• Team Fortress 2 Classic V2 - Deathmatch mode when?
    5,014 replies, posted
[QUOTE=ZZMthesurand;47496205]-snip- WIP 2 is up and I think the whacks could use a bit more whacking and the hat now almost falls off AND TRIPLE THE WHACKS![/QUOTE] I think the whacks should be more varied, they all seem to just be the same thing played 3 times in a row. You should also get rid of the grab motion on the left arm, and have him flail the weapon around, right now he looks like he's doing some sort of takedown. Try different times between whacks, something like this: [IMG]https://dl.dropboxusercontent.com/u/65113316/gifs/sniphujer.gif[/IMG]
[QUOTE=Vincentor;47496623]I think the whacks should be more varied, they all seem to just be the same thing played 3 times in a row. You should also get rid of the grab motion on the left arm, and have him flail the weapon around, right now he looks like he's doing some sort of takedown. Try different times between whacks, something like this: [IMG]https://dl.dropboxusercontent.com/u/65113316/gifs/sniphujer.gif[/IMG][/QUOTE] Did you make that? 'Cause it's good. I love it. A bit too jumpy,but smooth. EDIT: I'm overstocked on cardboard boxes now,calm down. It's just an opinion.
[QUOTE=Vincentor;47496623]I think the whacks should be more varied, they all seem to just be the same thing played 3 times in a row. You should also get rid of the grab motion on the left arm, and have him flail the weapon around, right now he looks like he's doing some sort of takedown. Try different times between whacks, something like this: [IMG]https://dl.dropboxusercontent.com/u/65113316/gifs/sniphujer.gif[/IMG][/QUOTE] Did you make that using an IK rig? It's so hard to make a foot stay put in Blender.
How will you chose weapons in Deathmatch? Will you get kits to chose from or can you personalize 100%?
[QUOTE=MustaschFarmr;47497034]How will you chose weapons in Deathmatch? Will you get kits to chose from or can you personalize 100%?[/QUOTE] Snip - nope not like that I got confused.
[QUOTE=MustaschFarmr;47497034]How will you chose weapons in Deathmatch? Will you get kits to chose from or can you personalize 100%?[/QUOTE] In DM the player will start with a Pistol and a melee weapon, possibly the M4/M16/BAR or which ever assault rifle design we go with. Other weapons will be able to be found scattered around the map as pick ups in designated locations. You can only carry one weapon of each slot type, so you have to drop your current one in order to grab another of the same slot occupancy. Eventually we also plan that some maps will be able to have custom weapon entities that give weapons only available on that map. However this is currently only a planned feature and is subject to change.
[QUOTE=Max357;47497115]Personalize 100%.[/QUOTE] That would give a design issue as people will favour 1 or two loadouts everybody will use. The charm from Deathmatch in games like Quake is that players get the weapons from the map (scattered around at specific points) So you get a constant flow of movement, players will seek out weapons to counter one and another. Gameplay stays unpredictable and fresh if each weapon has its perks. See a player with a minigun? find a sniper and counter it. Players whom know the maps well and the balance get rewarded and you get a competitive metagame.
Will DM be kinda like Quake in that lots of weapons can be carried (excepting multiple of the same type)?
TF2 styled, Primary, Secondary, Melee
[QUOTE=Frying Dutchman;47497213]TF2 styled, Primary, Secondary, Melee[/QUOTE] Oh,cool. Will the minigun slow down player speed regardless of whether they have it out or not? For balance.
You can try and keep asking questions to things we havent thought out yet, implemented or tested. And expect "decent" answers, or wait till those things finally get done and larger chunks of information get neatly presented. The game is at a very early state, things will and keep changing.
[QUOTE=Frying Dutchman;47497265]You can try and keep asking questions to things we havent thought out yet, implemented or tested. And expect "decent" answers, or wait till those things finally get done and larger chunks of information get neatly presented. The game is at a very early state, things will and keep changing.[/QUOTE] OK. I'd like to get a decent answer to that question now,if it isn't an issue. Not trying to be rude,honest! EDIT: Nevermind,that is still to be decided.
[QUOTE=Max357;47497296]OK. I'd like to get a decent answer to that question now,if it isn't an issue. Not trying to be rude,honest![/QUOTE] How deathmatch will work isn't 100% completed as an idea, work hasn't even begun on it other than the Mercenary's model [editline]10th April 2015[/editline] you shoot guns
[QUOTE=OzzyCockroach;47497371] you shoot guns[/QUOTE] Already been confirmed you tickle eachother and hold pillow fights.
-snip-
[QUOTE=Frying Dutchman;47497415]Already been confirmed you tickle eachother and hold pillow fights.[/QUOTE] I'd play it
Why do you use the old TFC Civilian model and textures? Why does he float around like he's frozen when he dies? I'm pretty sure there is already an updated TF2-styled BLU Civilian model with textures. He should not be in regular modes since his only purpose is trolling.
They're working on it. They gotta make animations and add in the weird physics crap and stuff, so while they make the stuff necessary for the model to 100% work, you can use the extremely hilarious inflatable animated balloon civilian from TFC.
[QUOTE=SOKMAN;47497534]They're working on it. They gotta make animations and add in the weird physics crap and stuff, so while they make the stuff necessary for the model to 100% work, you can use the extremely hilarious inflatable animated balloon civilian from TFC.[/QUOTE] Oh,I did not know. It's like every question I ask is considered dumb but I persist. Thanks!
This is not your personal Q&A chat thread, every post last page has been you. Compile all your questions in one post, several subtle and not so subtle hints have been given about your behaviour.
[QUOTE=Max357;47497553]Oh,I did not know. It's like every question I ask is considered dumb but I persist. Thanks![/QUOTE] Through stumbling around like a drunk and tripping over bricks that people can obviously see, soon enough you'll get the hang of it and absorb the incredible wealths of knowledge like a lot of other people did. [editline]10th April 2015[/editline] Oh yeah, if you wanna ask questions and stuff like that, go to the TF2C forums instead, and probably do less asking and more reading, you'll get more help there than here. It's already been linked, but for convenience i'll just slap it on here [url]http://www.unfgaming.net/tf2c/forum/[/url]
[QUOTE=Frying Dutchman;47497580]This is not your personal Q&A chat thread, every post last page has been you. Compile all your questions in one post, several subtle and not so subtle hints have been given about your behaviour.[/QUOTE] Well,calling me an idiot is the most subtle way to do it and the most direct way to mind buggery. It's easy to be polite and clear about your point rather than ambiguous hints.
-forget it-
So me and Fox just played through entire Ravenholm as TF2 characters. Slaughtering zombies in HL2 has never been so satisfying.
[QUOTE=Nicknine;47497630]So me and Fox just played through entire Ravenholm as TF2 characters. Slaughtering zombies in HL2 has never been so satisfying.[/QUOTE] If only it was more L4D than Ravenholm considering the zombie AI is far less fantastic also i've done that years ago back when _Kilburn/Gran PC had the TF2 Gamemode going, kinda neat to see it be resurrected in a more native way
Seems like there's no where to ask this on the forums so I'm going to ask it here. What program do the animators use for animating?
[QUOTE=ZZMthesurand;47497661]Seems like there's no where to ask this on the forums so I'm going to ask it here. What program do the animators use for animating?[/QUOTE] It appears blender is used more often, I've seen SFM being used to animate player models even. Jesus Crits I believe was the guys username. Other than being free (I hope that isn't a reason why) blender has quite a few rigs if not for all classes. oneCuckth I believe uses maya I would love to take some shots with animating viewmodels, but there is a severe lack of rigged hands for 3dsmax.
How does implementing the VPK system for TF2C sound? Easy? Extremely difficult? Trivial and unnecessary? I read on the official forums about someone saying it could be good for adding future weapons and stuff, but then again it could literally just be used for updates alone.
[QUOTE=Sally;47497673]It appears blender is used more often, I've seen SFM being used to animate player models even. Jesus Crits I believe was the guys username. I would love to take some shots with animating viewmodels, but there is a severe lack of rigged hands for 3dsmax.[/QUOTE] I should stick to doing first person animations then, since doing world model animations is really difficult with out IK rigs (and SFM doesn't want to load my ifm.dll).
[QUOTE=Sally;47497673]I would love to take some shots with animating viewmodels, but there is a severe lack of rigged hands for 3dsmax.[/QUOTE] I just take Max's CAT rigs and cut the model up to animate viewmodels: [T]https://dl.dropboxusercontent.com/u/65113316/screenies/models/scout_viewsetup.jpg[/T]
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