Team Fortress 2 Classic V2 - Deathmatch mode when?
5,014 replies, posted
I want to know if there's something else wrong with the last render i did, so i can start setting up the high resolution versión for all the colors.
[QUOTE=Imacreep;47538714]I want to know if there's something else wrong with the last render i did, so i can start setting up the high resolution versión for all the colors.[/QUOTE]
seemed fine to me
[QUOTE=Rageguy;47528705][url]https://p3d.in/genm5[/url]
?[/QUOTE]
Digging it, tho the stock and the trigger are not centered
Question about future weapons guys- if there are plans to add in Natascha, would the inconsistency between the viewmodel and world model be fixed? That's something that constantly bugs me every time I play TF2 on a new PC and forget to install the mod for it.
if we were to backport any features/items any glitches would be fixed
[editline]16th April 2015[/editline]
eventually
how could anyone in their right mind think it would be a good idea to add natasha
[QUOTE=PimpinDemopan;47539319]Question about future weapons guys- if there are plans to add in Natascha, would the inconsistency between the viewmodel and world model be fixed? That's something that constantly bugs me every time I play TF2 on a new PC and forget to install the mod for it.[/QUOTE]
I don't know if i agree whith that inconsistency being a bug, its selectively flipped between view and third person in order to be visible, same as with the shotguns ejection port being on different sides in v_ and w_ models, although I can understand why its bothersome there, as having the shells ejected at you seems pretty bad
Should focus on fixing the already existing issues; adding new content will create more of them.
Just sayin' for the ones who don't know.
(Thanks Captain Obvious)
[QUOTE=SamMaher;47534632]
[t]http://i.imgur.com/YOVlUlm.jpg[/t]
How cool would something like that be? :P
[/QUOTE]
I would prefer something like this
[t]http://i.imgur.com/Z6PCulV.jpg[/t]
Can someone answer some of my questions pleashe? :3
... (You might have be lucky enough to see the beauty personified... So dumb, but totally worth it ...) [16 dumbs! I think it's a record, but can we get some more? :D ]
Edit:
Wait... I got a winner rating? What the heck is going on?
[QUOTE=SamMaher;47538237]That's the skill for the spy tho.
Also, the facestab isn't a glitch. At least, not to my memory. It's just where the game senses a less than 1 second spot where the back is to the spy and it backstabs them so... Annoying, and could be fixed, yes. But not a bug.[/QUOTE] February 19, 2008 Patch
Fixed a case where a Spy stabbing from the front of a player would score a backstab.
[video=youtube;2_QHI-Orqlc]http://www.youtube.com/watch?v=2_QHI-Orqlc[/video]
Almost finished the pistol animations, also made a test animation for the playermodel. Hope you guys like it, there'll be more to come. ( Hopefully )
Also note that we'll update the pistol and make the top shod slide back.
More seriously, what about the next patch? What can we expect in it?
I thought being unprofessional was dumb, it might be something else...
Edit:
And the VNN talked about some [B]vehicles[/B], is it true?
[QUOTE=gamez7;47541041][IMG]http://imgur.com/EhjDgVB[/IMG]
Sick map layout skills incoming[/QUOTE]
The picture is broken.
Edit:
Bug fixed, thanks ;)
[QUOTE=La Boite;47540870]And the VNN talked about some [B]vehicles[/B], is it true?[/QUOTE]
Func_vehicle is a privilege not a right.
Also can those of you who have ideas for how the YLW team should look, make a post here:
[url]http://www.unfgaming.net/tf2c/forum/viewtopic.php?f=24&t=127[/url]
I know there is a few ideas floating around, but instead of just guessing what people mean I left it out for whoever to post.
[QUOTE=dzoo11;47540847][video=youtube;2_QHI-Orqlc]http://www.youtube.com/watch?v=2_QHI-Orqlc[/video]
Almost finished the pistol animations, also made a test animation for the playermodel. Hope you guys like it, there'll be more to come. ( Hopefully )
Also note that we'll update the pistol and make the top shod slide back.[/QUOTE]
Awesome job! Only issue Im noticing is the hand goes back and forth almost identically when shooting, should look more natural if the recoil is quicker and with a more violent back kick, and the movement back a lot slower than now. ATM it kinda looks like he just lifts and wiggles it quickly.
Besides, that perhaps consider animating the slide like that other feller is doing with his revamped scout anims, I seem to recall a lot of people liking that detail specifically
Blaholtzen, I have a question for quite a long time now: What application do you use for your concept art? I'm using paint and I'd like something more professional. ^^
[QUOTE=Pie_Tony;47541083]Func_vehicle is a privilege not a right.
Also can those of you who have ideas for how the YLW team should look, make a post here:
[url]http://www.unfgaming.net/tf2c/forum/viewtopic.php?f=24&t=127[/url]
I know there is a few ideas floating around, but instead of just guessing what people mean I left it out for whoever to post.[/QUOTE]
Pretty great so far, but I rather stick to just "Yard Logistics Workers" since it ties in with the development theme more and it be easier to name.
What I would really like to see though is a map where YLW and GRN are fighting eachother instead of RED and BLU like normal.
[QUOTE=Max357;47540653]February 19, 2008 Patch
Fixed a case where a Spy stabbing from the front of a player would score a backstab.[/QUOTE]
Ah okay. I never played back then so I didn't know that was a thing. Thanks for filling me in.
[QUOTE=La Boite;47540870]More seriously, what about the next patch? What can we expect in it?
I thought being unprofessional was dumb, it might be something else...
Edit:
And the VNN talked about some [B]vehicles[/B], is it true?[/QUOTE]
Right now we've been focusing a lot on getting the four team assets and gameplay models wrapped up, so you can probably expect some of that. as for vehicles, hl2 vehicles have been functional since roughly 1.5, but there aren't any efforts at the moment to implement them into gameplay.
[QUOTE=OneFourth;47542303]hl2 vehicles have been functional since roughly 1.5[/QUOTE]
Any footage of it?
[QUOTE=Dr. Kyuros;47541824]What I would really like to see though is a map where YLW and GRN are fighting eachother instead of RED and BLU like normal.[/QUOTE]
There will be some naturally, but seeing as we don't have the style nailed down completely yet, let alone any assets and such done for a suitable art pass it'll probably be a while.
[t]http://i.imgur.com/irTyTuZ.png[/t]
I found a gamemenu.res code that has a play demo button doesn't do anything but I think might be kinda kool to have a demo player option.
[QUOTE=Imacreep;47535631][T]http://i.imgur.com/IJ1kE8u.png[/T]
What about now?[/QUOTE]
Hey, can you give me that SFM project thing? Gonna use it for something
This looks freaking amazing, downloading as I speak. And with Maxxy on the dev team, this is going to be a fun mod that I probably will be playing too much. I'll enjoy this like Fortress Forever! :D
[QUOTE=Cpt. Cakes;47542735]Hey, can you give me that SFM project thing? Gonna use it for something[/QUOTE]
Give me some time
I've just ran into a small problem, I've gone to install the Latest TF2C Base Version (1.8.3.1) using TF2CUpdater v2.0.0.56 and it brings me to MediaFire. Sadly, I can't get past the old Captcha Authorise Download. Is there a different mirror that you guys could put into the TFC2Updater? If not, I'll try and see if I can get past it for a while longer, at least.
EDIT: Okay, leaving it ticked for about 20 seconds fixed it, patience is a virtue. Just hope that I don't have to do anymore of that.
tada
[t]http://i.imgur.com/aDqpWOA.jpg?1[/t]
will redo once Imacreep gives me his mercenary pose
probably doesn't fit in since mercenary is only for deathmatch
now all I have to do is put the civilian in once someone models him, hehe
edit: please tell me what the disagrees are for since there's like 4 people that rated this disagree
[img]http://i.imgur.com/UvEfyzP.png[/img]
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