll knock out some random mp3 files tomorrow (or the next few days) experimenting with what's been suggested.
[QUOTE=Nicknine;47435686]Why can't the developers keep an archive with an up-to-date full build of the mod so every newcomer doesn't have to download shitload of patches?[/QUOTE]
I agree. The current method is manageable, but it would be nice if the torrent file at least was kept up to date for those with decent connections.
[editline]Indeed[/editline]
By the way, a friend and I noted two issues and I wanted to clarify if they're known of whether we somehow did something wrong;
- The Soldier's RPG has a missing weapon icon for the inventory pop-up
- The game will not allow us to switch to the Heavy's lead pipe at all. Switching to it just removes the weapon from that slot entirely until we switch back to fists.
Other than that everything else seems to be fine though (minus some animation bugs where the weapon keeps firing when out of ammo/between reloads)
[B]New TF2C Patch: 8007, April 1st, 2015:[/B]
- Removed Heavy, Sniper, Spy, Soldier.
- Added The Mayan Calendar for Sniper.
- Added several new decorative models to maps.
- Added Mannpower.
- Updated localization files.
Download Below:
[url]http://www.mediafire.com/download/1f79fpc2y4qc37c/patch_8007.zip[/url]
good april fools joke,i just checked out the bik video on the vlc media player
Help I've never seen Koth I have no Idea who these people are.
[QUOTE=Jboby1;47440782]Help I've never seen Koth I have no Idea who these people are.[/QUOTE]
What the hell are you talking about?
ooh.. now I get it. God damnit, Jboby.
[QUOTE=Jboby1;47440782]Help I've never seen Koth I have no Idea who these people are.[/QUOTE]
Gawd dang it Jbobby
[url=https://www.dropbox.com/s/nv0twfvqokyt2x7/Patch8007ParticleMaterials.zip?dl=1]Quick little hotfix for the missing particle textures.[/url] Simply merge this with the previous one and presto! No more board game sprites.
Good to see you guys finally ported over the KotH gamemode.
My server is online with the new patch!
Featuring a special map that I cooked up that works with the new "koth" gamemode.
[url]http://www.mediafire.com/download/fzfrosnqql3htib/ctf_2fart1.rar[/url]
Wait, how can we experience the KOTH? All I found were textures in the materials folder.
[media]http://www.youtube.com/watch?v=KuFns5d3FUU[/media]
[sp]Jokes on you, I didn't install the update yet, dohoho![/sp]
[t]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/GenericMercFace2b.jpg[/t]
[t]http://new.tinygrab.com/4fdbdf99fa50472c11edacfb2bbe6319351bd5259d.png[/t][t]http://new.tinygrab.com/4fdbdf99fa2447be70ae20c34a0d3842f606b3bad4.png[/t][t]http://new.tinygrab.com/4fdbdf99fac45c95c71421cd67a7434716e4015752.png[/t]
Thanks to [URL="http://steamcommunity.com/profiles/76561197988141888/"][B]Badgerpig[/B][/URL]'s new concept, I started to update the [B]Deathmatch Mercenary's face.[/B]
Note that its not finished yet.
[I]
Update:[/I]
[t]http://new.tinygrab.com/4fdbdf99fa490f52881921fb85e8b3c2620a99272d.png[/t]
Playing around. I have literally no idea though. Staring at his model isn't really giving me much for whatever reason. Voice suggestions would be nice I suppose.
[url]http://benjaminrudman.com/audio/TF2C_Voices/TF2C_M_1_Meh.mp3[/url]
[url]http://benjaminrudman.com/audio/TF2C_Voices/TF2C_M_2_Somewhat_Better.mp3[/url]
I semi-like the second mp3, but I really don't know.
[QUOTE=GoldenBalls;47443809]Playing around. I have literally no idea though. Staring at his model isn't really giving me much for whatever reason. Voice suggestions would be nice I suppose.
[url]http://benjaminrudman.com/audio/TF2C_Voices/TF2C_M_1_Meh.mp3[/url]
[url]http://benjaminrudman.com/audio/TF2C_Voices/TF2C_M_2_Somewhat_Better.mp3[/url]
I semi-like the second mp3, but I really don't know.[/QUOTE]
"I'm gonna come over there and shoot you.......... I have a gun"
This is too perfect man
Wait, what's the KOTH gamemode patch? Is it in the april fools patch thing?
[QUOTE=GoldenBalls;47443809]Playing around. I have literally no idea though. Staring at his model isn't really giving me much for whatever reason. Voice suggestions would be nice I suppose.
[url]http://benjaminrudman.com/audio/TF2C_Voices/TF2C_M_1_Meh.mp3[/url]
[url]http://benjaminrudman.com/audio/TF2C_Voices/TF2C_M_2_Somewhat_Better.mp3[/url]
I semi-like the second mp3, but I really don't know.[/QUOTE]
the second one is so bad it's hilarious
Wait a minute, why is the new thread created? Sorry if the answer is in the other thread, didn't read it fully
[QUOTE=Hergan5;47444481]Wait a minute, why is the new thread created? Sorry if the answer is in the other thread, didn't read it fully[/QUOTE]
Threads autolock after 5000 posts in them
The thread had 5000 posts in it
[QUOTE=WhyNott;47444424]the second one is so bad it's hilarious[/QUOTE]
24 hours without sleep will do that to you. As I said, I'm pretty stuck. Those two recordings were actually the last few of about five longish sessions. I just couldn't get a feel for it for some reason. Part of it is the lack of things to read too.
I semi-like the second file for the sort of low-effort dry humored lines. It's almost semi-deadpan and born out of frustration. Glad you got a laugh out of it even if I don't really think it's suitable. It's pretty much why I posted it.
[QUOTE=Cpt. Cakes;47444488]Threads autolock after 5000 posts in them
The thread had 5000 posts in it[/QUOTE]
Ohhhh, ok, I forgot about it, thanks for answering
[QUOTE=dzoo11;47443318][t]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/GenericMercFace2b.jpg[/t]
[t]http://new.tinygrab.com/4fdbdf99fa50472c11edacfb2bbe6319351bd5259d.png[/t][t]http://new.tinygrab.com/4fdbdf99fa2447be70ae20c34a0d3842f606b3bad4.png[/t][t]http://new.tinygrab.com/4fdbdf99fac45c95c71421cd67a7434716e4015752.png[/t]
Thanks to [URL="http://steamcommunity.com/profiles/76561197988141888/"][B]Badgerpig[/B][/URL]'s new concept, I started to update the [B]Deathmatch Mercenary's face.[/B]
Note that its not finished yet.
[I]
Update:[/I]
[t]http://new.tinygrab.com/4fdbdf99fa490f52881921fb85e8b3c2620a99272d.png[/t][/QUOTE]
Something about the nose feels off. It sorta looks like it was smooshed flat-ish. Unless you were going for a small, broad nose with really big nostrils in comparison...
Maybe make the angle on the tip not so sharp?
I honestly liked the previous merc more, even his nose
[QUOTE=GoldenBalls;47443809]Playing around. I have literally no idea though. Staring at his model isn't really giving me much for whatever reason. Voice suggestions would be nice I suppose.
[url]http://benjaminrudman.com/audio/TF2C_Voices/TF2C_M_1_Meh.mp3[/url]
[url]http://benjaminrudman.com/audio/TF2C_Voices/TF2C_M_2_Somewhat_Better.mp3[/url]
I semi-like the second mp3, but I really don't know.[/QUOTE]
Oh fuck my sides hurt!
[QUOTE=GoldenBalls;47443809]Playing around. I have literally no idea though. Staring at his model isn't really giving me much for whatever reason. Voice suggestions would be nice I suppose.
[url]http://benjaminrudman.com/audio/TF2C_Voices/TF2C_M_1_Meh.mp3[/url]
[url]http://benjaminrudman.com/audio/TF2C_Voices/TF2C_M_2_Somewhat_Better.mp3[/url]
I semi-like the second mp3, but I really don't know.[/QUOTE]
The second one reminds me of Rowlf from the Muppets :v:
Who's animations and whatnot do the merc use? Soldiers? Custom? he looks kinda like he was built on to soldier just from looks
[QUOTE=Cosmic feel;47445039]Who's animations and whatnot do the merc use? Soldiers? Custom? he looks kinda like he was built on to soldier just from looks[/QUOTE]
There's going to be a couple of new custom animations, for the viewmodels as well.
[QUOTE=Cosmic feel;47445039]Who's animations and whatnot do the merc use? Soldiers? Custom? he looks kinda like he was built on to soldier just from looks[/QUOTE]
Right now it's the Soldier's, but they are working on custom ones.
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