• Team Fortress 2 Classic V2 - Deathmatch mode when?
    5,014 replies, posted
I got fed up, and bought a flash drive to install blender on [img]http://i.imgur.com/kROBcDS.png?1[/img] ᶦᵗ'ˢ ᵃ ᶠᶫᵃᵐᵉ ᵗʰʳᵒʷᵉʳ ᵇᵗʷ⋅⋅⋅
[QUOTE=Rageguy;47514521][url]https://p3d.in/9qH5V[/url] how about this[/QUOTE] So much better! The other design was really boring and didn't look anything like what the stats suggested it should look like, good job :]
[QUOTE=Imacreep;47514746]I don't know what the hell was I thinking[/QUOTE] It's alright, everyone has to start somewhere.
[QUOTE=_charon;47514586][noparse][t][/t][/noparse] instead of [noparse][img][/img][/noparse], please. Also, it looks rather...strange. Doesn't look like it would fit the HUD, and isn't there usually more of the class visible in their portrait?[/QUOTE] Gonna redo it. What weapon should he have in the portrait?
[QUOTE=Imacreep;47514766]Gonna redo it. What weapon should he have in the portrait?[/QUOTE] Considering we haven't decided on any of his weapons for sure, I would hold on with the portrait for the time being. It should be whatever his primary ends up being, though he could just as well be holding nothing since he can use loads of different weapons.
[QUOTE=Imacreep;47514766]Gonna redo it. What weapon should he have in the portrait?[/QUOTE] The shotgun is what he's seen with all the time, so I'd use that. It's also nice because it's ambiguous to which class it's used by, so it's a nice fit for him.
isn't there a page where i saw a gaben model or was i hallucinating o-o
[QUOTE=_charon;47514775]Considering we haven't decided on any of his weapons for sure, I would hold on with the portrait for the time being. It should be whatever his primary ends up being, though he could just as well be holding nothing since he can use loads of different weapons.[/QUOTE] I don't know where but i've read that in deathmach he would spawn with a pistol and his melee.
[QUOTE=Imacreep;47514820]I don't know where but i've read that in deathmach he would spawn with a pistol and his melee.[/QUOTE] Not officially decided on, but his starting weapons will likely be some sort of assault rifle (there were 2 models being made, but neither was decided upon iirc), the pistol, and some melee (was going to be a prison shank earlier but it seems undecided right now). [QUOTE=Smasherfan88;47514818]isn't there a page where i saw a gaben model or was i hallucinating o-o[/QUOTE] There's a Gabe Newell model in the files for devs to screw around with. No idea how to use it though :P
Just pushed out another version of Push. [t]http://i.imgur.com/y9B11ru.jpg[/t] [t]http://i.imgur.com/Ju2lwuV.jpg[/t] [URL="http://imgur.com/a/vfdL5"]More screenshots[/URL] [URL="https://dl.dropboxusercontent.com/u/107103062/TeamFortress2Classic/Maps/ctf_push_a4.bsp"]Download[/URL]
[T]http://i.imgur.com/eLBW24d.jpg[/T] What i've got for now. What should I change?
I wish someone would make a Meet The Merc video in SFM now. This guy looks awesome.
Crosspost from tf2maps.net: Yo, -Snipped out part unfitting to this context- As of yesterday, I'm the lead mapper on the TF2C team and I have plans that the mod should support live TF2 community maps, for several reasons: -Drawing in people who like the maps -Keeping people by having a *good* variety of maps -Encouraging TF2/TF2C mapping -Rewarding mappers with exposure, and testing/feedback from regular players too And I'd like to know what maps everyone at tf2maps thinks are good, play well and look pretty (so not alphas, sadly. Betas, release candidates and finals). Currently on the TF2C map radar is: [quote]ctf_haarp cp_tidal cp_dusk pl_waste cp_sunshine cp_snakewater cp_process tc_meridian tc_strata cp_vanguard cp_furnace_creek ctf_atrophy cp_edifice cp_harbour[/quote] We might not be able to get permission for all of these (and I don't think anywhere near as many maps as in this list would be added), but ignore the permission fact until later comes. What maps do you guys like, and what do you think of these maps we have? We're also thinking of adding 3 or 4 maps, so the question is: [b]If you could pick 3 maps to be official in TF2C, what would they be?[/b] (and sorry, we can't consider modes like PL, Arena, MvM etc. and I'm not sure about SD)
Lumberyard (DM) Doublecross Lakeside
[t]http://i.imgur.com/yzFmSxC.png[/t] Here, have a badly edited attempt at a Merc portrait kind of thing. Also, question, how much damage does the scout nailgun do?
[QUOTE=Lerd;47515381][t]http://i.imgur.com/yzFmSxC.png[/t] Here, have a badly edited attempt at a Merc portrait kind of thing. Also, question, how much damage does the scout nailgun do?[/QUOTE] Looking good!
[QUOTE=Imacreep;47514998][T]http://i.imgur.com/eLBW24d.jpg[/T] What i've got for now. What should I change?[/QUOTE] make it png instead of jpg for better quality, otherwise looks great
[QUOTE=LightFlock;47515264] We're also thinking of adding 3 or 4 maps, so the question is: [b]If you could pick 3 maps to be official in TF2C, what would they be?[/b] [/QUOTE] man Haarp was some good times, even if it was pretty spam heavy I gotta reccomend CP/CTF_Vector basically harp with a different theme and the final point being a giant ass doomsday machine portal thing. And if i remember right, if blu wins it explodes, and if Red wins it sucks everyone into it CP_Steel style and it's always a great push since that last area was pretty cool and well made. I haven't played it in years but if i remember it being better made than Haarp balancewise but both played pretty similar. For the other two picks, CP obscure and PL Cashworks would be my votes
[QUOTE=Blackavar;47515443]make it png instead of jpg for better quality, otherwise looks great[/QUOTE] I don't know why but imgur changed it to a jpg
[QUOTE=Imacreep;47515474]I don't know why but imgur changed it to a jpg[/QUOTE] I've never seen that happen
[QUOTE=Lerd;47515381][t]http://i.imgur.com/yzFmSxC.png[/t][/QUOTE] It looks like he's about to cry.
-snip guess not-
[QUOTE=blaholtzen;47510355]Its not so much that they were removed, its more that they're not being re-added, least not yet[/QUOTE] In that case, Hallelujah!
[video=youtube;vvK9QI6NIXA]http://www.youtube.com/watch?v=vvK9QI6NIXA&feature=youtu.be[/video] Matrix reference included. Just too many of them... And gonna post later some more concept art for the warpath design.
[QUOTE=SamMaher;47516250]In that case, Hallelujah![/QUOTE] #KeepHatsOutOfTF2Classic2015
[QUOTE=Nicknine;47435686]Why can't the developers keep an archive with an up-to-date full build of the mod so every newcomer doesn't have to download shitload of patches?[/QUOTE] Fine, I'll do it myself this time. Jeez. [url]https://mega.co.nz/#!7MAxAJpT!hPvdZJZm7r4Ptp9_ns394u0kaRYgBPjEN-7wa_sxWbA[/url] This is the full Team Fortress 2 Classic 1.8.3.1 build. I've also made it so "m" is binded to showing inventory by default and cleaned the archive out of junk like config.cfg (why doesn't anybody ever do that?). Put the link in the OP or something.
I thought of a couple new lines for the Mercenary, no overt drug references this time. What do you guys think? Should I continue along these lines? Truly I am become Death, destroyer of bastards! I sell pro-PAIN and pro-PAIN accessories!
[QUOTE=The Yiffy Fox;47516406]#KeepHatsOutOfTF2Classic2015[/QUOTE] #You'reNoFun2015 :P
[editline]13th April 2015[/editline] [QUOTE=Suomimies55;47516391][video=youtube;vvK9QI6NIXA]http://www.youtube.com/watch?v=vvK9QI6NIXA&feature=youtu.be[/video] Matrix reference included.[/QUOTE] So, people say Mr. Anderson, inexplicably clone themselves, then spout out nonsense about purpose? Sorry about that, I just saw the Matrix reference and I couldn't resist.
[QUOTE=Suomimies55;47516391][video=youtube;vvK9QI6NIXA]http://www.youtube.com/watch?v=vvK9QI6NIXA&feature=youtu.be[/video] Matrix reference included. Just too many of them... And gonna post later some more concept art for the warpath design.[/QUOTE] I was there during the Weed Team rebellion. Those were a great 3 rounds.
Sorry, you need to Log In to post a reply to this thread.