Team Fortress 2 Classic V2 - Deathmatch mode when?
5,014 replies, posted
I can't wait to play as the Janitor, I swear to all of you that once I get the opportunity I will sweep away the competition.
[QUOTE=Brobattington;47536759]I can't wait to play as the Janitor, I swear to all of you that once I get the opportunity I will sweep away the competition.[/QUOTE]
That comment.
It makes me mad.
[QUOTE=VernoGuy;47536167]If I recall correctly, kibbleknight made an elaborate explanation for this that is buried in the first version of this thread.[/QUOTE]
Yeah I did, and its just as absurd as it sounds:
[t]http://puu.sh/hfAGu.png[/t]
[QUOTE=kibbleknight;47536821]Yeah I did, and its just as absurd as it sounds:
[t]http://puu.sh/hfAGu.png[/t][/QUOTE]
That's actually pretty nice
[QUOTE=Brobattington;47536759]I can't wait to play as the Janitor, I swear to all of you that once I get the opportunity I will sweep away the competition.[/QUOTE]
fucking scrublords
[QUOTE=chowder908;47536240][t]http://i.imgur.com/y6iKM4i.gif[/t]
So I tried to make jigglebones. How well did I do. :v:[/QUOTE]
Yeah I think jigglebones are a bad idea. I know I kinda suggested the jigglebones in the first place, but if the Syringe was constantly vertical (a la Jarate) it'd be fine. Same for if it was constantly horizontal. The "liquid" could fill half the syringe and kinda jiggle.
I would stick to your original idea and just team-color the insides and make it look like it's full of liquid.
....Unless someone here knows how to make proper jiggleboned liquid movement for something that goes from vertical to horizontal in animations.
Could do what the ubersaw does and have it fill up as your ubercharge fills up.
[QUOTE=TheJukebox;47537389]Could do what the ubersaw does and have it fill up as your ubercharge fills up.[/QUOTE]
Good idea!
Can someone guide me as to what to do?
Any ideas or such, no matter what I post, seems to be disliked or ignored. I have no idea what to do anymore and feel really rejected and lost. I just wanted to help...
[QUOTE=~Kiwi~v2;47537719]You need to be a lot more constructive about your work. Sure whilst everything is being appreciative and taken under consideration. If you aren't willing to give it a constructive showcase and willing to take criticism then you need to re-think the way you're handling this now.
Criticism is a good thing, helps you understand what people want out of it and how you can improve yourself.
Can't handle the jandel? Then you should re-evaluate and try again.[/QUOTE]
That's the thing. I'm rarely getting feedback. And only like half of what I get has some use.
Truly, I have had my fair share of criticism. But to have no one answer or give feedback at all, and only find a load of dislikes on your post, seems more than a bit disheartening.
I have spent my time trying to display stuff nicely, be friendly, and overall just come off as a guy who likes to create, but it seems that my troubles are in vain here.
Idk what I'm doing wrong. :\
I'm back, and this time, I'm staying professional.
I have a few question I'd like to ask:
First: If I have bugs to report, do I post them directly here or on the steam discussion?
Second: Why does the dm merc have bodyparts? I only know their use for cosmetics, but I presume there's something else I didn't see.
Third question: Is there a plan, a planning of what TF2C will include?
Fourth: Where can I find more information about the espionage mode? I don't know how some class work, like the janitor.
Fifth: What does the rating "Zing" means?
[URL="http://facepunch.com/showthread.php?t=1458694&p=47434089&viewfull=1#post47434089"]If only there was some page that had a lot of info about this project.[/URL]
[QUOTE=TheJukebox;47537811][URL="http://facepunch.com/showthread.php?t=1458694&p=47434089&viewfull=1#post47434089"]If only there was some page that answered a lot of questions about this project.[/URL][/QUOTE]
Never, NEVER underestimate my stupidity.
Thanks ;)
Will the RPG and/or Cyclops and Poacher's Pride be rebalanced? The RPG and Cyclops are well known OP weapons,but the Poacher's Pride can turn a regular sniper class into someone who is effective at pretty much any range,which is not the point of Sniper.
It makes it all too easy to aim at someone near you which the SMG was for,now making the SMG rather useless and redundant.
While you may be thinking that it's like the Huntsman in use,the Huntsman required you to charge it up to do decent damage while this is a hitscan hard-hitting damage excellent range all-range weapon.
Yes,it does spread at range,but not often enough to discourage it's usage on long range,since it also gives the player a clear field of view.
Even more talk of weapons. And it's all art-based. I think we need to discuss weather or not any weapon concept/development should be considered at all before any stats have been tested. The concept of a weapon should start with how it works in-game, then if it all works out, is fun and balanced, we should start looking for art assets. of which there are already many to chose from. And if the idea is to bring back old stuff all that should mean is we put those in front of the line for when it comes to choosing the stats visual representation.
What I'm getting at is I don't see how these non-beta- non-classic-based weapon concepts are relevant to the project.
Unless these stats have been tried out already and I just didn't know
[QUOTE=blaholtzen;47537991]Even more talk of weapons. And it's all art-based. I think we need to discuss weather or not any weapon concept/development should be considered at all before any stats have been tested. The concept of a weapon should start with how it works in-game, then if it all works out, is fun and balanced, we should start looking for art assets. of which there are already many to chose from. And if the idea is to bring back old stuff all that should mean is we put those in front of the line for when it comes to choosing the stats visual representation.
What I'm getting at is I don't see how these non-beta- non-classic-based weapon concepts are relevant to the project.
Unless these stats have been tried out already and I just didn't know[/QUOTE]
Wait, so wasn't the project made as an alternative to what valve did? It may be themed on the older tf2 concepts and codes but that doesn't mean we simply revive it. We make it something more.
The 4-team function wasn't in the original codes or planned for the older game, for example... :/
well, that was based on an idea for gameplay, not a piece of concept art, and thats my point, all this weapon stuff seems to be coming from nowhere. Especially considering we're not even supposed to be focusing on any new weapons atm(?)
[QUOTE=blaholtzen;47538060]No but it was based on an idea for gameplay, not a piece of concept art, and thats my point, all this weapon stuff seems to be coming from nowhere. Especially considering we're not even supposed to be focusing on any new weapons atm(?)[/QUOTE]
ik ik.
I see new weapons and stuff not added into the game so I can understand that. But there is a reason Valve added new weapons, and it's the same reason I feel an urge to. The game's customization feels raw. I hate raw customization. It's like an RPG without character customization, a shooter with one gun... A life with no choice...
:P
But yeah I can see for now that we are not focused on that. But It's one of the things I'm good at...
[QUOTE=SamMaher;47538080]ik ik.
I see new weapons and stuff not added into the game so I can understand that. But there is a reason Valve added new weapons, and it's the same reason I feel an urge to. The game's customization feels raw. I hate raw customization. It's like an RPG without character customization, a shooter with one gun... A life with no choice...
:P
But yeah I can see for now that we are not focused on that. But It's one of the things I'm good at...[/QUOTE]
It will come in time, Im not saying we shouldn't add new weapons ever, just that besides it not being a current priority, we should put the gameplay aspects of the weapons first, not the art assets. The art should be matched to the function, not the function to the art
Yeah, pros only use :P without the capital letter
:p
[QUOTE=~Kiwi~v2;47538119]And please stop using :P
Its an eye sore when it's a forum.[/QUOTE]
Oh man I thought it was showing that I meant not harm.
[editline]16th April 2015[/editline]
+ Found this. May serve as a nice environment style for GRN.
[url]https://imageshack.com/f/13teamfortressmapj[/url]
Link 'cos it's imageshack and idk about imageshack...
Oh and maybe this for YLW:
[t]http://www.wallpaperhi.com/thumbnails/detail/20120303/concept%20art%20assassins%20creed%20revelations%201920x1080%20wallpaper_www.wallpaperhi.com_76.jpg[/t]
I feel you should change the balance according to how Valve did it with some of the patches after release,like 20 rockets for Soldier instead of 36,fixing the "facestab" bug,shortening the backstab to not have a dramatic 1 second delay etc. that 1 second delay can mean the difference between life and death for the Spy if he isn't lucky.
[QUOTE=Max357;47538189]I feel you should change the balance according to how Valve did it with some of the patches after release,like 20 rockets for Soldier instead of 36,fixing the "facestab" bug,shortening the backstab to not have a dramatic 1 second delay etc. that 1 second delay can mean the difference between life and death for the Spy if he isn't lucky.[/QUOTE]
That's the skill for the spy tho.
Also, the facestab isn't a glitch. At least, not to my memory. It's just where the game senses a less than 1 second spot where the back is to the spy and it backstabs them so... Annoying, and could be fixed, yes. But not a bug.
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So after day after day i've finally got the TF2C files and the source SDK thing for 2013 multiplayer! Time to play TF2C finally! :D
[editline]16th April 2015[/editline]
But then:
[t]http://i.imgur.com/gWEHAAT.png[/t]
*cries*
[QUOTE=SamMaher;47538237]That's the skill for the spy tho.
Also, the facestab isn't a glitch. At least, not to my memory. It's just where the game senses a less than 1 second spot where the back is to the spy and it backstabs them so... Annoying, and could be fixed, yes. But not a bug.
---------------------------------------------------------------------------
So after day after day i've finally got the TF2C files and the source SDK thing for 2013 multiplayer! Time to play TF2C finally! :D
[editline]16th April 2015[/editline]
But then:
[t]http://i.imgur.com/gWEHAAT.png[/t]
*cries*[/QUOTE]
Why do you need that? It's only SDK 2013 MP.
[QUOTE=SamMaher;47538237]That's the skill for the spy tho.
Also, the facestab isn't a glitch. At least, not to my memory. It's just where the game senses a less than 1 second spot where the back is to the spy and it backstabs them so... Annoying, and could be fixed, yes. But not a bug.
---------------------------------------------------------------------------
So after day after day i've finally got the TF2C files and the source SDK thing for 2013 multiplayer! Time to play TF2C finally! :D
[editline]16th April 2015[/editline]
But then:
[t]http://i.imgur.com/gWEHAAT.png[/t]
*cries*[/QUOTE]
Dundundun... I had installation problem too, but me it was because there was 2 sourcemod folders, in 2 different hard-drive. Life hate me so much :3
[QUOTE=ZZMthesurand;47538305]Why do you need that? It's only SDK 2013 MP.[/QUOTE]
Idk but apparently it wants this as well...
[QUOTE=SamMaher;47538545]Idk but apparently it wants this as well...[/QUOTE]
What do you mean it wants SDK 2006? Does it tell you to download it?
[QUOTE=ZZMthesurand;47538554]What do you mean it wants SDK 2006? Does it tell you to download it?[/QUOTE]
Yep
[QUOTE=SamMaher;47538637]Yep[/QUOTE]
Where does it say that?
[QUOTE=ZZMthesurand;47538643]Where does it say that?[/QUOTE]
in steam when i try to launch the 2013 multiplayer one
[editline]16th April 2015[/editline]
Shows this as soon as I click play on "Team Fortress"
[t]http://i.imgur.com/mvO8ABa.png[/t]
[editline]16th April 2015[/editline]
Anyway,
#Bedtime4Meeeee
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